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Magic - The Gathering®


Revised (3rd Edition) Card List

Released: April 1994. 306 cards (296 without different versions of the same card).

Statistics

C1Dirt C1R1U1Sum
White15-161546
Blue15-161546
Black15-161546
Red15-161647
Green15-161445
Artifact--302050
Land-510-15
Total75512195296

Sort by clicking on the table headers.

Name Color Type Cost Pwr/Tgh Text Rarity
Air Elemental Blue Summon Elemental 3UU 4/4 Flying U1
Aladdin's Lamp Artifact Artifact 10 X, TAP: Instead of drawing a card from the top of your library, draw X cards but choose only one to put in your hand. You must shuffle the leftover cards and put them at the bottom of your library. R1
Aladdin's Ring Artifact Artifact 8 8, TAP: Aladdin's Ring does 4 damage to any target. R1
Animate Artifact Blue Enchant Artifact 3U Target artifact is now an artifact creature with both power and toughness equal to its casting cost; target retains all its original abilities as well. Has no effect on artifact creatures. U1
Animate Dead Black Enchant Dead Creature 1B Any creature in any graveyard comes into play on your side with -1 to its original power. At end of game, or if this enchantment is discarded without removing target creature from play, target creature is returned to its owner's graveyard. Target creature may be killed as normal. U1
Animate Wall White Enchant Wall W Target wall can now attack. Target wall's power and toughness are unchanged by this enchantment, even if its power is 0. R1
Ankh of Mishra Artifact Artifact 2 Ankh does 2 damage to anyone who puts a new land into play. R1
Armageddon White Sorcery 3W All lands in play are destroyed. R1
Armageddon Clock Artifact Artifact 6 Put one counter on Armageddon Clock during each of your upkeeps. At the end of your upkeep, each player takes damage equal to the number of counters on the Clock. Any player may spend 4 during any upkeep to remove a counter. R1
Aspect of Wolf Green Enchant Creature 1G Target creature's power and toughness are increased by half the number of forests you have in play, rounding down for power and up for toughness. R1
Atog Red Summon Atog 1R 1/2 0: +2/+2. Each time you use this ability, you must sacrifice one of your artifacts in play. C1
Bad Moon Black Enchantment 1B All black creatures in play gain +1/+1. R1
Badlands Land Land - TAP: Add either R or B to your mana pool.
Counts as both mountains and swamp and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
R1
Balance White Sorcery 1W Whichever player has more lands in play must discard enough lands of his or her choice to equalize the number of lands both players have in play. Next, equalize the cards in hand and then creatures in play the same way. Creatures lost in this manner are considered buried. R1
Basalt Monolith Artifact Artifact 3 TAP: Add 3 colorless mana to your mana pool. Does not untap as normal during untap phase; you may spend 3 at any other time to untap. Drawing mana from this artifact is played as an interrupt. U1
Bayou Land Land - TAP: Add either B or G to your mana pool.
Counts as both swamp and forest and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
R1
Benalish Hero White Summon Hero W 1/1 Bands C1
Birds of Paradise Green Summon Mana Birds G 0/1 Flying
TAP: Add one mana of any color to your mana pool.
This ability is played as an interrupt.
R1
Black Knight Black Summon Knight BB 2/2 Protection from white, first strike U1
Black Vise Artifact Artifact 1 If opponent has more than four cards in hand during his or her upkeep, Black Vise does 1 damage to opponent for each card in excess of four. U1
Black Ward White Enchant Creature W Target creature gains protection from black. U1
Blessing White Enchant Creature WW W: +1/+1 R1
Blue Elemental Blast Blue Interrupt B Counters a red spell being cast or destroys a red card in play. C1
Blue Ward White Enchant Creature W Target creature gains protection from blue. U1
Bog Wraith Black Summon Wraith 3B 3/3 Swampwalk U1
Bottle of Suleiman Artifact Artifact 4 1: Flip a coin, with opponent calling heads or tails while coin is in the air. If the flip ends up in opponent's favor, Bottle of Suleiman does 5 damage to you. Otherwise, a 5/5 flying Djinn immediately comes into play on your side. Use a counter to represent Djinn. Djinn is treated exactly like a normal artifact creature except that if it leaves play it is removed from the game entirely. No matter how the flip turns out, Bottle of Suleiman is discarded after use. R1
Braingeyser Blue Sorcery XUU Target player must draw X cards. R1
Brass Man Artifact Artifact Creature 1 1/3 Brass Man does not untap as normal; you must pay 1 during your upkeep phase to untap it. U1
Burrowing Red Enchant Creature R Target creature gains mountainwalk. U1
Castle White Enchantment 3W Your untapped creatures gain +0/+2. Attacking creatures do not get this bonus. U1
Celestial Prism Artifact Artifact 3 2, TAP: Provides 1 mana of any color. This use is played as an interrupt. U1
Channel Green Sorcery GG Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per point of mana.
These additions are played with the speed of an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life.
U1
Chaoslace Red Interrupt R Changes the color of one card either being played or already in play to red. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged. R1
Circle of Protection: Black White Enchantment 1W 1: Prevents all damage against you from one black source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. C1
Circle of Protection: Blue White Enchantment 1W 1: Prevents all damage against you from one blue source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. C1
Circle of Protection: Green White Enchantment 1W 1: Prevents all damage against you from one green source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. C1
Circle of Protection: Red White Enchantment 1W 1: Prevents all damage against you from one red source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. C1
Circle of Protection: White White Enchantment 1W 1: Prevents all damage against you from one white source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. C1
Clockwork Beast Artifact Artifact Creature 6 0/4 Put seven +1/+0 counters on Beast. After Beast attacks or blocks a creature, discard a counter. During the upkeep phase, controller may buy back lost counters for 1 per counter; this taps Beast. R1
Clone Blue Summon Clone 3U */* Upon summoning, Clone acquires all characteristics, including color, of any one creature in play on either side; any creature enchantments on original creature are not copied. Clone retains these characteristics even after original creature is destroyed. Clone cannot be summoned if there are no creatures in play. U1
Cockatrice Green Summon Cockatrice 3GG 2/4 Flying
Any non-wall creature blocking Cockatrice is destroyed, as is any creature blocked by Cockatrice. Creatures destroyed in this way deal their damage before dying.
R1
Conservator Artifact Artifact 4 3, TAP: Prevent the loss of up to 2 life. U1
Contract from Below Black Sorcery B Discard your current hand and draw eight new cards, adding the first drawn to your ante. Remove this card from your deck before playing if you are not playing for ante. R1
Control Magic Blue Enchant Creature 2UU You control target creature until enchantment is discarded or game ends. If target creature is already tapped it stays tapped until you can untap it. If destroyed, target creature is put in its owner's graveyard. U1
Conversion White Enchantment 2WW All mountains are considered basic plains while
Conversion is in play. Pay WW during upkeep or
Conversion is discarded.
U1
Copy Artifact Blue Enchantment 1U Select any artifact in play. This enchantment acts as a duplicate of that artifact; it is affected by cards that affect either enchantments or artifacts. The copy remains even if the original artifact is destroyed.
Enchantments on the original artifact are not copied.
R1
Counterspell Blue Interrupt UU Counters target spell as it is being cast. U1
Craw Wurm Green Summon wurm 4GG 6/4 - C1
Creature Bond Blue Enchant Creature 1U If target creature is placed in the graveyard, Creature
Bond does an amount of damage equal to creature's toughness to creature's controller.
C1
Crumble Green Instant G Buries target artifact. Artifact's controller gains life points equal to target artifact's casting cost. U1
Crusade White Enchantment WW All white creatures gain +1/+1. R1
Crystal Rod Artifact Artifact 1 1: Any blue spell cast gives you 1 life. Can only give
1 life each time a blue spell is cast.
U1
Cursed Land Black Enchant Land 2BB Cursed Land does 1 damage to target land's controller during his or her upkeep. U1
Dancing Scimitar Artifact Artifact Creature 4 1/5 Flying R1
Dark Ritual Black Interrupt B Add BBB to your mana pool. C1
Darkpact Black Sorcery BBB Swap top card of your library with either card of the ante; this swap is permanent. You must have a card in your library to cast this spell. Remove this card from your deck before playing if you are not playing for ante. R1
Death Ward White Instant W Regenerates target creature. C1
Deathgrip Black Enchantment BB BB: Counter a green spell as it is being cast.
This ability is played as an interrupt and does not affect green cards already in play.
U1
Deathlace Black Interrupt B Changes the color of one card either being played or already in play to black. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged. R1
Demonic Attorney Black Sorcery 1BB If opponent doesn't concede the game immediately, each player must ante an additional card from the top of his or her library. Remove this card from your deck before playing if you are not playing for ante. R1
Demonic Hordes Black Summon Demons 3BBB 5/5 Pay BBB during your upkeep or the Hordes become tapped and you lose a land of opponent's choice. R1
Demonic Tutor Black Sorcery 1B Search your library for one card and take it into your hand. Reshuffle your library afterwards. U1
Desert Twister Green Sorcery 4GG Destroy any card in play. U1
Dingus Egg Artifact Artifact 4 Whenever anyone loses a land, Dingus Egg does 2 damage to that player for each land lost. R1
Disenchant White Instant 1W Target enchantment or artifact is destroyed. C1
Disintegrate Red Sorcery XR Disintegrate does X damage to one target. If target dies this turn, target is removed from the game entirely. C1
Disrupting Scepter Artifact Artifact 3 3, TAP: Opponent must discard one card of his or her choice. Can only be used during controller's turn. R1
Dragon Engine Artifact Artifact Creature 3 1/3 2: +1/+0 R1
Dragon Whelp Red Summon Dragon 2RR 2/3 Flying
R: +1/+0; if more than RRR is spent in this way during one turn, Dragon Whelp is killed at end of turn.
U1
Drain Life Black Sorcery 1B Drain Life does 1 damage to a single target for each
B spent in addition to the casting cost. Caster gains
1 life for each damage inflicted. If you drain life from a creature, you cannot gain more life than the creature's current toughness.
C1
Drain Power Blue Sorcery UU Opponent must draw all mana from his or her available lands; this mana and all mana in opponent's mana pool drains into your mana pool. You can't take less than all your opponent's mana. R1
Drudge Skeletons Black Summon Skeletons 1B 1/1 B: Regenerates. C1
Dwarven Warriors Red Summon Dwarves 2R 1/1 TAP: Make a creature of power no greater than 2 unblockable until end of turn. Other cards may later be used to increase target creature's power beyond 2. C1
Dwarven Weaponsmith Red Summon Dwarves 1R 1/1 TAP: During your upkeep, add a permanent +1/+1 counter to any creature. Each time you use this ability, you must sacrifice one of your artifacts in play. U1
Earth Elemental Red Summon Elemental 3RR 4/5 - U1
Earthbind Red Enchant Creature R If cast on a flying creature, Earthbind removes flying ability and does 2 damage to target creature; this damage occurs only once, at the time Earthbind is cast.
If another spell or effect later gives target creature flying ability, Earthbind does not affect this. Earthbind has no effect on non-flying creatures.
C1
Earthquake Red Sorcery XR Does X damage to each player and each non-flying creature in play. R1
Ebony Horse Artifact Artifact 3 2, TAP: Remove one of your attacking creatures from combat. Treat this as if the creature never attacked, except that defenders assigned to block it cannot choose to block another creature. R1
El-Hajjaj Black Summon El-Hajjaj 1BB 1/1 You gain 1 life for every point of damage El-Hajjaj inflicts. R1
Elvish Archers Green Summon Elves 1G 2/1 First strike R1
Energy Flux Blue Enchantment 2U All artifacts in play now require an upkeep cost of 2 in addition to any other upkeep costs they may have. If the upkeep cost for an artifact is not paid, the artifact must be discarded. U1
Erg Raiders Black Summon Raiders 1B 2/3 If you do not attack with Raiders, they do 2 damage to you at end of turn. Raiders do no damage to you during the turn in which they are summoned. C1
Evil Presence Black Enchant Land B Target land is now a basic swamp. U1
Eye for an Eye White Instant WW Can be cast only when a creature, spell, or effect does damage to you. Eye for an Eye does an equal amount of damage to the controller of that creature, spell, or effect. If some spell or effect reduces the amount of damage you receive, it does not reduce the damage dealt by Eye for an Eye. R1
Farmstead White Enchant Land WWW Target land's controller gains 1 life if WW is spent during controller's upkeep. You cannot gain more than 1 life each turn through this enchantment. R1
Fastbond Green Enchantment G You may put as many lands into play as you want each turn. Fastbond does 1 damage to you for every land beyond the first that you play in a single turn. R1
Fear Black Enchant Creature BB Target creature cannot be blocked by any creatures except black creatures and artifact creatures. C1
Feedback Blue Enchant Enchantment 2B Feedback does 1 damage to controller of target enchantment during its controller's upkeep. U1
Fire Elemental Red Summon Elemental 3RR 5/4 - U1
Fireball Red Sorcery XR Fireball does X damage total, divided evenly
(round down) among any number of targets. Pay 1 extra mana for each target beyond the first.
C1
Firebreathing Red Enchant Creature R R: +1/+0 C1
Flashfires Red Sorcery 3R All plains in play are destroyed. U1
Flight Blue Enchant Creature U Target creature is now a flying creature. C1
Flying Carpet Artifact Artifact 4 2, TAP: Gives one creature flying ability until end of turn. If that creature is destroyed before end of turn, so is Flying Carpet. R1
Fog Green Instant G Creatures attack and block as normal, but none deal any damage or otherwise affect any creature as a result of an attack or block. All attacking creatures are still tapped. Play any time before attack damage is dealt. C1
Force of Nature Green Summon Force 2GGGG 8/8 Trample
You must pay GGGG during your upkeep or Force of Nature does 8 damage to you. You may still attack with Force of Nature even if you failed to pay the upkeep.
R1
Forest Land Land - TAP: Add G to your mana pool. Dirt C1
Fork Red Interrupt RR Any one sorcery or instant spell just cast is duplicated.
Treat Fork as an exact copy of target spell except that
Fork remains red. Caster of Fork chooses the copy's target.
R1
Frozen Shade Black Summon Shade 2B 0/1 B: +1/+1 C1
Fungusaur Green Summon Fungusaur 3G 2/2 At the end of any turn during which Fungusaur was damaged but not destroyed, put a +1/+1 counter on it. R1
Gaea's Liege Green Summon Gaea's Liege 3GGG */* TAP: Turn any one land into a basic forest. Mark changed lands with counters, removing the counters when Gaea's Liege leaves play. Gaea's Liege has power and toughness equal to the number of forests controller has in play; when it's attacking, they are equal to the number of forests defending player has in play. R1
Giant Growth Green Instant G Target creature gains +3/+3 until end of turn. C1
Giant Spider Green Summon Spider 3G 2/4 Does not fly, but can block flying creatures. C1
Glasses of Urza Artifact Artifact 1 TAP: You may look at opponent's hand. U1
Gloom Black Enchantment 2B White spells cost 3 more mana to cast. White enchantments with activation costs require 3 more mana to use. U1
Goblin Balloon Brigade Red Summon Goblins R 1/1 R: Gains flying ability until end of turn. U1
Goblin King Red Summon Lord 1RR 2/2 All Goblins in play gain mountainwalk and +1/+1 while this card remains in play. R1
Granite Gargoyle Red Summon Gargoyle 2R 2/2 Flying; R: +0/+1 R1
Gray Ogre Red Summon Ogre 2R 2/2 - C1
Green Ward White Enchant Creature W Target creature gains protection from green. U1
Grizzly Bears Green Summon Bears 1G 2/2 - C1
Guardian Angel White Instant XW Prevents X damage from being dealt to any one target.
Any further damage to the same target this turn can be canceled by spending 1 mana per point of damage to be canceled.
C1
Healing Salve White Instant W Gain 3 life, or prevent up to 3 damage from being dealt to a single target. C1
Helm of Chatzuk Artifact Artifact 1 1, TAP: You may give one creature banding ability until end of turn. R1
Hill Giant Red Summon Giant 3R 3/3 - C1
Hive, The Artifact Artifact 5 5, TAP: Creates one Giant Wasp, a 1/1 flying creature. Represent Wasps with tokens, making sure to indicate when each Wasp is tapped. Wasps can't attack during the turn created. Treat Wasps like artifact creatures in every way, except that they are removed from the game entirely if they ever leave play. If the
Hive is destroyed, the Wasps must still be killed individually.
R1
Holy Armor White Enchant Creature W Target creature gains +0/+2.
W: +0/+1
C1
Holy Strength White Enchant Creature W Target creature gains +1/+2. C1
Howl from Beyond Black Instant XB Target creature gains +X/+0 until end of turn. C1
Howling Mine Artifact Artifact 2 Each player must draw one extra card during the draw phase of each of his or her turns. R1
Hurkyl's Recall Blue Instant 1U All artifacts in play owned by target player are returned to target player's hand. Any enchantments on those artifacts are discarded. R1
Hurloon Minotaur Red Summon Minotaur 1RR 2/3 - C1
Hurricane Green Sorcery XG All players and flying creatures suffer X damage. U1
Hypnotic Specter Black Summon Specter 1BB 2/2 Flying
An opponent damaged by Specter must discard a card at random from his or her hand. Ignore this effect if opponent has no cards left in hand.
U1
Instill Energy Green Enchant Creature G You may untap target creature one additional time during your turn. Target creature may also attack the turn it comes into play. U1
Iron Star Artifact Artifact 1 1: Any red spell cast gives you 1 life. Can only give
1 life each time a red spell is cast.
U1
Ironroot Treefolk Green Summon Treefolk 4G 3/5 - C1
Island Land Land - TAP: Add U to your mana pool. Dirt C1
Island Fish Jasconius Blue Summon Island Fish 4UUU 6/8 You must pay UUU during your upkeep phase to untap Island Fish. Island Fish cannot attack unless opponent has islands in play. Island Fish is destroyed immediately if at any time you have no islands in play. R1
Island Sanctuary White Enchantment 1W You may decline to draw a card from your library during draw phase. In exchange, until start of your next turn the only creatures that may attack you are those that fly or have islandwalk. R1
Ivory Cup Artifact Artifact 1 1: Any white spell cast gives you 1 life. Can only give 1 life each time a white spell is cast. U1
Ivory Tower Artifact Artifact 1 During your upkeep phase, gain 1 life for each card in your hand above four. R1
Jade Monolith Artifact Artifact 4 1: You may take damage done to any creature on yourself instead, but you must take all of it. Source of damage is unchanged. R1
Jandor's Ring Artifact Artifact 6 2, TAP: Discard a card you just drew from your library, and draw another card to replace it. R1
Jandor's Saddlebags Artifact Artifact 2 3, TAP: Untap a creature. R1
Jayemdae Tome Artifact Artifact 4 4, TAP: Draw one extra card. R1
Juggernaut Artifact Artifact Creature 4 5/3 Must attack each turn if possible. Can't be blocked by walls. U1
Jump Blue Instant U Target creature is a flying creature until end of turn. C1
Karma White Enchantment 2WW During a player's upkeep, Karma does 1 point of damage to that player for each swamp he or she has in play. U1
Keldon Warlord Red Summon Lord 2RR */* The *s below are the number of non-wall creatures on your side, including Warlord. Thus if you have two other non-wall creatures, Warlord is 3/3. If one of those creatures is killed during the turn, Warlord immediately becomes 2/2. U1
Kird Ape Red Summon Ape R 1/1 While controller has forests in play, Kird Ape gains
+1/+2.
C1
Kormus Bell Artifact Artifact 4 Treat all swamps in play as 1/1 creatures. Now they can be enchanted, killed, and so forth, and they can be tapped either for mana or to attack. R1
Kudzu Green Enchant Land 1GG When target land becomes tapped, it is destroyed.
Unless that was the last land in play, Kudzu is not discarded; instead, the player whose land it just destroyed may place it on any other land in play.
R1
Lance White Enchant Creature W Target creature gains first strike. U1
Ley Druid Green Summon Cleric 2G 1/1 TAP: Untap a land of your choice. This ability is played as an interrupt. U1
Library of Leng Artifact Artifact 1 You must skip the discard phase of your turn. If a card forces you to discard, you may choose to discard to top of your library rather than to graveyard. If discard is random, you may look at card before deciding where to discard it. U1
Lifeforce Green Enchantment GG GG: Counter a black spell as it is being cast.
This use is played as an interrupt and does not affect black cards already in play.
U1
Lifelace Green Interrupt G Changes the color of one card either being played or already in play to green. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged. R1
Lifetap Blue Enchantment UU You gain 1 life each time any forest of opponent's becomes tapped. U1
Lightning Bolt Red Instant R Lightning Bolt does 3 damage to one target. C1
Living Artifact Green Enchant Artifact G Put a counter on target artifact for each life you lose.
During your upkeep you may trade one counter for one life, but you can only trade in one counter during each of your upkeeps.
R1
Living Lands Green Enchantment 3G Treat all forests in play as 1/1 creatures. Now they can be enchanted, killed, and so forth, and they can be tapped either for mana or to attack. R1
Living Wall Artifact Artifact Creature 4 0/6 Counts as a wall.
1: Regenerates.
U1
Llanowar Elves Green Summon Elves G 1/1 TAP: Add G to your mana pool. This ability is played as an interrupt. C1
Lord of Atlantis Blue Summon Lord UU 2/2 All Merfolk in play gain islandwalk and +1/+1 while this card is in play. R1
Lord of the Pit Black Summon Demon 4BBB 7/7 Flying, trample
You must sacrifice one of your own creatures during your upkeep or Lord of the Pit does 7 damage to you.
You may still attack with Lord of the Pit even if you failed to sacrifice a creature. Lord of the Pit may not be sacrificed to itself.
R1
Lure Green Enchant Creature 1GG All creatures able to block target creature must do so.
If a creature has the ability to block more than one creature, Lure does not prevent this. If there is more than one attacking creature with Lure, defender may choose which of them each defending creature blocks.
U1
Magical Hack Blue Interrupt U Change the text of any card being played or already in play by replacing one basic land type with another.
For example, you can change "swampwalk" to
"plainswalk."
R1
Magnetic Mountain Red Enchantment 1RR Blue creatures do not untap as normal. During their upkeep phases, players must spend 4 for each blue creature they wish to untap. This cost must be paid in addition to any other untap cost a given blue creature may already require. R1
Mahamoti Djinn Blue Summon Djinn 4UU 5/6 Flying R1
Mana Flare Red Enchantment 2R Whenever either player taps a land for mana, it produces 1 extra mana of the appropriate type. R1
Mana Short Blue Instant 2U All opponent's lands are tapped, and opponent's mana pool is emptied. Opponent takes no damage from unspent mana. R1
Mana Vault Artifact Artifact 1 TAP: Add 3 colorless mana to your mana pool. Mana
Vault doesn't untap normally during untap phase; to untap it, you must pay 4 mana during your upkeep.
If Mana Vault remains tapped during upkeep it does
1 damage to you. Drawing mana from this artifact is played as an interrupt.
R1
Manabarbs Red Enchantment 3R Whenever mana is drawn from a land, Manabarbs does
1 damage to the land's controller.
R1
Meekstone Artifact Artifact 1 Any creature with power greater than 2 may not be untapped as normal during the untap phase. R1
Merfolk of the Pearl Trident Blue Summon Merfolk U 1/1 - C1
Mesa Pegasus White Summon Pegasus 1W 1/1 Flying, bands C1
Mijae Djinn Red Summon Djinn RRR 6/3 If you choose to attack with Mijae Djinn, flip a coin immediately after attack is announced; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Mijae Djinn is tapped but does not attack. R1
Millstone Artifact Artifact 2 2, TAP: Take the top two cards from target player's library and put them in target player's graveyard. R1
Mind Twist Black Sorcery XB Opponent must discard X cards at random from hand.
If opponent doesn't have enough cards in hand, entire hand is discarded.
R1
Mishra's War Machine Artifact Artifact Creature 7 5/5 Bands
During your upkeep, discard one card of your choice from your hand, or Mishra's War Machine becomes tapped and does 3 points of damage to you.
R1
Mons's Goblin Raiders Red Summon Goblins R 1/1 - C1
Mountain Land Land - TAP: Add R to your mana pool. Dirt C1
Nether Shadow Black Summon Shadow BB 1/1 If Shadow is in graveyard with any combination of cards above it that includes at least three creatures, it can be returned to play during your upkeep. Shadow can attack on same turn summoned or returned to play. R1
Nettling Imp Black Summon Imp 2B 1/1 TAP: Force a particular one of opponent's non-wall creatures to attack. If target creature cannot attack, it is killed at end of turn. This ability can only be used during opponent's turn, before the attack. May not be used on creatures summoned this turn. U1
Nevinyrral's Disk Artifact Artifact 4 1: Destroys all creatures, enchantments, and artifacts in play, including Disk itself. Disk begins tapped but can be untapped as usual. R1
Nightmare Black Summon Nightmare 5B */* Flying
Nightmare's power and toughness both equal the number of swamps its controller has in play.
R1
Northern Paladin White Summon Paladin 2WW 3/3 WW, TAP: Destroys a black card in play. Cannot be used to cancel a black spell as it is being cast. R1
Obsianus Golem Artifact Artifact Creature 6 4/6 U1
Onulet Artifact Artifact Creature 3 2/2 If Onulet is placed in the graveyard, its controller gains 2 life. R1
Orcish Artillery Red Summon Orcs 1RR 1/3 TAP: Orcish Artillery does 2 damage to any target, but it also does 3 damage to you. U1
Orcish Oriflamme Red Enchantment 3R During your attack, all of your attacking creatures gain +1/+0. U1
Ornithopter Artifact Artifact Creature 0 0/2 Flying U1
Paralyze Black Enchant Creature B Target creature is not untapped as normal during untap phase. Creature's controller may spend 4 during his or her upkeep to untap it. Tap target creature when
Paralyze is cast.
C1
Pearled Unicorn White Summon Unicorn 2W 2/2 C1
Personal Incarnation White Summon Avatar 3WWW 6/6 Caster can redirect any or all damage done to Personal
Incarnation to self instead. The source of the damage is unchanged. If Personal Incarnation goes to the graveyard, caster loses half his or her remaining life points, rounding up the loss.
R1
Pestilence Black Enchantment 2BB B: Do 1 damage to each creature and to both players.
If there are no creatures in play at the end of any turn,
Pestilence must be discarded.
C1
Phantasmal Forces Blue Summon Phantasm 3U 4/1 Flying
Controller must spend U during upkeep to maintain or
Phantasmal Forces are destroyed.
U1
Phantasmal Terrain Blue Enchant Land UU Target land changes to any basic land type of caster's choice. Land type is set when cast and may not be further altered by this card. C1
Phantom Monster Blue Summon Phantasm 3U 3/3 Flying U1
Pirate Ship Blue Summon Ship 4U 4/3 TAP: Do 1 damage to any target.
Cannot attack unless opponent has islands in play, though controller may still use special ability. Pirate
Ship is destroyed immediately if at any time controller has no islands in play.
R1
Plague Rats Black Summon Rats 2B */* The *s below are the number of Plague Rats in play, counting both sides. Thus if there are two Plague Rats in play, each has power and toughness 2/2. C1
Plains Land Land - TAP: Add W to your mana pool. Dirt C1
Plateau Land Land - TAP: Add either R or W to your mana pool.
Counts as both mountains and plains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
R1
Power Leak Blue Enchant Card Enchantment 1U Target enchantment costs 2 extra mana during the upkeep phase of each of its controller's turns. If target enchantment's controller cannot or will not pay this extra mana, Power Leak does 1 damage to him or her for each unpaid mana. C1
Power Sink Blue Interrupt XU Target spell is countered unless its caster spends X more mana. Caster of target spell must draw and spend all available mana from lands and mana pool until X is spent; he or she may also spend mana from other sources if desired. If this is not enough mana, target spell will still be countered. C1
Power Surge Red Enchantment RR At the beginning of a player's turn, before the untap phase, the player must take a counter for each of his or her lands that is not tapped. During the player's upkeep, Power Surge does 1 damage to that player for each counter; the counters are then discarded. R1
Primal Clay null Artifact Creature 4 */* When you cast Primal Clay, you must choose whether to make it a 1/6 wall, a 3/3 creature, or a 2/2 flying creature. Primal Clay then remains in this form until altered by another card or removed from play. R1
Prodigal Sorcerer Blue Summon Wizard 2U 1/1 TAP: Do 1 damage to any target. C1
Psychic Venom Blue Enchant Land 1U Whenever target land becomes tapped, Psychic
Venom does 2 damage to target land's controller.
C1
Purelace White Interrupt W Changes the color of one card either being played or already in play to white. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged. R1
Rack, The Artifact Artifact 1 If opponent has fewer than three cards in hand during his or her upkeep, the Rack does 1 damage to opponent for each card fewer than three. U1
Raise Dead Black Sorcery B Bring one creature from your graveyard to your hand. C1
Reconstruction Blue Sorcery U Bring one artifact from your graveyard to your hand. C1
Red Elemental Blast Red Interrupt R Counters a blue spell being cast or destroys a blue card in play. C1
Red Ward White Enchant Creature W Target creature gains protection from red. U1
Regeneration Green Enchant Creature 1G G: Target creature regenerates. C1
Regrowth Green Sorcery 1G Bring any card from your graveyard to your hand. U1
Resurrection White Sorcery 2WW Take a creature from your graveyard and put it directly into play. Treat this creature as though it were just summoned. U1
Reverse Damage White Instant 1WW All damage you have taken from any one source this turn is added to your life total instead of subtracted from it. R1
Reverse Polarity White Instant WW All damage done to you by artifacts so far this turn is retroactively added to your life total instead of subtracted. Further damage this turn is treated normally. U1
Righteousness White Instant W Target defending creature gains +7/+7 until end of turn. R1
Roc of Kher Ridges Red Summon Roc 3R 3/3 Flying R1
Rock Hydra Red Summon Hydra XRR 0/0 Put X +1/+1 counters (heads) on Hydra. Each point of damage Hydra suffers kills one head unless controller spends R per head. During controller's upkeep, new heads may be grown for RRR apiece. R1
Rocket Launcher Artifact Artifact 4 2: Do 1 damage to any target. Rocket Launcher may not be used until it begins a turn in play on your side.
If it is used, Rocket Launcher is destroyed at end of turn.
R1
Rod of Ruin Artifact Artifact 4 3, TAP: Rod of Ruin does 1 damage to any target. U1
Royal Assassin Black Summon Assassin 1BB 1/1 TAP: Destroy any tapped creature. R1
Sacrifice Black Interrupt B Sacrifice one of your creatures to add to your mana pool a number of black mana equal to that creature's casting cost. U1
Samite Healer White Summon Cleric 1W 1/1 TAP: Prevent 1 damage to any target. C1
Savannah Land Land - TAP: Add either W or G to your mana pool.
Counts as both plains and forest and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
R1
Savannah Lions White Summon Lions W 2/1 - R1
Scathe Zombies Black Summon Zombies 2B 2/2 - C1
Scavenging Ghoul Black Summon Ghoul 3B 2/2 At the end of each turn, put one counter on Ghoul for each other creature that was placed in the graveyard during the turn. If Ghoul takes lethal damage, you may use a counter to regenerate it; counters remain until used. U1
Scrubland Land Land - TAP: Add either W or B to your mana pool.
Counts as both plains and swamp and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
R1
Scryb Sprites Green Summon Faeries G 1/1 Flying C1
Sea Serpent Blue Summon Serpent 5U 5/5 Serpent cannot attack unless opponent has islands in play. Serpent is buried immediately if at any time controller has no islands in play. C1
Sedge Troll Red Summon Troll 2R 2/2 B: Regenerates.
While controller has swamps in play, Sedge Troll gains +1/+1.
R1
Sengir Vampire Black Summon Vampire 3BB 4/4 Flying
Vampire gets a +1/+1 counter each time a creature dies during a turn in which Vampire damaged it.
U1
Serendib Efreet Blue Summon Efreet 2U 3/4 Flying
Serendib Efreet does 1 damage to you during your upkeep.
R1
Serra Angel White Summon Angel 3WW 4/4 Flying
Attacking does not cause Serra Angel to tap.
U1
Shanodin Dryads Green Summon Nymphs G 1/1 Forestwalk C1
Shatter Red Instant 1R Shatter destroys target artifact. C1
Shatterstorm Red Sorcery 2RR All artifacts in play are buried. U1
Shivan Dragon Red Summon Dragon 4RR 5/5 Flying, R: +1/+0 R1
Simulacrum Black Instant 1B All damage done to you so far this turn is instead retroactively applied to one of your creatures in play.
Even if there's more than enough damage to kill the creature, you don't suffer any of it. Further damage this turn is treated normally.
U1
Siren's Call Blue Instant U All of opponent's creatures that can attack must do so. Any non-wall creatures that cannot attack are killed at end of turn. Can be played only during opponent's turn, before opponent's attack. Creatures summoned this turn are unaffected by Siren's Call. U1
Sleight of Mind Blue Interrupt U Change the text of any card being played or already in play by replacing one color word with another.
For example, you can change "Counters red spells" to
"Counters black spells." Sleight of Mind cannot change mana symbols.
R1
Smoke Red Enchantment RR Each player can only untap one creature during his or her untap phase. R1
Sol Ring Artifact Artifact 1 TAP: Add 2 colorless mana to your mana pool. This ability is played as an interrupt. U1
Sorceress Queen Black Summon Sorceress 1BB 1/1 TAP: Make another creature 0/2 until end of turn.
Treat this exactly as if the numbers in the lower right of the target card were 0/2. All special characteristics and enchantments on the creature are unaffected.
R1
Soul Net Artifact Artifact 1 1: You gain 1 life every time a creature is placed in the graveyard. Can only give 1 life each time a creature is placed in the graveyard. U1
Spell Blast Blue Interrupt XU Target spell is countered; X is casting cost of target spell. C1
Stasis Blue Enchantment 1U Players do not get an untap phase. Pay U during your upkeep or Stasis is destroyed; cards still do not untap until the next untap phase. R1
Steal Artifact Blue Enchant Artifact 2UU You control target artifact until enchantment is discarded or game ends. If target artifact was tapped when stolen, it stays tapped until you can untap it. If destroyed, target artifact is put in its owner's graveyard. U1
Stone Giant Red Summon Giant 2RR 3/4 TAP: Make one of your own creatures a flying creature until end of turn. Target creature, which must have toughness less than Stone Giant's power at the time it gains flying ability, is killed at end of turn. U1
Stone Rain Red Sorcery 2R Destroys any one land. C1
Stream of Life Green Sorcery XG Target player gains X life. C1
Sunglasses of Urza Artifact Artifact 3 White mana in your mana pool can be used as either white or red mana. R1
Swamp Land Land - TAP: Add B to your mana pool. Dirt C1
Swords to Plowshares White Instant W Target creature is removed from game entirely.
Creature's controller gains life points equal to creature's power.
U1
Taiga Land Land - TAP: Add either G or R to your mana pool.
Counts as both forest and mountains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
R1
Terror Black Instant 1B Buries target creature. Cannot target black creatures or artifact creatures. C1
Thicket Basilisk Green Summon Basilisk 3GG 2/4 Any non-wall creature blocking Basilisk is destroyed, as is any creature blocked by Basilisk. Creatures destroyed this way deal their damage before dying. U1
Thoughtlace Blue Interrupt U Changes the color of one card either being played or already in play to blue. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged. R1
Throne of Bone Artifact Artifact 1 1: Any black spell cast gives you 1 life. Can only give
1 life each time a black spell is cast.
U1
Timber Wolves Green Summon Wolves G 1/1 Bands R1
Titania's Song Green Enchantment 3G All non-creature artifacts in play lose all their usual abilities and become artifact creatures with toughness and power both equal to their casting costs. If Titania's
Song leaves play, artifacts return to normal just before the untap phase of the next turn.
R1
Tranquility Green Sorcery 2G All enchantments in play must be discarded. C1
Tropical Island Land Land - TAP: Add either G or U to your mana pool.
Counts as both forest and islands and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
R1
Tsunami Green Sorcery 3G All islands in play are destroyed. U1
Tundra Land Land - TAP: Add either U or W to your mana pool.
Counts as both islands and plains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
R1
Tunnel Red Instant R Buries one wall. U1
Underground Sea Land Land - TAP: Add either B or U to your mana pool.
Counts as both swamp and islands and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
R1
Unholy Strength Black Enchant Creature B Target creature gains +2/+1. C1
Unstable Mutation Blue Enchant Creature U Target creature gains +3/+3. During the upkeep phase of each of its controller's turns, put a -1/-1 counter on the creature. These counters remain even if this enchantment is removed before the creature dies. C1
Unsummon Blue Instant U Return target creature to owner's hand; enchantments on target creature are discarded. C1
Uthden Troll Red Summon Troll 2R 2/2 R: Regenerates. U1
Verduran Enchantress Green Summon Enchantress 1GG 0/2 While Enchantress is in play, you may immediately draw a card from your library each time you cast an enchantment. R1
Vesuvan Doppelganger Blue Summon Doppelganger 3UU */* Upon summoning, Doppelganger acquires all characteristics except color of any one creature in play on either side; any creature enchantments on the original creature are not copied. During controller's upkeep, Doppelganger may take on the characteristics of a different creature in play instead. Doppelganger may continue to copy a creature even after that creature leaves play, but if it switches it won't be able to switch back. R1
Veteran Bodyguard White Summon Bodyguard 3WW 2/5 Unless Bodyguard is tapped, any damage done to you by unblocked creatures is done instead to Bodyguard.
You may not take this damage yourself, though you can prevent it if possible. No more than one
Bodyguard of your choice can take damage for you in this manner each turn.
R1
Volcanic Eruption Blue Sorcery XUUU Destroys X mountains of your choice, and does 1 damage to each player and each creature in play for each mountain destroyed. R1
Volcanic Island Land Land - TAP: Add either U or R to your mana pool.
Counts as both islands and mountains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
R1
Wall of Air Blue Summon Wall 1UU 1/5 Flying U1
Wall of Bone Black Summon Wall 2B 1/4 B: Regenerates. U1
Wall of Brambles Green Summon Wall 2G 2/3 G: Regenerates. U1
Wall of Fire Red Summon Wall 1RR 0/5 R: +1/+0 U1
Wall of Ice Green Summon Wall 2G 0/7 - U1
Wall of Stone Red Summon Wall 1RR 0/8 - U1
Wall of Swords White Summon Wall 3W 3/5 Flying U1
Wall of Water Blue Summon Wall 1UU 0/5 U: +1/+0 U1
Wall of Wood Green Summon Wall G 0/3 - C1
Wanderlust Green Enchant Creature 2G Wanderlust does 1 damage to target creature's controller during his or her upkeep. U1
War Mammoth Green Summon Mammoth 3G 3/3 Trample C1
Warp Artifact Black Enchant Artifact BB Warp Artifact does 1 damage to target artifact's controller during his or her upkeep. R1
Water Elemental Blue Summon Elemental 3UU 5/4 U1
Weakness Black Enchant Creature B Target creature loses -2/-1. C1
Web Green Enchant Creature G Target creature gains +0/+2 and can now block flying creatures, though it does not gain flying ability. R1
Wheel of Fortune Red Sorcery 2R All players must discard their hands and draw seven new cards. R1
White Knight White Summon Knight WW 2/2 Protection from black, first strike U1
White Ward White Enchant Creature W Target creature gains protection from white. U1
Wild Growth Green Enchant Land G Whenever the usual mana is drawn from target land,
Wild Growth provides an extra G.
C1
Will-O'-The-Wisp Black Summon Will-O'-The-Wisp B 0/1 Flying; B: Regenerates. R1
Winter Orb Artifact Artifact 2 A player may not untap more than one land during the untap phase of each of his or her turns. R1
Wooden Sphere Artifact Artifact 1 1: Any green spell cast gives you 1 life. Can only give 1 life each time a green spell is cast. U1
Wrath of God White Sorcery 2WW All creatures in play are buried. R1
Zombie Master Black Summon Lord 1BB 2/3 All zombies in play gain swampwalk and
"B: Regenerates" for as long as this card remains in play.
R1