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Magic - The Gathering®


Visions Card List

Released: February 3rd 1997. 167 cards.

Statistics

C1R1U1Sum
White126725
Blue126725
Black126725
Red126725
Green126725
Artifact28919
Land-268
Total625055167

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Name Color Type Cost Pwr/Tgh Text Rarity
Aku Djinn Black Summon Djinn 3BB 5/6 Trample
During your upkeep, each opponent puts a +1/+1 counter on each creature he or she controls.
R1
Anvil of Bogardan Artifact Artifact 2 Each player skips his or her discard phase.
During each player's draw phase, that player draws an additional card and then chooses and discards a card.
R1
Archangel White Summon Angel 5WW 5/5 Flying
Attacking does not cause Archangel to tap.
R1
Army Ants Multicolor Summon Insects 1BR 1/1 TAP, Sacrifice a land: Destroy target land. U1
Betrayal Blue Enchant Creature U Play only on a creature an opponent controls.
If enchanted creature becomes tapped, draw a card.
C1
Blanket of Night Black Enchantment 1BB Each mana-producing land is a swamp in addition to its normal land type. U1
Bogardan Phoenix Red Summon Phoenix 2RRR 3/3 Flying
If Bogardan Phoenix is put into any graveyard from play and has no death counter on it, return Bogardan
Phoenix to play and put a death counter on it.
If Bogardan Phoenix is put into any graveyard from play and has a death counter on it, remove it from the game.
R1
Brass-Talon Chimera Artifact Artifact Creature 4 2/2 First strike
Brass-Talon Chimera counts as a Chimera.
Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera and that Chimera gains first strike permanently.
U1
Breathstealer's Crypt Multicolor Enchantment 2UB Whenever any player draws a card, he or she reveals that card.
If the card is a creature card, that player pays 3 life or discards the card.
R1
Breezekeeper Blue Summon Djinn 3U 4/4 Flying, phasing C1
Brood of Cockroaches Black Summon Insects 1B 1/1 If Brood of Cockroaches is put into your graveyard from play, pay 1 life and return Brood of
Cockroaches to your hand at end of turn.
U1
Bull Elephant Green Summon Elephant 3G 4/4 When Bull Elephant comes into play, return two forests you control to owner's hand or bury Bull
Elephant.
C1
Chronatog Blue Summon Atog 1U 1/2 Skip your next turn: Chronatog gets +3/+3 until end of turn.
Use this ability only once each turn.
R1
City of Solitude Green Enchantment 2G Each player may play spells and abilities only during his or her turn. R1
Cloud Elemental Blue Summon Elemental 2U 2/3 Flying
Cloud Elemental can block only creatures with flying.
C1
Coercion Black Sorcery 2B Look at target opponent's hand. Choose a card from that player's hand. That player discards that card. C1
Coral Atoll Land Land - Coral Atoll comes into play tapped.
When Coral Atoll comes into play, return an untapped island you control to owner's hand or bury Coral
Atoll.
TAP: Add U and one colorless mana to your mana pool.
U1
Corrosion Multicolor Enchantment 1BR Cumulative upkeep 1
During your upkeep, put a rust counter on each artifact target opponent controls. If the number of rust counters on an artifact equals or exceeds that artifact's casting cost, bury the artifact.
If Corrosion leaves play, remove all rust counters from the game.
R1
Creeping Mold Green Sorcery 2GG Destroy target artifact, land, or enchantment. U1
Crypt Rats Black Summon Rats 2B 1/1 X: Crypt Rats deals X damage to each creature and player. Spend only black mana in this way. C1
Daraja Griffin White Summon Griffin 3W 2/2 Flying
Sacrifice Daraja Griffin: Destroy target black creature.
U1
Dark Privilege Black Enchant Creature 1B Enchanted creature gets +1/+1.
Sacrifice a creature: Regenerate enchanted creature.
C1
Death Watch Black Enchant Creature B If enchanted creature is put into any graveyard, that creature's controller loses an amount of life equal to to its power and you gain an amount of life equal to its toughness. C1
Desertion Blue Interrupt 3UU Counter target spell. If that spell is an artifact or summon spell, put that card into play under your control as though it were just played. R1
Desolation Black Enchantment 1BB At the end of each turn, each player who tapped a land for mana during that turn sacrifices a land. If a plains is sacrificed in this way, Desolation deals 2 damage to that plains' controller. U1
Diamond Kaleidoscope Artifact Artifact 4 3, TAP: Put a Prism token into play. Treat this token as a 0/1 artifact creature.
Sacrifice a Prism token: Add one mana of any color to your mana pool. Play this ability as a mana source.
R1
Dormant Volcano Land Land - Dormant Volcano comes into play tapped.
When Dormant Volcano comes into play, return an untapped mountain you control to owner's hand or bury Dormant Volcano.
TAP: Add R and one colorless mana to your mana pool.
U1
Dragon Mask Artifact Artifact 3 3, TAP: Target creature you control gets +2/+2 until end of turn.
At end of turn, if that creature is in play, return it to owner's hand.
U1
Dream Tides Blue Enchantment 2UU Creatures do not untap during their controllers' untap phase.
Each nongreen creature's controller may pay an additional 2 during his or her upkeep to untap that creature.
U1
Dwarven Vigilantes Red Summon Dwarves 2R 2/2 If Dwarven Vigilantes attacks and is not blocked, you may choose to have it deal no combat damage this turn.
If you do, Dwarven Vigilantes deals an amount of damage equal to its power to target creature.
C1
Elephant Grass Green Enchantment G Cumulative upkeep 1
Black creatures cannot attack you. Nonblack creatures cannot attack you unless their controller pays an additional 2 for each attacking creature.
U1
Elkin Lair Red Enchant World 3R During each player's upkeep, that player chooses a card at random from his or her hand and sets it aside face up. The player may play that card as though it were in his or her hand. If the player does not play the card by end of turn, bury that card. R1
Elven Cache Green Sorcery 2GG Return target card from your graveyard to your hand. C1
Emerald Charm Green Instant G Choose one - Untap target permanent; or destroy target global enchantment; or target creature loses flying until end of turn. C1
Equipoise White Enchantment 2W During your upkeep, for each land target player controls in excess of the number of lands you control, target land he or she controls phases out. Repeat this process for artifacts and then for creatures. R1
Everglades Land Land - Everglades comes into play tapped.
When Everglades comes into play, return an untapped swamp you control to owner's hand or bury
Everglades.
TAP: Add B and one colorless mana to your mana pool.
U1
Eye of Singularity White Enchant World 3W When Eye of Singularity comes into play, bury all permanents with the same name except basic lands.
Whenever any permanent other than a basic land comes into play, bury any permanent already in play with the same name.
R1
Fallen Askari Black Summon Knight 1B 2/2 Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.)
Fallen Askari cannot block.
C1
Femeref Enchantress Multicolor Summon Enchantress GW 1/2 Whenever an enchantment is put into any graveyard from play, draw a card. R1
Feral Instinct Green Instant 1G Target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
C1
Fireblast Red Instant 4RR You may sacrifice two mountains instead of paying
Fireblast's casting cost.
Fireblast deals 4 damage to target creature or player.
C1
Firestorm Hellkite Multicolor Summon Dragon 4UR 6/6 Flying, trample
Cumulative upkeep UR
R1
Flooded Shoreline Blue Enchantment UU UU, Return two islands you control to owner's hand:
Return target creature to owner's hand.
R1
Forbidden Ritual Black Sorcery 2BB Sacrifice a card in play: Target opponent loses 2 life unless he or she sacrifices a permanent or chooses and discards a card.
You may repeat this process as many times as you choose.
R1
Foreshadow Blue Instant 1U Name a card. Put the top card from target opponent's library into his or her graveyard. If that card is the one named, draw a card.
Draw a card at the beginning of the next turn's upkeep.
U1
Freewind Falcon White Summon Falcon 1W 1/1 Flying, protection from red C1
Funeral Charm Black Instant B Choose one - Target player chooses and discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn. (If defending player controls any swamps, that creature is unblockable.) C1
Giant Caterpillar Green Summon Caterpillar 3G 3/3 G, Sacrifice Giant Caterpillar: Put a Butterfly token into play at end of turn. Treat this token as a 1/1 green creaturewith flying. C1
Goblin Recruiter Red Summon Goblin 1R 1/1 When Goblin Recruiter comes into play, search your library for any number of Goblin cards. Reveal those cards to all players.
Shuffle your library, then put the cards on top of your library in any order.
U1
Goblin Swine-Rider Red Summon Goblin R 1/1 If Goblin Swine-Rider is blocked, it deals 2 damage to each attacking creature and 2 damage to each blocking creature. C1
Gossamer Chains White Enchantment WW Return Gossamer Chains to owner's hand: Target unblocked creature deals no combat damage this turn. C1
Griffin Canyon Land Land - TAP: Add one colorless mana to your mana pool.
TAP: Untap target Griffin. That Griffin gets +1/+1 until end of turn.
R1
Guiding Spirit Multicolor Summon Angel 1WU 1/2 Flying
TAP: If the top card of target player's graveyard is a creature card, put that card on the top of that player's library.
R1
Hearth Charm Red Instant R Choose one - Destroy target artifact creature; or all attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn. C1
Heat Wave Red Enchantment 2R Cumulative upkeep R
Blue creatures cannot block creatures you control.
Nonblue creatures cannot block creatures you control unless their controller pays an additional 1 life for each blocking creature.
U1
Helm of Awakening Artifact Artifact 2 All spells cost one generic mana less to play. U1
Honorable Passage White Instant 1W Prevent all damage to you or target creature from any one source. If that source is red, Honorable
Passage deals to the source's controller an amount of damage equal to the amount of damage prevented.
U1
Hope Charm White Instant W Choose one - Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target local enchantment. C1
Hulking Cyclops Red Summon Cyclops 3RR 5/5 Hulking Cyclops cannot block. U1
Impulse Blue Instant 1U Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. Shuffle your library afterwards. C1
Infantry Veteran White Summon Soldier W 1/1 TAP: Target attacking creature gets +1/+1 until end of turn. C1
Infernal Harvest Black Sorcery 1B Return X swamps you control to owner's hand:
Infernal Harvest deals X damage, divided any way you choose, among any number of target creatures.
C1
Inspiration Blue Instant 3U Target player draws two cards. C1
Iron-Heart Chimera Artifact Artifact Creature 4 2/2 Attacking does not cause Iron-Heart Chimera to tap.
Iron-Heart Chimera counts as a Chimera.
Sacrifice Iron Heart Chimera: Put a +2/+2 counter on target Chimera and attacking any turn does not cause that Chimera to tap.
U1
Jamuraan Lion White Summon Lion 2W 3/1 W, TAP: Target creature cannot block this turn. C1
Juju Bubble Artifact Artifact 1 Cumulative upkeep 1
If you play a card, bury Juju Bubble.
2: Gain 1 life.
U1
Jungle Basin Land Land - Jungle Basin comes into play tapped.
When Jungle Basin comes into play, return an untapped forest you control to owner's hand or bury
Jungle Basin.
TAP: Add G and one colorless mana to your mana pool.
U1
Kaervek's Spite Black Instant BBB Sacrifice all permanents, Discard your hand: Target player loses 5 life. R1
Karoo Land Land - Karoo comes into play tapped.
When Karoo comes into play, return an untapped plains you control to owner'shand or bury Karoo.
TAP: Add W and one colorless mana to your mana pool.
U1
Katabatic Winds Green Enchantment 2G Phasing
Creatures with flying cannot attack, block, or use any ability that includes TAP in the activation cost.
R1
Keeper of Kookus Red Summon Goblin R 1/1 R: Protection from red until end of turn C1
King Cheetah Green Summon Cheetah 3G 3/2 You may play King Cheetah whenever you could play an instant. C1
Knight of the Mists Blue Summon Knight 2U 2/2 Flanking (Whenever a creature without flanking is assigned to block this creature,the blocking creature gets -1/-1 until end of turn.)
When Knight of the Mists comes into play, pay U or bury target Knight.
C1
Knight of Valor White Summon Knight 2W 2/2 Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.)
1W: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Use this ability only once each turn.
C1
Kookus Red Summon Djinn 3RR 3/5 Trample
During your upkeep, if you do not control at least one Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able.
R: +1/+0 until end of turn
R1
Kyscu Drake Green Summon Drake 3G 2/2 Flying
G: +0/+1 until end of turn. You cannot spend more than G in this way each turn.
Sacrifice Kyscu Drake and Spitting Drake: Search your library for Viashivan Dragon and put it into play.
Shuffle your library afterwards.
U1
Lead-Belly Chimera Artifact Artifact Creature 4 2/2 Trample
Lead-Belly Chimera counts as a Chimera.
Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera and that Chimera gains trample permanently.
U1
Lichenthrope Green Summon Lichenthrope 3GG 5/5 For each 1 damage dealt to Lichenthrope, put a -1/-1 counter on it instead.
During your upkeep, remove one of these -1/-1 counters from Lichenthrope.
R1
Lightning Cloud Red Enchantment 3R R: Lightning Cloud deals 1 damage to target creature or player. Use this ability only when a red spell is successfully cast and only once for each such spell. R1
Longbow Archer White Summon Archer WW 2/2 First strike
Longbow Archer can block creatures with flying.
U1
Magma Mine Artifact Artifact 1 4: Put a pressure counter on Magma Mine.
TAP, Sacrifice Magma Mine: For each pressure counter on it, Magma Mine deals 1 damage to target creature or player.
U1
Man-o'-War Blue Summon Jellyfish 2U 2/2 When Man-o'-War comes into play, return target creature to owner's hand. C1
Matopi Golem Artifact Artifact Creature 5 3/3 1: Regenerate and put a -1/-1 counter on Matopi
Golem.
U1
Miraculous Recovery White Instant 4W Put target creature card from your graveyard into play and put a +1/+1 counter on that creature. Treat the creature as though it were just played. U1
Mob Mentality Red Enchant Creature R Enchanted creature gains trample.
If all non-Wall creatures you control attack, enchanted creature gets +*/+0 until end of turn, where * is equal to the number of attacking creatures.
U1
Mortal Wound Green Enchant Creature G If damage is dealt to enchanted creature, destroy it. C1
Mundungu Multicolor Summon Wizard 1UB 1/1 TAP: Counter target spell unless that spell's caster pays an additional 1 and 1 life. Play this ability as an interrupt. U1
Mystic Veil Blue Enchant Creature 1U You may choose to play Mystic Veil as an instant; if you do, bury it at end of turn.
Enchanted creature cannot be the target of spells or effects.
C1
Natural Order Green Sorcery 2GG Sacrifice a green creature: Search your library for a green creature card and put it into play as though it were just played.
Shuffle your library afterwards.
R1
Necromancy Black Enchantment 2B You may choose to play Necromancy as an instant; if you do, bury it at end of turn.
When you play Necromancy, choose target creature card in any graveyard. When Necromancy comes into play, put that creature into play as though it were just played and Necromancy becomes a creature enchantment which targets the creature. If Necromancy leaves play, bury the creature.
U1
Necrosavant Black Summon Necrosavant 3BBB 5/5 3BB, Sacrifice a creature: Put Necrosavant into play.
Use this ability only during your upkeep and only if
Necrosavant is in your graveyard.
R1
Nekrataal Black Summon Nekrataal 2BB 2/1 First strike
When Nekrataal comes into play, bury target nonartifact, nonblack creature.
U1
Ogre Enforcer Red Summon Ogre 3RR 4/4 Ogre Enforcer cannot be destroyed by lethal damage unless a single source deals enough damage to destroy it. R1
Ovinomancer Blue Summon Sorcerer 2U 0/1 When Ovinomancer comes into play, return three basic lands you control to owner's hand or bury
Ovinomancer.
TAP, Return Ovinomancer to owner's hand: Bury target creature and put a Sheep token into play under the control of the creature's controller. Treat this token as a 0/1 green creature.
U1
Panther Warriors Green Summon Cat Warriors 4G 6/3 - C1
Parapet White Enchantment 1W You may choose to play Parapet as an instant; if you do, bury it at end of turn.
All creatures you control get +0/+1.
C1
Peace Talks White Sorcery 1W During this turn and the next one, players cannot declare an attack and cannot play spells or abilities that target any permanent or player. U1
Phyrexian Marauder Artifact Artifact Creature X 0/0 Phyrexian Marauder comes into play with X +1/+1 counters on it.
Phyrexian Marauder cannot block.
Phyrexian Marauder cannot attack unless you pay 1 for each +1/+1 counter on it.
R1
Phyrexian Walker Artifact Artifact Creature 0 0/3 - C1
Pillar Tombs of Aku Black Enchant World 2BB During each player's upkeep, that player sacrifices a creature, or that player loses 5 life and you bury
Pillar Tombs of Aku.
R1
Prosperity Blue Sorcery XU Each player draws X cards. U1
Pygmy Hippo Multicolor Summon Hippopotamus GU 2/2 If Pygmy Hippo attacks and is not blocked, you may choose to have it deal no combat damage this turn. If you do, defending player draws all mana from his or her lands, then his or her mana pool is emptied. After combat, add an equal amount of colorless mana to your mana pool. R1
Python Black Summon Python 1BB 3/2 - C1
Quicksand Land Land - TAP: Add one colorless mana to your mana pool.
TAP, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
U1
Quirion Druid Green Summon Druid 2G 1/2 G, TAP: Target land becomes a 2/2 green creature permanently. That land still counts as a land. R1
Quirion Ranger Green Summon Elf G 1/1 Return a forest you control to owner's hand:
Untap target creature. Use this ability only once each turn.
C1
Raging Gorilla Red Summon Gorilla 2R 2/3 If Raging Gorilla blocks or is blocked, it gets +2/-2 until end of turn. C1
Rainbow Efreet Blue Summon Efreet 3U 3/1 Flying
UU: Phase out
R1
Relentless Assault Red Sorcery 2RR Untap all creatures that attacked this turn. You may declare an additional attack during your main phase this turn. R1
Relic Ward White Enchant Artifact 1W You may choose to play Relic Ward as an instant; if you do, bury it at end of turn.
Enchanted artifact cannot be the target of spells or effects.
U1
Remedy White Instant 1W Prevent up to 5 damage total to any number of creatures and/or players. C1
Resistance Fighter White Summon Soldier W 1/1 Sacrifice Resistance Fighter: Target creature deals no combat damage this turn. C1
Retribution of the Meek White Sorcery 2W Bury all creatures with power 4 or greater. R1
Righteous Aura White Enchantment 1W W, Pay 2 life: Prevent all damage to you from any one source. C1
Righteous War Multicolor Enchantment 1WB All white creatures you control gain protection from black.
All black creatures you control gain protection from white.
R1
River Boa Green Summon Snake 1G 2/1 Islandwalk (If defending player controls an island, this creature is unblockable.)
G: Regenerate
C1
Rock Slide Red Instant XR Rock Slide deals X damage, divided any way you choose, among any number of target attacking or blocking creatures without flying. C1
Rowen Green Enchantment 2GG During your draw phase, reveal the first card you draw to all players. If that card is a basic land, draw a card. R1
Sands of Time Artifact Artifact 4 Each player skips his or her untap phase.
At the beginning of each player's turn, untap each tapped artifact, creature, and land he or she controls and tap each untapped artifact, creature, and land he or she controls.
R1
Scalebane's Elite Multicolor Summon Soldiers 3WG 4/4 Protection from black U1
Shimmering Efreet Blue Summon Efreet 2U 2/2 Flying, phasing
When Shimmering Efreet phases in, target creature phases out.
U1
Shrieking Drake Blue Summon Drake U 1/1 Flying
When Shrieking Drake comes into play, return a creature you control to owner's hand.
C1
Simoon Multicolor Instant RG Simoon deals 1 damage to each creature target opponent controls. U1
Sisay's Ring Artifact Artifact 4 TAP: Add two colorless mana to your mana pool.
Play this ability as a mana source.
C1
Snake Basket Artifact Artifact 4 X, Sacrifice Snake Basket: Put X Cobra tokens into play. Treat these tokens as 1/1 green creatures. Play this ability as a sorcery. R1
Solfatara Red Instant 2R Target player cannot play any land cards this turn.
Draw a card at the beginning of the next turn's upkeep.
C1
Song of Blood Red Sorcery 1R Put the top four cards from your library into your graveyard. For each creature card put into your graveyard in this way, all creatures that attack this turn get +1/+0 until end of turn. C1
Spider Climb Green Enchant Creature G You may choose to play Spider Climb as an instant; if you do, bury it at end of turn.
Enchanted creature gets +0/+3 and can block creatures with flying.
C1
Spitting Drake Red Summon Drake 3R 2/2 Flying
R: +1/+0 until end of turn. You cannot spend more than R in this way each turn.
U1
Squandered Resources Multicolor Enchantment BG Sacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce. Play this ability as a mana source. R1
Stampeding Wildebeests Green Summon Wildebeests 2GG 5/4 Trample
During your upkeep, return a green creature you control to owner's hand.
U1
Suleiman's Legacy Multicolor Enchantment RW When Suleiman's Legacy comes into play, bury all
Djinns and Efreets.
Whenever a Djinn or Efreet comes into play, bury it.
R1
Summer Bloom Green Sorcery 1G You may play up to three additional lands this turn. U1
Sun Clasp White Enchant Creature 1W Enchanted creature gets +1/+3.
W: Return enchanted creature to owner's hand.
C1
Suq'Ata Assassin Black Summon Assassin 1BB 1/1 Suq'Ata Assassin cannot be blocked except by artifact or black creatures.
If Suq'Ata Assassin attacks and is not blocked, defending player gets a poison counter. If any player has ten or more poison counters, he or she loses the game.
U1
Suq'Ata Lancer Red Summon Knight 2R 2/2 Flanking (Whenever a creature without flanking is assigned to block this creature,the blocking creature gets -1/-1 until end of turn.)
Suq'Ata Lancer is unaffected by summoning sickness.
C1
Talruum Champion Red Summon Minotaur 4R 3/3 First strike
Whenever Talruum Champion blocks or is blocked by any creature, that creature loses first strike until end of turn.
C1
Talruum Piper Red Summon Minotaur 4R 3/3 All creatures with flying able to block Talruum Piper do so. U1
Tar Pit Warrior Black Summon Cyclops 2B 3/4 If Tar Pit Warrior is the target of a spell or effect, bury Tar Pit Warrior. C1
Teferi's Honor Guard White Summon Knight 2W 2/2 Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.)
UU: Phase out
U1
Teferi's Puzzle Box Artifact Artifact 4 During each player's draw phase, that player counts the cards in his or her hand, puts those cards on the bottom of his or her library, and then draws that number of cards. R1
Teferi's Realm Blue Enchant World 1UU At the beginning of each player's upkeep, that player chooses artifacts, creatures, lands, or global enchantments. All cards of that type phase out. R1
Tempest Drake Multicolor Summon Drake 1WU 2/2 Flying
Attacking does not cause Tempest Drake to tap.
U1
Three Wishes Blue Instant 1UU Take the top three cards from your library, look at them, and set them aside face down. You may play those cards as though they were in your hand. At the beginning of your next turn, bury any of those cards not played. R1
Time and Tide Blue Instant UU All creatures that are phased out phase in and all creatures with phasing phase out. U1
Tin-Wing Chimera Artifact Artifact Creature 4 2/2 Flying
Tin-Wing Chimera counts as a Chimera.
Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera and that Chimera gains flying permanently.
U1
Tithe White Instant W Search your library for a plains card. If you control fewer lands than target opponent, you may search your library for an additional plains card. Reveal those cards to all players and put them into your hand. Shuffle your library afterwards. R1
Tremor Red Sorcery R Tremor deals 1 damage to each creature without flying. C1
Triangle of War Artifact Artifact 1 2, Sacrifice Triangle of War: Choose target creature you control and target creature an opponent controls. Each creature deals an amount of damage equal to its power to the other. R1
Uktabi Orangutan Green Summon Ape 2G 2/2 When Uktabi Orangutan comes into play, destroy target artifact. U1
Undiscovered Paradise Land Land - TAP: Add one mana of any color to your mana pool.
At the beginning of your next untap phase, return
Undiscovered Paradise to owner's hand.
R1
Undo Blue Sorcery 1UU Return two target creatures to owner's hand. C1
Urborg Mindsucker Black Summon Mindsucker 2B 2/2 B, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Play this ability as a sorcery. C1
Vampiric Tutor Black Instant B Pay 2 life: Search your library for any one card.
Shuffle your library, then put that card on top of your library.
R1
Vampirism Black Enchant Creature 1B Draw a card at the beginning of the upkeep of the turn after Vampirism comes into play.
Enchanted creature gets +1/+1 for each other creature you control. All other creatures you control get -1/-1.
U1
Vanishing Blue Enchant Creature U UU: Enchanted creature phases out. C1
Viashino Sandstalker Red Summon Viashino 1RR 4/2 Viashino Sandstalker is unaffected by summoning sickness.
At the end of any turn, return Viashino Sandstalker to owner's hand.
U1
Viashivan Dragon Multicolor Summon Dragon 2RRGG 4/4 Flying
R: +1/+0 until end of turn
G: +0/+1 until end of turn
R1
Vision Charm Blue Instant U Choose one - Target artifact phases out; or put the top four cards from target player's library into his or her graveyard; or all lands of one type are basic lands of your choice until end of turn. C1
Wake of Vultures Black Summon Vultures 3B 3/1 Flying
1B, Sacrifice a creature: Regenerate
C1
Wand of Denial Artifact Artifact 1 TAP: Look at the top card of target player's library.
If that card is a nonland card, you may pay 2 life to put it into that player's graveyard.
R1
Warrior's Honor White Instant 2W All creatures you control get +1/+1 until end of turn. C1
Warthog Green Summon Warthog 1GG 3/2 Swampwalk (If defending player controls any swamps, this creature is unblockable.) C1
Waterspout Djinn Blue Summon Djinn 2UU 4/4 Flying
During your upkeep, return an untapped island you control to owner's hand or bury Waterspout Djinn.
U1
Wicked Reward Black Instant 1B Sacrifice a creature: Target creature gets +4/+2 until end of turn. C1
Wind Shear Green Instant 2G All attacking creatures with flying get -2/-2 and lose flying until end of turn. U1
Zhalfirin Crusader White Summon Knight 1WW 2/2 Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.)
1W: Redirect 1 damage from Zhalfirin Crusader to target creature or player.
R1