Magic - The Gathering®
Ice Age Card List
Released: June 1995. 383 cards (373 without different versions of the same card).
Statistics
C1 | Land 6 | R1 | U1 | Sum | |
---|---|---|---|---|---|
White | 24 | - | 15 | 17 | 56 |
Blue | 24 | - | 15 | 17 | 56 |
Black | 24 | - | 15 | 17 | 56 |
Red | 24 | - | 15 | 17 | 56 |
Green | 24 | - | 15 | 17 | 56 |
Multi-color | - | - | 15 | 10 | 25 |
Artifact | 1 | - | 20 | 24 | 45 |
Land | - | 10 | 11 | 2 | 23 |
Total | 121 | 10 | 121 | 121 | 373 |
Sort by clicking on the table headers.
Name | Color | Type | Cost | Pwr/Tgh | Text | Rarity |
---|---|---|---|---|---|---|
Abyssal Specter | Black | Summon Specter | 2BB | 2/3 | Flying Whenever Abyssal Specter damages any player, that player chooses and discards a card from his or her hand. Ignore this ability if the player has no cards in hand. |
U1 |
Adarkar Sentinel | Artifact | Artifact Creature | 5 | 3/3 | 1: +0/+1 until end of turn | U1 |
Adarkar Unicorn | White | Summon Unicorn | 1WW | 2/2 | TAP: Add either U or U and one colorless mana to your mana pool. This mana is usable only for cumulative upkeep. Play this ability as an interrupt. |
C1 |
Adarkar Wastes | Land | Land | - | TAP: Add 1 to your mana pool. TAP: Add W to your mana pool. Adarkar Wastes deals 1 damage to you. TAP: Add U to your mana pool. Adarkar Wastes deals 1 damage to you. |
R1 | |
Aegis of the Meek | Artifact | Artifact | 3 | 1,TAP: Target 1/1 creature gets +1/+2 until end of turn. | R1 | |
Aggression | Red | Enchant Creature | 2R | Target non-wall creature gains first strike and trample. At the end of its controller's turn, destroy that creature if it did not attack that turn. |
U1 | |
Altar of Bone | Multi-color | Sorcery | WG | Sacrifice a creature to look through your library for a creature card put that card into your hand after showing it to all other players. Reshuffle your library afterwards. |
R1 | |
Amulet of Quoz | Artifact | Artifact | 6 | Remove Amulet of Quoz from your deck before playing if you are not playing for ante. 0,TAP: Sacrifice Amulet of Quoz. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, that opponent loses the game. Otherwise, you lose the game. Effects that prevent or redirect damage cannot be used to prevent this loss of life. Use this ability only during your upkeep. The opponent may ante an additional card to counter this effect. |
R1 | |
Anarchy | Red | Sorcery | 2RR | Destroy all white permanents. | U1 | |
Arctic Foxes | White | Summon Foxes | 1W | 1/1 | If defending player controls any snow-covered lands, no creature with power greater than 1 may be assigned to block Arctic Foxes. | C1 |
Arcum's Sleigh | Artifact | Artifact | 1 | 2,TAP: Attacking this turn does not cause target creature to tap. You cannot use this ability if defending player controls no snow-covered lands. | U1 | |
Arcum's Weathervane | Artifact | Artifact | 2 | 2,TAP: Target snow-covered land becomes a non-snow-covered land of the same type. Mark the changed land with a counter. 2,TAP: Target non-snow-covered basic land becomes a snow-covered land of the same type. Mark the changed land with a counter. |
U1 | |
Arcum's Whistle | Artifact | Artifact | 3 | 3,TAP: Target non-wall creature must attack. At end of turn, destroy that creature if it could not attack. Use this ability only during the creature's controller's turn before the attack. The creature's controller may counter this effect by paying X, where X is equal to the creature's casting cost. Arcum's Whistle does not affect creatures brought under their controller's control this turn. |
U1 | |
Arenson's Aura | White | Enchantment | 2W | W: Sacrifice an enchantment to destroy target enchantment. 3UU: Counter target enchantment. |
C1 | |
Armor of Faith | White | Enchant Creature | W | Target creature gets +1/+1. W: Creature Armor of Faith enchants gets +0/+1 until end of turn. |
C1 | |
Arnjlot's Ascent | Blue | Enchantment | 1UU | Cumulative Upkeep: U 1: Target creature gains flying until end of turn. |
C1 | |
Ashen Ghoul | Black | Summon Ghoul | 3B | 3/1 | Ashen Ghoul can attack the turn it comes into play. B: Return Ashen Ghoul to play under your control. Use this ability only at the end of your upkeep and only if Ashen Ghoul is in your graveyard with at least three creature cards above it. |
U1 |
Aurochs | Green | Summon Aurochs | 3G | 2/3 | Trample When attacking, Aurochs gets +1/+0 for each other Aurochs that attacks. |
C1 |
Avalanche | Red | Sorcery | X2RR | Destroy X target snow-covered lands. | U1 | |
Balduvian Barbarians | Red | Summon Barbarians | 1RR | 3/2 | - | C1 |
Balduvian Bears | Green | Summon Bears | 1G | 2/2 | - | C1 |
Balduvian Conjurer | Blue | Summon Wizard | 1U | 0/2 | TAP: Target snow-covered land becomes a 2/2 creature until end of turn. The target still counts as land but cannot be tapped for mana if it came into play on a side this turn. | U1 |
Balduvian Hydra | Red | Summon Hydra | XRR | 0/1 | When Balduvian Hydra comes into play, put X +1/+0 counters on it. 0: Remove a +1/+0 counter from Balduvian Hydra to prevent 1 damage to Balduvian Hydra. RRR: Put a +1/+0 counter on Balduvian Hydra. Use this ability only during your upkeep. |
R1 |
Balduvian Shaman | Blue | Summon Cleric | U | 1/1 | TAP: Permanantly change the text of target white enchantment you control that does not have cumulative upkeep by replacing all instances of one color word with another. For example, you may change "Counters black spells" to "Counters blue spells." Balduvian Shaman cannot change mana symbols. That enchantment now has Cumulative Upkeep: 1. |
C1 |
Barbarian Guides | Red | Summon Barbarians | 2R | 1/2 | 2R,TAP: Target creature you control gains a snow-covered landwalk ability of your choice until end of turn. At end of turn, return that creature to its owner's hand. | C1 |
Barbed Sextant | Artifact | Artifact | 1 | 1,TAP: Sacrifice Barbed Sextant to add one mana of any color to your mana pool. Play this ability as an interrupt. Draw a card at the beginning of the next turn's upkeep. | C1 | |
Baton of Morale | Artifact | Artifact | 2 | 2: Target creature gains banding until end of turn. | U1 | |
Battle Cry | White | Instant | 2W | Untap all white creatures you control. Any creature that blocks this turn gets +0/+1 until end of turn. | U1 | |
Battle Frenzy | Red | Instant | 2R | All green creatures you control get +1/+1 until end of turn. All non-green creatures you control get +1/+0 until end of turn. | C1 | |
Binding Grasp | Blue | Enchant Creature | 3U | During your upkeep, pay 1U or bury Binding Grasp. Gain control of target creature; that creature gets +0/+1. |
U1 | |
Black Scarab | White | Enchant Creature | W | Target creature gets +2/+2 as long as any opponent controls any black cards. That creature cannot be blocked by black creatures. | U1 | |
Blessed Wine | White | Instant | 1W | Gain 1 life. Draw a card at the beginning of the next turn's upkeep. | C1 | |
Blinking Spirit | White | Summon Blinking Spirit | 3W | 2/2 | 0: Return Blinking Spirit to owner's hand. | R1 |
Blizzard | Green | Enchantment | GG | Cumulative Upkeep: 2 You cannot cast Blizzard if you control no snow-covered lands. Creatures with flying do not untap during their controller's untap phase. |
R1 | |
Blue Scarab | White | Enchant Creature | W | Target creature gets +2/+2 as long as any opponent controls any blue cards. That creature cannot be blocked by blue creatures. | U1 | |
Bone Shaman | Red | Summon Giant | 2RR | 3/3 | B: Any creature damaged by Bone Shaman this turn cannot regenerate until end of turn. | C1 |
Brainstorm | Blue | Instant | U | Draw three cards; then, take two cards from your hand and put them on top of your library in any order. | C1 | |
Brand of Ill Omen | Red | Enchant Creature | 3R | Cumulative Upkeep: R Target creature's controller cannot cast summon spells. |
R1 | |
Breath of Dreams | Blue | Enchantment | 2UU | Cumulative Upkeep: U Green creatures each require an additional Cumulative Upkeep: 1. |
U1 | |
Brine Shaman | Black | Summon Cleric | 1B | 1/1 | TAP: Sacrifice a creature to give target creature +2/+2 until end of turn. 1UU: Sacrifice a creature to counter target summon spell. |
C1 |
Brown Ouphe | Green | Summon Ouphe | G | 1/1 | 1G,TAP: Counter target artifact ability requiring an activation cost. Play this ability as an interrupt. |
C1 |
Brushland | Land | Land | - | TAP: Add 1 to your mana pool. TAP: Add W to your mana pool. Brushland deals 1 damage to you. TAP: Add G to your mana pool. Brushland deals 1 damage to you. |
R1 | |
Burnt Offering | Black | Interrupt | B | Sacrifice a creature to add that creature's casting cost in any combination of red and/or black mana to your mana pool. | C1 | |
Call to Arms | White | Enchantment | 1W | Choose a color. As long as target opponent controls more cards of that color than any other color, all white creatures get +1/+1. If at any time that opponent does not control more cards of that color than any other color, bury Call to Arms. | R1 | |
Caribou Range | White | Enchant Land | 2WW | When Caribou Range comes into play, choose target land you control. WW: Tap land Caribou Range enchants to put a Caribou token into play. Treat this token as a 0/1 white creature. 0: Sacrifice a Caribou token to gain 1 life. |
R1 | |
Celestial Sword | Artifact | Artifact | 6 | 3,TAP: Target creature you control gets +3/+3 until end of turn. At end of turn, bury that creature. | R1 | |
Centaur Archer | Multi-color | Summon Centaur | 1RG | 3/2 | TAP: Centaur Archer deals 1 damage to target creature with flying. | U1 |
Chaos Lord | Red | Summon Lord | 4RRR | 7/7 | First strike Chaos Lord can attack the first turn it comes into play on a side, except the turn it first comes into play. During your upkeep, count the number of permanents. If that number is even, target opponent gains control of Chaos Lord. |
R1 |
Chaos Moon | Red | Enchantment | 3R | During each player's upkeep, count the number of permanents. If that number is odd, all red creatures get +1/+1 and mountains produce an additional R when tapped for mana until end of turn. If the number is even, all red creatures get -1/-1 and mountains produce colorless mana instead of their normal mana until end of turn. | R1 | |
Chromatic Armor | Multi-color | Enchant Creature | 1WU | When Chromatic Armor comes into play, put a sleight counter on it and choose a color. Any damage dealt to target creature by a source of that color is reduced to 0. X: Put a sleight counter on Chromatic Armor and change the color that it protects against. X is equal to the number of sleight counters on Chromatic Armor. |
R1 | |
Chub Toad | Green | Summon Toad | 2G | 1/1 | Chub Toad gets +2/+2 until end of turn when blocking or blocked. | C1 |
Circle of Protection: Black | White | Enchantment | null | 1: Prevent all damage against you from one black source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage. | C1 | |
Circle of Protection: Blue | White | Enchantment | 1W | 1: Prevent all damage against you from one blue source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage. |
C1 | |
Circle of Protection: Green | White | Enchantment | 1W | 1: Prevent all damage against you from one green source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage. | C1 | |
Circle of Protection: Red | White | Enchantment | 1W | 1: Prevent all damage against you from one red source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage. | C1 | |
Circle of Protection: White | White | Enchantment | 1W | 1: Prevent all damage against you from one white source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage. | C1 | |
Clairvoyance | Blue | Instant | U | Look at target player's hand. Draw a card at the beginning of the next turn's upkeep. | C1 | |
Cloak of Confusion | Black | Enchant Creature | 1B | If target creature you control attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do so, that player discards a card at random from his or her hand. Ignore this ability if that player has no cards in hand. |
C1 | |
Cold Snap | White | Enchantment | 2W | Cumulative Upkeep: 2 During each player's upkeep, Cold Snap deals 1 damage to that player for each snow-covered land he or she controls. |
U1 | |
Conquer | Red | Enchant Land | 3RR | Gain control of target land. | U1 | |
Cooperation | White | Enchant Creature | 2W | Target creature gains banding. | C1 | |
Counterspell | Blue | Interrupt | UU | Counter target spell. | C1 | |
Crown of the Ages | Artifact | Artifact | 2 | 4,TAP: Switch target enchantment from one creature to another; the enchantment's new target must be legal. The controller of the enchantment does not change. Treat the enchantment as though it were just cast on the new target. | R1 | |
Curse of Marit Lage | Red | Enchantment | 3RR | When Curse of Marit Lage comes into play, tap all islands. Islands do not untap during their controller's untap phase. | R1 | |
Dance of the Dead | Black | Enchant Dead Creature | 1B | Take target creature from any graveyard and put it directly into play under your control, tapped, with +1/+1. Treat that creature as though it were just summoned. The creature does not untap during its controller's untap phase. At the end of his or her upkeep, its controller may pay an additional 1B to untap it. If Dance of the Dead is removed, bury the creature in its owner's graveyard. |
U1 | |
Dark Banishing | Black | Instant | 2B | Bury target non-black creature. | C1 | |
Dark Ritual | Black | Interrupt | B | Add BBB to your mana pool. | C1 | |
Death Ward | White | Instant | W | Regenerate target creature. | C1 | |
Deflection | Blue | Interrupt | 3U | Target spell, which must have a single target, targets a new legal target of your choice. | R1 | |
Demonic Consultation | Black | Instant | B | Name a card. Remove the top six cards of your library from the game and reveal the next card to all players. If it is the card named, put it into your hand. If not, remove that card from the game and continue revealing the top card of your library and removing it from the game until the named card appears. |
U1 | |
Despotic Scepter | Artifact | Artifact | 1 | TAP: Bury target permanent you own. | R1 | |
Diabolic Vision | Multi-color | Sorcery | UB | Look at the top five cards of your library and put one of them into your hand. Put the remaining four on top of your library in any order. | U1 | |
Dire Wolves | Green | Summon Wolves | 3G | 2/2 | Gains banding if you control any plains. | C1 |
Disenchant | White | Instant | 1W | Destroy target artifact or enchantment. | C1 | |
Dread Wight | Black | Summon Wight | 3BB | 3/4 | At end of combat, put a paralyzation counter on any creature blocking or blocked by Dread Wight and tap that creature. As long as the creature has a paralyzation counter on it, it does not untap during its controller's untap phase. As a non-interrupt fast effect, the creature's controller may pay 4 to remove a paralyzation counter. | R1 |
Dreams of the Dead | Blue | Enchantment | 3U | 1U: Take target white or black creature from your graveyard and put it directly into play as though it were just summoned. That creature now requires an additional Cumulative Upkeep: 2. If the creature leaves play, remove it from the game. | U1 | |
Drift of the Dead | Black | Summon Wall | 3B | */* | Drift of the Dead has power and toughness each equal to the number of snow-covered lands you control. | U1 |
Drought | White | Enchantment | 2WW | During your upkeep, pay WW or destroy Drought. Before a spell that requires B as part of its casting cost may be cast or an ability that requires B as part of its activation cost may be played, the controller of that spell or ability sacrifices a swamp for each B in the spell's casting cost or the ability's activation cost. |
U1 | |
Dwarven Armory | Red | Enchantment | 2RR | 2: Sacrifice a land to put a +2/+2 counter on target creature. Use this ability only during upkeep. | R1 | |
Earthlink | Multi-color | Enchantment | 3BRG | During your upkeep, pay 2 or bury Earthlink. Whenever a creature is put into the graveyard from play, that creature's controller sacrifices a land. Ignore this effect if that player controls no lands. |
R1 | |
Earthlore | Green | Enchant Land | G | When Earthlore comes into play, choose target land you control. 0: Tap land Earthlore enchants to give target blocking creature +1/+2 until end of turn. |
C1 | |
Elder Druid | Green | Summon Cleric | 3G | 2/2 | 3G,TAP: Tap or untap target artifact, creature, or land. | R1 |
Elemental Augury | Multi-color | Enchantment | UBR | 3: Look at the top three cards of target player's library. Put them on the top of that player's library in any order. |
R1 | |
Elkin Bottle | Artifact | Artifact | 3 | 3,TAP: Take the top card from your library and place it face up in front of you. You may play that card as though it were in your hand; if you do not play it by your next upkeep, remove it from the game. | R1 | |
Elvish Healer | White | Summon Cleric | 2W | 1/2 | TAP: Prevent 1 damage to any non-green creature or any player or up to 2 damage to any green creature. | C1 |
Enduring Renewal | White | Enchantment | 2WW | Play with the cards in your hand face up on the table. If you draw a creature card from your library, discard it. Whenever a creature goes to your graveyard from play, put that creature into your hand. |
R1 | |
Energy Storm | White | Enchantment | 1W | Cumulative Upkeep: 1 Damage dealt by instants, interrupts, and sorceries is reduced to 0. Creatures with flying do not untap during their controller's untap phase. |
R1 | |
Enervate | Blue | Instant | 1U | Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. | C1 | |
Errant Minion | Blue | Enchant Creature | 2U | During target creature's controller's upkeep, Errant Minion deals 2 damage to him or her. He or she may pay 1 for each 1 damage he or she wishes to prevent from Errant Minion. |
C1 | |
Errantry | Red | Enchant Creature | 1R | Target creature gets +3/+0. If that creature attacks, no other creatures can attack this turn. | C1 | |
Essence Filter | Green | Sorcery | 1GG | Destroy all enchantments or destroy all non-white enchantments. | C1 | |
Essence Flare | Blue | Enchant Creature | U | Target creature gets +2/+0. During each of its controller's upkeeps, put a -0/-1 counter on the creature. These counters remain even if Essence Flare is removed. | C1 | |
Essence Vortex | Multi-color | Instant | 1UB | Bury target creature. That creature's controller may counter this spell by paying the creature's toughness in life. Effects that prevent or redirect damage cannot be used to counter this loss of life. | U1 | |
Fanatical Fever | Green | Instant | 2GG | Target creature gains trample and gets +3/+0 until end of turn. | U1 | |
Fear | Black | Enchant Creature | BB | Target creature cannot be blocked except by artifact creatures or black creatures. | C1 | |
Fiery Justice | Multi-color | Sorcery | WRG | Fiery Justice deals 5 damage divided any way you choose among any number of target creatures and/or players. Target opponent gains 5 life. | R1 | |
Fire Covenant | Multi-color | Instant | 1BR | Fire Covenant deals X damage, divided any way you choose among any number of target creatures, where X is equal to the amount of life you pay. Effects that prevent or redirect damage cannot be used to counter this loss of life. |
U1 | |
Flame Spirit | Red | Summon Spirit | 4R | 2/3 | R: +1/+0 until end of turn | U1 |
Flare | Red | Instant | 2R | Flare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn's upkeep. |
C1 | |
Flooded Woodlands | Multi-color | Enchantment | 2UB | No green creature can attack unless its controller sacrifices a land whenever that creature attacks. | R1 | |
Flow of Maggots | Black | Summon Insects | 2B | 2/2 | Cumulative Upkeep: 1 Cannot be blocked by non-wall creatures. |
R1 |
Folk of the Pines | Green | Summon Dryads | 4G | 2/5 | 1G: +1/+0 until end of turn | C1 |
Forbidden Lore | Green | Enchant Land | 2G | When Forbidden Lore comes into play, choose target land. 0: Tap land Forbidden Lore enchants to give target creature +2/+1 until end of turn. |
R1 | |
Force Void | Blue | Interrupt | 2U | Counter target spell unless that spell's caster pays an additional 1. Draw a card at the beginning of the next turn's upkeep. | U1 | |
Forest | Land | Land | - | TAP: Add G to your mana pool. | Land 6 | |
Forgotten Lore | Green | Sorcery | G | Target opponent chooses target card from your graveyard. You may pay G to have that opponent choose a new target that he or she has not already chosen. Put the last target card in your hand. | U1 | |
Formation | White | Instant | 1W | Target creature gains banding until end of turn. Draw a card at the beginning of the next turn's upkeep. | R1 | |
Foul Familiar | Black | Summon Spirit | 2B | 3/1 | Cannot be declared as a blocking creature. B: Pay 1 life to return Foul Familiar to owner's hand. Effects that prevent or redirect damage cannot be used to counter this loss of life. |
C1 |
Foxfire | Green | Instant | 2G | Untap target attacking creature. That creature neither receives nor deals damage in combat this turn. Draw a card at the beginning of the next turn's upkeep. | C1 | |
Freyalise Supplicant | Green | Summon Cleric | 1G | 1/1 | TAP: Sacrifice a red or white creature to have Freyalise Supplicant deal an amount of damage equal to half the creature's power, rounded down, to target creature or player. |
U1 |
Freyalise's Charm | Green | Enchantment | GG | GG: When any opponent successfully casts a black spell, draw a card. Use this ability only once each time a black spell is cast. GG: Return Freyalise's Charm to owner's hand. |
U1 | |
Freyalise's Winds | Green | Enchantment | 2GG | Whenever a permanent becomes tapped, put a wind counter on it. Permanents with any wind counters on them do not untap during their controller's untap phase; instead, remove all wind counters from those permanents. | R1 | |
Fumarole | Multi-color | Sorcery | 3BR | Pay 3 life to destroy target creature and target land. Effects that prevent or redirect damage cannot be used to counter this loss of life. |
U1 | |
Fylgja | White | Enchant Creature | 1WW | When Fylgja comes into play, put four healing counters on it. 0: Remove a healing counter from Fylgja to prevent 1 damage to creature Fylgja enchants. 2W: Put a healing counter on Fylgja. |
C1 | |
Fyndhorn Bow | Artifact | Artifact | 2 | 3,TAP: Target creature gains first strike until end of turn. | U1 | |
Fyndhorn Brownie | Green | Summon Brownie | 2G | 1/1 | 2G,TAP: Untap target creature. | C1 |
Fyndhorn Elder | Green | Summon Elf | 2G | 1/1 | TAP: Add GG to your mana pool. Play this ability as an interrupt. | U1 |
Fyndhorn Elves | Green | Summon Elves | G | 1/1 | TAP: Add G to your mana pool. Play this ability as an interrupt. | C1 |
Fyndhorn Pollen | Green | Enchantment | 2G | Cumulative Upkeep: 1 All creatures get -1/-0. 1G: All creatures get -1/-0 until end of turn. |
R1 | |
Game of Chaos | Red | Sorcery | RRR | Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, you gain 1 life and that opponent loses 1 life. Otherwise, you lose 1 life and the opponent gains 1 life. Effects that prevent or redirect damage cannot be used to counter this loss of life. The winner of each round decides whether to continue. Double the stakes in life each round. |
R1 | |
Gangrenous Zombies | Black | Summon Zombies | 1BB | 2/2 | TAP: Sacrifice Gangrenous Zombies to have it deal 1 damage to each creature and player. If you control any snow-covered swamps, Gangrenous Zombies instead deals 2 damage to each creature and player. | C1 |
Gaze of Pain | Black | Sorcery | 1B | For each creature you control that attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do so, it instead deals damage equal to its power to a target creature. | C1 | |
General Jarkeld | White | Summon Legend | 3W | 1/2 | TAP: Switch the blocking creatures of two target attacking creatures; all defense must remain legal. Use this ability only during combat after defense is chosen and before damage is dealt. |
R1 |
Ghostly Flame | Multi-color | Enchantment | BR | Both black and red permanents and spells are considered colorless sources of damage. | R1 | |
Giant Growth | Green | Instant | G | Target creature gets +3/+3 until end of turn. | C1 | |
Giant Trap Door Spider | Multi-color | Summon Spider | 1RG | 2/3 | 1RG,TAP: Remove from the game target creature, which doesn't have flying and is attacking you, and Giant Trap Door Spider. |
U1 |
Glacial Chasm | Land | Land | - | Cumulative Upkeep: 2 life When Glacial Chasm comes into play, sacrifice a land. You cannot attack. All damage dealt to you is reduced to 0. |
U1 | |
Glacial Crevasses | Red | Enchantment | 2R | 0: Sacrifice a snow-covered mountain. No creatures deal damage in combat this turn. | R1 | |
Glacial Wall | Blue | Summon Wall | 2U | 0/7 | - | U1 |
Glaciers | Multi-color | Enchantment | 2WU | During your upkeep, pay WU or destroy Glaciers. All mountains become plains. | R1 | |
Goblin Lyre | Artifact | Artifact | 3 | 0: Sacrifice Goblin Lyre. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, Goblin Lyre deals * damage to that opponent, where * is equal to the number of creatures you control. Otherwise, Goblin Lyre deals * damage to you, where * is equal to the number of creatures the opponent controls. | R1 | |
Goblin Mutant | Red | Summon Goblin | 2RR | 5/3 | Trample Cannot attack if defending player controls an untapped creature with power greater than 2. Cannot be assigned to block any creature with power greater than 2. |
U1 |
Goblin Sappers | Red | Summon Goblins | 1R | 1/1 | RR,TAP: Target creature you control cannot be blocked this turn. At end of combat, destroy that creature and Goblin Sappers. RRRR,TAP: Target creature you control cannot be blocked this turn.At end of combat, destroy that creature. |
C1 |
Goblin Ski Patrol | Red | Summon Goblins | 1R | 1/1 | 1R: Flying and +2/+0. At end of turn, bury Goblin Ski Patrol. Use this ability only once and only if you control any snow-covered mountains. |
C1 |
Goblin Snowman | Red | Summon Goblins | 3R | 1/1 | When blocking, Goblin Snowman neither deals nor receives damage in combat. TAP: Goblin Snowman deals 1 damage to target creature it blocks. |
U1 |
Gorilla Pack | Green | Summon Gorilla Pack | 2G | 3/3 | Gorilla Pack cannot attack if defending player controls no forests. Bury Gorilla Pack if you control no forests. |
C1 |
Gravebind | Black | Instant | B | Target creature cannot regenerate this turn. Draw a card at the beginning of the next turn's upkeep. | R1 | |
Green Scarab | White | Enchant Creature | W | Target creature gets +2/+2 as long as any opponent controls any green cards. That creature cannot be blocked by green creatures. | U1 | |
Grizzled Wolverine | Red | Summon Wolverine | 1RR | 2/2 | R: +2/+0 until end of turn. Use this ability only when a creature is assigned to block Grizzled Wolverine and only once each turn. | C1 |
Hallowed Ground | White | Enchantment | 1W | WW: Return target non-snow-covered land you control to owner's hand. | U1 | |
Halls of Mist | Land | Land | - | Cumulative Upkeep: 1 No creature can attack if it attacked during its controller's last turn. |
R1 | |
Heal | White | Instant | W | Prevent 1 damage to any creature or player. Draw a card at the beginning of the next turn's upkeep. | C1 | |
Hecatomb | Black | Enchantment | 1BB | When Hecatomb comes into play, sacrifice four creatures. 0: Tap target swamp you control to have Hecatomb deal 1 damage to target creature or player. |
R1 | |
Hematite Talisman | Artifact | Artifact | 2 | 3: Untap target permanent. Use this ability only when a red spell is successfully cast and only once for each red spell cast. | U1 | |
Hipparion | White | Summon Hipparion | 1W | 1/3 | Cannot be assigned to block a creature with power 3 or greater unless you pay an additional 1. | U1 |
Hoar Shade | Black | Summon Shade | 3B | 1/2 | B: +1/+1 until end of turn | C1 |
Hot Springs | Green | Enchant Land | 1G | When Hot Springs comes into play, choose target land you control. 0: Tap land Hot Springs enchants to prevent 1 damage to any creature or player. |
R1 | |
Howl from Beyond | Black | Instant | XB | Target creature gets +X/+0 until end of turn. | C1 | |
Hurricane | Green | Sorcery | XG | Hurricane deals X damage to each creature with flying and each player. | U1 | |
Hyalopterous Lemure | Black | Summon Lemure | 4B | 4/3 | 0: Flying and -1/-0 until end of turn | U1 |
Hydroblast | Blue | Interrupt | U | Counter target spell if it is red or destroy target permanent if it is red. | C1 | |
Hymn of Rebirth | Multi-color | Sorcery | 3WG | Take target creature from any graveyard and put it directly into play under your control as though it were just summoned. | U1 | |
Ice Cauldron | Artifact | Artifact | 4 | X,TAP: Put a charge counter on Ice Cauldron, and put a spell card face up on Ice Cauldron. Note the type and amount of mana used to pay this activation cost. Use this ability only if there are no charge counters on Ice Cauldron. You may play that spell card as though it were in your hand. TAP: Remove the charge counter from Ice Cauldron to add mana of the type and amount last used to put a charge counter on Ice Cauldron to your mana pool. This mana is usable only to cast the spell on top of Ice Cauldron. |
R1 | |
Ice Floe | Land | Land | - | You may choose not to untap Ice Floe during your untap phase. TAP: Tap target creature without flying that is attacking you. As long as Ice Floe remains tapped, that creature does not untap during its controller's untap phase. |
U1 | |
Iceberg | Blue | Enchantment | XUU | When Iceberg comes into play, put X ice counters on it. 3: Put an ice counter on Iceberg. 0: Remove an ice counter from Iceberg to add one colorless mana to your mana pool. Play this ability as an interrupt. |
U1 | |
Icequake | Black | Sorcery | 1BB | Destroy target land. If that land is a snow-covered land, Icequake deals 1 damage to the land's controller. | U1 | |
Icy Manipulator | Artifact | Artifact | 4 | 1,TAP: Tap target artifact, creature, or land. | U1 | |
Icy Prison | Blue | Enchantment | UU | When Icy Prison comes into play, remove target creature from the game. When Icy Prison leaves play, return that creature to play under its owner's control as though it were just summoned. During your upkeep, destroy Icy Prison. Any player may pay 3 to prevent this. | R1 | |
Illusionary Forces | Blue | Summon Illusion | 3U | 4/4 | Flying Cumulative Upkeep: U |
C1 |
Illusionary Presence | Blue | Summon Illusion | 1UU | 2/2 | Cumulative Upkeep: U During your upkeep, Illusionary Presence gains a landwalk ability of your choice until end of turn. |
R1 |
Illusionary Terrain | Blue | Enchantment | UU | Cumulative Upkeep: 2 All basic lands of one type become basic lands of a different type of your choice. |
U1 | |
Illusionary Wall | Blue | Summon Wall | 4U | 7/4 | Flying, first strike Cumulative Upkeep: U |
C1 |
Illusions of Grandeur | Blue | Enchantment | 3U | Cumulative Upkeep: 2 When Illusions of Grandeur comes into play, gain 20 life. When Illusions of Grandeur leaves play, lose 20 life. Effects that prevent or redirect damage cannot be used to counter this loss of life. |
R1 | |
Imposing Visage | Red | Enchant Creature | R | Target creature cannot be blocked by only one creature. | C1 | |
Incinerate | Red | Instant | 1R | Incinerate deals 3 damage to target creature or player. No creature damaged by Incinerate can regenerate this turn. |
C1 | |
Infernal Darkness | Black | Enchantment | 2BB | Cumulative Upkeep: B and 1 life All mana-producing lands produce B instead of their normal mana. |
R1 | |
Infernal Denizen | Black | Summon Infernal Denizen | 7B | 5/7 | During your upkeep, sacrifice two swamps. If you cannot, tap Infernal Denizen, and target opponent may gain control of target creature of his or her choice you control. The opponent loses control of that creature if Infernal Denizen leaves play. TAP: Gain control of target creature. Lose control of that creature if Infernal Denizen leaves play. |
R1 |
Infinite Hourglass | Artifact | Artifact | 4 | During your upkeep, put a time counter on Infinite Hourglass. During any upkeep, any player may pay 3 to remove a time counter from Infinite Hourglass. All creatures get +1/+0 for each time counter on Infinite Hourglass. |
R1 | |
Infuse | Blue | Instant | 2U | Untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. | C1 | |
Island | Land | Land | - | TAP: Add U to your mana pool. | Land 6 | |
Jester's Cap | Artifact | Artifact | 4 | 2,TAP: Sacrifice Jester's Cap to look through target player's library and remove any three of those cards from the game. Reshuffle that library afterwards. | R1 | |
Jester's Mask | Artifact | Artifact | 5 | Comes into play tapped. 1,TAP: Sacrifice Jester's Mask to look through target opponent's hand and library. Give that player a new hand of as many cards as he or she had before. Reshuffle the remaining cards afterwards. |
R1 | |
Jeweled Amulet | Artifact | Artifact | 0 | 1,TAP: Put a charge counter on Jeweled Amulet. Note what type of mana was used to pay this activation cost. Use this ability only if there are no charge counters on Jeweled Amulet. TAP: Remove the charge counter from Jeweled Amulet to add one mana of the type last used to put a charge counter on Jeweled Amulet to your mana pool. Play this ability as an interrupt. |
U1 | |
Johtull Wurm | Green | Summon Wurm | 5G | 6/6 | For each blocking creature assigned to Johtull Worm beyond the first, Johtull Worm gets -2/-1 until end of turn. | U1 |
Jokulhaups | Red | Sorcery | 4RR | Bury all artifacts, creatures, and lands. | R1 | |
Juniper Order Druid | Green | Summon Cleric | 2G | 1/1 | TAP: Untap target land. Play this ability as an interrupt. | C1 |
Justice | White | Enchantment | 2WW | During your upkeep, pay WW or destroy Justice. Whenever a red creature or spell deals damage, Justice deals an equal amount of damage to the controller of that creature or spell. If another spell or effect reduces the amount of damage a red creature or spell deals, it does not reduce the amount of damage dealt by Justice. |
U1 | |
Karplusan Forest | Land | Land | - | TAP: Add 1 to your mana pool. TAP: Add R to your mana pool. Karplusan Forest deals 1 damage to you. TAP: Add G to your mana pool. Karplusan Forest deals 1 damage to you. |
R1 | |
Karplusan Giant | Red | Summon Giant | 6R | 3/3 | 0: Tap target snow-covered land you control to give Karplusan Giant +1/+1 until end of turn. |
U1 |
Karplusan Yeti | Red | Summon Yeti | 3RR | 3/3 | TAP: Karplusan Yeti deals an amount of damage equal to its power to target creature. That creature deals an amount of damage equal to its power to Karplusan Yeti. |
R1 |
Kelsinko Ranger | White | Summon Ranger | W | 1/1 | 1W: Target green creature gains first strike until end of turn. | C1 |
Kjeldoran Dead | Black | Summon Dead | B | 3/1 | When Kjeldoran Dead comes into play, sacrifice a creature. B: Regenerate |
C1 |
Kjeldoran Elite Guard | White | Summon Soldier | 3W | 2/2 | TAP: Target creature gets +2/+2 until end of turn. If that creature leaves play this turn, bury Kjeldoran Elite Guard. Use this ability only when attack or defense is announced. |
U1 |
Kjeldoran Frostbeast | Multi-color | Summon Frostbeast | 3WG | 2/4 | At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast. | U1 |
Kjeldoran Guard | White | Summon Soldier | 1W | 1/1 | TAP: Target creature gets +1/+1 until end of turn. If that creature leaves play this turn, bury Kjeldoran Guard. Use this ability only when attack or defense is announced and only if defending player controls no snow-covered lands. |
C1 |
Kjeldoran Knight | White | Summon Knight | WW | 1/1 | Banding 1W: +1/+0 until end of turn WW: +0/+2 until end of turn |
R1 |
Kjeldoran Phalanx | White | Summon Soldiers | 5W | 2/5 | Banding, first strike | R1 |
Kjeldoran Royal Guard | White | Summon Soldiers | 3WW | 2/5 | TAP: Redirect to Kjeldoran Royal Guard all damage dealt to you from unblocked creatures this turn. | R1 |
Kjeldoran Skycaptain | White | Summon Soldier | 4W | 2/2 | Banding, flying, first strike | U1 |
Kjeldoran Skyknight | White | Summon Soldier | 2W | 1/1 | Banding, flying, first strike | C1 |
Kjeldoran Warrior | White | Summon Hero | W | 1/1 | Banding | C1 |
Knight of Stromgald | Black | Summon Knight | BB | 2/1 | Protection from white BB: +1/+0 until end of turn B: First strike until end of turn |
U1 |
Krovikan Elementalist | Black | Summon Wizard | BB | 1/1 | 2R: Target creature gets +1/+0 until end of turn. UU: Target creature you control gains flying until end of turn. At end of turn, bury that creature. |
U1 |
Krovikan Fetish | Black | Enchant Creature | 2B | Draw a card at the beginning of the upkeep of the turn after Krovikan Fetish comes into play. Target creature gets +1/+1. |
C1 | |
Krovikan Sorcerer | Blue | Summon Wizard | 2U | 1/1 | TAP: Choose and discard a card from your hand to draw a card. If the card discarded was black, draw two cards instead of one; keep one and discard the other. | C1 |
Krovikan Vampire | Black | Summon Vampire | 3BB | 3/3 | At the end of a turn in which any creature is damaged by Krovikan Vampire and put into any graveyard, put that creature directly into play under your control. Treat the creature as though it were just summoned. If you lose control of Krovikan Vampire or Krovikan Vampire leaves play, bury the creature. |
U1 |
Land Cap | Land | Land | - | If there are any depletion counters on Land Cap, it does not untap during your untap phase. At the beginning of your upkeep, remove a depletion counter from Land Cap. TAP: Add W to your mana pool. Put a depletion counter on Land Cap. TAP: Add U to your mana pool. Put a depletion counter on Land Cap. |
R1 | |
Lapis Lazuli Talisman | Artifact | Artifact | 2 | 3: Untap target permanent. Use this ability only when a blue spell is successfully cast and only once for each blue spell cast. | U1 | |
Lava Burst | Red | Sorcery | XR | Lava Burst deals X damage to target creature or player. Effects that prevent or redirect damage cannot be used to protect that creature. |
C1 | |
Lava Tubes | Land | Land | - | If there are any depletion counters on Lava Tubes, it does not untap during your untap phase. At the beginning of your upkeep, remove a depletion counter from Lava Tubes. TAP: Add B to your mana pool. Put a depletion counter on Lava Tubes. TAP: Add R to your mana pool. Put a depletion counter on Lava Tubes. |
R1 | |
Legions of Lim-Dul | Black | Summon Zombies | 1BB | 2/3 | Snow-covered swampwalk | C1 |
Leshrac's Rite | Black | Enchant Creature | B | Target creature gains swampwalk. | U1 | |
Leshrac's Sigil | Black | Enchantment | BB | BB: When any opponent successfully casts a green spell, look at that player's hand and choose a card; he or she then discards that card. Use this ability only once each time a green spell is cast. BB: Return Leshrac's Sigil to owner's hand. |
U1 | |
Lhurgoyf | Green | Summon Lhurgoyf | 2GG | Lhurgoyf has power equal to the total number of creatures in all graveyards and toughness equal to 1 plus the total number of creatures in all graveyards. | R1 | |
Lightning Blow | White | Instant | 1W | Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep. |
R1 | |
Lim-Dul's Cohort | Black | Summon Zombies | 1BB | 2/3 | Creatures blocking or blocked by Lim-Dul's Cohort cannot regenerate this turn. | C1 |
Lim-Dul's Hex | Black | Enchantment | 1B | During your upkeep, Lim-Dul's Hex deals 1 damage to each player. Each player may pay B or 3 to prevent the damage to himself or herself. | U1 | |
Lost Order of Jarkeld | White | Summon Knights | 2WW | Lost Order of Jarkeld has power and toughness each equal to 1 plus the number of creatures target opponent controls. | R1 | |
Lure | Green | Enchant Creature | 1GG | All creatures able to block target creature must do so. Lure does not prevent a creature from blocking more than one creature if blocker has that ability. If blocker is forced to block more creatures than it is allowed to, defender chooses which of these creatures to block, but must block as many creatures as allowed. |
U1 | |
Maddening Wind | Green | Enchant Creature | 2G | Cumulative Upkeep: G During target creature's controller's upkeep, Maddening Wind deals 2 damage to that player. |
U1 | |
Magus of the Unseen | Blue | Summon Wizard | 1U | 1/1 | 1U,TAP: Untap target artifact opponent controls and gain control of it until end of turn. If that artifact is an artifact creature, it can attack, and you may use any of its abilities that require TAP as part of the activation cost. When you lose control of the artifact, tap it. | R1 |
Malachite Talisman | Artifact | Artifact | 2 | 3: Untap target permanent. Use this ability only when a green spell is successfully cast and only once for each green spell cast. | U1 | |
Marton Stromgald | Red | Summon Legend | 2RR | 1/1 | If Marton Stromgald attacks, all other attacking creatures get +*/+* until end of turn, where * is equal to the number of other attacking creatures. If Marton blocks, all other blocking creatures get +*/+* until end of turn, where * is equal to the number of other blocking creatures. | R1 |
Melee | Red | Instant | 4R | Cast only on your turn during combat before defense is chosen. Choose how attacking creatures you control are blocked; all defense must be legal. After declaring blocking, untap any unblocked attacking creature. Treat those creatures as though they had not attacked. | U1 | |
Melting | Red | Enchantment | 3R | All snow-covered lands become non-snow-covered lands of the same type. | U1 | |
Mercenaries | White | Summon Mercenaries | 3W | 3/3 | Whenever Mercenaries damages a player, that player may pay 3 to prevent that damage. | R1 |
Merieke Ri Berit | Multi-color | Summon Legend | WUB | 1/1 | Does not untap during your untap phase. TAP: Gain control of target creature. Lose control of that creature if you lose control of Merieke Ri Berit. If Merieke Ri Berit leaves play or becomes untapped, bury the creature. |
R1 |
Mesmeric Trance | Blue | Enchantment | 1UU | Cumulative Upkeep: 1 U: Discard a card from your hand to draw a card. |
R1 | |
Meteor Shower | Red | Sorcery | XXR | Meteor Shower deals X+1 damage divided any way you choose among any number of target creatures and/or players. | C1 | |
Mind Ravel | Black | Sorcery | 2B | Target player chooses and discards a card from his or her hand. Ignore this ability if that player has no cards in hand. Draw a card at the beginning of the next turn's upkeep. | C1 | |
Mind Warp | Black | Sorcery | X3B | Look at target player's hand and choose X cards; that player then discards those cards. If the player does not have enough cards in hand, his or her entire hand is discarded. | U1 | |
Mind Whip | Black | Enchant Creature | 2BB | During target creature's controller's upkeep, he or she pays 3 or Mind Whip deals 2 damage to him or her. If Mind Whip deals damage in this way, tap that creature. | R1 | |
Minion of Leshrac | Black | Summon Demon | 4BBB | 5/5 | Protection from black During your upkeep, sacrifice a creature or Minion of Leshrac deals 5 damage to you. If Minion of Leshrac deals damage to you in this way, tap it. You cannot sacrifice Minion of Leshrac to itself. TAP: Destroy target creature or land. |
R1 |
Minion of Tevesh Szat | Black | Summon Demon | 4BBB | 4/4 | During your upkeep, pay BB or Minion of Tevesh Szat deals 2 damage to you. TAP: Target creature gets +3/-2 until end of turn. |
R1 |
Mistfolk | Blue | Summon Mistfolk | UU | 1/2 | U: Counter target spell that targets Mistfolk. | C1 |
Mole Worms | Black | Summon Worms | 2B | 1/1 | You may choose not to untap Mole Worms during your untap phase. TAP: Tap target land. As long as Mole Worms remains tapped, that land does not untap during its controller's untap phase. |
U1 |
Monsoon | Multi-color | Enchantment | 2RG | Whenever any island is untapped at the end of its controller's turn, tap it; Monsoon deals 1 damage to that player. | R1 | |
Moor Fiend | Black | Summon Fiend | 3B | 3/3 | Swampwalk | C1 |
Mountain | Land | Land | - | TAP: Add R to your mana pool. | Land 6 | |
Mountain Goat | Red | Summon Goat | R | 1/1 | Mountainwalk | C1 |
Mountain Titan | Multi-color | Summon Titan | 2BR | 2/2 | 1RR: For the rest of the turn, put a +1/+1 counter on Mountain Titan whenever you successfully cast a black spell. |
R1 |
Mudslide | Red | Enchantment | 2R | Creatures without flying do not untap during their controller's untap phase. At the end of his or her upkeep, each player may pay an additional 2 per creature to untap a creature without flying he or she controls. | R1 | |
Musician | Blue | Summon Mage | 2U | 1/3 | Cumulative Upkeep: 1 TAP: Put a music counter on target creature. During that creature's controller's upkeep, he or she pays 1 for each music counter on the creature, or destroy the creature. |
R1 |
Mystic Might | Blue | Enchant Land | U | Cumulative Upkeep: 1U When Mystic Might comes into play, choose target land you control. 0: Tap land Mystic Might enchants to give target creature +2/+2 until end of turn. |
R1 | |
Mystic Remora | Blue | Enchantment | U | Cumulative Upkeep: 1 Whenever target opponent successfully casts a non-creature spell, you may draw a card. That player may pay 4 to counter this effect. |
C1 | |
Nacre Talisman | Artifact | Artifact | 2 | 3: Untap target permanent. Use this ability only when a white spell is successfully cast and only once for each white spell cast. | U1 | |
Naked Singularity | Artifact | Artifact | 5 | Cumulative Upkeep: 3 Instead of their normal mana, plains produce R, islands produce G, swamps produce W, mountains produce U, and forests produce B. |
R1 | |
Nature's Lore | Green | Sorcery | 1G | Search your library for any forest and put it directly into play. This does not count towards your one land per turn limit. Reshuffle your library afterwards. | U1 | |
Necropotence | Black | Enchantment | BBB | Skip your draw phase. If you discard a card from your hand, remove that card from the game. 0: Pay 1 life to set aside the top card of your library. At the beginning of your next discard phase, put that card into your hand. Effects that prevent or redirect damage cannot be used to counter this loss of life. |
R1 | |
Norritt | Black | Summon Imp | 3B | 1/1 | TAP: Untap target blue creature. TAP: Force target non-wall creature to attack. If creature cannot attack, destroy it at end of turn. Use this ability only during target creature's controller's turn, before the attack. Cannot target creatures brought under their controller's control this turn. |
C1 |
Oath of Lim-Dul | Black | Enchantment | 3B | For each 1 damage dealt to you or 1 life you lose, sacrifice a permanent you control or choose and discard a card from your hand. You cannot sacrifice Oath of Lim-Dul in this way. Ignore this effect if you control no permanents other than Oath of Lim-Dul and have no cards in hand. |
R1 | |
Onyx Talisman | Artifact | Artifact | 2 | 3: Untap target permanent. Use this ability only when a black spell is successfully cast and only once for each black spell cast. | U1 | |
Orcish Cannoneers | Red | Summon Orcs | 1RR | 1/3 | TAP: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you. | U1 |
Orcish Conscripts | Red | Summon Orcs | R | 2/2 | Cannot be declared as attacking unless at least two other creatures are also declared as attacking. Cannot be assigned to block unless at least two other creatures are also assigned to block. | C1 |
Orcish Farmer | Red | Summon Orc | 1RR | 2/2 | TAP: Target land becomes a swamp until its controller's next untap phase. | C1 |
Orcish Healer | Red | Summon Cleric | RR | 1/1 | RR,TAP: Target creature cannot regenerate this turn. RBB,TAP: Regenerate target black or green creature. RGG,TAP: Regenerate target black or green creature. |
U1 |
Orcish Librarian | Red | Summon Orc | 1R | 1/1 | R,TAP: Take the top eight cards of your library; remove four of them at random from the game. Put the remaining four on top of your library in any order. | R1 |
Orcish Lumberjack | Red | Summon Orc | R | 1/1 | TAP: Sacrifice a forest to add three mana in any combination of red and/or green to your mana pool. Play this ability as an interrupt. |
C1 |
Orcish Squatters | Red | Summon Orcs | 4R | 2/3 | If Orcish Squatters attacks and is not blocked, you may gain control of target land controlled by defending player. If you do so, Orcish Squatters deals no damage in combat this turn. Lose control of that land if Orcish Squatters leaves play or if you lose control of Orcish Squatters. | R1 |
Order of the Sacred Torch | White | Summon Paladin | 1WW | 2/2 | TAP: Pay 1 life to destroy target black spell. Effects that prevent or redirect damage cannot be used to counter this loss of life. Play this ability as an interrupt. | R1 |
Order of the White Shield | White | Summon Knights | WW | 2/1 | Protection from black W: First strike until end of turn WW: +1/+0 until end of turn |
U1 |
Pale Bears | Green | Summon Bears | 2G | 2/2 | Islandwalk | R1 |
Panic | Red | Instant | R | Target creature cannot block this turn. Cast only during combat before defense is chosen. Draw a card at the beginning of the next turn's upkeep. | C1 | |
Pentagram of the Ages | Artifact | Artifact | 4 | 4,TAP: Prevent all damage dealt to you from one source. Pentagram of the Ages does not prevent the same source damaging you again later this turn. | R1 | |
Pestilence Rats | Black | Summon Rats | 2B | */3 | Pestilence Rats has power equal to the total number of other Rats in play, no matter who controls them. For example, as long as there are two other Rats in play, Pestilence Rats has power and toughness 2/3. |
C1 |
Phantasmal Mount | Blue | Summon Phantasm | 1U | 1/1 | Flying TAP: Target creature you control, which has toughness less than 3, gains flying and gets +1/+1 until end of turn. Other effects may later be used to increase that creature's toughness beyond 3. If Phantasmal Mount leaves play before end of turn, bury the creature. If the creature leaves play before end of turn, bury Phantasmal Mount. |
U1 |
Pit Trap | Artifact | Artifact | 2 | 2,TAP: Sacrifice Pit Trap to bury target creature without flying that is attacking you. | U1 | |
Plains | Land | Land | - | TAP: Add W to your mana pool. | Land 6 | |
Polar Kraken | Blue | Summon Kraken | 8UUU | 11/11 | Trample Cumulative Upkeep: Sacrifice a land. Comes into play tapped. |
R1 |
Portent | Blue | Sorcery | U | Look at the top three cards of target player's library; then, either shuffle that library or put those three cards on top of the library in any order. Draw a card at the beginning of the next turn's upkeep. | C1 | |
Power Sink | Blue | Interrupt | XU | Counter target spell unless that spell's caster pays an additional X. That player must draw and pay all available mana from lands and mana pool until X is paid; he or she may also pay mana from other sources if desired. | C1 | |
Pox | Black | Sorcery | BBB | Each player loses 1/3 of his or her life; then chooses and discards 1/3 of the cards in his or her hand; then sacrifices 1/3 of the creatures he or she controls; and finally sacrifices 1/3 of the lands he or she controls. Round each loss up. Effects that prevent or redirect damage cannot be used to counter this loss of life. |
R1 | |
Prismatic Ward | White | Enchant Creature | 1W | When Prismatic Ward comes into play, choose a color; all damage dealt to target creature by sources of that color is reduced to 0. | C1 | |
Pygmy Allosaurus | Green | Summon Dinosaur | 2G | 2/2 | Swampwalk | R1 |
Pyknite | Green | Summon Pyknite | 2G | 1/1 | Draw a card at the beginning of the upkeep of the turn after Pyknite comes into play. | C1 |
Pyroblast | Red | Interrupt | R | Counter target spell if it is blue or destroy target permanent if it is blue. | C1 | |
Pyroclasm | Red | Sorcery | 1R | Pyroclasm deals 2 damage to each creature. | U1 | |
Rally | White | Instant | WW | All blocking creatures get +1/+1 until end of turn. | C1 | |
Ray of Command | Blue | Instant | 3U | Untap target creature opponent controls and gain control of it until end of turn. That creature can attack or use abilities that require TAP as part of the activation cost. When you lose control of the creature, tap it. | C1 | |
Ray of Erasure | Blue | Instant | U | Target player takes the top card of his or her library and puts it in his or her graveyard. Draw a card at the beginning of the next turn's upkeep. | C1 | |
Reality Twist | Blue | Enchantment | UUU | Cumulative Upkeep: 1UU Instead of their normal mana, plains produce R, swamps produce G, mountains produce W, and forests produce B. |
R1 | |
Reclamation | Multi-color | Enchantment | 2WG | No black creature can attack unless its controller sacrifices a land whenever that creature attacks. | R1 | |
Red Scarab | White | Enchant Creature | W | Target creature gets +2/+2 as long as any opponent controls any red cards. That creature cannot be blocked by red creatures. | U1 | |
Regeneration | Green | Enchant Creature | 1G | When Regeneration comes into play, choose target creature. G: Regenerate creature Regeneration enchants. |
C1 | |
Rime Dryad | Green | Summon Dryad | G | 1/2 | Snow-covered forestwalk | C1 |
Ritual of Subdual | Green | Enchantment | 4GG | Cumulative Upkeep: 2 All mana-producing lands produce colorless mana instead of their normal mana. |
R1 | |
River Delta | Land | Land | - | If there are any depletion counters on River Delta, it does not untap during your untap phase. At the beginning of your upkeep, remove a depletion counter from River Delta. TAP: Add U to your mana pool. Put a depletion counter on River Delta. TAP: Add B to your mana pool. Put a depletion counter on River Delta |
R1 | |
Runed Arch | Artifact | Artifact | 3 | Comes into play tapped. X,TAP: Sacrifice Runed Arch. X target creatures with power no greater than 2 cannot be blocked this turn. Other effects may later be used to increase a creature's power beyond 2. |
R1 | |
Sabretooth Tiger | Red | Summon Tiger | 2R | 2/1 | First strike | C1 |
Sacred Boon | White | Instant | 1W | Prevent up to 3 damage to target creature. At end of turn, put a +0/+1 counter on that creature for each 1 damage prevented by Sacred Boon. | U1 | |
Scaled Wurm | Green | Summon Wurm | 7G | 7/6 | - | C1 |
Sea Spirit | Blue | Summon Spirit | 4U | 2/3 | U: +1/+0 until end of turn | U1 |
Seizures | Black | Enchant Creature | 1B | Whenever target creature becomes tapped, that creature's controller pays 3 or Seizures deals 3 damage to him or her. | C1 | |
Seraph | White | Summon Angel | 6W | 4/4 | Flying At the end of a turn in which any creature is damaged by Seraph and put into the graveyard, put that creature directly into play under your control as though it were just summoned. If you lose control of Seraph or if Seraph leaves play, bury the creature. |
R1 |
Shambling Strider | Green | Summon Strider | 4GG | 5/5 | RG: +1/-1 until end of turn | C1 |
Shatter | Red | Instant | 1R | Destroy target artifact. | C1 | |
Shield Bearer | White | Summon Soldier | 1W | 0/3 | Banding | C1 |
Shield of the Ages | Artifact | Artifact | 2 | 2: Prevent 1 damage to you. | U1 | |
Shyft | Blue | Summon Shyft | 4U | 4/2 | During your upkeep, you may change the color of Shyft to any color or combination of colors. |
R1 |
Sibilant Spirit | Blue | Summon Spirit | 5U | 5/6 | Flying Whenever Sibilant Spirit is declared as an attacker, defending player may draw a card. |
R1 |
Silver Erne | Blue | Summon Erne | 3U | 2/2 | Flying, trample | U1 |
Skeleton Ship | Multi-color | Summon Legend | 3UB | 0/3 | If at any time you control no islands, bury Skeleton Ship. TAP: Put a -1/-1 counter on target creature. |
R1 |
Skull Catapult | Artifact | Artifact | 4 | 1,TAP: Sacrifice a creature to have Skull Catapult deal 2 damage to target creature or player. | U1 | |
Sleight of Mind | Blue | Interrupt | U | Change the text of target spell or permanent by replacing all instances of one color word with another. For example, you may change "Counters black spells" to "Counters blue spells." Sleight of Mind cannot change mana symbols. |
U1 | |
Snow Devil | Blue | Enchant Creature | 1U | Target creature gains flying. As long as you control any snow-covered lands, that creature also gains first strike when blocking. | C1 | |
Snow Fortress | Artifact | Artifact Creature | 5 | 0/4 | Counts as a wall 1: +1/+0 until end of turn 1: +0/+1 until end of turn 3: Snow Fortress deals 1 damage to target creature without flying that is attacking you. |
R1 |
Snow Hound | White | Summon Dog | 2W | 1/1 | 1,TAP: Return Snow Hound to owner's hand and target blue or green creature you control to owner's hand. | U1 |
Snow-Covered Forest | Land | Land | - | TAP: Add G to your mana pool. | Land 6 | |
Snow-Covered Island | Land | Land | - | TAP: Add U to your mana pool. | Land 6 | |
Snow-Covered Mountain | Land | Land | - | TAP: Add R to your mana pool. | Land 6 | |
Snow-Covered Plains | Land | Land | - | TAP: Add W to your mana pool. | Land 6 | |
Snow-Covered Swamp | Land | Land | - | TAP: Add B to your mana pool. | Land 6 | |
Snowblind | Green | Enchant Creature | 3G | Target creature gets -*/-*. When that creature attacks, * is equal to the number of snow-covered lands defending player controls. At other times, * is equal to the number of snow-covered lands its controller controls. If this reduces the creature's toughness to less than 1, the creature's toughness is 1. |
R1 | |
Snowfall | Blue | Enchantment | 2U | Cumulative Upkeep: U Islands may produce an additional U when tapped for mana.This mana is usable only for cumulative upkeep. Snow-covered islands may produce either an additional UU or an additional U when tapped for mana. This mana is usable only for cumulative upkeep. |
C1 | |
Soldevi Golem | Artifact | Artifact Creature | 4 | 5/3 | Does not untap during your untap phase. 0: Untap target creature opponent controls to untap Soldevi Golem at the end of your upkeep. Use this ability only during your upkeep. |
R1 |
Soldevi Machinist | Blue | Summon Wizard | 1U | 1/1 | TAP: Add two colorless mana to your mana pool. This mana may only be used to pay the activation cost of an artifact. Play this ability as an interrupt. |
U1 |
Soldevi Simulacrum | Artifact | Artifact Creature | 4 | 2/4 | Cumulative Upkeep: 1 1: +1/+0 until end of turn |
U1 |
Songs of the Damned | Black | Interrupt | B | Add B to your mana pool for each creature in your graveyard. | C1 | |
Soul Barrier | Blue | Enchantment | 2U | Whenever target opponent casts a summon spell, Soul Barrier deals 2 damage to him or her. That player may pay 2 to prevent this damage. |
U1 | |
Soul Burn | Black | Sorcery | 2B | Soul Burn deals 1 damage to a single target creature or player for each B or R you pay in addition to the casting cost. Gain 1 life for each B you spend in this way. You cannot gain more life than the toughness of the creature or the total life of the targeted player. | C1 | |
Soul Kiss | Black | Enchant Creature | 2B | When Soul Kiss comes into play, choose target creature. B: Pay 1 life to give creature Soul Kiss enchants +2/+2 until end of turn. You cannot spend more than BBB in this way each turn. Effects that prevent or redirect damage cannot be used to counter this loss of life. |
C1 | |
Spectral Shield | Multi-color | Enchant Creature | 1WU | Target creature gets +0/+2. That creature cannot be the target of further spells. | U1 | |
Spoils of Evil | Black | Interrupt | 2B | For each artifact or creature in target opponent's graveyard, add one colorless mana to your mana pool and gain 1 life. | R1 | |
Spoils of War | Black | Sorcery | XB | Put X +1/+1 counters on any number of target creatures, distributed any way you choose, where X is equal to the number of creatures and artifacts in target opponent's graveyard. | R1 | |
Staff of the Ages | Artifact | Artifact | 3 | Creatures with any landwalk ability may be blocked as though they did not have those abilities. | R1 | |
Stampede | Green | Instant | 1GG | All attacking creatures gain trample and get +1/+0 until end of turn. | R1 | |
Stench of Evil | Black | Sorcery | 2BB | Destroy all plains. Stench of Evil deals 1 damage to each player for each plains he or she controls that is destroyed in this way. Each player may pay 2 for each 1 damage he or she wishes to prevent from Stench of Evil. |
U1 | |
Stone Rain | Red | Sorcery | 2R | Destroy target land. | C1 | |
Stone Spirit | Red | Summon Spirit | 4R | 4/3 | Cannot be blocked by creatures with flying. | U1 |
Stonehands | Red | Enchant Creature | 2R | Target creature gets +0/+2. R: Creature Stonehands enchants gets +1/+0 until end of turn. |
C1 | |
Storm Spirit | Multi-color | Summon Spirit | 3WUG | 3/3 | Flying TAP: Storm Spirit deals 2 damage to target creature. |
R1 |
Stormbind | Multi-color | Enchantment | 1RG | 2: Discard a card at random from your hand to have Stormbind deal 2 damage to target creature or player. |
R1 | |
Stromgald Cabal | Black | Summon Knights | 1BB | 2/2 | TAP: Pay 1 life to counter target white spell. Effects that prevent or redirect damage cannot be used to counter this loss of life. Play this ability as an interrupt. | R1 |
Stunted Growth | Green | Sorcery | 3GG | Target player chooses three cards from his or her hand and puts them on top of his or her library in any order. If that player does not have enough cards in hand, his or her entire hand is put on top of his or her library in any order. |
R1 | |
Sulfurous Springs | Land | Land | - | TAP: Add 1 to your mana pool. TAP: Add B to your mana pool. Sulfurous Springs deals 1 damage to you. TAP: Add R to your mana pool. Sulfurous Springs deals 1 damage to you. |
R1 | |
Sunstone | Artifact | Artifact | 3 | 2: Sacrifice a snow-covered land to have all creatures deal no damage in combat this turn. | U1 | |
Swamp | Land | Land | - | TAP: Add B to your mana pool. | Land 6 | |
Swords to Plowshares | White | Instant | W | Remove target creature from the game. That creature's controller gains life equal to its power. | U1 | |
Tarpan | Green | Summon Tarpan | G | 1/1 | If Tarpan is put into the graveyard from play, gain 1 life. |
C1 |
Thermokarst | Green | Sorcery | 1GG | Destroy target land. If that land is a snow-covered land, gain 1 life. | U1 | |
Thoughtleech | Green | Enchantment | GG | Whenever an island controlled by target opponent becomes tapped, gain 1 life. | U1 | |
Thunder Wall | Blue | Summon Wall | 1UU | 0/2 | Flying U: +1/+1 until end of turn |
U1 |
Timberline Ridge | Land | Land | - | If there are any depletion counters on Timberline Ridge, it does not untap during your untap phase. At the beginning of your upkeep, remove a depletion counter from Timberline Ridge. TAP: Add R to your mana pool. Put a depletion counter on Timberline Ridge. TAP: Add G to your mana pool. Put a depletion counter on Timberline Ridge. |
R1 | |
Time Bomb | Artifact | Artifact | 4 | During your upkeep, put a time counter on Time Bomb. 1,TAP: Sacrifice Time Bomb to have it deal * damage to each creature and player, where * is equal to the number of time counters on Time Bomb. |
R1 | |
Tinder Wall | Green | Summon Wall | G | 0/3 | 0: Sacrifice Tinder Wall to add RR to your mana pool. Play this ability as an interrupt. R: Sacrifice Tinder Wall to have it deal 2 damage to target creature it blocks. |
C1 |
Tor Giant | Red | Summon Giant | 3R | 3/3 | - | C1 |
Total War | Red | Enchantment | 3R | Whenever any player declares an attack, destroy all untapped non-wall creatures that player controls that don't attack. Do not destroy creatures the player did not control at the beginning of the turn. | R1 | |
Touch of Death | Black | Sorcery | 2B | Touch of Death deals 1 damage to target player, and you gain 1 life. Draw a card at the beginning of the next turn's upkeep. |
C1 | |
Touch of Vitae | Green | Instant | 2G | Target creature may untap one additional time this turn. That creature may attack or use abilities that require TAP as part of the activation cost this turn. Draw a card at the beginning of the next turn's upkeep. |
U1 | |
Trailblazer | Green | Instant | 2GG | Target creature cannot be blocked this turn. | R1 | |
Underground River | Land | Land | - | TAP: Add 1 to your mana pool. TAP: Add U to your mana pool. Underground River deals 1 damage to you. TAP: Add B to your mana pool. Underground River deals 1 damage to you. |
R1 | |
Updraft | Blue | Instant | 1U | Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep. | U1 | |
Urza's Bauble | Artifact | Artifact | 0 | TAP: Sacrifice Urza's Bauble to choose a card at random from target player's hand; look at that card. Ignore this ability if that player has no cards left in hand. Draw a card at the beginning of the next turn's upkeep. |
U1 | |
Veldt | Land | Land | - | If there are any depletion counters on Veldt, it does not untap during your untap phase. At the beginning of your upkeep, remove a depletion counter from Veldt. TAP: Add W to your mana pool. Put a depletion counter on Veldt. TAP: Add G to your mana pool. Put a depletion counter on Veldt. |
R1 | |
Venomous Breath | Green | Instant | 3G | At end of combat, destroy all creatures blocking or blocked by target creature this turn. | U1 | |
Vertigo | Red | Instant | R | Vertigo deals 2 damage to target creature with flying; that creature loses flying until end of turn. | U1 | |
Vexing Arcanix | Artifact | Artifact | 4 | 3,TAP: Target player names a card and then turns over the top card of his or her library. If that is the card named, put it into the player's hand. Otherwise, put it into the player's graveyard, and Vexing Arcanix deals 2 damage to that player. | R1 | |
Vibrating Sphere | Artifact | Artifact | 4 | During your turn, all creatures you control get +2/+0. During all other turns, all creatures you control get -0/-2. |
R1 | |
Walking Wall | Artifact | Artifact Creature | 4 | 0/6 | Counts as a wall 3: Walking Wall gets +3/-1 until end of turn and can attack this turn. Walking Wall cannot attack the turn it comes under your control. Use this ability only once a turn. |
U1 |
Wall of Lava | Red | Summon Wall | 1RR | 1/3 | R: +1/+1 until end of turn | U1 |
Wall of Pine Needles | Green | Summon Wall | 3G | 3/3 | G: Regenerate | U1 |
Wall of Shields | Artifact | Artifact Creature | 3 | 0/4 | Banding, counts as a wall | U1 |
War Chariot | Artifact | Artifact | 3 | 3,TAP: Target creature gains trample until end of turn. | U1 | |
Warning | White | Instant | W | Target attacking creature deals no damage in combat this turn. | C1 | |
Whalebone Glider | Artifact | Artifact | 2 | 2,TAP: Target creature with power no greater than 3 gains flying until end of turn. Other effects may later be used to increase that creature's power beyond 3. | U1 | |
White Scarab | White | Enchant Creature | W | Target creature gets +2/+2 as long as any opponent controls any white cards. That creature cannot be blocked by white creatures. | U1 | |
Whiteout | Green | Instant | 1G | All creatures with flying lose flying until end of turn. If Whiteout is in your graveyard, you may sacrifice a snow-covered land to return Whiteout to your hand. |
U1 | |
Wiitigo | Green | Summon Wiitigo | 3GGG | 0/0 | When Wiitigo comes into play, put six +1/+1 counters on it. During your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from Wiitigo. Ignore this effect if there are no counters left on Wiitigo. | R1 |
Wild Growth | Green | Enchant Land | G | Wild Growth adds G to your mana pool whenever target land is tapped for mana. | C1 | |
Wind Spirit | Blue | Summon Spirit | 4U | 3/2 | Flying Cannot be blocked by only one creature. |
U1 |
Wings of Aesthir | Multi-color | Enchant Creature | WU | Target creature gains flying and first strike and gets +1/+0. |
U1 | |
Winter's Chill | Blue | Instant | XU | Cast only during combat before defense is chosen. At end of combat, destroy X target attacking creatures; X cannot be greater than the number of snow-covered lands you control. For each attacking creature, its controller may pay 1 or 2 to prevent it from being destroyed in this way. If that player pays 1, the creature neither deals nor receives damage in combat. If that player pays 2, the creature deals and receives damage in combat as normal. |
R1 | |
Withering Wisps | Black | Enchantment | 1BB | At the end of any turn, if there are no creatures in play, bury Withering Wisps. B: Withering Wisps deals 1 damage to each creature and each player. You cannot spend more B in this way each turn than the number of snow-covered swamps you control. |
U1 | |
Woolly Mammoths | Green | Summon Mammoths | 1GG | 3/2 | Gains trample as long as you control any snow-covered lands. | C1 |
Woolly Spider | Green | Summon Spider | 1GG | 2/3 | Can block creatures with flying. If Woolly Spider is assigned to block a creature with flying, Woolly Spider gets +0/+2 until end of turn. |
C1 |
Word of Blasting | Red | Instant | 1R | Bury target wall. Word of Blasting deals an amount of damage equal to that wall's casting cost to the wall's controller. | U1 | |
Word of Undoing | Blue | Instant | U | Return target creature to owner's hand. Return any white enchantments you own on that creature to your hand. | C1 | |
Wrath of Marit Lage | Blue | Enchantment | 3UU | When Wrath of Marit Lage comes into play, tap all red creatures. Red creatures do not untap during their controller's untap phase. | R1 | |
Yavimaya Gnats | Green | Summon Insects | 2G | 0/1 | Flying G: Regenerate |
U1 |
Zur's Weirding | Blue | Enchantment | 3U | All players play with the cards in their hands face up on the table. Whenever any player draws a card, any other player may pay 2 life to force the drawing player to discard that card. Effects that prevent or redirect damage cannot be used to counter this loss of life. | R1 | |
Zuran Enchanter | Blue | Summon Wizard | 1U | 1/1 | 2B,TAP: Target player chooses and discards one card from his or her hand. Ignore this ability if that player has no cards in his or her hand. Use this ability only during your turn. | C1 |
Zuran Orb | Artifact | Artifact | 0 | 0: Sacrifice a land to gain 2 life. | U1 | |
Zuran Spellcaster | Blue | Summon Wizard | 2U | 1/1 | TAP: Zuran Spellcaster deals 1 damage to target creature or player. | C1 |