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Magic - The Gathering®


Weatherlight Card List

Released: June 9th, 1997. 167 cards.

Statistics

CommonRareUncommonSum
White128929
Blue128929
Black128929
Red128929
Green128929
Artifact27918
Land-314
Total625055167

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Name Color Type Cost Pwr/Tgh Text Rarity
Abduction Blue Enchant Creature 2UU When Abduction comes into play, untap enchanted creature.
Gain control of enchanted creature.
If enchanted creature is put into any graveyard, put that creature into play under its owner's control.
Uncommon
Abeyance White Instant 1W Until end of turn, target player cannot play instants, interrupts, sorceries, or abilities requiring an activation cost.
Draw a card.
Rare
Abjure Blue Interrupt U Sacrifice a blue permanent: Counter target spell. Common
Aboroth Green Summon Aboroth 4GG 9/9 Cumulative upkeep-Put a -1/-1 counter on Aboroth Rare
Abyssal Gatekeeper Black Summon Gatekeeper 1B 1/1 If Abyssal Gatekeeper is put into any graveyard from play, each player chooses and buries a creature he or she controls. Common
AEther Flash Red Enchantment 2RR Whenever any creature comes into play, AEther Flash deals 2 damage to that creature. Uncommon
Agonizing Memories Black Sorcery 2BB Look at target player's hand. Choose two of those cards and put them on top of his or her library in any order. Uncommon
Alabaster Dragon White Summon Dragon 4WW 4/4 Flying
If Alabaster Dragon is put into any graveyard from play, shuffle Alabaster Dragon into its owner's library.
Rare
Alms White Enchantment W 1, Remove the top card in your graveyard from the game: Prevent 1 damage to any creature. Common
Ancestral Knowledge Blue Enchantment 1U Cumulative upkeep 1
When Ancestral Knowledge comes into play, look at the top ten cards of your library, then remove any number of them from the game and put the rest back on top of your library in any order.
If Ancestral Knowledge leaves play, shuffle your library.
Rare
Angelic Renewal White Enchantment 1W If any creatures are put into your graveyard from play, you may bury Angelic Renewal and put one of those creatures into play. Common
Apathy Blue Enchant Creature U Enchanted creature does not untap during its controller's untap phase.
During the upkeep of enchanted creature's controller, that player may discard a card at random to untap that creature.
Common
Arctic Wolves Green Summon Wolves 3GG 4/5 Cumulative upkeep 2
When Arctic Wolves comes into play, draw a card.
Uncommon
Ardent Militia White Summon Soldiers 4W 2/5 Attacking does not cause Ardent Militia to tap. Common
Argivian Find White Instant W Return target artifact or enchantment card from your graveyard to your hand. Uncommon
Argivian Restoration Blue Sorcery 2UU Put target artifact card from your graveyard into play. Uncommon
Aura of Silence White Enchantment 1WW Artifact and enchantment spells cost target opponent an additional 2 to play.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.
Uncommon
Avizoa Blue Summon Avizoa 3U 2/2 Flying
Skip your next untap phase: Avizoa gets +2/+2 until end of turn. Use this ability only once each turn.
Rare
Barishi Green Summon Barishi 2GG 4/3 If Barishi is put into any graveyard from play, remove Barishi from the game, then shuffle all creature cards from your graveyard into your library. Uncommon
Barrow Ghoul Black Summon Zombie 1B 4/4 During your upkeep, remove the top creature card in your graveyard from the game or bury Barrow Ghoul. Common
Benalish Infantry White Summon Soldiers 2W 1/3 Banding Common
Benalish Knight White Summon Knight 2W 2/2 First strike
You may play Benalish Knight whenever you could play an instant.
Common
Benalish Missionary White Summon Cleric W 1/1 1W, TAP: Target blocked creature deals no combat damage this turn. Common
Betrothed of Fire Red Enchant Creature 1R Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn.
Sacrifice enchanted creature: All creatures you control get +2/+0 until end of turn.
Common
Bloodrock Cyclops Red Summon Cyclops 2R 3/3 Bloodrock Cyclops attacks each turn if able. Common
Blossoming Wreath Green Instant G Gain life equal to the number of creature cards in your graveyard. Common
Bogardan Firefiend Red Summon Spirit 2R 2/1 If Bogardan Firefiend is put into any graveyard from play, it deals 2 damage to target creature. Common
Boiling Blood Red Instant 2R Target creature attacks this turn if able.
Draw a card.
Common
Bone Dancer Black Summon Zombie 1BB 2/2 0: Put the top creature card of defending player's graveyard into play under your control. Bone Dancer deals no combat damage this turn. Use this ability only if Bone Dancer is attacking and unblocked and only once each turn. Rare
Bosium Strip Artifact Artifact 3 3, TAP: Until end of turn, if at any time the top card in your graveyard is an instant, interrupt, or sorcery card, you may play that card as though it were in your hand. If you do so, remove the card from the game. Rare
Briar Shield Green Enchant Creature G Enchanted creature gets +1/+1.
Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn.
Common
Bubble Matrix Artifact Artifact 4 All damage dealt to creatures is reduced to 0. Rare
Buried Alive Black Sorcery 2B Search your library for up to three creature cards and put them into your graveyard. Shuffle your library afterwards. Uncommon
Call of the Wild Green Enchantment 2GG 2GG: Reveal the top card of your library to all players. If that card is a creature card, put it into play. Otherwise, bury it. Rare
Chimeric Sphere Artifact Artifact 3 2: Until end of turn, Chimeric Sphere is a 2/1 artifact creature with flying.
2: Until end of turn, Chimeric Sphere is a 3/2 artifact creature without flying.
Uncommon
Choking Vines Green Instant XG Play only when blockers are declared.
X target attacking creatures are considered blocked.
Choking Vines deals 1 damage to each of those creatures.
Common
Cinder Giant Red Summon Giant 3R 5/3 During your upkeep, Cinder Giant deals 2 damage to each other creature you control. Uncommon
Cinder Wall Red Summon Wall R 3/3 If Cinder Wall blocks, destroy it at end of combat. Common
Circling Vultures Black Summon Birds B 3/2 Flying
During your upkeep, remove the top creature card in your graveyard from the game or bury Circling Vultures.
If Circling Vultures is in your hand, you may discard it.
Play this ability as an instant.
Uncommon
Cloud Djinn Blue Summon Djinn 5U 5/4 Flying
Cloud Djinn can block only creatures with flying.
Uncommon
Coils of the Medusa Black Enchant Creature 1B Enchanted creature gets +1/-1.
Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature.
Common
Cone of Flame Red Sorcery 3RR Choose three target creatures and/or players. Cone of
Flame deals 1 damage to the first, 2 damage to the second, and 3 damage to the third.
Uncommon
Debt of Loyalty White Instant 1WW Regenerate target creature. Gain control of that creature. Rare
Dense Foliage Green Enchantment 2G Creatures cannot be the target of spells. Rare
Desperate Gambit Red Instant R Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, double the damage dealt by a source you control.
Otherwise, prevent all damage from that source.
Uncommon
Dingus Staff Artifact Artifact 4 Whenever a creature is put into any graveyard from play, Dingus Staff deals 2 damage to that creature's controller. Uncommon
Disrupt Blue Interrupt U Counter target instant, interrupt, or sorcery spell unless its caster pays an additional 1.
Draw a card.
Common
Doomsday Black Sorcery BBB Pay half your life, rounded up: Put your graveyard on top of your library, then remove all but five cards of your library from the game. Put the rest on top of your library in any order. Rare
Downdraft Green Enchantment 2G G: Target creature loses flying until end of turn.
Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying.
Uncommon
Duskrider Falcon White Summon Falcon 1W 1/1 Flying, protection from black Common
Dwarven Berserker Red Summon Dwarf 1R 1/1 If Dwarven Berserker is blocked, it gets +3/+0 and gains trample until end of turn. Common
Dwarven Thaumaturgist Red Summon Dwarf 2R 1/2 TAP: Switch power and toughness of target creature until end of turn. Effects that alter that creature's power alter its toughness instead, and vice versa, until end of turn. Rare
Empyrial Armor White Enchant Creature 1WW Enchanted creature gets +X/+X, where X is equal to the number of cards in your hand. Common
Ertai's Familiar Blue Summon Illusion 1U 2/2 Phasing
If Ertai's Familiar leaves play, put the top three cards of your library into your graveyard.
U: Ertai's Familiar cannot phase out until the beginning of your next upkeep.
Rare
Fallow Wurm Green Summon Wurm 2G 4/4 When Fallow Wurm comes into play, choose and discard a land card or bury Fallow Wurm. Uncommon
Familiar Ground Green Enchantment 2G Each creature you control cannot be blocked by more than one creature. Uncommon
Fatal Blow Black Instant B Bury target creature that was damaged this turn. Common
Fervor Red Enchantment 2R All creatures you control are unaffected by summoning sickness. Rare
Festering Evil Black Enchantment 3BB During your upkeep, Festering Evil deals 1 damage to each creature and player.
BB, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and player.
Uncommon
Fire Whip Red Enchant Creature 1R Play only on a creature you control.
Tap enchanted creature: Enchanted creature deals 1 damage to target creature or player.
Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player.
Common
Firestorm Red Instant R Choose and discard X cards: Firestorm deals X damage to each of X target creatures and/or players. Rare
Fit of Rage Red Sorcery 1R Target creature gets +3/+3 and gains first strike until end of turn. Common
Fledgling Djinn Black Summon Djinn 1B 2/2 Flying
During your upkeep, Fledgling Djinn deals 1 damage to you.
Common
Flux Blue Sorcery 2U Each player chooses and discards any number of cards, then draws that many cards. Common
Fog Elemental Blue Summon Elemental 2U 4/4 Flying
If Fog Elemental attacks or blocks, bury it at end of combat.
Common
Foriysian Brigade White Summon Soldiers 3W 2/4 Foriysian Brigade may block two creatures each combat. (All blocking assignments must still be legal.) Uncommon
Fungus Elemental Green Summon Elemental 3G 3/3 G, Sacrifice a forest: Put a +2/+2 counter on
Fungus Elemental. Use this ability only if Fungus
Elemental came into play this turn.
Rare
Gaea's Blessing Green Sorcery 1G Target player shuffles up to three target cards from his or her graveyard into his or her library.
Draw a card.
If Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
Uncommon
Gallowbraid Black Summon Legend 3BB 5/5 Trample
Cumulative upkeep-1 life
Rare
Gemstone Mine Land Land - When Gemstone Mine comes into play, put three mining counters on it.
TAP, Remove a mining counter from Gemstone Mine:
Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, bury it.
Uncommon
Gerrard's Wisdom White Sorcery 2WW For each card in your hand, gain 2 life. Uncommon
Goblin Bomb Red Enchantment 1R During your upkeep, you may choose to flip a coin.
Target opponent calls heads or tails while the coin is in the air. If the flip ends up in your favor, put a fuse counter on Goblin Bomb. Otherwise, remove a fuse counter from Goblin Bomb.
Remove 5 fuse counters from Goblin Bomb,
Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player.
Rare
Goblin Grenadiers Red Summon Goblins 3R 2/2 Sacrifice Goblin Grenadiers: Destroy target creature and target land. Use this ability only if Goblin
Grenadiers is attacking and unblocked.
Uncommon
Goblin Vandal Red Summon Goblin R 1/1 R: Destroy target artifact defending player controls.
Goblin Vandal deals no combat damage this turn.
Use this ability only if Goblin Vandal is attacking and unblocked and only once each turn.
Common
Guided Strike White Instant 1W Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.
Common
Harvest Wurm Green Summon Wurm 1G 3/2 When Harvest Wurm comes into play, return any basic land card from your graveyard to your hand or bury
Harvest Wurm.
Common
Haunting Misery Black Sorcery 1BB Remove X creature cards in your graveyard from the game: Haunting Misery deals X damage to target player. Common
Heart of Bogardan Red Enchantment 2RR Cumulative upkeep 2
If Heart of Bogardan's cumulative upkeep cost is not paid, Heart of Bogardan deals damage equal to its last paid cumulative upkeep to target player and each creature he or she controls.
Rare
Heat Stroke Red Enchantment 2R At the end of each combat, destroy all creatures that blocked or were blocked this turn. Rare
Heavy Ballista White Summon Soldiers 3W 2/3 TAP: Heavy Ballista deals 2 damage to target attacking or blocking creature. Common
Hidden Horror Black Summon Undead 1BB 4/4 When Hidden Horror comes into play, choose and discard a creature card or bury Hidden Horror. Uncommon
Hurloon Shaman Red Summon Minotaur 1RR 2/3 If Hurloon Shaman is put into any graveyard from play, each player chooses and buries a land he or she controls. Uncommon
Infernal Tribute Black Enchantment BBB 2, Sacrifice a card in play: Draw a card. Rare
Inner Sanctum White Enchantment 1WW Cumulative upkeep-2 life
All damage dealt to creatures you control is reduced to 0.
Rare
Jabari's Banner Artifact Artifact 2 1, TAP: Target creature gains flanking until end of turn. (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) Uncommon
Jangling Automaton Artifact Artifact Creature 3 3/2 If Jangling Automaton attacks, untap all creatures defending player controls. Common
Kithkin Armor White Enchant Creature W Enchanted creature cannot be blocked by creatures with power 3 or greater.
Sacrifice Kithkin Armor: Prevent all damage to enchanted creature from one source.
Common
Lava Hounds Red Summon Hounds 2RR 4/4 Lava Hounds is unaffected by summoning sickness.
When Lava Hounds comes into play, it deals 4 damage to you.
Uncommon
Lava Storm Red Instant 3RR Lava Storm deals 2 damage to each attacking creature or 2 damage to each blocking creature. Common
Liege of the Hollows Green Summon Spirit 2GG 3/4 If Liege of the Hollows is put into any graveyard from play, each player may pay any amount of mana to put that number of Squirrel tokens into play under his or her control. Treat those tokens as 1/1 green creatures. Rare
Llanowar Behemoth Green Summon Behemoth 3GG 4/4 Tap a creature you control: +1/+1 until end of turn Uncommon
Llanowar Druid Green Summon Elf 1G 1/2 TAP, Sacrifice Llanowar Druid: Untap all forests. Common
Llanowar Sentinel Green Summon Elf 2G 2/3 When Llanowar Sentinel comes into play, you may pay 1G to search your library for a Llanowar Sentinel card. Put that card into play. Shuffle your library afterwards. Common
Lotus Vale Land Land - When Lotus Vale comes into play, sacrifice two untapped lands or bury Lotus Vale.
TAP: Add three mana of any one color to your mana pool.
Rare
Mana Chains Blue Enchant Creature U Enchanted creature gains "Cumulative upkeep 1." Common
Mana Web Artifact Artifact 3 Whenever any land target opponent controls is tapped for mana, tap all lands he or she controls that can produce any type of mana that land can produce. Rare
Manta Ray Blue Summon Fish 1UU 3/3 Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.)
Manta Ray cannot be blocked except by blue creatures.
Common
Maraxus of Keld Red Summon Legend 4RR */* Maraxus of Keld has power and toughness each equal to the total number of untapped artifacts, creatures, and lands you control. Rare
Master of Arms White Summon Soldier 2W 2/2 First strike
1W: Tap target creature blocking Master of Arms.
Uncommon
Merfolk Traders Blue Summon Merfolk 1U 1/2 When Merfolk Traders comes into play, draw a card, then choose and discard a card. Common
Mind Stone Artifact Artifact 2 TAP: Add one colorless mana to your mana pool.
Play this ability as a mana source.
1, TAP, Sacrifice Mind Stone: Draw a card.
Common
Mischievous Poltergeist Black Summon Ghost 2B 1/1 Flying
Pay 1 life: Regenerate
Uncommon
Mistmoon Griffin White Summon Griffin 3W 2/2 Flying
If Mistmoon Griffin is put into any graveyard from play, remove Mistmoon Griffin from the game, then put the top creature card from your graveyard into play.
Uncommon
Morinfen Black Summon Legend 3BB 5/4 Flying
Cumulative upkeep-1 life
Rare
Mwonvuli Ooze Green Summon Ooze G Cumulative upkeep 2
Mwonvuli Ooze has power and toughness each equal to 1 plus its last paid cumulative upkeep.
Rare
Nature's Kiss Green Enchant Creature 1G 1, Remove the top card in your graveyard from the game: Enchanted creature gets +1/+1 until end of turn. Common
Nature's Resurgence Green Sorcery 2GG Each player draws a number of cards equal to the number of creature cards in his or her graveyard. Rare
Necratog Black Summon Atog 1BB 1/2 Remove the top creature card in your graveyard from the game: +2/+2 until end of turn Uncommon
Noble Benefactor Blue Summon Cleric 2U 2/2 If Noble Benefactor is put into any graveyard from play, each player may search his or her library for any one card and put that card into his or her hand.
Each player who searches his or her library shuffles it afterwards.
Uncommon
Null Rod Artifact Artifact 2 Players cannot play any artifact abilities requiring an activation cost. Rare
Odylic Wraith Black Summon Undead 3B 2/2 Swampwalk
If Odylic Wraith damages any player, that player chooses and discards a card.
Uncommon
Ophidian Blue Summon Snake 2U 1/3 0: Draw a card. Ophidian deals no combat damage this turn. Use this ability only if Ophidian is attacking and unblocked and only once each turn. Common
Orcish Settlers Red Summon Orcs 1R 1/1 XXR, TAP, Sacrifice Orcish Settlers: Destroy X target lands. Uncommon
Paradigm Shift Blue Sorcery 1U Remove all cards in your library from the game.
Shuffle your graveyard into your library.
Rare
Peacekeeper White Summon Peacekeeper 2W 1/1 During your upkeep, pay 1W or bury Peacekeeper.
Creatures cannot attack.
Rare
Pendrell Mists Blue Enchantment 3U Each creature gains "During your upkeep, pay 1 or bury this creature." Rare
Phantom Warrior Blue Summon Illusion 1UU 2/2 Phantom Warrior is unblockable. Uncommon
Phantom Wings Blue Enchant Creature 1U Enchanted creature gains flying.
Sacrifice Phantom Wings: Return enchanted creature to owner's hand.
Common
Phyrexian Furnace Artifact Artifact 1 TAP: Remove the bottom card of target player's graveyard from the game.
1, Sacrifice Phyrexian Furnace: Remove target card in any graveyard from the game and draw a card.
Uncommon
Psychic Vortex Blue Enchantment 2UU Cumulative upkeep-Draw a card
At the end of each of your turns, sacrifice a land and discard your hand.
Rare
Razortooth Rats Black Summon Rats 2B 2/1 Razortooth Rats cannot be blocked except by artifact creatures and black creatures. Common
Redwood Treefolk Green Summon Treefolk 4G 3/6 - Common
Relearn Blue Sorcery 1UU Return target instant, interrupt, or sorcery card from your graveyard to your hand. Uncommon
Revered Unicorn White Summon Unicorn 1W 2/3 Cumulative upkeep 1
If Revered Unicorn leaves play, its controller gains life equal to Revered Unicorn's last paid cumulative upkeep.
Uncommon
Roc Hatchling Red Summon Bird R 0/1 When Roc Hatchling comes into play, put four shell counters on it.
During your upkeep, remove a shell counter from
Roc Hatchling.
As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and gains flying.
Uncommon
Rogue Elephant Green Summon Elephant G 3/3 When Rogue Elephant comes into play, sacrifice a forest or bury Rogue Elephant. Common
Sage Owl Blue Summon Bird 1U 1/1 Flying
When Sage Owl comes into play, look at the top four cards of your library and put them back in any order.
Common
Sawtooth Ogre Red Summon Ogre 2RR 3/3 If Sawtooth Ogre blocks or is blocked by any creature,
Sawtooth Ogre deals 1 damage to that creature at end of combat.
Common
Scorched Ruins Land Land - When Scorched Ruins comes into play, sacrifice two untapped lands or bury Scorched Ruins.
TAP: Add four colorless mana to your mana pool.
Rare
Serenity White Enchantment 1W During your upkeep, bury all artifacts and enchantments. Rare
Serra's Blessing White Enchantment 1W Attacking does not cause creatures you control to tap. Uncommon
Serrated Biskelion Artifact Artifact Creature 3 2/2 TAP: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature. Uncommon
Shadow Rider Black Summon Knight 2BB 3/3 Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) Common
Shattered Crypt Black Sorcery XBB Return X target creature cards from your graveyard to your hand and lose X life. Common
Soul Shepherd White Summon Cleric 1W 2/1 W, Remove a creature card in your graveyard from the game: Gain 1 life. Common
Southern Paladin White Summon Knight 2WW 3/3 WW, TAP: Destroy target red permanent. Rare
Spinning Darkness Black Instant 4BB You may remove the top three black cards in your graveyard from the game instead of paying Spinning
Darkness's casting cost.
Spinning Darkness deals 3 damage to target nonblack creature. Gain 3 life.
Common
Steel Golem Artifact Artifact Creature 3 3/4 You cannot play summon or artifact creature spells. Uncommon
Strands of Night Black Enchantment 2BB BB, Pay 2 life, Sacrifice a swamp: Put target creature card from your graveyard into play. Uncommon
Straw Golem Artifact Artifact Creature 1 2/3 If any opponent successfully casts a summon or artifact creature spell, bury Straw Golem. Uncommon
Striped Bears Green Summon Bears 3G 2/2 When Striped Bears comes into play, draw a card. Common
Sylvan Hierophant Green Summon Cleric 1G 1/2 If Sylvan Hierophant is put into any graveyard from play, remove Sylvan Hierophant from the game, then return a creature card from your graveyard to your hand. Uncommon
Tariff White Sorcery 1W Each player chooses a creature with the highest total casting cost he or she controls, then pays an amount of mana equal to that creature's total casting cost or buries the creature. Rare
Teferi's Veil Blue Enchantment 1U Whenever any creature you control attacks, it phases out at end of combat. Uncommon
Tendrils of Despair Black Sorcery B Sacrifice a creature: Target opponent chooses and discards two cards. Common
Thran Forge Artifact Artifact 3 2: Until end of turn, target nonartifact creature gets
+1/+0 and is an artifact creature.
Uncommon
Thran Tome Artifact Artifact 4 5, TAP: Reveal the top three cards of your library to target opponent. Bury one of those cards of that opponent's choice. Draw the remaining cards. Rare
Thunderbolt Red Instant 1R Thunderbolt deals 3 damage to target player or 4 damage to target creature with flying. Common
Thundermare Red Summon Thundermare 5R 5/5 Thundermare is unaffected by summoning sickness.
When Thundermare comes into play, tap all other creatures.
Rare
Timid Drake Blue Summon Drake 2U 3/3 Flying
If any other creature comes into play, return Timid
Drake to owner's hand.
Uncommon
Tolarian Drake Blue Summon Drake 2U 2/4 Flying, phasing Common
Tolarian Entrancer Blue Summon Wizard 1U 1/1 Whenever Tolarian Entrancer is blocked by any creature, gain control of that creature at end of combat. Rare
Tolarian Serpent Blue Summon Serpent 5UU 7/7 During your upkeep, put the top seven cards of your library into your graveyard. Rare
Touchstone Artifact Artifact 2 TAP: Tap target artifact you do not control. Uncommon
Tranquil Grove Green Enchantment 1G 1GG: Destroy all other enchantments. Rare
Uktabi Efreet Green Summon Efreet 2GG 5/4 Cumulative upkeep G Common
Urborg Justice Black Instant BB Target opponent chooses and buries a number of creatures he or she controls equal to the number of creatures put into your graveyard from play so far this turn. Rare
Urborg Stalker Black Summon Undead 3B 2/4 During each player's upkeep, if that player controls any nonblack permanents other than lands, Urborg
Stalker deals 1 damage to that player.
Rare
Veteran Explorer Green Summon Soldier G 1/1 If Veteran Explorer is put into any graveyard from play, each player may search his or her library for up to two basic land cards and put those lands into play. Each player shuffles his or her library afterwards. Uncommon
Vitalize Green Instant G Untap all creatures you control. Common
Vodalian Illusionist Blue Summon Merfolk 2U 2/2 UU, TAP: Target creature phases out. Uncommon
Volunteer Reserves White Summon Soldiers 1W 2/4 Banding
Cumulative upkeep 1
Uncommon
Wave of Terror Black Enchantment 2B Cumulative upkeep 1
At the end of your upkeep, bury each creature with casting cost equal to Wave of Terror's last paid cumulative upkeep.
Rare
Well of Knowledge Artifact Artifact 3 Any player may pay 2 during his or her draw phase to draw a card. Players may use this ability as many times as they choose. Rare
Winding Canyons Land Land - TAP: Add one colorless mana to your mana pool.
2, TAP: Until end of turn, you may play creature cards whenever you could play instants.
Rare
Xanthic Statue Artifact Artifact 8 5: Until end of turn, Xanthic Statue is an 8/8 artifact creature with trample. Rare
Zombie Scavengers Black Summon Zombies 2B 3/1 Remove the top creature card in your graveyard from the game: Regenerate Common