Magic - The Gathering®
Visions Card List
Released: February 3rd 1997. 167 cards.
Statistics
C1 | R1 | U1 | Sum | |
---|---|---|---|---|
White | 12 | 6 | 7 | 25 |
Blue | 12 | 6 | 7 | 25 |
Black | 12 | 6 | 7 | 25 |
Red | 12 | 6 | 7 | 25 |
Green | 12 | 6 | 7 | 25 |
Artifact | 2 | 8 | 9 | 19 |
Land | - | 2 | 6 | 8 |
Total | 62 | 50 | 55 | 167 |
Sort by clicking on the table headers.
Name | Color | Type | Cost | Pwr/Tgh | Text | Rarity |
---|---|---|---|---|---|---|
Aku Djinn | Black | Summon Djinn | 3BB | 5/6 | Trample During your upkeep, each opponent puts a +1/+1 counter on each creature he or she controls. |
R1 |
Anvil of Bogardan | Artifact | Artifact | 2 | Each player skips his or her discard phase. During each player's draw phase, that player draws an additional card and then chooses and discards a card. |
R1 | |
Archangel | White | Summon Angel | 5WW | 5/5 | Flying Attacking does not cause Archangel to tap. |
R1 |
Army Ants | Multicolor | Summon Insects | 1BR | 1/1 | TAP, Sacrifice a land: Destroy target land. | U1 |
Betrayal | Blue | Enchant Creature | U | Play only on a creature an opponent controls. If enchanted creature becomes tapped, draw a card. |
C1 | |
Blanket of Night | Black | Enchantment | 1BB | Each mana-producing land is a swamp in addition to its normal land type. | U1 | |
Bogardan Phoenix | Red | Summon Phoenix | 2RRR | 3/3 | Flying If Bogardan Phoenix is put into any graveyard from play and has no death counter on it, return Bogardan Phoenix to play and put a death counter on it. If Bogardan Phoenix is put into any graveyard from play and has a death counter on it, remove it from the game. |
R1 |
Brass-Talon Chimera | Artifact | Artifact Creature | 4 | 2/2 | First strike Brass-Talon Chimera counts as a Chimera. Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera and that Chimera gains first strike permanently. |
U1 |
Breathstealer's Crypt | Multicolor | Enchantment | 2UB | Whenever any player draws a card, he or she reveals that card. If the card is a creature card, that player pays 3 life or discards the card. |
R1 | |
Breezekeeper | Blue | Summon Djinn | 3U | 4/4 | Flying, phasing | C1 |
Brood of Cockroaches | Black | Summon Insects | 1B | 1/1 | If Brood of Cockroaches is put into your graveyard from play, pay 1 life and return Brood of Cockroaches to your hand at end of turn. |
U1 |
Bull Elephant | Green | Summon Elephant | 3G | 4/4 | When Bull Elephant comes into play, return two forests you control to owner's hand or bury Bull Elephant. |
C1 |
Chronatog | Blue | Summon Atog | 1U | 1/2 | Skip your next turn: Chronatog gets +3/+3 until end of turn. Use this ability only once each turn. |
R1 |
City of Solitude | Green | Enchantment | 2G | Each player may play spells and abilities only during his or her turn. | R1 | |
Cloud Elemental | Blue | Summon Elemental | 2U | 2/3 | Flying Cloud Elemental can block only creatures with flying. |
C1 |
Coercion | Black | Sorcery | 2B | Look at target opponent's hand. Choose a card from that player's hand. That player discards that card. | C1 | |
Coral Atoll | Land | Land | - | Coral Atoll comes into play tapped. When Coral Atoll comes into play, return an untapped island you control to owner's hand or bury Coral Atoll. TAP: Add U and one colorless mana to your mana pool. |
U1 | |
Corrosion | Multicolor | Enchantment | 1BR | Cumulative upkeep 1 During your upkeep, put a rust counter on each artifact target opponent controls. If the number of rust counters on an artifact equals or exceeds that artifact's casting cost, bury the artifact. If Corrosion leaves play, remove all rust counters from the game. |
R1 | |
Creeping Mold | Green | Sorcery | 2GG | Destroy target artifact, land, or enchantment. | U1 | |
Crypt Rats | Black | Summon Rats | 2B | 1/1 | X: Crypt Rats deals X damage to each creature and player. Spend only black mana in this way. | C1 |
Daraja Griffin | White | Summon Griffin | 3W | 2/2 | Flying Sacrifice Daraja Griffin: Destroy target black creature. |
U1 |
Dark Privilege | Black | Enchant Creature | 1B | Enchanted creature gets +1/+1. Sacrifice a creature: Regenerate enchanted creature. |
C1 | |
Death Watch | Black | Enchant Creature | B | If enchanted creature is put into any graveyard, that creature's controller loses an amount of life equal to to its power and you gain an amount of life equal to its toughness. | C1 | |
Desertion | Blue | Interrupt | 3UU | Counter target spell. If that spell is an artifact or summon spell, put that card into play under your control as though it were just played. | R1 | |
Desolation | Black | Enchantment | 1BB | At the end of each turn, each player who tapped a land for mana during that turn sacrifices a land. If a plains is sacrificed in this way, Desolation deals 2 damage to that plains' controller. | U1 | |
Diamond Kaleidoscope | Artifact | Artifact | 4 | 3, TAP: Put a Prism token into play. Treat this token as a 0/1 artifact creature. Sacrifice a Prism token: Add one mana of any color to your mana pool. Play this ability as a mana source. |
R1 | |
Dormant Volcano | Land | Land | - | Dormant Volcano comes into play tapped. When Dormant Volcano comes into play, return an untapped mountain you control to owner's hand or bury Dormant Volcano. TAP: Add R and one colorless mana to your mana pool. |
U1 | |
Dragon Mask | Artifact | Artifact | 3 | 3, TAP: Target creature you control gets +2/+2 until end of turn. At end of turn, if that creature is in play, return it to owner's hand. |
U1 | |
Dream Tides | Blue | Enchantment | 2UU | Creatures do not untap during their controllers' untap phase. Each nongreen creature's controller may pay an additional 2 during his or her upkeep to untap that creature. |
U1 | |
Dwarven Vigilantes | Red | Summon Dwarves | 2R | 2/2 | If Dwarven Vigilantes attacks and is not blocked, you may choose to have it deal no combat damage this turn. If you do, Dwarven Vigilantes deals an amount of damage equal to its power to target creature. |
C1 |
Elephant Grass | Green | Enchantment | G | Cumulative upkeep 1 Black creatures cannot attack you. Nonblack creatures cannot attack you unless their controller pays an additional 2 for each attacking creature. |
U1 | |
Elkin Lair | Red | Enchant World | 3R | During each player's upkeep, that player chooses a card at random from his or her hand and sets it aside face up. The player may play that card as though it were in his or her hand. If the player does not play the card by end of turn, bury that card. | R1 | |
Elven Cache | Green | Sorcery | 2GG | Return target card from your graveyard to your hand. | C1 | |
Emerald Charm | Green | Instant | G | Choose one - Untap target permanent; or destroy target global enchantment; or target creature loses flying until end of turn. | C1 | |
Equipoise | White | Enchantment | 2W | During your upkeep, for each land target player controls in excess of the number of lands you control, target land he or she controls phases out. Repeat this process for artifacts and then for creatures. | R1 | |
Everglades | Land | Land | - | Everglades comes into play tapped. When Everglades comes into play, return an untapped swamp you control to owner's hand or bury Everglades. TAP: Add B and one colorless mana to your mana pool. |
U1 | |
Eye of Singularity | White | Enchant World | 3W | When Eye of Singularity comes into play, bury all permanents with the same name except basic lands. Whenever any permanent other than a basic land comes into play, bury any permanent already in play with the same name. |
R1 | |
Fallen Askari | Black | Summon Knight | 1B | 2/2 | Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) Fallen Askari cannot block. |
C1 |
Femeref Enchantress | Multicolor | Summon Enchantress | GW | 1/2 | Whenever an enchantment is put into any graveyard from play, draw a card. | R1 |
Feral Instinct | Green | Instant | 1G | Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. |
C1 | |
Fireblast | Red | Instant | 4RR | You may sacrifice two mountains instead of paying Fireblast's casting cost. Fireblast deals 4 damage to target creature or player. |
C1 | |
Firestorm Hellkite | Multicolor | Summon Dragon | 4UR | 6/6 | Flying, trample Cumulative upkeep UR |
R1 |
Flooded Shoreline | Blue | Enchantment | UU | UU, Return two islands you control to owner's hand: Return target creature to owner's hand. |
R1 | |
Forbidden Ritual | Black | Sorcery | 2BB | Sacrifice a card in play: Target opponent loses 2 life unless he or she sacrifices a permanent or chooses and discards a card. You may repeat this process as many times as you choose. |
R1 | |
Foreshadow | Blue | Instant | 1U | Name a card. Put the top card from target opponent's library into his or her graveyard. If that card is the one named, draw a card. Draw a card at the beginning of the next turn's upkeep. |
U1 | |
Freewind Falcon | White | Summon Falcon | 1W | 1/1 | Flying, protection from red | C1 |
Funeral Charm | Black | Instant | B | Choose one - Target player chooses and discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn. (If defending player controls any swamps, that creature is unblockable.) | C1 | |
Giant Caterpillar | Green | Summon Caterpillar | 3G | 3/3 | G, Sacrifice Giant Caterpillar: Put a Butterfly token into play at end of turn. Treat this token as a 1/1 green creaturewith flying. | C1 |
Goblin Recruiter | Red | Summon Goblin | 1R | 1/1 | When Goblin Recruiter comes into play, search your library for any number of Goblin cards. Reveal those cards to all players. Shuffle your library, then put the cards on top of your library in any order. |
U1 |
Goblin Swine-Rider | Red | Summon Goblin | R | 1/1 | If Goblin Swine-Rider is blocked, it deals 2 damage to each attacking creature and 2 damage to each blocking creature. | C1 |
Gossamer Chains | White | Enchantment | WW | Return Gossamer Chains to owner's hand: Target unblocked creature deals no combat damage this turn. | C1 | |
Griffin Canyon | Land | Land | - | TAP: Add one colorless mana to your mana pool. TAP: Untap target Griffin. That Griffin gets +1/+1 until end of turn. |
R1 | |
Guiding Spirit | Multicolor | Summon Angel | 1WU | 1/2 | Flying TAP: If the top card of target player's graveyard is a creature card, put that card on the top of that player's library. |
R1 |
Hearth Charm | Red | Instant | R | Choose one - Destroy target artifact creature; or all attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn. | C1 | |
Heat Wave | Red | Enchantment | 2R | Cumulative upkeep R Blue creatures cannot block creatures you control. Nonblue creatures cannot block creatures you control unless their controller pays an additional 1 life for each blocking creature. |
U1 | |
Helm of Awakening | Artifact | Artifact | 2 | All spells cost one generic mana less to play. | U1 | |
Honorable Passage | White | Instant | 1W | Prevent all damage to you or target creature from any one source. If that source is red, Honorable Passage deals to the source's controller an amount of damage equal to the amount of damage prevented. |
U1 | |
Hope Charm | White | Instant | W | Choose one - Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target local enchantment. | C1 | |
Hulking Cyclops | Red | Summon Cyclops | 3RR | 5/5 | Hulking Cyclops cannot block. | U1 |
Impulse | Blue | Instant | 1U | Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. Shuffle your library afterwards. | C1 | |
Infantry Veteran | White | Summon Soldier | W | 1/1 | TAP: Target attacking creature gets +1/+1 until end of turn. | C1 |
Infernal Harvest | Black | Sorcery | 1B | Return X swamps you control to owner's hand: Infernal Harvest deals X damage, divided any way you choose, among any number of target creatures. |
C1 | |
Inspiration | Blue | Instant | 3U | Target player draws two cards. | C1 | |
Iron-Heart Chimera | Artifact | Artifact Creature | 4 | 2/2 | Attacking does not cause Iron-Heart Chimera to tap. Iron-Heart Chimera counts as a Chimera. Sacrifice Iron Heart Chimera: Put a +2/+2 counter on target Chimera and attacking any turn does not cause that Chimera to tap. |
U1 |
Jamuraan Lion | White | Summon Lion | 2W | 3/1 | W, TAP: Target creature cannot block this turn. | C1 |
Juju Bubble | Artifact | Artifact | 1 | Cumulative upkeep 1 If you play a card, bury Juju Bubble. 2: Gain 1 life. |
U1 | |
Jungle Basin | Land | Land | - | Jungle Basin comes into play tapped. When Jungle Basin comes into play, return an untapped forest you control to owner's hand or bury Jungle Basin. TAP: Add G and one colorless mana to your mana pool. |
U1 | |
Kaervek's Spite | Black | Instant | BBB | Sacrifice all permanents, Discard your hand: Target player loses 5 life. | R1 | |
Karoo | Land | Land | - | Karoo comes into play tapped. When Karoo comes into play, return an untapped plains you control to owner'shand or bury Karoo. TAP: Add W and one colorless mana to your mana pool. |
U1 | |
Katabatic Winds | Green | Enchantment | 2G | Phasing Creatures with flying cannot attack, block, or use any ability that includes TAP in the activation cost. |
R1 | |
Keeper of Kookus | Red | Summon Goblin | R | 1/1 | R: Protection from red until end of turn | C1 |
King Cheetah | Green | Summon Cheetah | 3G | 3/2 | You may play King Cheetah whenever you could play an instant. | C1 |
Knight of the Mists | Blue | Summon Knight | 2U | 2/2 | Flanking (Whenever a creature without flanking is assigned to block this creature,the blocking creature gets -1/-1 until end of turn.) When Knight of the Mists comes into play, pay U or bury target Knight. |
C1 |
Knight of Valor | White | Summon Knight | 2W | 2/2 | Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) 1W: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Use this ability only once each turn. |
C1 |
Kookus | Red | Summon Djinn | 3RR | 3/5 | Trample During your upkeep, if you do not control at least one Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able. R: +1/+0 until end of turn |
R1 |
Kyscu Drake | Green | Summon Drake | 3G | 2/2 | Flying G: +0/+1 until end of turn. You cannot spend more than G in this way each turn. Sacrifice Kyscu Drake and Spitting Drake: Search your library for Viashivan Dragon and put it into play. Shuffle your library afterwards. |
U1 |
Lead-Belly Chimera | Artifact | Artifact Creature | 4 | 2/2 | Trample Lead-Belly Chimera counts as a Chimera. Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera and that Chimera gains trample permanently. |
U1 |
Lichenthrope | Green | Summon Lichenthrope | 3GG | 5/5 | For each 1 damage dealt to Lichenthrope, put a -1/-1 counter on it instead. During your upkeep, remove one of these -1/-1 counters from Lichenthrope. |
R1 |
Lightning Cloud | Red | Enchantment | 3R | R: Lightning Cloud deals 1 damage to target creature or player. Use this ability only when a red spell is successfully cast and only once for each such spell. | R1 | |
Longbow Archer | White | Summon Archer | WW | 2/2 | First strike Longbow Archer can block creatures with flying. |
U1 |
Magma Mine | Artifact | Artifact | 1 | 4: Put a pressure counter on Magma Mine. TAP, Sacrifice Magma Mine: For each pressure counter on it, Magma Mine deals 1 damage to target creature or player. |
U1 | |
Man-o'-War | Blue | Summon Jellyfish | 2U | 2/2 | When Man-o'-War comes into play, return target creature to owner's hand. | C1 |
Matopi Golem | Artifact | Artifact Creature | 5 | 3/3 | 1: Regenerate and put a -1/-1 counter on Matopi Golem. |
U1 |
Miraculous Recovery | White | Instant | 4W | Put target creature card from your graveyard into play and put a +1/+1 counter on that creature. Treat the creature as though it were just played. | U1 | |
Mob Mentality | Red | Enchant Creature | R | Enchanted creature gains trample. If all non-Wall creatures you control attack, enchanted creature gets +*/+0 until end of turn, where * is equal to the number of attacking creatures. |
U1 | |
Mortal Wound | Green | Enchant Creature | G | If damage is dealt to enchanted creature, destroy it. | C1 | |
Mundungu | Multicolor | Summon Wizard | 1UB | 1/1 | TAP: Counter target spell unless that spell's caster pays an additional 1 and 1 life. Play this ability as an interrupt. | U1 |
Mystic Veil | Blue | Enchant Creature | 1U | You may choose to play Mystic Veil as an instant; if you do, bury it at end of turn. Enchanted creature cannot be the target of spells or effects. |
C1 | |
Natural Order | Green | Sorcery | 2GG | Sacrifice a green creature: Search your library for a green creature card and put it into play as though it were just played. Shuffle your library afterwards. |
R1 | |
Necromancy | Black | Enchantment | 2B | You may choose to play Necromancy as an instant; if you do, bury it at end of turn. When you play Necromancy, choose target creature card in any graveyard. When Necromancy comes into play, put that creature into play as though it were just played and Necromancy becomes a creature enchantment which targets the creature. If Necromancy leaves play, bury the creature. |
U1 | |
Necrosavant | Black | Summon Necrosavant | 3BBB | 5/5 | 3BB, Sacrifice a creature: Put Necrosavant into play. Use this ability only during your upkeep and only if Necrosavant is in your graveyard. |
R1 |
Nekrataal | Black | Summon Nekrataal | 2BB | 2/1 | First strike When Nekrataal comes into play, bury target nonartifact, nonblack creature. |
U1 |
Ogre Enforcer | Red | Summon Ogre | 3RR | 4/4 | Ogre Enforcer cannot be destroyed by lethal damage unless a single source deals enough damage to destroy it. | R1 |
Ovinomancer | Blue | Summon Sorcerer | 2U | 0/1 | When Ovinomancer comes into play, return three basic lands you control to owner's hand or bury Ovinomancer. TAP, Return Ovinomancer to owner's hand: Bury target creature and put a Sheep token into play under the control of the creature's controller. Treat this token as a 0/1 green creature. |
U1 |
Panther Warriors | Green | Summon Cat Warriors | 4G | 6/3 | - | C1 |
Parapet | White | Enchantment | 1W | You may choose to play Parapet as an instant; if you do, bury it at end of turn. All creatures you control get +0/+1. |
C1 | |
Peace Talks | White | Sorcery | 1W | During this turn and the next one, players cannot declare an attack and cannot play spells or abilities that target any permanent or player. | U1 | |
Phyrexian Marauder | Artifact | Artifact Creature | X | 0/0 | Phyrexian Marauder comes into play with X +1/+1 counters on it. Phyrexian Marauder cannot block. Phyrexian Marauder cannot attack unless you pay 1 for each +1/+1 counter on it. |
R1 |
Phyrexian Walker | Artifact | Artifact Creature | 0 | 0/3 | - | C1 |
Pillar Tombs of Aku | Black | Enchant World | 2BB | During each player's upkeep, that player sacrifices a creature, or that player loses 5 life and you bury Pillar Tombs of Aku. |
R1 | |
Prosperity | Blue | Sorcery | XU | Each player draws X cards. | U1 | |
Pygmy Hippo | Multicolor | Summon Hippopotamus | GU | 2/2 | If Pygmy Hippo attacks and is not blocked, you may choose to have it deal no combat damage this turn. If you do, defending player draws all mana from his or her lands, then his or her mana pool is emptied. After combat, add an equal amount of colorless mana to your mana pool. | R1 |
Python | Black | Summon Python | 1BB | 3/2 | - | C1 |
Quicksand | Land | Land | - | TAP: Add one colorless mana to your mana pool. TAP, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn. |
U1 | |
Quirion Druid | Green | Summon Druid | 2G | 1/2 | G, TAP: Target land becomes a 2/2 green creature permanently. That land still counts as a land. | R1 |
Quirion Ranger | Green | Summon Elf | G | 1/1 | Return a forest you control to owner's hand: Untap target creature. Use this ability only once each turn. |
C1 |
Raging Gorilla | Red | Summon Gorilla | 2R | 2/3 | If Raging Gorilla blocks or is blocked, it gets +2/-2 until end of turn. | C1 |
Rainbow Efreet | Blue | Summon Efreet | 3U | 3/1 | Flying UU: Phase out |
R1 |
Relentless Assault | Red | Sorcery | 2RR | Untap all creatures that attacked this turn. You may declare an additional attack during your main phase this turn. | R1 | |
Relic Ward | White | Enchant Artifact | 1W | You may choose to play Relic Ward as an instant; if you do, bury it at end of turn. Enchanted artifact cannot be the target of spells or effects. |
U1 | |
Remedy | White | Instant | 1W | Prevent up to 5 damage total to any number of creatures and/or players. | C1 | |
Resistance Fighter | White | Summon Soldier | W | 1/1 | Sacrifice Resistance Fighter: Target creature deals no combat damage this turn. | C1 |
Retribution of the Meek | White | Sorcery | 2W | Bury all creatures with power 4 or greater. | R1 | |
Righteous Aura | White | Enchantment | 1W | W, Pay 2 life: Prevent all damage to you from any one source. | C1 | |
Righteous War | Multicolor | Enchantment | 1WB | All white creatures you control gain protection from black. All black creatures you control gain protection from white. |
R1 | |
River Boa | Green | Summon Snake | 1G | 2/1 | Islandwalk (If defending player controls an island, this creature is unblockable.) G: Regenerate |
C1 |
Rock Slide | Red | Instant | XR | Rock Slide deals X damage, divided any way you choose, among any number of target attacking or blocking creatures without flying. | C1 | |
Rowen | Green | Enchantment | 2GG | During your draw phase, reveal the first card you draw to all players. If that card is a basic land, draw a card. | R1 | |
Sands of Time | Artifact | Artifact | 4 | Each player skips his or her untap phase. At the beginning of each player's turn, untap each tapped artifact, creature, and land he or she controls and tap each untapped artifact, creature, and land he or she controls. |
R1 | |
Scalebane's Elite | Multicolor | Summon Soldiers | 3WG | 4/4 | Protection from black | U1 |
Shimmering Efreet | Blue | Summon Efreet | 2U | 2/2 | Flying, phasing When Shimmering Efreet phases in, target creature phases out. |
U1 |
Shrieking Drake | Blue | Summon Drake | U | 1/1 | Flying When Shrieking Drake comes into play, return a creature you control to owner's hand. |
C1 |
Simoon | Multicolor | Instant | RG | Simoon deals 1 damage to each creature target opponent controls. | U1 | |
Sisay's Ring | Artifact | Artifact | 4 | TAP: Add two colorless mana to your mana pool. Play this ability as a mana source. |
C1 | |
Snake Basket | Artifact | Artifact | 4 | X, Sacrifice Snake Basket: Put X Cobra tokens into play. Treat these tokens as 1/1 green creatures. Play this ability as a sorcery. | R1 | |
Solfatara | Red | Instant | 2R | Target player cannot play any land cards this turn. Draw a card at the beginning of the next turn's upkeep. |
C1 | |
Song of Blood | Red | Sorcery | 1R | Put the top four cards from your library into your graveyard. For each creature card put into your graveyard in this way, all creatures that attack this turn get +1/+0 until end of turn. | C1 | |
Spider Climb | Green | Enchant Creature | G | You may choose to play Spider Climb as an instant; if you do, bury it at end of turn. Enchanted creature gets +0/+3 and can block creatures with flying. |
C1 | |
Spitting Drake | Red | Summon Drake | 3R | 2/2 | Flying R: +1/+0 until end of turn. You cannot spend more than R in this way each turn. |
U1 |
Squandered Resources | Multicolor | Enchantment | BG | Sacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce. Play this ability as a mana source. | R1 | |
Stampeding Wildebeests | Green | Summon Wildebeests | 2GG | 5/4 | Trample During your upkeep, return a green creature you control to owner's hand. |
U1 |
Suleiman's Legacy | Multicolor | Enchantment | RW | When Suleiman's Legacy comes into play, bury all Djinns and Efreets. Whenever a Djinn or Efreet comes into play, bury it. |
R1 | |
Summer Bloom | Green | Sorcery | 1G | You may play up to three additional lands this turn. | U1 | |
Sun Clasp | White | Enchant Creature | 1W | Enchanted creature gets +1/+3. W: Return enchanted creature to owner's hand. |
C1 | |
Suq'Ata Assassin | Black | Summon Assassin | 1BB | 1/1 | Suq'Ata Assassin cannot be blocked except by artifact or black creatures. If Suq'Ata Assassin attacks and is not blocked, defending player gets a poison counter. If any player has ten or more poison counters, he or she loses the game. |
U1 |
Suq'Ata Lancer | Red | Summon Knight | 2R | 2/2 | Flanking (Whenever a creature without flanking is assigned to block this creature,the blocking creature gets -1/-1 until end of turn.) Suq'Ata Lancer is unaffected by summoning sickness. |
C1 |
Talruum Champion | Red | Summon Minotaur | 4R | 3/3 | First strike Whenever Talruum Champion blocks or is blocked by any creature, that creature loses first strike until end of turn. |
C1 |
Talruum Piper | Red | Summon Minotaur | 4R | 3/3 | All creatures with flying able to block Talruum Piper do so. | U1 |
Tar Pit Warrior | Black | Summon Cyclops | 2B | 3/4 | If Tar Pit Warrior is the target of a spell or effect, bury Tar Pit Warrior. | C1 |
Teferi's Honor Guard | White | Summon Knight | 2W | 2/2 | Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) UU: Phase out |
U1 |
Teferi's Puzzle Box | Artifact | Artifact | 4 | During each player's draw phase, that player counts the cards in his or her hand, puts those cards on the bottom of his or her library, and then draws that number of cards. | R1 | |
Teferi's Realm | Blue | Enchant World | 1UU | At the beginning of each player's upkeep, that player chooses artifacts, creatures, lands, or global enchantments. All cards of that type phase out. | R1 | |
Tempest Drake | Multicolor | Summon Drake | 1WU | 2/2 | Flying Attacking does not cause Tempest Drake to tap. |
U1 |
Three Wishes | Blue | Instant | 1UU | Take the top three cards from your library, look at them, and set them aside face down. You may play those cards as though they were in your hand. At the beginning of your next turn, bury any of those cards not played. | R1 | |
Time and Tide | Blue | Instant | UU | All creatures that are phased out phase in and all creatures with phasing phase out. | U1 | |
Tin-Wing Chimera | Artifact | Artifact Creature | 4 | 2/2 | Flying Tin-Wing Chimera counts as a Chimera. Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera and that Chimera gains flying permanently. |
U1 |
Tithe | White | Instant | W | Search your library for a plains card. If you control fewer lands than target opponent, you may search your library for an additional plains card. Reveal those cards to all players and put them into your hand. Shuffle your library afterwards. | R1 | |
Tremor | Red | Sorcery | R | Tremor deals 1 damage to each creature without flying. | C1 | |
Triangle of War | Artifact | Artifact | 1 | 2, Sacrifice Triangle of War: Choose target creature you control and target creature an opponent controls. Each creature deals an amount of damage equal to its power to the other. | R1 | |
Uktabi Orangutan | Green | Summon Ape | 2G | 2/2 | When Uktabi Orangutan comes into play, destroy target artifact. | U1 |
Undiscovered Paradise | Land | Land | - | TAP: Add one mana of any color to your mana pool. At the beginning of your next untap phase, return Undiscovered Paradise to owner's hand. |
R1 | |
Undo | Blue | Sorcery | 1UU | Return two target creatures to owner's hand. | C1 | |
Urborg Mindsucker | Black | Summon Mindsucker | 2B | 2/2 | B, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Play this ability as a sorcery. | C1 |
Vampiric Tutor | Black | Instant | B | Pay 2 life: Search your library for any one card. Shuffle your library, then put that card on top of your library. |
R1 | |
Vampirism | Black | Enchant Creature | 1B | Draw a card at the beginning of the upkeep of the turn after Vampirism comes into play. Enchanted creature gets +1/+1 for each other creature you control. All other creatures you control get -1/-1. |
U1 | |
Vanishing | Blue | Enchant Creature | U | UU: Enchanted creature phases out. | C1 | |
Viashino Sandstalker | Red | Summon Viashino | 1RR | 4/2 | Viashino Sandstalker is unaffected by summoning sickness. At the end of any turn, return Viashino Sandstalker to owner's hand. |
U1 |
Viashivan Dragon | Multicolor | Summon Dragon | 2RRGG | 4/4 | Flying R: +1/+0 until end of turn G: +0/+1 until end of turn |
R1 |
Vision Charm | Blue | Instant | U | Choose one - Target artifact phases out; or put the top four cards from target player's library into his or her graveyard; or all lands of one type are basic lands of your choice until end of turn. | C1 | |
Wake of Vultures | Black | Summon Vultures | 3B | 3/1 | Flying 1B, Sacrifice a creature: Regenerate |
C1 |
Wand of Denial | Artifact | Artifact | 1 | TAP: Look at the top card of target player's library. If that card is a nonland card, you may pay 2 life to put it into that player's graveyard. |
R1 | |
Warrior's Honor | White | Instant | 2W | All creatures you control get +1/+1 until end of turn. | C1 | |
Warthog | Green | Summon Warthog | 1GG | 3/2 | Swampwalk (If defending player controls any swamps, this creature is unblockable.) | C1 |
Waterspout Djinn | Blue | Summon Djinn | 2UU | 4/4 | Flying During your upkeep, return an untapped island you control to owner's hand or bury Waterspout Djinn. |
U1 |
Wicked Reward | Black | Instant | 1B | Sacrifice a creature: Target creature gets +4/+2 until end of turn. | C1 | |
Wind Shear | Green | Instant | 2G | All attacking creatures with flying get -2/-2 and lose flying until end of turn. | U1 | |
Zhalfirin Crusader | White | Summon Knight | 1WW | 2/2 | Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) 1W: Redirect 1 damage from Zhalfirin Crusader to target creature or player. |
R1 |