Magic - The Gathering®
Mirage Card List
Released: October 8th, 1996. 350 cards (335 without different versions of the same card).
Statistics
C1 | Land | R1 | U1 | Sum | |
---|---|---|---|---|---|
White | 22 | - | 15 | 14 | 51 |
Blue | 22 | - | 15 | 14 | 51 |
Black | 22 | - | 15 | 14 | 51 |
Red | 22 | - | 15 | 14 | 51 |
Green | 22 | - | 15 | 14 | 51 |
Artifact | - | - | 14 | 19 | 33 |
Land | - | 3 | 1 | 5 | 9 |
Total | 110 | 5 | 110 | 110 | 335 |
Sort by clicking on the table headers.
Name | Color | Type | Cost | Pwr/Tgh | Text | Rarity |
---|---|---|---|---|---|---|
Abyssal Hunter | Black | Summon Hunter | 3B | B, TAP: Tap target creature. Abyssal Hunter deals to that creature an amount of damage equal to Abyssal Hunter's power. | R1 | |
Acidic Dagger | Artifact | Artifact | 4 | 4, TAP: Destroy any non-Wall creature receiving combat damage from target creature this turn. If targeted creature leaves play, bury Acidic Dagger. Use this ability only before defense is chosen. |
R1 | |
Afiya Grove | Green | Enchantment | 1G | Afiya Grove comes into play with three +1/+1 counters on it. During your upkeep, put one of these counters on target creature. If Afiya Grove has none of these counters on it, bury it. |
R1 | |
Afterlife | White | Instant | 2W | Bury target creature and put an Essence token into play under the control of that creature's controller. Treat this token as a 1/1 white creature with flying. | U1 | |
Agility | Red | Enchant Creature | 1R | Enchanted creature gets +1/+1 and gains flanking (whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn). |
C1 | |
Alarum | White | Instant | 1W | Untap target nonattacking creature. That creature gets +1/+3 until end of turn. |
C1 | |
Aleatory | Red | Instant | 1R | Play only after defense is chosen. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. |
U1 | |
Amber Prison | Artifact | Artifact | 4 | You may choose not to untap Amber Prison during your untap phase. 4, TAP: Tap target artifact, creature, or land. As long as Amber Prison remains tapped, that permanent does not untap during its controller's untap phase. |
R1 | |
Amulet of Unmaking | Artifact | Artifact | 5 | 5, TAP, Remove Amulet of Unmaking from the game: Remove target artifact, creature, or land from the game. Play this ability as a sorcery. |
R1 | |
Ancestral Memories | Blue | Sorcery | 2UUU | Look at the top seven cards of your library. Put two of those cards into your hand and the rest into your graveyard. | R1 | |
Armor of Thorns | Green | Enchant Creature | 1G | You may choose to play Armor of Thorns as an instant; if you do, bury it at end of turn. Play only on a nonblack creature. Enchanted creature gets +2/+2. |
C1 | |
Armorer Guildmage | Red | Summon Wizard | R | B, TAP: Target creature gets +1/+0 until end of turn. G, TAP: Target creature gets +0/+1 until end of turn. |
C1 | |
Ashen Powder | Black | Sorcery | 2BB | Put target creature card from an opponent's graveyard into play under your control. | R1 | |
Asmira, Holy Avenger | Multicolor | Summon Legend | 2GW | Flying At the end of each turn, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from play that turn. |
R1 | |
Auspicious Ancestor | White | Summon Ancestor | 3W | If Auspicious Ancestor is put into the graveyard from play, gain 3 life. 1: Gain 1 life. Use this ability only when a white spell is successfully cast and only once for each such spell. |
R1 | |
Azimaet Drake | Blue | Summon Drake | 2U | Flying U: +1/+0 until end of turn. You cannot spend more than U in this way each turn. |
C1 | |
Bad River | Land | Land | - | Bad River comes into play tapped. TAP, Sacrifice Bad River: Search your library for an island or swamp card. Put that land into play. Shuffle your library afterwards. |
U1 | |
Barbed Foliage | Green | Enchantment | 2GG | Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it. |
U1 | |
Barbed-Back Wurm | Black | Summon Wurm | 4B | B: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn. | U1 | |
Barreling Attack | Red | Instant | 2RR | Target creature gains trample until end of turn. That creature gets +1/+1 until end of turn for each creature that blocks it. | R1 | |
Basalt Golem | Artifact | Artifact Creature | 5 | Basalt Golem cannot be blocked by artifact creatures. Whenever Basalt Golem is blocked by any creature, bury that creature at end of combat and put a Stone token into play under the control of the creature's controller. Treat this token as a 0/2 artifact creature that counts as a Wall. |
U1 | |
Bay Falcon | Blue | Summon Falcon | 1U | Flying Attacking does not cause Bay Falcon to tap. |
C1 | |
Bazaar of Wonders | Blue | Enchant World | 3UU | When Bazaar of Wonders comes into play, remove all cards in all graveyards from the game. Whenever a spell is played, counter it if a card with the same name is in play or in any graveyard. |
R1 | |
Benevolent Unicorn | White | Summon Unicorn | 1W | Whenever a spell assigns damage to a creature or player, that damage is reduced by 1. | C1 | |
Benthic Djinn | Multicolor | Summon Djinn | 2UB | Islandwalk (If defending player controls any islands, this creature is unblockable.) During your upkeep, lose 2 life. |
R1 | |
Binding Agony | Black | Enchant Creature | 1B | For each 1 damage dealt to enchanted creature, Binding Agony deals 1 damage to that creature's controller. |
C1 | |
Blighted Shaman | Black | Summon Cleric | 1B | TAP, Sacrifice a creature: Target creature gets +2/+2 until end of turn. TAP, Sacrifice a swamp: Target creature gets +1/+1 until end of turn. |
U1 | |
Blind Fury | Red | Instant | 2RR | All creatures lose trample until end of turn. Double all combat damage assigned to creatures this turn. | U1 | |
Blinding Light | White | Sorcery | 2W | Tap all nonwhite creatures. | U1 | |
Blistering Barrier | Red | Summon Wall | 2R | - | C1 | |
Bone Harvest | Black | Instant | 2B | Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep. |
C1 | |
Bone Mask | Artifact | Artifact | 4 | 2, TAP: Prevent all damage to you from any one source. For each 1 damage prevented in this way, remove the top card of your library from the game. |
R1 | |
Boomerang | Blue | Instant | UU | Return target permanent to owner's hand. | C1 | |
Breathstealer | Black | Summon Night Stalker | 2B | B: +1/-1 until end of turn | C1 | |
Brushwagg | Green | Summon Brushwagg | 1GG | If Brushwagg blocks or is blocked, it gets -2/+2 until end of turn. | R1 | |
Builder's Bane | Red | Sorcery | XXR | Destroy X target artifacts. For each artifact put into the graveyard in this way, Builder's Bane deals 1 damage to that artifact's controller. | C1 | |
Burning Palm Efreet | Red | Summon Efreet | 2RR | 1RR: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn. | U1 | |
Burning Shield Askari | Red | Summon Knight | 2R | Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) RR: First strike until end of turn |
C1 | |
Cadaverous Bloom | Multicolor | Enchantment | 3BG | Choose a card in your hand and remove it from the game: Add BB or GG to your mana pool. Play this ability as a mana source. |
R1 | |
Cadaverous Knight | Black | Summon Knight | 2B | Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) 1BB: Regenerate |
C1 | |
Canopy Dragon | Green | Summon Dragon | 4GG | Trample 1G: Flying and loses trample until end of turn |
R1 | |
Carrion | Black | Instant | 1BB | Sacrifice a creature: Put into play a number of Maggot tokens equal to the sacrificed creature's power. Treat these tokens as 0/1 black creatures. | R1 | |
Catacomb Dragon | Black | Summon Dragon | 4BB | Flying Whenever Catacomb Dragon is blocked by any nonartifact, non-Dragon creature, that creature's power is halved, rounded up, until end of turn. |
R1 | |
Celestial Dawn | White | Enchantment | 1WW | All nonland cards you own that are not in play are white. All nonland permanents you control are white. All lands you control are plains. All colored mana symbols in all costs on all of these cards and permanents are W. |
R1 | |
Cerulean Wyvern | Blue | Summon Wyvern | 4U | Flying, protection from green | U1 | |
Chaos Charm | Red | Instant | R | Choose one - Target creature is unaffected by summoning sickness this turn; or Chaos Charm deals 1 damage to target creature; or destroy target Wall. | C1 | |
Chaosphere | Red | Enchant World | 2R | Creatures with flying cannot block creatures without flying. Creatures without flying can block creatures with flying. |
R1 | |
Charcoal Diamond | Artifact | Artifact | 2 | Charcoal Diamond comes into play tapped. TAP: Add B to your mana pool. Play this ability as a mana source. |
U1 | |
Chariot of the Sun | Artifact | Artifact | 3 | 2, TAP: Target creature you control gains flying and has its toughness reduced to 1 until end of turn. | U1 | |
Choking Sands | Black | Sorcery | 1BB | Destroy target nonswamp land. If that land is a nonbasic land, Choking Sands deals 2 damage to the land's controller. | C1 | |
Cinder Cloud | Red | Instant | 3RR | Destroy target creature. If a white creature is put into the graveyard in this way, Cinder Cloud deals to that creature's controller an amount of damage equal to the creature's power. | U1 | |
Circle of Despair | Multicolor | Enchantment | 1WB | 1, Sacrifice a creature: Prevent all damage to any creature or player from any one source. | R1 | |
Civic Guildmage | White | Summon Wizard | W | G, TAP: Target creature gets +0/+1 until end of turn. U, TAP: Put target creature you control on top of owner's library. |
C1 | |
Cloak of Invisibility | Blue | Enchant Creature | U | Enchanted creature gains phasing and cannot be blocked except by Walls. | C1 | |
Consuming Ferocity | Red | Enchant Creature | 1R | Play only on a non-Wall creature. Enchanted creature gets +1/+0. During your upkeep, put a +1/+0 counter on enchanted creature. At the end of any upkeep, if that creature has three of these counters on it, bury the creature and it deals to its controller an amount of damage equal to its power. |
U1 | |
Coral Fighters | Blue | Summon Merfolk | 1U | If Coral Fighters attacks and is not blocked, look at the top card of defending player's library. You may choose to put that card on the bottom of that player's library. | U1 | |
Crash of Rhinos | Green | Summon Rhinos | 6GG | Trample | C1 | |
Crimson Hellkite | Red | Summon Dragon | 6RRR | Flying X, TAP: Crimson Hellkite deals X damage to target creature. Spend only red mana in this way. |
R1 | |
Crimson Roc | Red | Summon Roc | 4R | Flying If Crimson Roc blocks any creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn. |
U1 | |
Crypt Cobra | Black | Summon Cobra | 3B | If Crypt Cobra attacks and is not blocked, defending player gets a poison counter. If any player has ten or more poison counters, he or she loses the game. | U1 | |
Crystal Golem | Artifact | Artifact Creature | 4 | At end of your turn, Crystal Golem phases out. | U1 | |
Crystal Vein | Land | Land | null | TAP: Add one colorless mana to your mana pool. TAP, Sacrifice Crystal Vein: Add two colorless mana to your mana pool. |
U1 | |
Cursed Totem | Artifact | Artifact | 2 | Players cannot play any creature abilities requiring an activation cost. | R1 | |
Cycle of Life | Green | Enchantment | 1GG | Return Cycle of Life to owner's hand: Target creature you summoned this turn is 0/1 until the beginning of your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature. | R1 | |
Daring Apprentice | Blue | Summon Wizard | 1UU | TAP, Sacrifice Daring Apprentice: Counter target spell. | R1 | |
Dark Banishing | Black | Instant | 2B | Bury target nonblack creature. | C1 | |
Dark Ritual | Black | Mana Source | B | Add BBB to your mana pool. | C1 | |
Dazzling Beauty | White | Instant | 2W | Play only when defense is chosen. Target unblocked creature is considered blocked. Draw a card at the beginning of the next turn's upkeep. |
C1 | |
Decomposition | Green | Enchant Creature | 1G | Play only on a black creature. Enchanted creature gains "Cumulative upkeep-1 life." If enchanted creature is put into the graveyard, its controller loses 2 life. |
U1 | |
Delirium | Multicolor | Instant | 1BR | Play only on target opponent's turn. Tap target creature that player controls. That creature deals to the player an amount of damage equal to its power. The creature neither deals nor receives combat damage this turn. |
U1 | |
Dirtwater Wraith | Black | Summon Wraith | 3B | Swampwalk (If defending player controls any swamps, this creature is unblockable.) B: +1/+0 until end of turn. |
C1 | |
Discordant Spirit | Multicolor | Summon Spirit | 2BR | At end of target opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. At end of your turn, remove all these counters from Discordant Spirit. |
R1 | |
Disempower | White | Instant | 1W | Put target artifact or enchantment on top of owner's library. | C1 | |
Disenchant | White | Instant | 1W | Destroy target artifact or enchantment. | C1 | |
Dissipate | Blue | Interrupt | 1UU | Counter target spell. Remove that spell card from the game. | U1 | |
Divine Offering | White | Instant | 1W | Destroy target artifact. Gain an amount of life equal to that artifact's casting cost. | C1 | |
Divine Retribution | White | Instant | 1W | For each attacking creature, Divine Retribution deals 1 damage to target attacking creature. | R1 | |
Drain Life | Black | Sorcery | 1B | For each B you spend in addition to the casting cost, Drain Life deals 1 damage to target creature or player. Gain 1 life for each 1 damage dealt, but not more than the toughness of the creature or the life total of the player Drain Life damages. |
C1 | |
Dread Specter | Black | Summon Specter | 3B | Whenever Dread Specter blocks or is blocked by a nonblack creature, destroy that creature at end of combat. | U1 | |
Dream Cache | Blue | Sorcery | 2U | Draw three cards. Choose two cards from your hand and put both on either the top or the bottom of your library. | C1 | |
Dream Fighter | Blue | Summon Soldier | 2U | Whenever Dream Fighter blocks or is blocked by a creature, Dream Fighter and that creature phase out. |
C1 | |
Dwarven Miner | Red | Summon Dwarf | 1R | 2R, TAP: Destroy target nonbasic land. | U1 | |
Dwarven Nomad | Red | Summon Dwarf | 2R | TAP: Target creature with power 2 or less is unblockable this turn. | C1 | |
Early Harvest | Green | Instant | 1GG | Target player untaps all basic lands he or she controls. | R1 | |
Ebony Charm | Black | Instant | B | Choose one - Target opponent loses 1 life and you gain 1 life; or remove from the game up to three cards in any player's graveyard; or target creature cannot be blocked this turn except by artifact or black creatures. | C1 | |
Ekundu Cyclops | Red | Summon Cyclops | 3R | If any creature you control attacks, Ekundu Cyclops also attacks if able. | C1 | |
Ekundu Griffin | White | Summon Griffin | 3W | Flying, first strike | C1 | |
Elixir of Vitality | Artifact | Artifact | 4 | Elixir of Vitality comes into play tapped. TAP, Sacrifice Elixir of Vitality: Gain 4 life. 8, TAP, Sacrifice Elixir of Vitality: Gain 8 life. |
U1 | |
Emberwilde Caliph | Multicolor | Summon Djinn | 2UR | Flying, trample Emberwilde Caliph attacks each turn if able. For each 1 damage Emberwilde Caliph successfully deals, lose 1 life. |
R1 | |
Emberwilde Djinn | Red | Summon Djinn | 2RR | Flying During each player's upkeep, he or she may pay RR or 2 life to gain control of Emberwilde Djinn. |
R1 | |
Energy Bolt | Multicolor | Sorcery | XRW | Energy Bolt deals X damage to target player, or target player gains X life. | R1 | |
Energy Vortex | Blue | Enchantment | 3UU | When you play Energy Vortex, choose target opponent. At the beginning of your upkeep, remove all energy counters from Energy Vortex. During chosen opponent's upkeep, he or she pays 1 for each energy counter on Energy Vortex, or it deals 3 damage to him or her. X: Put X energy counters on Energy Vortex. Use this ability only during your upkeep. |
R1 | |
Enfeeblement | Black | Enchant Creature | BB | Enchanted creature gets -2/-2. | C1 | |
Enlightened Tutor | White | Instant | W | Search your library for an artifact or enchantment card and reveal that card to all players. Shuffle your library and put the revealed card back on top of it. | U1 | |
Ersatz Gnomes | Artifact | Artifact Creature | 3 | TAP: Target spell is colorless. Play this ability as an interrupt. TAP: Target permanent is colorless until end of turn. |
U1 | |
Ether Well | Blue | Instant | 3U | Put target creature on top of owner's library. If that creature is red, you may choose to put it on the bottom of owner's library instead. | U1 | |
Ethereal Champion | White | Summon Avatar | 2WWW | Pay 1 life: Prevent 1 damage to Ethereal Champion. | R1 | |
Fallow Earth | Green | Sorcery | 2G | Put target land on top of owner's library. | U1 | |
Favorable Destiny | White | Enchant Creature | 1W | As long as enchanted creature's controller controls at least one other creature, enchanted creature cannot be the target of spells or effects. As long as enchanted creature is white, it gets +1/+2. |
U1 | |
Femeref Archers | Green | Summon Archers | 2G | TAP: Femeref Archers deals 4 damage to target attacking creature with flying. | U1 | |
Femeref Healer | White | Summon Cleric | 1W | TAP: Prevent 1 damage to any creature or player. | C1 | |
Femeref Knight | White | Summon Knight | 2W | Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) W: Attacking does not cause Femeref Knight to tap this turn. |
C1 | |
Femeref Scouts | White | Summon Scouts | 2W | - | C1 | |
Feral Shadow | Black | Summon Night Stalker | 2B | Flying | C1 | |
Fetid Horror | Black | Summon Shade | 3B | C1 | ||
Final Fortune | Red | Instant | RR | Take another turn after this one. You lose the game at the end of that turn. | R1 | |
Firebreathing | Red | Enchant Creature | R | R: Enchanted creature gets +1/+0 until end of turn. | C1 | |
Fire Diamond | Artifact | Artifact | 2 | Fire Diamond comes into play tapped. TAP: Add R to your mana pool. Play this ability as a mana source. |
U1 | |
Flame Elemental | Red | Summon Elemental | 2RR | R, TAP, Sacrifice Flame Elemental: Flame Elemental deals an amount of damage equal to its power to target creature. | U1 | |
Flare | Red | Instant | 2R | Flare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn's upkeep. |
C1 | |
Flash | Blue | Instant | 1U | Choose a creature card from your hand and put that creature into play as though it were just played. Pay the creature's casting cost reduced by up to 2. If you cannot, bury the creature. | R1 | |
Flood Plain | Land | Land | - | Flood Plain comes into play tapped. TAP, Sacrifice Flood Plain: Search your library for a plains or island card. Put that land into play. Shuffle your library afterwards. |
U1 | |
Floodgate | Blue | Summon Wall | 3U | If Floodgate gains flying, bury it. If Floodgate leaves play, it deals to each nonblue creature without flying 1 damage for each two islands you control. |
U1 | |
Fog | Green | Instant | G | Creatures deal no combat damage this turn. | C1 | |
Foratog | Green | Summon Atog | 2G | G, Sacrifice a forest: +2/+2 until end of turn | U1 | |
Forbidden Crypt | Black | Enchantment | 3BB | For each card you would draw, instead choose target card in your graveyard and put it into your hand. If you cannot, you lose the game. Whenever a card is put into your graveyard, remove that card from the game. |
R1 | |
Forest | Land | Land | - | TAP: Add G to your mana pool. | Land | |
Forsaken Wastes | Black | Enchant World | 2B | Players cannot gain life. During each player's upkeep, that player loses 1 life. If Forsaken Wastes is the target of a successfully cast spell, that spell's caster loses 5 life. |
R1 | |
Frenetic Efreet | Multicolor | Summon Efreet | 1UR | Flying 0: Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, Frenetic Efreet phases out. Otherwise, bury Frenetic Efreet. |
R1 | |
Giant Mantis | Green | Summon Mantis | 3G | Giant Mantis can block creatures with flying. | C1 | |
Gibbering Hyenas | Green | Summon Hyenas | 2G | Gibbering Hyenas cannot block black creatures. | C1 | |
Goblin Elite Infantry | Red | Summon Goblin | 1R | If Goblin Elite Infantry blocks or is blocked, it gets -1/-1 until end of turn. | C1 | |
Goblin Scouts | Red | Sorcery | 3RR | Put three Goblin Scout tokens into play. Treat these tokens as 1/1 red creatures with mountainwalk that count as Goblins (if defending player controls any mountains, these creatures are unblockable). |
U1 | |
Goblin Soothsayer | Red | Summon Goblin | R | R, TAP, Sacrifice a Goblin: All red creatures get +1/+1 until end of turn. | U1 | |
Goblin Tinkerer | Red | Summon Goblin | 1R | R, TAP: Destroy target artifact. That artifact deals an amount of damage equal to its casting cost to Goblin Tinkerer. | C1 | |
Granger Guildmage | Green | Summon Wizard | G | W, TAP: Target creature gains first strike until end of turn. R, TAP: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you. |
C1 | |
GrassLands | Land | Land | - | Grasslands comes into play tapped. TAP, Sacrifice Grasslands: Search your library for a forest or plains card. Put that land into play. Shuffle your library afterwards. |
U1 | |
Grave Servitude | Black | Enchant Creature | 1B | You may choose to play Grave Servitude as an instant; if you do, bury it at end of turn. Enchanted creature gets +3/-1 and is black. |
C1 | |
Gravebane Zombie | Black | Summon Zombie | 3B | If Gravebane Zombie is put into the graveyard from play, put Gravebane Zombie on top of owner's library. | C1 | |
Grim Feast | Multicolor | Enchantment | 1BG | At the beginning of your upkeep, Grim Feast deals 1 damage to you. Whenever a creature is put into target opponent's graveyard from play, gain an amount of life equal to that creature's toughness. |
R1 | |
Grinning Totem | Artifact | Artifact | 4 | 2, TAP, Sacrifice Grinning Totem: Search target opponent's library for any card and put it face up in front of you. That player shuffles his or her library afterwards. You may play the card as though it were in your hand. If you do not play the card by the beginning of your next upkeep, put it into its owner's graveyard. | R1 | |
Hakim, Loreweaver | Blue | Summon Legend | 3UU | Flying UU: Put target creature enchantment card from your graveyard on Hakim, Loreweaver. Treat that enchantment as though it were just played. Use this ability only during your upkeep and only if there are no enchantments on Hakim. UU, TAP: Destroy all enchantments on Hakim. |
R1 | |
Hall of Gemstone | Green | Enchant World | 1GG | During each player's upkeep, that player chooses a color. Until end of turn, each mana-producing land produces mana of the chosen color instead of its normal color. |
R1 | |
Hammer of Bogardan | Red | Sorcery | 1RR | Hammer of Bogardan deals 3 damage to target creature or player. 2RRR: Return Hammer of Bogardan to your hand. Use this ability only during your upkeep and only if Hammer of Bogardan is in your graveyard. |
R1 | |
Harbinger of Night | Black | Summon Spirit | 2BB | During your upkeep, put a -1/-1 counter on each creature. | R1 | |
Harbor Guardian | Multicolor | Summon Guardian | 2WU | Harbor Guardian can block creatures with flying. If Harbor Guardian attacks, defending player may draw a card. |
U1 | |
Harmattan Efreet | Blue | Summon Efreet | 2UU | Flying 1UU: Target creature gains flying until end of turn. |
U1 | |
Haunting Apparition | Multicolor | Summon Ghost | 1UB | Flying Haunting Apparition has power equal to 1 plus the number of green creature cards in target opponent's graveyard. |
U1 | |
Hazerider Drake | Multicolor | Summon Drake | 2WU | Flying, protection from red | U1 | |
Healing Salve | White | Instant | W | Target player gains 3 life, or prevent up to 3 damage to any creature or player. | C1 | |
Hivis of the Scale | Red | Summon Legend | 3RR | You may choose not to untap Hivis of the Scale during your untap phase. TAP: Gain control of target Dragon. If Hivis becomes untapped or you lose control of Hivis, lose control of that Dragon. |
R1 | |
Horrible Hordes | Artifact | Artifact Creature | 3 | Rampage 1 (For each creature assigned to block it beyond the first, this creature gets +1/+1 until end of turn.) | U1 | |
Igneous Golem | Artifact | Artifact Creature | 5 | 2: Trample until end of turn | U1 | |
Illicit Auction | Red | Sorcery | null | Choose target creature. Each player may bid life for control of that creature. You begin the bidding with a high bid of 0. Proceeding in turn order, each player may top the high bid. The auction ends when the high bid stands. The high bidder loses an amount of life equal to the high bid and gains control of the creature. |
R1 | |
Illumination | White | Interrupt | WW | Counter target artifact or enchantment spell. That spell's caster gains an amount of life equal to the spell's casting cost. | U1 | |
Incinerate | Red | Instant | 1R | Incinerate deals 3 damage to target creature or player. A creature damaged by Incinerate cannot regenerate this turn. | C1 | |
Infernal Contract | Black | Sorcery | BBB | Pay half your life, rounded up: Draw four cards. | R1 | |
Iron Tusk Elephant | White | Summon Elephant | 4W | Trample. | U1 | |
Island | Land | Land | - | TAP: Add U to your mana pool. | Land | |
Ivory Charm | White | Instant | W | Choose one - All creatures get -2/-0 until end of turn; or prevent 1 damage to any creature or player; or tap target creature. | C1 | |
Jabari's Influence | White | Instant | 3WW | Play only after combat. Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it. |
R1 | |
Jolrael's Centaur | Green | Summon Centaur | 1GG | Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) Jolrael's Centaur cannot be the target of spells or effects. |
C1 | |
Jolt | Blue | Instant | 2U | Tap or untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. |
C1 | |
Jungle Patrol | Green | Summon Soldiers | 3G | 1G, TAP: Put a Wood token into play. Treat this token as a 0/1 green creature that counts as a Wall. Sacrifice a Wood token: Add R to your mana pool. Play this ability as a mana source. |
R1 | |
Jungle Troll | Multicolor | Summon Troll | 1RG | R: Regenerate G: Regenerate |
U1 | |
Jungle Wurm | Green | Summon Wurm | 3GG | For each creature assigned to block it beyond the first, Jungle Wurm gets -1/-1 until end of turn. |
C1 | |
Kaervek's Hex | Black | Sorcery | 3B | Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature. | U1 | |
Kaervek's Purge | Multicolor | Sorcery | XBR | Destroy target creature with casting cost equal to X. If that creature is put into the graveyard in this way, Kaervek's Purge deals to the creature's controller an amount of damage equal to the creature's power. |
U1 | |
Kaervek's Torch | Red | Sorcery | XR | Interrupts that target Kaervek's Torch each cost an additional 2 to play. Kaervek's Torch deals X damage to target creature or player. |
C1 | |
Karoo Meerkat | Green | Summon Meerkat | 1G | Protection from blue | U1 | |
Kukemssa Pirates | Blue | Summon Pirates | 3U | If Kukemssa attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do, gain control of target artifact that player controls. | R1 | |
Kukemssa Serpent | Blue | Summon Serpent | 3U | Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.) U, Sacrifice an island: Target land an opponent controls is an island until end of turn. |
C1 | |
Lead Golem | Artifact | Artifact Creature | 5 | If Lead Golem attacks, it does not untap during your next untap phase. | U1 | |
Leering Gargoyle | Multicolor | Summon Gargoyle | 1WU | Flying TAP: Leering Gargoyle gets -2/+2 and loses flying until end of turn. |
R1 | |
Lightning Reflexes | Red | Enchant Creature | 1R | You may choose to play Lightning Reflexes as an instant; if you do, bury it at end of turn. Enchanted creature gets +1/+0 and gains first strike. |
C1 | |
Lion's Eye Diamond | Artifact | Artifact | 0 | Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Play this ability as a mana source. | R1 | |
Locust Swarm | Green | Summon Swarm | 3G | Flying G: Regenerate G: Untap Locust Swarm. Use this ability only once each turn. |
U1 | |
Lure of Prey | Green | Instant | 2GG | Play only if an opponent successfully cast a summon spell this turn. Put a green summon card from your hand into play as though it were just played. |
R1 | |
Malignant Growth | Multicolor | Enchantment | 3GU | Cumulative upkeep 1 During your upkeep, put a growth counter on Malignant Growth. During target opponent's draw phase, he or she draws an additional card for each growth counter on Malignant Growth. For each card that opponent draws in this way, Malignant Growth deals 1 damage to him or her. |
R1 | |
Mana Prism | Artifact | Artifact | 3 | TAP: Add one colorless mana to your mana pool. Play this ability as a mana source. 1, TAP: Add one mana of any color to your mana pool. Play this ability as a mana source. |
U1 | |
Mangara's Blessing | White | Instant | 2W | Gain 5 life. If a spell or effect controlled by an opponent causes you to discard Mangara's Blessing, gain 2 life and return Mangara's Blessing from your graveyard to your hand at end of turn. |
U1 | |
Mangara's Equity | White | Enchantment | 1WW | When you play Mangara's Equity, choose black or red. During your upkeep, pay 1W or bury Mangara's Equity. For each 1 damage a creature of the chosen color deals to you or a white creature you control, Mangara's Equity deals 1 damage to that creature. |
U1 | |
Mangara's Tome | Artifact | Artifact | 5 | When Mangara's Tome comes into play, search your library and choose any five cards. Shuffle these cards and put them face down under Mangara's Tome. Shuffle your library afterwards. If you lose control of Mangara's Tome, remove all cards under it from the game. 2: Instead of drawing a card, put the top card from under Mangara's Tome into your hand. |
R1 | |
Marble Diamond | Artifact | Artifact | 2 | Marble Diamond comes into play tapped. TAP: Add W to your mana pool. Play this ability as a mana source. |
U1 | |
Maro | Green | Summon Nature Spirit | 2GG | Maro has power and toughness each equal to the number of cards in your hand. | R1 | |
Meddle | Blue | Interrupt | 1U | Target spell, which targets a single creature, targets another creature of your choice instead. The new target must be legal. | U1 | |
Melesse Spirit | White | Summon Angel | 3WW | Flying, protection from black | U1 | |
Memory Lapse | Blue | Interrupt | 1U | Counter target spell. Put that spell on top of owner's library. | C1 | |
Merfolk Raiders | Blue | Summon Merfolk | 1U | Phasing; islandwalk (If defending player controls any islands, this creature is unblockable.) | C1 | |
Merfolk Seer | Blue | Summon Merfolk | 2U | 1U: Draw a card. Use this ability only when Merfolk Seer is put into the graveyard from play and only once. | C1 | |
Mind Bend | Blue | Instant | U | Change the text of target permanent by replacing all instances of one color word or basic land type with another. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.") | U1 | |
Mind Harness | Blue | Enchant Creature | U | Play only on a red or green creature. Cumulative upkeep 1 Gain control of enchanted creature. |
U1 | |
Mindbender Spores | Green | Summon Wall | 2G | Flying Whenever Mindbender Spores blocks any creature, put four fungus counters on that creature. During its controller's untap phase, remove a fungus counter from the creature. As long as the creature has any fungus counters on it, it does not untap during its controller's untap phase. |
R1 | |
Mire Shade | Black | Summon Shade | 1B | B, Sacrifice a swamp: Put a +1/+1 counter on Mire Shade. Play this ability as a sorcery. |
U1 | |
Misers' Cage | Artifact | Artifact | 3 | At end of target opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her. | R1 | |
Mist Dragon | Blue | Summon Dragon | 4UU | 0: Flying 0: Loses flying 3UU: Phases out |
R1 | |
Moss Diamond | Artifact | Artifact | 2 | Moss Diamond comes into play tapped. TAP: Add G to your mana pool. Play this ability as a mana source. |
U1 | |
Mountain | null | Land | - | TAP: Add R to your mana pool. | Land | |
Mountain Valley | null | Land | - | Mountain Valley comes into play tapped. TAP, Sacrifice Mountain Valley: Search your library for a mountain or forest card. Put that land into play. Shuffle your library afterwards. |
U1 | |
Mtenda Griffin | White | Summon Griffin | 3W | Flying W, TAP: Return Mtenda Griffin to owner's hand and return target Griffin card in your graveyard to your hand. Use this ability only during your upkeep. |
U1 | |
Mtenda Herder | White | Summon Scout | W | Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) |
C1 | |
Mtenda Lion | Green | Summon Lion | G | If Mtenda Lion attacks, defending player may pay U to have it deal no combat damage this turn. | C1 | |
Mystical Tutor | Blue | Instant | U | Search your library for an instant, interrupt, mana source, or sorcery card and reveal that card to all players. Shuffle your library and put the revealed card back on top of it. | U1 | |
Natural Balance | Green | Sorcery | 2GG | Each player controlling six or more lands sacrifices enough lands to reduce his or her land total to five. Each player controlling four or fewer lands may search his or her library for enough basic land to bring his or her land total to five and put those lands into play. Those players shuffle their libraries afterwards. |
R1 | |
Nettletooth Djinn | Green | Summon Djinn | 3G | During your upkeep, Nettletooth Djinn deals 1 damage to you. | U1 | |
Noble Elephant | White | Summon Elephant | 3W | Banding, trample | C1 | |
Nocturnal Raid | Black | Instant | 2BB | All black creatures get +2/+0 until end of turn. | U1 | |
Null Chamber | White | Enchant World | 3W | You and target opponent each name any card except a basic land. Those cards cannot be played. | R1 | |
Pacifism | White | Enchant Creature | 1W | Enchanted creature cannot attack or block. | C1 | |
Painful Memories | Black | Sorcery | 1B | Look at target opponent's hand. Choose one of those cards and put it on top of his or her library. | U1 | |
Patagia Golem | Artifact | Artifact Creature | 4 | 3: Flying until end of turn | U1 | |
Paupers' Cage | Artifact | Artifact | 3 | At end of target opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to him or her. | R1 | |
Pearl Dragon | White | Summon Dragon | 4WW | Flying 1W: +0/+1 until end of turn |
R1 | |
Phyrexian Dreadnought | Artifact | Artifact Creature | 1 | Trample When Phyrexian Dreadnought comes into play, sacrifice any number of creatures with total power of 12 or more, or bury Phyrexian Dreadnought. |
R1 | |
Phyrexian Purge | Multicolor | Sorcery | 2BR | Pay 3 life per target: Destroy any number of target creatures. | R1 | |
Phyrexian Tribute | Black | Sorcery | 2B | Sacrifice two creatures: Destroy target artifact. | R1 | |
Phyrexian Vault | Artifact | Artifact | 3 | 2, TAP, Sacrifice a creature: Draw a card. | U1 | |
Plains | null | Land | - | TAP: Add W to your mana pool. | Land | |
Political Trickery | Blue | Sorcery | 2U | Choose target land you control and target land an opponent controls. Exchange control of those lands. | R1 | |
Polymorph | Blue | Sorcery | 3U | Bury target creature. That creature's controller reveals cards from the top of his or her library until a creature card is revealed and then puts that creature into play under his or her control as though it were just played. The player shuffles all other revealed cards into his or her library. | R1 | |
Power Sink | Blue | Interrupt | XU | Counter target spell unless that spell's caster pays an additional X. That player draws and pays all mana from lands and mana pool until X is paid; he or she may also draw and pay mana from other sources if desired. | C1 | |
Preferred Selection | Green | Enchantment | 2GG | At the beginning of your draw phase, look at the top two cards of your library and choose one. Put that card on the bottom of your library, or sacrifice Preferred Selection and pay 2GG to draw the card. | R1 | |
Prismatic Boon | Multicolor | Instant | XWU | X target creatures gain protection from a single color of your choice until end of turn. | U1 | |
Prismatic Circle | White | Enchantment | 2W | Cumulative upkeep 1 When you play Prismatic Circle, choose a color. 1: Prevent all damage to you from a source of the chosen color. Treat further damage from that source normally. |
C1 | |
Prismatic Lace | Blue | Instant | U | Target permanent becomes the color(s) of your choice. Costs to tap, maintain, or use an ability of that permanent remain unchanged. | R1 | |
Psychic Transfer | Blue | Sorcery | 4U | Compare your life total with target player's life total. If the difference is 5 or less and you have at least 1 life, exchange life totals with that player. | R1 | |
Purgatory | Multicolor | Enchantment | 2WB | Whenever a summon card is put into your graveyard from play, put that card face up under Purgatory. During your upkeep, you may pay 4 and 2 life to put any card under Purgatory into play as though it were just played. If Purgatory leaves play, remove all cards under it from the game. |
R1 | |
Purraj of Urborg | Black | Summon Legend | 3BB | First strike when attacking B: Put a +1/+1 counter on Purraj of Urborg. Use this ability only when a black spell is successfully cast and only once for each such spell. |
R1 | |
Pyric Salamander | Red | Summon Salamander | 1R | R: +1/+0 until end of turn. Bury Pyric Salamander at end of turn. | C1 | |
Quirion Elves | Green | Summon Elves | 1G | When you play Quirion Elves, choose a color. TAP: Add one mana of the chosen color to your mana pool. Play this ability as a mana source. TAP: Add G to your mana pool. Play this ability as a mana source. |
C1 | |
Radiant Essence | Multicolor | Summon Spirit | 1GW | As long as target opponent controls any black permanents, Radiant Essence gets +1/+2. |
U1 | |
Raging Spirit | Red | Summon Spirit | 3R | 2: Raging Spirit is colorless until end of turn. | C1 | |
Rampant Growth | Green | Sorcery | 1G | Search your library for a basic land card and put it into play, tapped. Shuffle your library afterwards. | C1 | |
Rashida Scalebane | White | Summon Legend | 3WW | TAP: Bury target attacking or blocking Dragon. Gain an amount of life equal to that Dragon's power. | R1 | |
Ravenous Vampire | Black | Summon Vampire | 3BB | Flying During your upkeep, sacrifice a nonartifact creature and put a +1/+1 counter on Ravenous Vampire, or tap Ravenous Vampire. |
U1 | |
Ray of Command | Blue | Instant | 3U | Untap target creature an opponent controls and gain control of it until end of turn. That creature is unaffected by summoning sickness this turn. Tap the creature if you lose control of it at end of this turn. | C1 | |
Razor Pendulum | Artifact | Artifact | 4 | At the end of each player's turn, if that player has 5 or less life, Razor Pendulum deals 2 damage to him or her. | R1 | |
Reality Ripple | Blue | Instant | 1U | Target artifact, creature, or land phases out. | C1 | |
Reckless Embermage | Red | Summon Wizard | 3R | 1R: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself. | R1 | |
Reflect Damage | Multicolor | Instant | 3RW | Redirect all damage dealt by any one source to that source's controller. | R1 | |
Regeneration | Green | Enchant Creature | 1G | G: Regenerate enchanted creature. | C1 | |
Reign of Chaos | Red | Sorcery | 2RR | Destroy target plains and target white creature, or destroy target island and target blue creature. | U1 | |
Reign of Terror | Black | Sorcery | 3BB | Bury all white creatures or bury all green creatures. Lose 2 life for each creature put into the graveyard in this way. | U1 | |
Reparations | Multicolor | Enchantment | 1WU | Whenever target opponent successfully casts a spell that targets you or a creature you control, you may draw a card. | R1 | |
Restless Dead | Black | Summon Skeletons | 1B | B: Regenerate | C1 | |
Ritual of Steel | White | Enchant Creature | 2W | Draw a card at the beginning of the upkeep of the turn after Ritual of Steel comes into play. Enchanted creature gets +0/+2. |
C1 | |
Rock Basilisk | Multicolor | Summon Basilisk | 4RG | Whenever Rock Basilisk blocks or is blocked by a non-Wall creature, destroy that creature at end of combat. | R1 | |
Rocky Tar Pit | Land | Land | - | Rocky Tar Pit comes into play tapped. TAP, Sacrifice Rocky Tar Pit: Search your library for a swamp or mountain card. Put that land into play. Shuffle your library afterwards. |
U1 | |
Roots of Life | Green | Enchantment | 1GG | When you play Roots of Life, choose islands or swamps. Whenever a land of the chosen type that target opponent controls becomes tapped, gain 1 life. |
U1 | |
Sabertooth Cobra | Green | Summon Cobra | 2G | If Sabertooth Cobra damages a player, he or she gets a poison counter. During that player's next upkeep, he or she gets another poison counter unless he or she pays 2 before then to prevent this effect. If any player has ten or more poison counters, he or she loses the game. | C1 | |
Sacred Mesa | White | Enchantment | 2W | During your upkeep, sacrifice a Pegasus or bury Sacred Mesa. 1W: Put a Wild Pegasus token into play. Treat this token as a 1/1 white creature with flying that counts as a Pegasus. |
R1 | |
Sand Golem | Artifact | Artifact Creature | 5 | If a spell or effect controlled by an opponent causes you to discard Sand Golem, put Sand Golem from your graveyard into play at end of turn with a +1/+1 counter on it. | U1 | |
Sandbar Crocodile | Blue | Summon Crocodile | 4U | Phasing | C1 | |
Sandstorm | Green | Instant | null | Sandstorm deals 1 damage to each attacking creature. | C1 | |
Sapphire Charm | Blue | Instant | U | Choose one - Target player draws a card at the beginning of the next turn's upkeep; or target creature an opponent controls phases out; or target creature gains flying until end of turn. | C1 | |
Savage Twister | Multicolor | Sorcery | XRG | Savage Twister deals X damage to each creature. | U1 | |
Sawback Manticore | Multicolor | Summon Manticore | 3RG | 4: Flying until end of turn 1: Sawback Manticore deals 2 damage to target attacking or blocking creature. Use this ability only once each turn and only if Sawback Manticore is attacking or blocking. |
R1 | |
Sea Scryer | Blue | Summon Merfolk | 1U | TAP: Add one colorless mana to your mana pool. Play this ability as a mana source. 1, TAP: Add U to your mana pool. Play this ability as a mana source. |
C1 | |
Sealed Fate | Multicolor | Sorcery | XUB | Look at the top X cards of target opponent's library. Remove one of those cards from the game and put the rest back on top of that player's library in any order. |
U1 | |
Searing Spear Askari | Red | Summon Knight | 2R | Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) 1R: Searing Spear Askari cannot be blocked by only one creature this turn. |
C1 | |
Seedling Charm | Green | Instant | G | Choose one - Return target creature enchantment to owner's hand; or regenerate target green creature; or target creature gains trample until end of turn. | C1 | |
Seeds of Innocence | Green | Sorcery | 1GG | Bury all artifacts. Each artifact's controller gains an amount of life equal to that artifact's casting cost. | R1 | |
Serene Heart | Green | Instant | 1G | Destroy all local enchantments. | C1 | |
Sewer Rats | Black | Summon Rats | B | B, Pay 1 life: +1/+0 until end of turn. You cannot spend more than BBB in this way each turn. | C1 | |
Shadow Guildmage | Black | Summon Wizard | B | U, TAP: Put target creature you control on top of owner's library. R, TAP: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you. |
C1 | |
Shadowbane | White | Instant | 1W | Prevent all damage to you or a creature you control from any one source. If that source is black, gain 1 life for each 1 damage prevented in this way. | U1 | |
Shallow Grave | Black | Instant | 1B | Put the top creature card from your graveyard into play as though it were just played. That creature is unaffected by summoning sickness. Remove the creature from the game at end of any turn. | R1 | |
Shaper Guildmage | Blue | Summon Wizard | U | W, TAP: Target creature gains first strike until end of turn. B, TAP: Target creature gets +1/+0 until end of turn. |
C1 | |
Shauku's Minion | Multicolor | Summon Minion | 1BR | BR, TAP: Shauku's Minion deals 2 damage to target white creature. | U1 | |
Shauku, Endbringer | Black | Summon Legend | 5BB | Flying Shauku, Endbringer cannot attack if there is another creature in play. During your upkeep, lose 3 life. TAP: Remove target creature from the game and put a +1/+1 counter on Shauku. |
R1 | |
Shimmer | Blue | Enchantment | 2UU | When you play Shimmer, choose a land type. All lands of the chosen type gain phasing. |
R1 | |
Sidar Jabari | White | Summon Legend | 3W | Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) If Sidar Jabari attacks, tap target creature defending player controls. |
R1 | |
Sirocco | Red | Instant | 1R | Target player reveals his or her hand to all players. For each blue interrupt card that player holds, he or she pays 4 life or discards that card. | U1 | |
Skulking Ghost | Black | Summon Ghost | 1B | C1 | ||
Sky Diamond | Artifact | Artifact | 2 | Sky Diamond comes into play tapped. TAP: Add U to your mana pool. Play this ability as a mana source. |
U1 | |
Soar | Blue | Enchant Creature | 1U | You may choose to play Soar as an instant; if you do, bury it at end of turn. Enchanted creature gets +0/+1 and gains flying. |
C1 | |
Soul Echo | White | Enchantment | XWW | When you play Soul Echo, put X echo counters on it. At the beginning of your upkeep, if there are no echo counters on Soul Echo, bury it; otherwise, target opponent may choose that for each 1 damage dealt to you until your next upkeep, you instead remove 1 echo counter from Soul Echo. You do not lose the game as a result of having less than 1 life. |
R1 | |
Soul Rend | Black | Instant | 1B | Bury target creature if it is white. Draw a card at the beginning of the next turn's upkeep. |
U1 | |
Soulshriek | Black | Instant | B | Target creature you control gets +*/+0 until end of turn, where * is equal to the number of creature cards in your graveyard. Bury that creature at end of turn. | C1 | |
Spatial Binding | Multicolor | Enchantment | UB | Pay 1 life: Target permanent cannot phase out until the beginning of your next upkeep. | U1 | |
Spectral Guardian | White | Summon Guardian | 2WW | As long as Spectral Guardian is untapped, noncreature artifacts cannot be the target of spells or effects. | R1 | |
Spirit of the Night | Black | Summon Legend | 6BBB | Flying, trample, protection from black First strike when attacking Spirit of the Night is unaffected by summoning sickness. |
R1 | |
Spitting Earth | Red | Sorcery | 1R | Spitting Earth deals to target creature an amount of damage equal to the number of mountains you control. | C1 | |
Stalking Tiger | Green | Summon Tiger | 3G | Stalking Tiger cannot be blocked by more than one creature. | C1 | |
Stone Rain | Red | Sorcery | 2R | Destroy target land. | C1 | |
Stupor | Black | Sorcery | 2B | Target opponent discards a card at random, then chooses and discards a card. | U1 | |
Subterranean Spirit | Red | Summon Elemental | 3RR | Protection from red TAP: Subterranean Spirit deals 1 damage to each creature without flying. |
R1 | |
Sunweb | White | Summon Wall | 3W | Flying Sunweb cannot block creatures with power 2 or less. |
R1 | |
Superior Numbers | Green | Sorcery | GG | Superior Numbers deals to target creature 1 damage for each creature you control in excess of the number of creatures target opponent controls. | U1 | |
Suq'Ata Firewalker | Blue | Summon Wizard | 1UU | Suq'Ata Firewalker cannot be the target of red spells or effects. TAP: Suq'Ata Firewalker deals 1 damage to target creature or player. |
U1 | |
Swamp | Land | Land | - | TAP: Add B to your mana pool. | Land | |
Tainted Specter | Black | Summon Specter | 3B | Flying 1BB, TAP: Target player chooses a card from his or her hand and then chooses either to discard that card or put it on top of his or her library. If the card is discarded, Tainted Specter deals 1 damage to each creature and player. Play this ability as a sorcery. |
R1 | |
Talruum Minotaur | Red | Summon Minotaur | 2RR | Talruum Minotaur is unaffected by summoning sickness. | C1 | |
Taniwha | Blue | Summon Legend | 3UU | Phasing, trample At the beginning of your upkeep, all lands you control phase out. |
R1 | |
Teeka's Dragon | Artifact | Artifact Creature | 9 | Flying, trample; rampage 4 (For each creature assigned to block it beyond the first, this creature gets +4/+4 until end of turn.) Teeka's Dragon counts as a Dragon. |
R1 | |
Teferi's Curse | Blue | Enchant Permanent | 1U | Play only on an artifact or creature. Enchanted permanent gains phasing. |
C1 | |
Teferi's Drake | Blue | Summon Drake | 2U | Flying, phasing | C1 | |
Teferi's Imp | Blue | Summon Imp | 2U | Flying, phasing When Teferi's Imp phases out, choose and discard a card. When Teferi's Imp phases in, draw a card. |
R1 | |
Teferi's Isle | Land | Legendary Land | - | Phasing Teferi's Isle comes into play tapped. TAP: Add UU to your mana pool. |
R1 | |
Telim'Tor | Red | Summon Legend | 4R | Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) If Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn. |
R1 | |
Telim'Tor's Darts | Artifact | Artifact | 2 | 2, TAP: Telim'Tor's Darts deals 1 damage to target player. | U1 | |
Telim'Tor's Edict | Red | Instant | R | Remove from the game target permanent you own or control. Draw a card at the beginning of the next turn's upkeep. |
R1 | |
Teremko Griffin | White | Summon Griffin | 3W | Banding, flying | C1 | |
Thirst | Blue | Enchant Creature | 2U | When Thirst comes into play, tap enchanted creature. During your upkeep, pay U or bury Thirst. Enchanted creature does not untap during its controller's untap phase. |
C1 | |
Tidal Wave | Blue | Instant | 2U | Put a Wave token into play. Treat this token as a 5/5 blue creature that counts as a Wall. Bury the token at end of any turn. | U1 | |
Tombstone Stairwell | Black | Enchant World | 2BB | Cumulative upkeep 1B During each upkeep, each player puts into play a Tombspawn token for each summon card in his or her graveyard. Treat these tokens as 2/2 black creatures that are unaffected by summoning sickness and count as Zombies. At end of any turn or if Tombstone Stairwell leaves play, bury all of these tokens. |
R1 | |
Torrent of Lava | Red | Sorcery | XRR | Torrent of Lava deals X damage to each creature without flying. Each creature gains "TAP: Prevent 1 damage to this creature from Torrent of Lava." |
R1 | |
Tranquil Domain | Green | Instant | 1G | Destroy all global enchantments. | C1 | |
Tropical Storm | Green | Sorcery | XG | Tropical Storm deals X damage to each creature with flying and 1 damage to each blue creature. | U1 | |
Uktabi Faerie | Green | Summon Faerie | 1G | Flying 3G, Sacrifice Uktabi Faerie: Destroy target artifact. |
C1 | |
Uktabi Wildcats | Green | Summon Wildcats | 4G | Uktabi Wildcats has power and toughness each equal to the number of forests you control. G, Sacrifice a forest: Regenerate |
R1 | |
Unerring Sling | Artifact | Artifact | 3 | 3, TAP, Tap an untapped creature you control: Unerring Sling deals an amount of damage equal to that creature's power to target attacking or blocking creature with flying. |
U1 | |
Unfulfilled Desires | Multicolor | Enchantment | 1UB | 1, Pay 1 life: Draw a card, then choose and discard a card. | R1 | |
Unseen Walker | Green | Summon Dryad | 1G | Forestwalk (If defending player controls any forests, this creature is unblockable.) 1GG: Target creature gains forestwalk until end of turn. |
U1 | |
Unyaro Bee Sting | Green | Sorcery | 3G | Unyaro Bee Sting deals 2 damage to target creature or player. | U1 | |
Unyaro Griffin | White | Summon Griffin | 3W | Flying Sacrifice Unyaro Griffin: Counter target red spell that assigns damage to you or a creature you control. Play this ability as an interrupt. |
U1 | |
Urborg Panther | Black | Summon Night Stalker | 2B | B, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther. Sacrifice Feral Shadow, Breathstealer, and Urborg Panther: Search your library for Spirit of the Night and put it into play as though it were just played. Shuffle your library afterwards. |
C1 | |
Vaporous Djinn | Blue | Summon Djinn | 2UU | Flying During your upkeep, pay UU or Vaporous Djinn phases out. |
U1 | |
Ventifact Bottle | Artifact | Artifact | 3 | 1X, TAP: Put X charge counters on Ventifact Bottle. Play this ability as a sorcery. At the beginning of your main phase, if Ventifact Bottle has any charge counters on it, tap Ventifact Bottle and remove all charge counters from it to add to your mana pool an amount of colorless mana equal to the number of charge counters removed. |
R1 | |
Viashino Warrior | Red | Summon Viashino | 3R | - | C1 | |
Vigilant Martyr | White | Summon Martyr | W | Sacrifice Vigilant Martyr: Regenerate target creature. WW, TAP, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment in play. Play this ability as an interrupt. |
U1 | |
Village Elder | Green | Summon Druid | G | G, TAP, Sacrifice a forest: Regenerate target creature. | C1 | |
Vitalizing Cascade | Multicolor | Instant | XGW | Gain X+3 life. | U1 | |
Volcanic Dragon | Red | Summon Dragon | 4RR | Flying Volcanic Dragon is unaffected by summoning sickness. |
R1 | |
Volcanic Geyser | Red | Instant | XRR | Volcanic Geyser deals X damage to target creature or player. | U1 | |
Waiting in the Weeds | Green | Sorcery | 1GG | For each untapped forest he or she controls, each player puts a Cat token into play under his or her control. Treat these tokens as 1/1 green creatures. | R1 | |
Wall of Corpses | Black | Summon Wall | 1B | B, Sacrifice Wall of Corpses: Destroy target creature blocked by Wall of Corpses. | C1 | |
Wall of Resistance | White | Summon Wall | 1W | Flying At the end of any turn in which Wall of Resistance is dealt damage, put a +0/+1 counter on it. |
C1 | |
Wall of Roots | Green | Summon Wall | 1G | Put a -0/-1 counter on Wall of Roots: Add G to your mana pool. Play this ability as a mana source. Use this ability only once each turn. | C1 | |
Ward of Lights | White | Enchant Creature | WW | You may choose to play Ward of Lights as an instant; if you do, bury it at end of turn. Enchanted creature gains protection from a color of your choice. The protection granted by Ward of Lights does not bury Ward of Lights. |
C1 | |
Warping Wurm | Multicolor | Summon Wurm | 2GU | Phasing During your upkeep, pay 2GU or Warping Wurm phases out. When Warping Wurm phases in, put a +1/+1 counter on it. |
R1 | |
Wave Elemental | Blue | Summon Elemental | 2UU | U, TAP, Sacrifice Wave Elemental: Tap up to three target creatures without flying. | U1 | |
Wellspring | Multicolor | Enchant Land | 1GW | When Wellspring comes into play, gain control of enchanted land. At the end of each of your turns, lose control of enchanted land. At the beginning of each of your turns, gain control of enchanted land. |
R1 | |
Wild Elephant | Green | Summon Elephant | 3G | Trample | C1 | |
Wildfire Emissary | Red | Summon Efreet | 3R | Protection from white 1R: +1/+0 until end of turn |
U1 | |
Windreaper Falcon | Multicolor | Summon Falcon | 1RG | Flying, protection from blue | U1 | |
Withering Boon | Black | Interrupt | 1B | Pay 3 life: Counter target summon spell. | U1 | |
Worldly Tutor | Green | Instant | G | Search your library for a creature card and reveal that card to all players. Shuffle your library and put the revealed card back on top of it. | U1 | |
Yare | White | Instant | 2W | Target creature defending player controls gets +3/+0 until end of turn. That creature may be assigned to block up to three creatures this turn. All blocks must be legal. | R1 | |
Zebra Unicorn | Multicolor | Summon Unicorn | 2GW | For each 1 damage Zebra Unicorn deals, gain 1 life. | U1 | |
Zhalfirin Commander | White | Summon Knight | 2W | Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) 1WW: Target Knight gets +1/+1 until end of turn. |
U1 | |
Zhalfirin Knight | White | Summon Knight | 2W | Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) WW: First strike until end of turn |
C1 | |
Zirilan of the Claw | Red | Summon Legend | 3RR | 1RR, TAP: Search your library for a Dragon card and put it into play as though it were just played. Shuffle your library afterwards. That creature is unaffected by summoning sickness. Remove the creature from the game at end of any turn. | R1 | |
Zombie Mob | Black | Summon Zombies | 2BB | Zombie Mob comes into play with one +1/+1 counter for each summon card in your graveyard. Remove all of those summon cards from the game. | U1 | |
Zuberi, Golden Feather | White | Summon Legend | 4W | Flying Zuberi, Golden Feather counts as a Griffin. All other Griffins get +1/+1. |
R1 |