Ronald Bieber's Home on the Web

Magic - The Gathering®


Tempest Card List

Released: October 14th, 1997. 350 cards (335 without different versions of the same card).

Statistics

CommonLandRareUncommonSum
White21-151753
Blue21-151753
Black21-151753
Red21-151753
Green21-151753
Multi-color--5510
Artifact5-241039
Land-561021
Total1105110110335

Sort by clicking on the table headers.

Name Color Type Cost Pwr/Tgh Text Rarity
Abandon Hope Black Sorcery X1B Choose and discard X cards: Look at target opponent's hand and choose X of those cards. That player discards the chosen cards. Uncommon
Advance Scout White Summon Soldier 1W 1/1 First strike
W: Target creature gains first strike until end of turn.
Common
Aftershock Red Sorcery 2RR Destroy target artifact, creature, or land. Aftershock deals 3 Common
Altar of Dementia Artifact Artifact 2 Sacrifice a creature: Target player puts a number of cards equal Rare
Aluren Green Enchantment 2GG Any player may play a creature card with total casting cost 3 or Rare
Ancient Runes Red Enchantment 2R During each player's upkeep, Ancient Runes deals 1 damage to that player for each artifact he or she controls. Uncommon
Ancient Tomb Land Land - TAP: Add two colorless mana to your mana pool. Ancient Tomb deals 2 damage to you. Uncommon
Angelic Protector White Summon Angel 3W 2/2 Flying
If Angelic Protector is the target of a spell or ability, it gets
Uncommon
Anoint White Instant W Buyback 3 (You may pay an additional 3 when you play this spell.
If you do, put it into your hand instead of your graveyard as part
Common
Apes of Rath Green Summon Apes 2GG 5/4 If Apes of Rath attacks, it does not untap during your next untap phase. Uncommon
Apocalypse Red Sorcery 2RRR Remove all permanents from the game. Discard your hand. Rare
Armor Sliver White Summon Sliver 2W 2/2 Each Sliver gains "2: This creature gets +0/+1 until end of turn." Uncommon
Armored Pegasus White Summon Pegasus 1W 1/2 Flying Common
Auratog White Summon Atog 1W 1/2 Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. Rare
Avenging Angel White Summon Angel 3WW 3/3 Flying
If Avenging Angel is put into any graveyard from play, you may put
Avenging Angel on top of owner's library.
Rare
Barbed Sliver Red Summon Sliver 2R 2/2 Each Sliver gains "2: This creature gets +1/+0 until end of turn." Uncommon
Bayou Dragonfly Green Summon Insect 1G 1/1 Flying; swampwalk (If defending player controls any swamps, this creature is unblockable.) Common
Bellowing Fiend Black Summon Spirit 4B 3/3 Flying
Whenever Bellowing Fiend damages any creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.
Rare
Benthic Behemoth Blue Summon Serpent 5UUU 7/6 Islandwalk (If defending player controls any islands, this Rare
Blood Frenzy Red Instant 1R Target attacking or blocking creature gets +4/+0 until end of Common
Blood Pet Black Summon Thrull B 1/1 Sacrifice Blood Pet: Add B to your mana pool. Play this ability as a mana source. Common
Boil Red Instant 3R Destroy all islands. Uncommon
Booby Trap Artifact Artifact 6 When Booby Trap comes into play, name a card other than a basic Rare
Bottle Gnomes Artifact Artifact Creature 3 1/3 Sacrifice Bottle Gnomes: Gain 3 life. Uncommon
Bounty Hunter Black Summon Minion 2BB 2/2 TAP: Put a bounty counter on target nonblack creature.
TAP: Destroy target creature with any bounty counters on it.
Rare
Broken Fall Green Enchantment 2G Return Broken Fall to owner's hand: Regenerate target creature. Common
Caldera Lake Land Land - Caldera Lake comes into play tapped.
TAP: Add one colorless mana to your mana pool.
TAP: Add U or R to your mana pool. Caldera Lake deals 1 damage to you.
Rare
Canopy Spider Green Summon Spider 1G 1/3 Canopy Spider can block creatures with flying. Common
Canyon Drake Red Summon Drake 2RR 1/2 Flying
1, Discard a card at random: Canyon Drake gets +2/+0 until end of turn.
Rare
Canyon Wildcat Red Summon Cat 1R 2/1 Mountainwalk (If defending player controls any mountains, this creature is unblockable.) Common
Capsize Blue Instant 1UU Buyback 3 (You may pay an additional 3 when you play this spell.
If you do, put it into your hand instead of your graveyard as part
Common
Carrionette Black Summon Skeleton 1B 1/1 2BB: Remove Carrionette and target creature from the game. That creature's controller may pay 2 to counter this ability. Use this ability only if Carrionette is in your graveyard. Rare
Chaotic Goo Red Summon Ooze 2RR 0/0 Chaotic Goo comes into play with three +1/+1 counters on it.
During your upkeep, you may flip a coin. If you win the flip, add a +1/+1 counter to Chaotic Goo. Otherwise, remove a +1/+1 counter from it.
Rare
Charging Rhino Green Summon Rhino 3GG 4/4 Charging Rhino cannot be blocked by more than one creature. Uncommon
Chill Blue Enchantment 1U Red spells cost an additional 2 to play. Uncommon
Choke Green Enchantment 2G Islands do not untap during their controllers' untap phases. Uncommon
Cinder Marsh Land Land - TAP: Add one colorless mana to your mana pool.
TAP: Add B or R to your mana pool. Cinder Marsh does not untap during your next untap phase.
Uncommon
Circle of Protection: Black White Enchantment 1W 1: Prevent all damage to you from a black source. (Treat further damage from that source normally.) Common
Circle of Protection: Blue White Enchantment 1W 1: Prevent all damage to you from a blue source. (Treat further damage from that source normally.) Common
Circle of Protection: Green White Enchantment 1W 1: Prevent all damage to you from a green source. (Treat further damage from that source normally.) Common
Circle of Protection: Red White Enchantment 1W 1: Prevent all damage to you from a red source. (Treat further damage from that source normally.) Common
Circle of Protection: Shadow White Enchantment 1W 1: Prevent all damage to you from a creature with shadow. (Treat further damage from that source normally.) Common
Circle of Protection: White White Enchantment 1W 1: Prevent all damage to you from a white source. (Treat further damage from that source normally.) Common
Clergy en-Vec White Summon Cleric 1W 1/1 TAP: Prevent 1 damage to any creature or player. Common
Clot Sliver Black Summon Sliver 1B 1/1 Each Sliver gains "2: Regenerate this creature." Common
Cloudchaser Eagle White Summon Bird 3W 2/2 Flying
When Cloudchaser Eagle comes into play, destroy target
Common
Coercion Black Sorcery 2B Look at target opponent's hand and choose one of those cards. That player discards that card. Common
Coffin Queen Black Summon Wizard 2B 1/1 You may choose not to untap Coffin Queen during your untap phase.
2B, TAP: Put target creature card from any graveyard into play under your control. Remove that creature from the game if Coffin
Queen becomes untapped or if you lose control of Coffin Queen.
Rare
Coiled Tinviper Artifact Artifact Creature 3 2/1 First strike Common
Cold Storage Artifact Artifact 4 3: Put target creature you control on Cold Storage.
Sacrifice Cold Storage: Put all creature cards on Cold Storage
Rare
Commander Greven il-Vec Black Summon Legend 3BBB 7/5 When Commander Greven il-Vec comes into play, sacrifice a creature.
Greven cannot be blocked except by artifact creatures and black creatures.
Rare
Corpse Dance Black Instant 2B Buyback 2 (You may pay an additional 2 when you play this spell.
If you do, put it into your hand instead of your graveyard as part
Rare
Counterspell Blue Interrupt UU Counter target spell. Common
Crazed Armodon Green Summon Elephant 2GG 3/3 G: Crazed Armodon gets +3/+0 and gains trample until end of turn.
At end of turn, destroy Crazed Armodon. Use this ability only once each turn.
Rare
Crown of Flames Red Enchant Creature R R: Enchanted creature gets +1/+0 until end of turn.
R: Return Crown of Flames to owner's hand.
Common
Cursed Scroll Artifact Artifact 1 3, TAP: Name a card. Target opponent chooses a card at random from your hand. If he or she chooses the named card, Cursed Scroll deals 2 damage to target creature or player. Rare
Dark Banishing Black Instant 2B Destroy target nonblack creature. That creature cannot be Common
Dark Ritual Black Mana Source B Add BBB to your mana pool. Common
Darkling Stalker Black Summon Spirit 3B 1/1 B: Regenerate Darkling Stalker.
B: Darkling Stalker gets +1/+1 until end of turn.
Common
Dauthi Embrace Black Enchantment 2B BB: Target creature gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) Uncommon
Dauthi Ghoul Black Summon Zombie 1B 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever any creature with shadow is put into any graveyard from play, put a +1/+1 counter on Dauthi Ghoul.
Uncommon
Dauthi Horror Black Summon Beast 1B 2/1 Shadow (This creature can block or be blocked by only creatures Common
Dauthi Marauder Black Summon Minion 2B 3/1 Shadow (This creature can block or be blocked by only creatures Common
Dauthi Mercenary Black Summon Knight 2B 2/1 Shadow (This creature can block or be blocked by only creatures Uncommon
Dauthi Mindripper Black Summon Minion 3B 2/1 Shadow (This creature can block or be blocked by only creatures Uncommon
Dauthi Slayer Black Summon Soldier BB 2/2 Shadow (This creature can block or be blocked by only creatures with shadow.)
Each turn, Dauthi Slayer attacks if able.
Common
Deadshot Red Sorcery 3R Tap target creature. That creature deals damage equal to its power Rare
Death Pits of Rath Black Enchantment 3BB Whenever any creature is dealt damage, destroy it. That creature cannot be regenerated this turn. Rare
Diabolic Edict Black Instant 1B Target player sacrifices a creature. Common
Dirtcowl Wurm Green Summon Wurm 4G 3/4 Whenever any opponent plays a land, put a +1/+1 counter on
Dirtcowl Wurm.
Rare
Disenchant White Instant 1W Destroy target artifact or enchantment. Common
Dismiss Blue Interrupt 2UU Counter target spell.
Draw a card.
Uncommon
Disturbed Burial Black Sorcery 1B Buyback 3 (You may pay an additional 3 when you play this spell.
If you do, put it into your hand instead of your graveyard as part
Common
Dracoplasm Multi-color Summon Shapeshifter UR */* Flying
When you play Dracoplasm, sacrifice any number of creatures.
Dracoplasm comes into play with power equal to the total power of the sacrificed creatures and toughness equal to the total toughness of those creatures.
R: Dracoplasm gets +1/+0 until end of turn.
Rare
Dread of Night Black Enchantment B All white creatures get -1/-1. Uncommon
Dream Cache Blue Sorcery 2U Draw three cards. Choose two cards from your hand and put both on either the top or the bottom of your library. Common
Dregs of Sorrow Black Sorcery X4B Destroy X target nonblack creatures. Draw X cards. Rare
Duplicity Blue Enchantment 3UU When Duplicity comes into play, put the top five cards of your library face down on Duplicity.
During your upkeep, you may exchange all the cards in your hand for the cards on Duplicity.
At the end of your turn, choose and discard a card.
If you lose control of Duplicity, put all cards on it into owner's graveyard.
Rare
Earthcraft Green Enchantment 1G Tap an untapped creature you control: Untap target basic land. Rare
Echo Chamber Artifact Artifact 4 4, TAP: Target opponent chooses target creature he or she Rare
Eladamri's Vineyard Green Enchantment G At the beginning of each player's main phase, add GG to that Rare
Eladamri, Lord of Leaves Green Summon Legend GG 2/2 All Elves gain forestwalk. (If defending player controls any Rare
Elite Javelineer White Summon Soldier 2W 2/2 If Elite Javelineer blocks, it deals 1 damage to target attacking creature. Common
Elven Warhounds Green Summon Hounds 3G 2/2 If Elven Warhounds is blocked by any creature, put that creature on top of owner's library. Rare
Elvish Fury Green Instant G Buyback 4 (You may pay an additional 4 when you play this spell.
If you do, put it into your hand instead of your graveyard as part
Common
Emerald Medallion Artifact Artifact 2 Your green spells cost 1 less to play. Rare
Emmessi Tome Artifact Artifact 4 5, TAP: Draw two cards, then choose and discard a card. Rare
Endless Scream Black Enchant Creature XB Enchanted creature gets +X/+0. Common
Energizer Artifact Artifact Creature 4 2/2 2, TAP: Put a +1/+1 counter on Energizer. Rare
Enfeeblement Black Enchant Creature BB Enchanted creature gets -2/-2. Common
Enraging Licid Red Summon Licid 1R 1/1 R, TAP: Enraging Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature is unaffected by summoning sickness" instead of a creature. Move Enraging Licid onto target creature. You may pay R to end this effect. Uncommon
Ertai's Meddling Blue Interrupt XU When target spell is successfully cast, put X delay counters on Rare
Escaped Shapeshifter Blue Summon Shapeshifter 3UU 3/4 As long as your opponent controls any creatures with flying,
Escaped Shapeshifter gains flying. The same is true for first
Rare
Essence Bottle Artifact Artifact 2 3, TAP: Put an elixir counter on Essence Bottle.
TAP, Remove all elixir counters from Essence Bottle: Gain 2 life
Uncommon
Evincar's Justice Black Sorcery 2BB Buyback 3 (You may pay an additional 3 when you play this spell. Common
Excavator Artifact Artifact 2 TAP, Sacrifice a basic land: Target creature gains that landwalk ability until end of turn. (If defending player controls any lands Uncommon
Extinction Black Sorcery 4B Destroy all creatures of any creature type of your choice. Rare
Fevered Convulsions Black Enchantment BB 2BB: Put a -1/-1 counter on target creature. Rare
Field of Souls White Enchantment 2WW Whenever a nontoken creature is put into your graveyard from play, put an Essence token into play. Treat this token as a 1/1 white Rare
Fighting Drake Blue Summon Drake 2UU 2/4 Flying Uncommon
Firefly Red Summon Insect 3R 1/1 Flying
R: Firefly gets +1/+0 until end of turn.
Uncommon
Fireslinger Red Summon Wizard 1R 1/1 TAP: Fireslinger deals 1 damage to target creature or player and 1 damage to you. Common
Flailing Drake Green Summon Drake 3G 2/3 Flying
If Flailing Drake blocks or is blocked by any creature, that
Uncommon
Flickering Ward White Enchant Creature W When you play Flickering Ward, choose a color.
W: Return Flickering Ward to owner's hand.
Uncommon
Flowstone Giant Red Summon Giant 2RR 3/3 R: Flowstone Giant gets +2/-2 until end of turn. Common
Flowstone Salamander Red Summon Salamander 3RR 3/4 R: Flowstone Salamander deals 1 damage to target creature blocking it. Uncommon
Flowstone Sculpture Artifact Artifact Creature 6 4/4 2, Choose and discard a card: Flowstone Sculpture gains flying, first strike, or trample permanently, or put a +1/+1 counter on
Flowstone Sculpture.
Rare
Flowstone Wyvern Red Summon Drake 3RR 3/3 Flying
R: Flowstone Wyvern gets +2/-2 until end of turn.
Rare
Fool's Tome Artifact Artifact 4 2, TAP: Draw a card. Use this ability only if you have no cards in your hand. Rare
Forest Land Land - TAP: Add G to your mana pool. Land
Frog Tongue Green Enchant Creature G When Frog Tongue comes into play, draw a card.
Enchanted creature can block creatures with flying.
Common
Fugitive Druid Green Summon Druid 3G 3/2 Whenever any player successfully casts an enchantment spell that targets Fugitive Druid, draw a card. Rare
Furnace of Rath Red Enchantment 1RRR Double all damage assigned to any creature or player. Rare
Fylamarid Blue Summon Beast 1UU 1/3 Flying
Fylamarid cannot be blocked by blue creatures.
U: Target creature is blue until end of turn.
Uncommon
Gallantry White Instant 1W Target blocking creature gets +4/+4 until end of turn.
Draw a card.
Uncommon
Gaseous Form Blue Enchant Creature 2U Enchanted creature neither deals nor receives combat damage. Common
Gerrard's Battle Cry White Enchantment W 2W: All creatures you control get +1/+1 until end of turn. Rare
Ghost Town Land Land - TAP: Add one colorless mana to your mana pool.
0: Return Ghost Town to owner's hand. Use this ability only during another player's turn.
Uncommon
Giant Crab Blue Summon Crab 4U 3/3 U: Until end of turn, Giant Crab cannot be the target of spells or abilities. Common
Giant Strength Red Enchant Creature RR Enchanted creature gets +2/+2. Common
Goblin Bombardment Red Enchantment 1R Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player. Uncommon
Gravedigger Black Summon Zombie null 2/2 When Gravedigger comes into play, you may return target creature card from your graveyard to your hand. Common
Grindstone Artifact Artifact 1 3, TAP: Put the top two cards of target player's library into that Rare
Hand to Hand Red Enchantment 2R Instants and abilities requiring an activation cost cannot be Rare
Hanna's Custody White Enchantment 2W Artifacts cannot be the target of spells or abilities. Rare
Harrow Green Instant 2G Sacrifice a land: Search your library for up to two basic land Uncommon
Havoc Red Enchantment 1R Whenever target opponent successfully casts a white spell, he or Uncommon
Heart Sliver Red Summon Sliver 1R 1/1 All Slivers are unaffected by summoning sickness. Common
Heartwood Dryad Green Summon Dryad 1G Heartwood Dryad can block creatures with shadow. Common
Heartwood Giant Green Summon Giant 3GG 4/4 TAP, Sacrifice a forest: Heartwood Giant deals 2 damage to target player. Rare
Heartwood Treefolk Green Summon Treefolk 2GG 3/4 Forestwalk (If defending player controls any forests, this Uncommon
Helm of Possession Artifact Artifact 4 You may choose not to untap Helm of Possession during your untap phase.
2, TAP, Sacrifice a creature: Gain control of target creature as
Rare
Hero's Resolve White Enchant Creature 1W Enchanted creature gets +1/+5. Common
Horned Sliver Green Summon Sliver 2G 2/2 All Slivers gain trample. Uncommon
Horned Turtle Blue Summon Turtle 2U 1/4 - Common
Humility White Enchantment 2WW Each creature loses all abilities and is a 1/1 creature. Rare
Imps' Taunt Black Instant 1B Buyback 3 (You may pay an additional 3 when you play this spell.
If you do, put it into your hand instead of your graveyard as part
Uncommon
Insight Blue Enchantment 2U Whenever target opponent successfully casts a green spell, draw a card. Uncommon
Interdict Blue Interrupt 1U Counter target artifact, creature, enchantment, or land ability Uncommon
Intuition Blue Instant 2U Search your library for any three cards and reveal them to target opponent. He or she chooses one. Put that card into your hand and the rest into your graveyard. Shuffle your library afterwards. Rare
Invulnerability White Instant 1W Buyback 3 (You may pay an additional 3 when you play this spell.
If you do, put it into your hand instead of your graveyard as part
Uncommon
Island Land Land - TAP: Add U to your mana pool. Land
Jackal Pup Red Summon Hound R 2/1 For each 1 damage dealt to Jackal Pup, it deals 1 damage to you. Uncommon
Jet Medallion Artifact Artifact 2 Your black spells cost 1 less to play. Rare
Jinxed Idol Artifact Artifact 2 During your upkeep, Jinxed Idol deals 2 damage to you.
Sacrifice a creature: Target opponent gains control of Jinxed
Idol permanently.
Rare
Kezzerdrix Black Summon Beast 2BB 4/4 First strike
During your upkeep, if your opponents control no creatures,
Kezzerdrix deals 4 damage to you.
Rare
Kindle Red Instant 1R Kindle deals to target creature or player an amount of damage Common
Knight of Dawn White Summon Knight 1WW 2/2 First strike
WW: Knight of Dawn gains protection from the color of your choice until end of turn.
Uncommon
Knight of Dusk Black Summon Knight 1BB 2/2 BB: Destroy target creature blocking Knight of Dusk. Uncommon
Krakilin Green Summon Beast XGG 0/0 Krakilin comes into play with X +1/+1 counters on it.
1G: Regenerate Krakilin.
Uncommon
Leeching Licid Black Summon Licid 1B 1/1 B, TAP: Leeching Licid loses this ability and becomes a creature enchantment that reads "During the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player" instead Uncommon
Legacy's Allure Blue Enchantment UU During your upkeep, you may put a treasure counter on Legacy's
Allure.
Sacrifice Legacy's Allure: Permanently gain control of target
Uncommon
Legerdemain Blue Sorcery 2UU Permanently exchange control of target artifact or creature for Uncommon
Light of Day White Enchantment 3W Black creatures cannot attack or block. Uncommon
Lightning Blast Red Instant 3R Lightning Blast deals 4 damage to target creature or player. Common
Lightning Elemental Red Summon Elemental 3R 4/1 Lightning Elemental is unaffected by summoning sickness. Common
Living Death Black Sorcery 3BB Set aside all creature cards in all graveyards. Then, put each creature that is in play into its owner's graveyard. Then, put Rare
Lobotomy Multi-color Sorcery 2UB Look at target player's hand and choose any of those cards other than a basic land. Search that player's graveyard, hand, and Uncommon
Lotus Petal Artifact Artifact 0 TAP, Sacrifice Lotus Petal: Add one mana of any color to your mana pool. Play this ability as a mana source. Common
Lowland Giant Red Summon Giant 2RR 4/3 - Common
Maddening Imp Black Summon Imp 2B 1/1 Flying
TAP: All non-Wall creatures target opponent controls attack this
Rare
Magmasaur Red Summon Elemental 3RR 0/0 Magmasaur comes into play with five +1/+1 counters on it.
During your upkeep, remove a +1/+1 counter from Magmasaur, or sacrifice Magmasaur and it deals 1 damage for each +1/+1 counter on it to each creature without flying and each player.
Rare
Magnetic Web Artifact Artifact 2 If any creature with any magnet counters on it attacks, all Rare
Mana Severance Blue Sorcery 1U Search your library for any number of land cards and remove them from the game. Shuffle your library afterwards. Rare
Manakin Artifact Artifact Creature 2 1/1 TAP: Add one colorless mana to your mana pool. Play this ability as a mana source. Common
Manta Riders Blue Summon Merfolk U 1/1 U: Manta Riders gains flying until end of turn. Common
Marble Titan White Summon Giant 3W 3/3 Creatures with power 3 or greater do not untap during their controllers' untap phases. Rare
Marsh Lurker Black Summon Beast 3B 3/2 Sacrifice a swamp: Marsh Lurker cannot be blocked this turn except by artifact creatures and black creatures. Common
Master Decoy White Summon Soldier 1W 1/2 W, TAP: Tap target creature. Common
Mawcor Blue Summon Beast 3UU 3/3 Flying
TAP: Mawcor deals 1 damage to target creature or player.
Rare
Maze of Shadows Land Land - TAP: Add one colorless mana to your mana pool.
TAP: Untap target attacking creature with shadow. That creature neither deals nor receives combat damage this turn.
Uncommon
Meditate Blue Instant 2U Skip your next turn: Draw four cards. Rare
Metallic Sliver Artifact Artifact Creature 1 1/1 Metallic Sliver counts as a Sliver. Common
Mindwhip Sliver Black Summon Sliver 2B 2/2 Each Sliver gains "2, Sacrifice this creature: Target player Uncommon
Minion of the Wastes Black Summon Minion 3BBB */* Trample
When you play Minion of the Wastes, pay any amount of life.
Minion of the Wastes has power and toughness each equal to that amount.
Rare
Mirri's Guile Green Enchantment G During your upkeep, you may look at the top three cards of your library and put them back in any order. Rare
Mnemonic Sliver Blue Summon Sliver 2U 2/2 Each Sliver gains "2, Sacrifice this creature: Draw a card." Uncommon
Mogg Cannon Artifact Artifact 2 TAP: Target creature you control gets +1/+0 and gains flying until end of turn. At end of turn, destroy that creature. Uncommon
Mogg Conscripts Red Summon Goblins R 2/2 Mogg Conscripts cannot attack unless you have successfully cast a creature spell this turn. Common
Mogg Fanatic Red Summon Goblin R 1/1 Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player. Common
Mogg Hollows Land Land - TAP: Add one colorless mana to your mana pool.
TAP: Add R or G to your mana pool. Mogg Hollows does not untap during your next untap phase.
Uncommon
Mogg Raider Red Summon Goblin R 1/1 Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. Common
Mogg Squad Red Summon Goblins 1R 3/3 Mogg Squad gets -1/-1 for each other creature in play. Uncommon
Mongrel Pack Green Summon Hounds 3G 4/1 If Mongrel Pack is put into any graveyard from play during combat, Rare
Mountain Land Land - TAP: Add R to your mana pool. Land
Mounted Archers White Summon Soldiers 3W 2/3 Mounted Archers can block creatures with flying.
W: Mounted Archers can block an additional creature this turn.
Common
Muscle Sliver Green Summon Sliver 1G 1/1 All Slivers get +1/+1. Common
Natural Spring Green Sorcery 3GG Target player gains 8 life. Common
Nature's Revolt Green Enchantment 3GG All lands are 2/2 creatures. (These creatures still count as Rare
Needle Storm Green Sorcery 2G Needle Storm deals 4 damage to each creature with flying. Uncommon
No Quarter Red Enchantment 3R Whenever any creature blocks or is blocked by a creature with Rare
Nurturing Licid Green Summon Licid 1G 1/1 G, TAP: Nurturing Licid loses this ability and becomes a creature enchantment that reads "G: Regenerate enchanted creature" instead Uncommon
Opportunist Red Summon Soldier 2R 2/2 TAP: Opportunist deals 1 damage to target creature that was damaged this turn. Uncommon
Oracle en-Vec White Summon Wizard 1W 1/1 TAP: Target opponent chooses any number of creatures he or she controls. During that player's next turn, those creatures attack Rare
Orim's Prayer White Enchantment 1WW If any creatures attack you, gain 1 life for each attacking Uncommon
Orim, Samite Healer White Summon Legend 1WW 1/3 Orim, Samite Healer counts as a Cleric.
TAP: Prevent up to 3 damage to any creature or player.
Rare
Overrun Green Sorcery 2GGG All creatures you control get +3/+3 and gain trample until end of Uncommon
Pacifism White Enchant Creature 1W Enchanted creature cannot attack or block. Common
Pallimud Red Summon Beast 2R */3 Pallimud has power equal to the number of tapped lands target opponent controls. Rare
Patchwork Gnomes Artifact Artifact Creature 3 2/1 Choose and discard a card: Regenerate Patchwork Gnomes. Uncommon
Pearl Medallion Artifact Artifact 2 Your white spells cost 1 less to play. Rare
Pegasus Refuge White Enchantment 3W 2, Choose and discard a card: Put a Pegasus token into play. Treat this token as a 1/1 white creature with flying. Rare
Perish Black Sorcery 2B Destroy all green creatures. Those creatures cannot be regenerated this turn. Uncommon
Phyrexian Grimoire Artifact Artifact 3 4, TAP: Target opponent chooses one of the top two cards in your graveyard. Remove that card from the game and put the other into your hand. Rare
Phyrexian Hulk Artifact Artifact Creature 6 5/4 - Uncommon
Phyrexian Splicer Artifact Artifact 2 2, TAP: Choose flying, first strike, trample, or shadow. Target creature with that ability loses it until end of turn. Another Uncommon
Pincher Beetles Green Summon Insects 2G 3/1 Pincher Beetles cannot be the target of spells or abilities. Common
Pine Barrens Land Land - Pine Barrens comes into play tapped.
TAP: Add one colorless mana to your mana pool.
TAP: Add B or G to your mana pool. Pine Barrens deals 1 damage to you.
Rare
Pit Imp Black Summon Imp B 0/1 Flying
B: Pit Imp gets +1/+0 until end of turn. You cannot spend more than BB in this way each turn.
Common
Plains Land Land - TAP: Add W to your mana pool. Land
Power Sink Blue Interrupt XU Counter target spell unless its caster pays an additional X. If he Common
Precognition Blue Enchantment 4U During your upkeep, you may look at the top card of target opponent's library. You may then put that card on the bottom of his or her library. Rare
Propaganda Blue Enchantment 2U Each turn, each creature cannot attack you unless its controller pays an additional 2 for that creature. Uncommon
Puppet Strings Artifact Artifact 3 2, TAP: Tap or untap target creature. Uncommon
Quickening Licid White Summon Licid 1W 1/1 1W, TAP: Quickening Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gains first strike" instead of a creature. Move Quickening Licid onto target creature. You may pay W to end this effect. Uncommon
Rain of Tears Black Sorcery 1BB Destroy target land. Uncommon
Rampant Growth Green Sorcery 1G Search your library for a basic land card and put it into play, Common
Ranger en-Vec Multi-color Summon Soldier 1WG 2/2 First strike
G: Regenerate Ranger en-Vec.
Uncommon
Rathi Dragon Red Summon Dragon 2RR 5/5 Flying
When Rathi Dragon comes into play, sacrifice two mountains or sacrifice Rathi Dragon.
Rare
Rats of Rath Black Summon Rats 1B 2/1 B: Destroy target artifact, creature, or land you control. Common
Reality Anchor Green Instant 1G Target creature loses shadow until end of turn.
Draw a card.
Common
Reanimate Black Sorcery B Put target creature card from any graveyard into play under your control. Lose life equal to that creature's total casting cost. Uncommon
Reap Green Instant 1G Return any number of target cards from your graveyard to your hand. You cannot choose more cards than the number of black permanents target opponent controls. Uncommon
Reckless Spite Black Instant 1BB Destroy two target nonblack creatures. Lose 5 life. Uncommon
Recycle Green Enchantment 4GG Skip your draw phase.
Whenever you play a card, draw a card.
During your discard phase, choose and discard all but two cards.
Rare
Reflecting Pool Land Land - TAP: Add to your mana pool one mana of any type that any land you control can produce. Rare
Renegade Warlord Red Summon Soldier 4R 3/3 First strike
If Renegade Warlord attacks, each other attacking creature gets
Uncommon
Repentance White Sorcery 2W Target creature deals to itself damage equal to its power. Uncommon
Respite Green Instant 1G Creatures deal no combat damage this turn. Gain 1 life for each attacking creature. Common
Rolling Thunder Red Sorcery XRR Rolling Thunder deals X damage divided any way you choose among any number of target creatures and/or players. Common
Root Maze Green Enchantment G All artifacts and lands come into play tapped. Rare
Rootbreaker Wurm Green Summon Wurm 5GG 6/6 Trample Common
Rootwalla Green Summon Lizard 2G 2/2 1G: Rootwalla gets +2/+2 until end of turn. Use this ability only once each turn. Common
Rootwater Depths Land Land - TAP: Add one colorless mana to your mana pool.
TAP: Add U or B to your mana pool. Rootwater Depths does not untap during your next untap phase.
Uncommon
Rootwater Diver Blue Summon Merfolk U 1/1 TAP, Sacrifice Rootwater Diver: Return target artifact card from Uncommon
Rootwater Hunter Blue Summon Merfolk 2U 1/1 TAP: Rootwater Hunter deals 1 damage to target creature or player. Common
Rootwater Matriarch Blue Summon Merfolk 2UU 2/3 TAP: Gain control of target creature as long as that creature has Rare
Rootwater Shaman Blue Summon Merfolk 2U 2/2 You may play creature enchantments whenever you could play an Rare
Ruby Medallion Artifact Artifact 2 Your red spells cost 1 less to play. Rare
Sacred Guide White Summon Cleric W 1/1 1W, Sacrifice Sacred Guide: Reveal cards from your library until you reveal a white card. Put that card into your hand. Remove all other revealed cards from the game. Rare
Sadistic Glee Black Enchant Creature B Whenever any creature is put into any graveyard from play, put a
+1/+1 counter on enchanted creature.
Common
Safeguard White Enchantment 3WW 2W: Target creature deals no combat damage this turn. Rare
Salt Flats Land Land - Salt Flats comes into play tapped.
TAP: Add one colorless mana to your mana pool.
TAP: Add W or B to your mana pool. Salt Flats deals 1 damage to you.
Rare
Sandstone Warrior Red Summon Soldier 2RR 1/3 First strike
R: Sandstone Warrior gets +1/+0 until end of turn.
Common
Sapphire Medallion Artifact Artifact 2 Your blue spells cost 1 less to play. Rare
Sarcomancy Black Enchantment B When Sarcomancy comes into play, put a Zombie token into play.
Treat this token as a 2/2 black creature.
During your upkeep, if there are no Zombies in play, Sarcomancy deals 1 damage to you.
Rare
Scabland Land Land - Scabland comes into play tapped.
TAP: Add one colorless mana to your mana pool.
TAP: Add R or W to your mana pool. Scabland deals 1 damage to you.
Rare
Scalding Tongs Artifact Artifact 2 During your upkeep, if you have three or fewer cards in your hand,
Scalding Tongs deals 1 damage to target opponent.
Rare
Scorched Earth Red Sorcery XR Choose and discard X land cards: Destroy X target lands. Rare
Scragnoth Green Summon Beast 4G 3/4 Protection from blue
While Scragnoth is being cast, it cannot be countered.
Uncommon
Screeching Harpy Black Summon Beast 2BB 2/2 Flying
1B: Regenerate Screeching Harpy.
Uncommon
Scroll Rack Artifact Artifact 2 1, TAP: Choose any number of cards in your hand and set those cards aside. Put an equal number of cards from the top of your Rare
Sea Monster Blue Summon Serpent 4UU 6/6 Sea Monster cannot attack unless defending player controls any islands. Common
Searing Touch Red Instant R Buyback 4 (You may pay an additional 4 when you play this spell.
If you do, put it into your hand instead of your graveyard as part of the spell's effect.)
Searing Touch deals 1 damage to target creature or player.
Uncommon
Seeker of Skybreak Green Summon Elf 1G 2/1 TAP: Untap target creature. Common
Segmented Wurm Multi-color Summon Wurm 3RG 5/5 Whenever Segmented Wurm is the target of a spell or ability, put a
-1/-1 counter on it.
Uncommon
Selenia, Dark Angel Multi-color Summon Legend 3WB 3/3 Flying
Selenia, Dark Angel counts as an Angel.
Pay 2 life: Return Selenia to owner's hand.
Rare
Serene Offering White Instant 1W Destroy target enchantment. Gain life equal to that enchantment's Uncommon
Servant of Volrath Black Summon Minion 2B 3/3 If Servant of Volrath leaves play, sacrifice a creature. Common
Shadow Rift Blue Instant U Target creature gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.)
Draw a card.
Common
Shadowstorm Red Sorcery R Shadowstorm deals 2 damage to each creature with shadow. Uncommon
Shatter Red Instant 1R Destroy target artifact. Common
Shimmering Wings Blue Enchant Creature U Enchanted creature gains flying.
U: Return Shimmering Wings to owner's hand.
Common
Shocker Red Summon Insect 1R 1/1 If Shocker damages any player, that player discards his or her Rare
Sky Spirit Multi-color Summon Spirit 1WU 2/2 Flying, first strike Uncommon
Skyshroud Condor Blue Summon Bird 1U 2/2 Flying
You cannot play Skyshroud Condor unless you have successfully cast another spell this turn.
Uncommon
Skyshroud Elf Green Summon Elf 1G 1/1 TAP: Add G to your mana pool. Play this ability as a mana source.
1: Add W or R to your mana pool. Play this ability as a mana
Common
Skyshroud Forest Land Land - Skyshroud Forest comes into play tapped.
TAP: Add one colorless mana to your mana pool.
TAP: Add U or G to your mana pool. Skyshroud Forest deals 1 damage to you.
Rare
Skyshroud Ranger Green Summon Elf G 1/1 TAP: Choose a land card in your hand and put it into play. Play Common
Skyshroud Troll Green Summon Giant 2GG 3/3 1G: Regenerate Skyshroud Troll. Common
Skyshroud Vampire Black Summon Vampire 3BB 3/3 Flying
Choose and discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.
Uncommon
Soltari Crusader White Summon Knight 2W 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.)
1W: Soltari Crusader gets +1/+0 until end of turn.
Uncommon
Soltari Emissary White Summon Soldier 1W 2/1 W: Soltari Emissary gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) Rare
Soltari Foot Soldier White Summon Soldier W 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.) Common
Soltari Guerrillas Multi-color Summon Soldiers 2WR 3/2 Shadow (This creature can block or be blocked by only creatures with shadow.)
If Soltari Guerrillas assigns combat damage to any opponent, you may redirect that damage to target creature.
Rare
Soltari Lancer White Summon Knight 2W 2/2 Shadow (This creature can block or be blocked by only creatures with shadow.)
First strike when attacking
Common
Soltari Monk White Summon Cleric WW 2/1 Protection from black; shadow (This creature can block or be Uncommon
Soltari Priest White Summon Cleric WW 2/1 Protection from red; shadow (This creature can block or be blocked by only creatures with shadow.) Uncommon
Soltari Trooper White Summon Soldier 1W 1/1 Shadow (This creature can block or be blocked by only creature with shadow.)
If Soltari Trooper attacks, it gets +1/+1 until end of turn.
Common
Souldrinker Black Summon Spirit 3B 2/2 Pay 3 life: Put a +1/+1 counter on Souldrinker. Uncommon
Spell Blast Blue Interrupt XU Counter target spell with total casting cost equal to X. Common
Spike Drone Green Summon Spike G 0/0 Spike Drone comes into play with one +1/+1 counter on it.
2, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.
Common
Spinal Graft Black Enchant Creature 1B Enchanted creature gets +3/+3.
If enchanted creature is the target of a spell or ability, destroy
Common
Spirit Mirror White Enchantment 2WW During your upkeep, if there are no Reflection tokens in play, put Rare
Spontaneous Combustion Multi-color Instant 1BR Sacrifice a creature: Spontaneous Combustion deals 3 damage to each creature. Uncommon
Squee's Toy Artifact Artifact 1 TAP: Prevent 1 damage to any creature. Common
Stalking Stones Land Land - TAP: Add one colorless mana to your mana pool.
6: Stalking Stones becomes a 3/3 artifact creature permanently.
(This creature still counts as a land.)
Uncommon
Starke of Rath Red Summon Legend 1RR 2/2 TAP: Destroy target artifact or creature. That permanent's Rare
Static Orb Artifact Artifact 3 Players cannot untap more than two permanents during their untap phases. Rare
Staunch Defenders White Summon Soldiers 3WW 3/4 When Staunch Defenders comes into play, gain 4 life. Uncommon
Steal Enchantment Blue Enchant Enchantment UU Gain control of enchanted enchantment. Uncommon
Stinging Licid Blue Summon Licid 1U 1/1 1U, TAP: Stinging Licid loses this ability and becomes a creature enchantment that reads "Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's Uncommon
Stone Rain Red Sorcery 2R Destroy target land. Common
Storm Front Green Enchantment G GG: Tap target creature with flying. Uncommon
Stun Red Instant 1R Target creature cannot block this turn.
Draw a card.
Common
Sudden Impact Red Instant 3R Sudden Impact deals 1 damage to target player for each card in his or her hand. Uncommon
Swamp Land Land - TAP: Add B to your mana pool. Land
Tahngarth's Rage Red Enchant Creature R If enchanted creature is attacking, it gets +3/+0. Otherwise, it Uncommon
Talon Sliver White Summon Sliver 1W 1/1 All Slivers gain first strike. Common
Telethopter Artifact Artifact Creature 4 3/1 Tap a creature you control: Telethopter gains flying until end of turn. Uncommon
Thalakos Dreamsower Blue Summon Wizard 2U 1/1 Shadow (This creature can block or be blocked by only creatures with shadow.)
You may choose not to untap Thalakos Dreamsower during your untap phase.
If Thalakos Dreamsower damages any opponent, tap target creature.
As long as Thalakos Dreamsower remains tapped, that creature does not untap during its controller's untap phase.
Uncommon
Thalakos Lowlands Land Land - TAP: Add one colorless mana to your mana pool.
TAP: Add W or U to your mana pool. Thalakos Lowlands does not untap during your next untap phase.
Uncommon
Thalakos Mistfolk Blue Summon Illusion 2U 2/1 Shadow (This creature can block or be blocked by only creatures with shadow.)
U: Put Thalakos Mistfolk on top of owner's library.
Common
Thalakos Seer Blue Summon Wizard UU 1/1 Common
Thalakos Sentry Blue Summon Soldier 1U 1/2 Shadow (This creature can block or be blocked by only creatures with shadow.) Common
Thumbscrews Artifact Artifact 2 During your upkeep, if you have five or more cards in your hand,
Thumbscrews deals 1 damage to target opponent.
Rare
Time Ebb Blue Sorcery 2U Put target creature on top of owner's library. Common
Time Warp Blue Sorcery 3UU Target player takes an extra turn after this one. Rare
Tooth and Claw Red Enchantment 3R Sacrifice two creatures: Put a Carnivore token into play. Treat Rare
Torture Chamber Artifact Artifact 3 During your upkeep, put a pain counter on Torture Chamber.
At the end of your turn, Torture Chamber deals 1 damage to you for each pain counter on it.
1, TAP, Remove all pain counters from Torture Chamber: Torture
Chamber deals 1 damage for each pain counter on it to target
Rare
Tradewind Rider Blue Summon Spirit 3U 1/4 Flying
TAP, Tap two creatures you control: Return target permanent to owner's hand.
Rare
Trained Armodon Green Summon Elephant 1GG 3/3 - Common
Tranquility Green Sorcery 2G Destroy all enchantments. Common
Trumpeting Armodon Green Summon Elephant 3G 3/3 1G: Target creature blocks Trumpeting Armodon this turn if able. Uncommon
Twitch Blue Instant 2U Tap or untap target artifact, creature, or land.
Draw a card.
Common
Unstable Shapeshifter Blue Summon Shapeshifter 3U 0/1 Whenever any creature comes into play, Unstable Shapeshifter permanently becomes a copy of that creature and retains this Rare
Vec Townships Land Land - TAP: Add one colorless mana to your mana pool.
TAP: Add G or W to your mana pool. Vec Townships does not untap during your next untap phase.
Uncommon
Verdant Force Green Summon Elemental 5GGG 7/7 During each player's upkeep, put a Saproling token into play. Rare
Verdigris Green Instant 2G Destroy target artifact. Uncommon
Vhati il-Dal Multi-color Summon Legend 2BG 3/3 TAP: Target creature's power or toughness is 1 until end of turn. Rare
Volrath's Curse Blue Enchant Creature 1U Enchanted creature cannot attack, block, or play any ability requiring an activation cost. That creature's controller may sacrifice a permanent to ignore this ability until end of turn.
1U: Return Volrath's Curse to owner's hand.
Common
Wall of Diffusion Red Summon Wall 1R 0/5 (Walls cannot attack.)
Wall of Diffusion can block creatures with shadow.
Common
Warmth White Enchantment 1W Whenever target opponent successfully casts a red spell, gain 2 Uncommon
Wasteland Land Land - TAP: Add one colorless mana to your mana pool.
TAP, Sacrifice Wasteland: Destroy target nonbasic land.
Uncommon
Watchdog Artifact Artifact Creature 3 1/2 Watchdog blocks if able.
As long as Watchdog is untapped, all creatures attacking you get
-1/-0.
Uncommon
Whim of Volrath Blue Instant U Buyback 2 (You may pay an additional 2 when you play this spell.
If you do, put it into your hand instead of your graveyard as part
Rare
Whispers of the Muse Blue Instant U Buyback 5 (You may pay an additional 5 when you play this spell. Uncommon
Wild Wurm Red Summon Wurm 3R 5/4 When Wild Wurm comes into play, flip a coin. If you lose the flip, return Wild Wurm to owner's hand. Uncommon
Wind Dancer Blue Summon Faerie 1U 1/1 Flying
TAP: Target creature gains flying until end of turn.
Uncommon
Wind Drake Blue Summon Drake 2U 2/2 Flying Common
Winds of Rath White Sorcery 3WW Destroy all creatures with no enchantments on them. Those creatures cannot be regenerated this turn. Rare
Winged Sliver Blue Summon Sliver 1U 1/1 All Slivers gain flying. Common
Winter's Grasp Green Sorcery 1GG Destroy target land. Uncommon
Wood Sage Multi-color Summon Druid UG 1/1 TAP: Name a creature card. Reveal the top four cards of your library to all players. If any of those cards are the named card, put them into your hand. Put the rest into your graveyard. Rare
Worthy Cause White Instant W Buyback 2 (You may pay an additional 2 when you play this spell.
If you do, put it into your hand instead of your graveyard as part
Uncommon