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Magic - The Gathering®


5th Edition Card List

Released: March 24th, 1997. 449 cards (434 without different versions of the same card).

Statistics

C1LandR1U1Sum
White31-172169
Blue31-172169
Black31-172169
Red31-172169
Green31-172169
Artifact7-362164
Land3511625
Total1655132132434

Sort by clicking on the table headers.

Name Color Type Cost Pwr/Tgh Text Rarity
Abbey Gargoyles White Summon Gargoyles 2WWW 3/4 Flying, protection from red U1
Abyssal Specter Black Summon Specter 2BB 2/3 Flying
If Abyssal Specter damages any player, he or she chooses and discards a card.
U1
Adarkar Wastes Land Land - TAP: Add one colorless mana to your mana pool.
TAP: Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you.
R1
Aether Storm Blue Enchantment 3U Summon spells cannot be played.
Any player may pay 4 life to bury Aether Storm.
U1
Air Elemental Blue Summon Elemental 3UU 4/4 Flying U1
Akron Legionnaire White Summon Legionnaire 6WW 8/4 Except for Legionnaires and artifact creatures, creatures you control cannot attack. R1
Alabaster Potion White Instant XWW Target player gains X life, or prevent X damage to any creature or player. C1
Aladdin's Ring Artifact Artifact 8 8, TAP: Aladdin's Ring deals 4 damage to target creature or player. R1
Ambush Party Red Summon Ambush Party 4R 3/1 First strike
Ambush Party is unaffected by summoning sickness.
C1
Amulet of Kroog Artifact Artifact 2 2, TAP: Prevent 1 damage to any creature or player. C1
An-Havva Constable Green Summon Constable 1GG An-Havva Constable has toughness equal to 1 plus the number of green creatures in play. R1
Angry Mob White Summon Mob 2WW Trample
During your turn, Angry Mob has power and toughness each equal to 2 plus the number of swamps all opponents control. During other turns, Angry Mob has power and toughness each equal to 2.
U1
Animate Dead Black Enchantment 1B When you play Animate Dead, choose target creature card in any graveyard. When Animate Dead comes into play, put that creature into play and Animate
Dead becomes a creature enchantment that targets the creature. Enchanted creature gets -1/-0. If
Animate Dead leaves play, bury the creature.
U1
Animate Wall White Enchant Creature W Play only on a Wall.
Enchanted creature can attack as though it were not a Wall.
R1
Ankh of Mishra Artifact Artifact 2 Whenever a land comes into play, Ankh of Mishra deals
2 damage to that land's controller.
R1
Anti-Magic Aura Blue Enchant Creature 2U Enchanted creature cannot be the target of enchantments, instants, or sorceries. This effect does not bury Anti-Magic Aura. (Other enchantments on that creature are buried because their target is now illegal.) U1
Arenson's Aura White Enchantment 2W W, Sacrifice an enchantment: Destroy target enchantment.
3UU: Counter target enchantment spell. Play this ability as an interrupt.
U1
Armageddon White Sorcery 3W Destroy all lands. R1
Armor of Faith White Enchant Creature W Enchanted creature gets +1/+1.
W: Enchanted creature gets +0/+1 until end of turn.
C1
Ashes to Ashes Black Sorcery 1BB Remove two target nonartifact creatures from the game. Ashes to Ashes deals 5 damage to you. U1
Ashnod's Altar Artifact Artifact 3 Sacrifice a creature: Add two colorless mana to your mana pool. Play this ability as a mana source. U1
Ashnod's Transmogrant Artifact Artifact 1 TAP, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact creature permanently. C1
Aspect of Wolf Green Enchant Creature 1G Enchanted creature gets +*/+*, where * is equal to half the number of forests you control, rounded down for power and up for toughness. R1
Atog Red Summon Atog 1R 1/2 Sacrifice an artifact: +2/+2 until end of turn U1
Aurochs Green Summon Aurochs 3G 2/3 Trample
If Aurochs attacks, it gets +1/+0 until end of turn for each other Aurochs that attacks.
C1
Aysen Bureaucrats White Summon Bureaucrats 1W 1/1 TAP: Tap target creature with power 2 or less. C1
Azure Drake Blue Summon Drake 3U 2/4 Flying U1
Bad Moon Black Enchantment 1B All black creatures get +1/+1. R1
Ball Lightning Red Summon Ball Lightning RRR 6/1 Trample
Ball Lightning is unaffected by summoning sickness.
At the end of any turn, bury Ball Lightning.
R1
Barbed Sextant Artifact Artifact 1 1, TAP, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Play this ability as a mana source. Draw a card at the beginning of the next turn. C1
Barl's Cage Artifact Artifact 4 3: Target creature does not untap during its controller's next untap phase. R1
Battering Ram Artifact Artifact Creature 2 1/1 Banding when attacking
If Battering Ram is blocked by any Wall, destroy that Wall at end of combat.
C1
Benalish Hero White Summon Hero W 1/1 Banding C1
Binding Grasp Blue Enchant Creature 3U During your upkeep, pay 1U or bury Binding Grasp.
Gain control of enchanted creature. That creature gets +0/+1.
U1
Bird Maiden Red Summon Bird Maiden 2R 1/2 Flying C1
Birds of Paradise Green Summon Mana Birds G 0/1 Flying
TAP: Add one mana of any color to your mana pool.
Play this ability as a mana source.
R1
Black Knight Black Summon Knight BB 2/2 First strike, protection from white U1
Blessed Wine White Instant 1W Gain 1 life.
Draw a card at the beginning of the next turn.
C1
Blight Black Enchant Land BB If enchanted land becomes tapped, destroy it at end of turn. U1
Blinking Spirit White Summon Blinking Spirit 3W 2/2 0: Return Blinking Spirit to owner's hand. R1
Blood Lust Red Instant 1R Target creature gets +4/-4 until end of turn. If this reduces that creature's toughness to less than 1, the creature's toughness is 1. C1
Bog Imp Black Summon Imp 1B 1/1 Flying C1
Bog Rats Black Summon Rats B 1/1 Bog Rats cannot be blocked by Walls. C1
Bog Wraith Black Summon Wraith 3B 3/3 Swampwalk (If defending player controls any swamps, this creature is unblockable.) U1
Boomerang Blue Instant UU Return target permanent to owner's hand. C1
Bottle of Suleiman Artifact Artifact 4 1, Sacrifice Bottle of Suleiman: Flip a coin; target opponent calls heads or tails while coin is in the air.
If the flip ends up in opponent's favor, Bottle of
Suleiman deals 5 damage to you. Otherwise, put a
Djinn token into play. Treat this token as a 5/5 artifact creature with flying.
R1
Bottomless Vault Land Land - Bottomless Vault comes into play tapped.
You may choose not to untap Bottomless Vault during your untap phase and put a storage counter on it instead.
TAP, Remove X storage counters from Bottomless
Vault: Add an amount of B equal to X to your mana pool.
R1
Brainstorm Blue Instant U Draw three cards. Then, put any two cards from your hand on top of your library in any order. C1
Brainwash White Enchant Creature W Enchanted creature cannot attack this turn unless its controller pays an additional 3. C1
Brassclaw Orcs Red Summon Orcs 2R 3/2 Brassclaw Orcs cannot be assigned to block any creature with power 2 or greater. C1
Breeding Pit Black Enchantment 3B During your upkeep, pay BB or bury Breeding Pit.
At the end of your turn, put a Thrull token into play.
Treat this token as a 0/1 black creature.
U1
Broken Visage Black Instant 4B Bury target nonartifact attacking creature and put a
Shadow token into play. Treat this token as a black creature with the same power and toughness as that attacking creature. At end of turn, bury the token.
R1
Brothers of Fire Red Summon Brothers 1RR 2/2 1RR: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. C1
Brushland Land Land - TAP: Add one colorless mana to your mana pool.
TAP: Add G or W to your mana pool. Brushland deals
1 damage to you.
R1
Brute, The Red Enchant Creature 1R Enchanted creature gets +1/+0.
RRR: Regenerate enchanted creature.
C1
Carapace Green Enchant Creature G Enchanted creature gets +0/+2.
Sacrifice Carapace: Regenerate enchanted creature.
C1
Caribou Range White Enchant Land 2WW Play only on a land you control.
WW, Tap enchanted land: Put a Caribou token into play. Treat this token as a 0/1 white creature.
Sacrifice a Caribou token: Gain 1 life.
R1
Carrion Ants Black Summon Ants 2BB 0/1 1: +1/+1 until end of turn U1
Castle White Enchantment 3W Each untapped creature you control gets +0/+2 unless it is attacking. U1
Cat Warriors Green Summon Cat Warriors 1GG 2/2 Forestwalk (If defending player controls any forests, this creature is unblockable.) C1
Cave People Red Summon Cave People 1RR 1/4 If Cave People attacks, it gets +1/-2 until end of turn.
1RR, TAP: Target creature gains mountainwalk until end of turn. (If defending player controls any mountains, that creature is unblockable.)
U1
Chub Toad Green Summon Toad 2G 1/1 If Chub Toad blocks or is blocked, it gets +2/+2 until end of turn. C1
Circle of Protection: Artifacts White Enchantment 1W 2: Prevent all damage to you from an artifact source.
Treat further damage from that source normally.
U1
Circle of Protection: Black White Enchantment 1W 1: Prevent all damage to you from a black source.
Treat further damage from that source normally.
C1
Circle of Protection: Blue White Enchantment 1W 1: Prevent all damage to you from a blue source.
Treat further damage from that source normally.
C1
Circle of Protection: Green White Enchantment 1W 1: Prevent all damage to you from a green source.
Treat further damage from that source normally.
C1
Circle of Protection: Red White Enchantment 1W 1: Prevent all damage to you from a red source.
Treat further damage from that source normally.
C1
Circle of Protection: White White Enchantment 1W 1: Prevent all damage to you from a white source.
Treat further damage from that source normally.
C1
City of Brass Land Land - Whenever City of Brass becomes tapped, it deals 1 damage to you.
TAP: Add one mana of any color to your mana pool.
R1
Clay Statue Artifact Artifact Creature 4 3/1 2: Regenerate C1
Cloak of Confusion Black Enchant Creature 1B 0: Defending player discards a card at random.
Enchanted creature deals no combat damage this turn.
Use this ability only if enchanted creature is attacking and unblocked and only once each turn.
C1
Clockwork Beast Artifact Artifact Creature 6 0/4 When Clockwork Beast comes into play, put seven
+1/+0 counters on it. At the end of any combat in which Clockwork Beast attacked or blocked, remove one of these counters.
X, TAP: Put X +1/+0 counters on Clockwork Beast.
You may have no more than seven of these counters on Clockwork Beast. Use this ability only during your upkeep.
R1
Clockwork Steed Artifact Artifact Creature 4 0/3 Clockwork Steed cannot be blocked by artifact creatures.
When Clockwork Steed comes into play, put four
+1/+0 counters on it. At the end of any combat in which Clockwork Steed attacked or blocked, remove one of these counters.
X, TAP: Put X +1/+0 counters on Clockwork Steed.
You may have no more than four of these counters on
Clockwork Steed. Use this ability only during your upkeep.
U1
Cockatrice Green Summon Cockatrice 3GG 2/4 Flying
If Cockatrice blocks or is blocked by any non-Wall creature, destroy that creature at end of combat.
R1
Colossus of Sardia Artifact Artifact Creature 9 9/9 Trample
Colossus of Sardia does not untap during your untap phase.
9: Untap Colossus of Sardia. Use this ability only during your upkeep.
R1
Conquer Red Enchant Land 3RR Gain control of enchanted land. U1
Coral Helm Artifact Artifact 3 3, Discard a card at random: Target creature gets
+2/+2 until end of turn.
R1
Counterspell Blue Interrupt UU Counter target spell. C1
Craw Giant Green Summon Giant 3GGGG 6/4 Trample; rampage 2 (For each creature assigned to block it beyond the first, this creature gets +2/+2 until end of turn.) U1
Craw Wurm Green Summon Wurm 4GG 6/4 - C1
Crimson Manticore Red Summon Manticore 2RR 2/2 Flying
R, TAP: Crimson Manticore deals 1 damage to target attacking or blocking creature.
R1
Crown of the Ages Artifact Artifact 2 4, TAP: Move target enchantment from one creature to another. The enchantment's new target must be legal. R1
Crumble Green Instant G Bury target artifact. That artifact's controller gains an amount of life equal to its total casting cost. U1
Crusade White Enchantment WW All white creatures get +1/+1. R1
Crystal Rod Artifact Artifact 1 1: Gain 1 life. Use this ability only when a blue spell is successfully cast and only once for each such spell. U1
Cursed Land Black Enchant Land 2BB During the upkeep of enchanted land's controller,
Cursed Land deals 1 damage to him or her.
U1
D'Avenant Archer White Summon Archer 2W 1/2 TAP: D'Avenant Archer deals 1 damage to target attacking or blocking creature. C1
Dance of Many Blue Enchantment UU During your upkeep, pay UU or bury Dance of Many.
When you play Dance of Many, choose target summon card. When Dance of Many comes into play, put a token creature into play and treat it as an exact copy of that summon card. If either Dance of Many or the token creature leaves play, bury the other.
R1
Dancing Scimitar Artifact Artifact Creature 4 1/5 Flying R1
Dandan Blue Summon Dandan UU 4/1 Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.) C1
Dark Maze Blue Summon Wall 4U 4/5 0: Dark Maze can attack this turn as though it were not a Wall. At end of turn, remove Dark Maze from the game. C1
Dark Ritual Black Mana Source B Add BBB to your mana pool. C1
Death Speakers White Summon Speakers W 1/1 Protection from black C1
Death Ward White Instant W Regenerate target creature. C1
Deathgrip Black Enchantment BB BB: Counter target green spell. Play this ability as an interrupt. U1
Deflection Blue Interrupt 3U Target spell with a single target now targets a new legal target of your choice. R1
Derelor Black Summon Thrull 3B 4/4 Your black spells cost an additional B to play. R1
Desert Twister Green Sorcery 4GG Destroy target permanent. U1
Detonate Red Sorcery XR Bury target artifact with total casting cost equal to X. Detonate deals X damage to that artifact's controller. U1
Diabolic Machine Artifact Artifact Creature 7 4/4 3: Regenerate U1
Dingus Egg Artifact Artifact 4 Whenever a land is put into any graveyard from play,
Dingus Egg deals 2 damage to that land's controller.
R1
Disenchant White Instant 1W Destroy target artifact or enchantment. C1
Disintegrate Red Sorcery XR Disintegrate deals X damage to target creature or player. That creature cannot regenerate this turn. If the creature is dealt lethal damage this turn, remove it from the game. C1
Disrupting Scepter Artifact Artifact 3 3, TAP: Target player chooses and discards a card.
Use this ability only during your turn.
R1
Divine Offering White Instant 1W Destroy target artifact. Gain an amount of life equal to that artifact's total casting cost. C1
Divine Transformation White Enchant Creature 2WW Enchanted creature gets +3/+3. U1
Dragon Engine Artifact Artifact Creature 3 1/3 2: +1/+0 until end of turn R1
Drain Life Black Sorcery 1B X: Drain Life deals X damage to target creature or player. Spend only black mana in this way. Gain 1 life for each 1 damage dealt, but not more than the toughness of the creature or the life total of the player Drain Life damages. C1
Drain Power Blue Sorcery UU Target player draws all mana from all lands he or she controls. Put all mana from that player's mana pool into yours. R1
Drudge Skeletons Black Summon Skeletons 1B 1/1 B: Regenerate C1
Durkwood Boars Green Summon Boars 4G 4/4 - C1
Dust to Dust White Sorcery 1WW Remove two target artifacts from the game. U1
Dwarven Catapult Red Instant XR Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls. U1
Dwarven Hold Land Land - Dwarven Hold comes into play tapped.
You may choose not to untap Dwarven Hold during your untap phase and put a storage counter on it instead.
TAP, Remove X storage counters from Dwarven Hold:
Add an amount of R equal to X to your mana pool.
R1
Dwarven Ruins Land Land - Dwarven Ruins comes into play tapped.
TAP: Add R to your mana pool.
TAP, Sacrifice Dwarven Ruins: Add RR to your mana pool.
U1
Dwarven Soldier Red Summon Dwarf 1R 2/1 If Dwarven Soldier blocks or is blocked by any Orcs, it gets +0/+2 until end of turn. C1
Dwarven Warriors Red Summon Dwarves 2R 1/1 TAP: Target creature with power 2 or less is unblockable this turn. C1
Earthquake Red Sorcery XR Earthquake deals X damage to each creature without flying and each player. R1
Ebon Stronghold Land Land - TAP: Add B to your mana pool.
TAP, Sacrifice Ebon Stronghold: Add BB to your mana pool.
U1
Elder Druid Green Summon Cleric 3G 2/2 3G, TAP: Tap or untap target artifact, creature, or land. R1
Elkin Bottle Artifact Artifact 3 3, TAP: Set the top card of your library aside face up.
You may play that card as though it were in your hand. At the beginning of your next turn, bury the card if you have not played it.
R1
Elven Riders Green Summon Riders 3GG 3/3 Elven Riders cannot be blocked except by Walls or creatures with flying. U1
Elvish Archers Green Summon Elves 1G 2/1 First strike R1
Energy Flux Blue Enchantment 2U All artifacts gain "During your upkeep, pay 2 or bury this artifact." U1
Enervate Blue Instant 1U Tap target artifact, creature, or land. Draw a card at the beginning of the next turn. C1
Erg Raiders Black Summon Raiders 1B 2/3 At the end of your turn, Erg Raiders deals 2 damage to you if it did not attack this turn. Ignore this effect if Erg Raiders has summoning sickness. C1
Errantry Red Enchant Creature 1R Enchanted creature gets +3/+0 and cannot attack during any turn in which any other creatures attack. C1
Eternal Warrior Red Enchant Creature R Attacking does not cause enchanted creature to tap. C1
Evil Eye of Orms-by-Gore Black Summon Evil Eye 4B 3/6 Evil Eye of Orms-by-Gore cannot be blocked except by Walls.
Except for Evil Eyes, creatures you control cannot attack.
U1
Evil Presence Black Enchant Land B Enchanted land is a swamp. U1
Eye for an Eye White Instant WW Play only when a creature, spell, or effect assigns damage to you. Eye for an Eye deals an equal amount of damage to that source's controller. R1
Fallen Angel Black Summon Angel 3BB 3/3 Flying
Sacrifice a creature: +2/+1 until end of turn
U1
Fear Black Enchant Creature BB Enchanted creature cannot be blocked except by artifact creatures and black creatures. C1
Feedback Blue Enchant Enchantment 2U During the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to him or her. U1
Feldon's Cane Artifact Artifact 1 TAP, Remove Feldon's Cane from the game: Shuffle your graveyard into your library. U1
Fellwar Stone Artifact Artifact 2 TAP: Add to your mana pool one mana of any type that any opponent's lands can produce. Play this ability as a mana source. U1
Feroz's Ban Artifact Artifact 6 Summon spells cost an additional 2 to play. R1
Fire Drake Red Summon Drake 1RR 1/2 Flying
R: +1/+0 until end of turn. You cannot spend more than R in this way each turn.
U1
Fireball Red Sorcery XR Pay 1 for each target beyond the first: Fireball deals
X damage divided evenly, rounded down, among any number of target creatures and/or players.
C1
Firebreathing Red Enchant Creature R R: Enchanted creature gets +1/+0 until end of turn. C1
Flame Spirit Red Summon Spirit 4R 2/3 R: +1/+0 until end of turn U1
Flare Red Instant 2R Flare deals 1 damage to target creature or player.
Draw a card at the beginning of the next turn.
C1
Flashfires Red Sorcery 3R Destroy all plains. U1
Flight Blue Enchant Creature U Enchanted creature gains flying. C1
Flood Blue Enchantment U UU: Tap target creature without flying. C1
Flying Carpet Artifact Artifact 4 2, TAP: Target creature gains flying until end of turn. If that creature is put into any graveyard this turn, bury Flying Carpet. R1
Fog Green Instant G Creatures deal no combat damage this turn. C1
Force of Nature Green Summon Force 2GGGG 8/8 Trample
During your upkeep, pay GGGG or Force of Nature deals
8 damage to you.
R1
Force Spike Blue Interrupt U Counter target spell unless its caster pays an additional 1. C1
Forest Land Land - TAP: Add G to your mana pool. Land
Forget Blue Sorcery UU Target player chooses and discards two cards, then draws as many cards as he or she discarded in this way. R1
Fountain of Youth Artifact Artifact 0 2, TAP: Gain 1 life. U1
Foxfire Green Instant 2G Untap target attacking creature. That creature neither deals nor receives combat damage this turn.
Draw a card at the beginning of the next turn.
C1
Frozen Shade Black Summon Shade 2B 0/1 B: +1/+1 until end of turn C1
Funeral March Black Enchant Creature 1BB If enchanted creature leaves play, its controller sacrifices a creature. C1
Fungusaur Green Summon Fungusaur 3G 2/2 At the end of any turn in which Fungusaur was damaged, put a +1/+1 counter on it. R1
Fyndhorn Elder Green Summon Elf 2G 1/1 TAP: Add GG to your mana pool. Play this ability as a mana source. U1
Game of Chaos Red Sorcery RRR Flip a coin; target opponent calls heads or tails while coin is in the air. The loser of the flip loses
1 life. The winner of the flip gains 1 life and may choose to repeat the process. Double the stakes each time.
R1
Gaseous Form Blue Enchant Creature 2U Enchanted creature neither deals nor receives combat damage. C1
Gauntlets of Chaos Artifact Artifact 5 5, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control for control of target permanent of the same type that an opponent controls. Bury all enchantments played on those permanents. R1
Ghazban Ogre Green Summon Ogre G 2/2 During your upkeep, if a player has more life than any other, he or she gains control of Ghazban Ogre. C1
Giant Growth Green Instant G Target creature gets +3/+3 until end of turn. C1
Giant Spider Green Summon Spider 3G 2/4 Giant Spider can block creatures with flying. C1
Giant Strength Red Enchant Creature RR Enchanted creature gets +2/+2. C1
Glacial Wall Blue Summon Wall 2U 0/7 - U1
Glasses of Urza Artifact Artifact 1 TAP: Look at target player's hand. U1
Gloom Black Enchantment 2B White spells cost an additional 3 to play. Activated abilities of white enchantments cost an additional
3 to play.
U1
Goblin Digging Team Red Summon Goblins R 1/1 TAP, Sacrifice Goblin Digging Team: Destroy target
Wall.
C1
Goblin Hero Red Summon Goblin 2R 2/2 - C1
Goblin King Red Summon Lord 1RR 2/2 All Goblins get +1/+1 and gain mountainwalk. (If defending player controls any mountains, these creatures are unblockable.) R1
Goblin War Drums Red Enchantment 2R Each creature you control cannot be blocked by only one creature. C1
Goblin Warrens Red Enchantment 2R 2R, Sacrifice two Goblins: Put three Goblin tokens into play. Treat these tokens as 1/1 red creatures. R1
Grapeshot Catapult Artifact Artifact Creature 4 2/3 TAP: Grapeshot Catapult deals 1 damage to target creature with flying. C1
Greater Realm of Preservation White Enchantment 1W 1W: Prevent all damage to you from a black or red source. Treat further damage from that source normally. U1
Greater Werewolf Black Summon Lycanthrope 4B 2/4 At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf. U1
Grizzly Bears Green Summon Bears 1G 2/2 - C1
Havenwood Battleground Land Land - Havenwood Battleground comes into play tapped.
TAP: Add G to your mana pool.
TAP, Sacrifice Havenwood Battleground: Add GG to your mana pool.
U1
Heal White Instant W Prevent 1 damage to any creature or player.
Draw a card at the beginning of the next turn.
C1
Healing Salve White Instant W Target player gains 3 life, or prevent up to 3 damage to any creature or player. C1
Hecatomb Black Enchantment 1BB When Hecatomb comes into play, sacrifice four creatures or bury Hecatomb.
Tap a swamp you control: Hecatomb deals 1 damage to target creature or player.
R1
Helm of Chatzuk Artifact Artifact 1 1, TAP: Target creature gains banding until end of turn. R1
Hill Giant Red Summon Giant 3R 3/3 - C1
Hipparion White Summon Hipparion 1W 1/3 Hipparion cannot be assigned to block any creature with power 3 or greater unless you pay an additional 1. C1
Hive, The Artifact Artifact 5 5, TAP: Put a Wasp token into play. Treat this token as a 1/1 artifact creature with flying. R1
Hollow Trees Land Land - Hollow Trees comes into play tapped.
You may choose not to untap Hollow Trees during your untap phase and put a storage counter on it instead.
TAP, Remove X storage counters from Hollow Trees:
Add an amount of G equal to X to your mana pool.
R1
Holy Strength White Enchant Creature W Enchanted creature gets +1/+2. C1
Homarid Warrior Blue Summon Homarid 4U 3/3 U: Homarid Warrior cannot be the target of spells or effects until end of turn and does not untap during your next untap phase. Tap Homarid Warrior. C1
Howl from Beyond Black Instant XB Target creature gets +X/+0 until end of turn. C1
Howling Mine Artifact Artifact 2 During each player's draw phase, that player draws an additional card. R1
Hungry Mist Green Summon Mist 2GG 6/2 During your upkeep, pay GG or bury Hungry Mist. C1
Hurkyl's Recall Blue Instant 1U Return to target player's hand all artifacts in play he or she owns. R1
Hurloon Minotaur Red Summon Minotaur - 2/3 C1
Hurricane Green Sorcery XG Hurricane deals X damage to each creature with flying and each player. U1
Hydroblast Blue Interrupt U Counter target spell if it is red, or destroy target permanent if it is red. (If this spell targets a permanent, play it as an instant.) U1
Icatian Phalanx White Summon Soldiers 4W 2/4 Banding U1
Icatian Scout White Summon Soldier W 1/1 1, TAP: Target creature gains first strike until end of turn. C1
Icatian Store Land Land - Icatian Store comes into play tapped.
You may choose not to untap Icatian Store during your untap phase and put a storage counter on it instead.
TAP, Remove X storage counters from Icatian
Store: Add an amount of W equal to X to your mana pool.
R1
Icatian Town White Sorcery 5W Put four Citizen tokens into play. Treat these tokens as 1/1 white creatures. R1
Ice Floe Land Land - You may choose not to untap Ice Floe during your untap phase.
TAP: Tap target creature without flying that is attacking you. As long as Ice Floe remains tapped, that creature does not untap during its controller's untap phase.
U1
Imposing Visage Red Enchant Creature R Enchanted creature cannot be blocked by only one creature. C1
Incinerate Red Instant 1R Incinerate deals 3 damage to target creature or player. Creatures damaged by Incinerate cannot regenerate this turn. C1
Inferno Red Instant 5RR Inferno deals 6 damage to each creature and player. R1
Infinite Hourglass Artifact Artifact 4 During your upkeep, put a time counter on Infinite
Hourglass.
All creatures get +X/+0, where X is equal to the number of time counters on Infinite Hourglass.
Any player may pay 3 during any upkeep to remove a time counter from Infinite Hourglass.
R1
Initiates of the Ebon Hand Black Summon Clerics B 1/1 1: Add B to your mana pool. If 4 or more is spent in this way during one turn, bury Initiates of the Ebon
Hand at end of turn. Play this ability as a mana source.
C1
Instill Energy Green Enchant Creature G Enchanted creature is unaffected by summoning sickness.
0: Untap enchanted creature. Use this ability only during your turn and only once each turn.
U1
Iron Star Artifact Artifact 1 1: Gain 1 life. Use this ability only when a red spell is successfully cast and only once for each such spell. U1
Ironclaw Curse Red Enchant Creature R Enchanted creature gets -0/-1 and cannot be assigned to block any creature with power greater than or equal to enchanted creature's toughness. R1
Ironclaw Orcs Red Summon Orcs 1R 2/2 Ironclaw Orcs cannot be assigned to block any creature with power 2 or greater. C1
Ironroot Treefolk Green Summon Treefolk 4G 3/5 - C1
Island Land Land - TAP: Add U to your mana pool. Land
Island Sanctuary White Enchantment 1W Skip drawing a card: Until the beginning of your next turn, only creatures with flying or islandwalk can attack you. Use this ability only during your draw phase and only once each turn. R1
Ivory Cup Artifact Artifact 1 1: Gain 1 life. Use this ability only when a white spell is successfully cast and only once for each such spell. U1
Ivory Guardians White Summon Guardians 4WW 3/3 Protection from red
As long as any opponent controls any red cards in play, all Guardians get +1/+1.
U1
Jade Monolith Artifact Artifact 4 1: Redirect all damage from any creature to yourself. R1
Jalum Tome Artifact Artifact 3 2, TAP: Draw a card, then choose and discard a card. R1
Jandor's Saddlebags Artifact Artifact 2 3, TAP: Untap target creature. R1
Jayemdae Tome Artifact Artifact 4 4, TAP: Draw a card. R1
Jester's Cap Artifact Artifact 4 2, TAP, Sacrifice Jester's Cap: Look through target player's library and remove any three of those cards from the game. Shuffle that library afterwards. R1
Johtull Wurm Green Summon Wurm 5G 6/6 For each creature assigned to block it beyond the first, Johtull Wurm gets -2/-1 until end of turn. U1
Jokulhaups Red Sorcery 4RR Bury all artifacts, creatures, and lands. R1
Joven's Tools Artifact Artifact 6 4, TAP: Target creature cannot be blocked this turn except by Walls. U1
Justice White Enchantment 2WW During your upkeep, pay WW or bury Justice.
Whenever any red creature or spell assigns damage,
Justice deals an equal amount of damage to that creature's or spell's controller.
U1
Juxtapose Blue Sorcery 3U Exchange with target player control of the creature with the highest total casting cost that you each control. If two or more creatures are tied for highest total casting cost creature a player controls, he or she chooses between them. Exchange control of artifacts in the same way. R1
Karma White Enchantment 2WW During each player's upkeep, Karma deals to that player an amount of damage equal to the number of swamps he or she controls. U1
Karplusan Forest Land Land - TAP: Add one colorless mana to your mana pool.
TAP: Add R or G to your mana pool. Karplusan Forest deals 1 damage to you.
R1
Keldon Warlord Red Summon Lord 2RR */* Keldon Warlord has power and toughness each equal to the number of non-Wall creatures you control. U1
Killer Bees Green Summon Bees 1GG 0/1 Flying
G: +1/+1 until end of turn
U1
Kismet White Enchantment 3W Artifacts, creatures, and lands target player controls come into play tapped. U1
Kjeldoran Dead Black Summon Dead B 3/1 When Kjeldoran Dead comes into play, sacrifice a creature.
B: Regenerate
C1
Kjeldoran Royal Guard White Summon Soldiers 3WW 2/5 TAP: Redirect from you to Kjeldoran Royal Guard all combat damage dealt by unblocked creatures this turn. R1
Kjeldoran Skycaptain White Summon Soldier 4W 2/2 Banding, flying, first strike U1
Knight of Stromgald Black Summon Knight BB 2/1 Protection from white
B: First strike until end of turn
BB: +1/+0 until end of turn
U1
Krovikan Fetish Black Enchant Creature 2B Draw a card at the beginning of the turn after
Krovikan Fetish comes into play.
Enchanted creature gets +1/+1.
C1
Krovikan Sorcerer Blue Summon Wizard 2U 1/1 TAP, Choose and discard a nonblack card: Draw a card.
TAP, Choose and discard a black card: Draw two cards, then choose and discard one of them.
C1
Labyrinth Minotaur Blue Summon Minotaur 3U 1/4 If Labyrinth Minotaur blocks any creature, that creature does not untap during its controller's next untap phase. C1
Leshrac's Rite Black Enchant Creature B Enchanted creature gains swampwalk. (If defending player controls any swamps, this creature is unblockable.) U1
Leviathan Blue Summon Leviathan 5UUUU 10/10 Trample
Leviathan comes into play tapped and does not untap during your untap phase.
Leviathan cannot attack this turn unless you sacrifice two islands.
Sacrifice two islands: Untap Leviathan. Use this ability only during your upkeep.
R1
Ley Druid Green Summon Cleric 2G 1/1 TAP: Untap target land. C1
Lhurgoyf Green Summon Lhurgoyf 2GG Lhurgoyf has power equal to the number of creature cards in all graveyards and toughness equal to 1 plus the number of creature cards in all graveyards. R1
Library of Leng Artifact Artifact 1 Skip your discard phase.
Whenever a spell or effect forces you to discard a card, you may instead discard that card to the top of your library.
U1
Lifeforce Green Enchantment GG GG: Counter target black spell. Play this ability as an interrupt. U1
Lifetap Blue Enchantment UU Whenever any forest target opponent controls becomes tapped, gain 1 life. U1
Living Artifact Green Enchant Artifact G For each 1 damage dealt to you, put a vitality counter on Living Artifact.
Remove a vitality counter from Living Artifact: Gain
1 life. Use this ability only during your upkeep and only once each turn.
R1
Living Lands Green Enchantment 3G All forests are 1/1 creatures. (These creatures still count as lands.) R1
Llanowar Elves Green Summon Elves G 1/1 TAP: Add G to your mana pool. Play this ability as a mana source. C1
Lord of Atlantis Blue Summon Lord UU 2/2 All Merfolk get +1/+1 and gain islandwalk. (If defending player controls any islands, these creatures are unblockable.) R1
Lord of the Pit Black Summon Demon 4BBB 7/7 Flying, trample
During your upkeep, sacrifice a creature other than
Lord of the Pit. If you cannot, Lord of the Pit deals 7 damage to you.
R1
Lost Soul Black Summon Lost Soul 1BB 2/1 Swampwalk (If defending player controls any swamps, this creature is unblockable.) C1
Lure Green Enchant Creature 1GG All creatures able to block enchanted creature do so. U1
Magical Hack Blue Interrupt U Change the text of target permanent or spell by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." If this spell targets a permanent, play it as an instant.) R1
Magus of the Unseen Blue Summon Wizard 1U 1/1 1U, TAP: Untap target artifact an opponent controls and gain control of it until end of turn. That artifact is unaffected by summoning sickness this turn. Tap the artifact if you lose control of it at end of this turn. R1
Mana Clash Red Sorcery R You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads at the same time. R1
Mana Flare Red Enchantment 2R Whenever any player taps a land for mana, it produces one additional mana of the same type. R1
Mana Vault Artifact Artifact 1 Mana Vault does not untap during your untap phase.
At the end of your upkeep, if Mana Vault is tapped, it deals 1 damage to you.
4: Untap Mana Vault at end of upkeep. Use this ability only during your upkeep.
TAP: Add three colorless mana to your mana pool.
Play this ability as a mana source.
R1
Manabarbs Red Enchantment 3R Whenever any player taps a land for mana, Manabarbs deals 1 damage to him or her. R1
Marsh Viper Green Summon Viper 3G 1/2 If Marsh Viper damages any player, he or she gets two poison counters. If any player has ten or more poison counters, he or she loses the game. C1
Meekstone Artifact Artifact 1 Creatures with power 3 or greater do not untap during their controllers' untap phases. R1
Memory Lapse Blue Interrupt 1U Counter target spell. Put that spell on top of owner's library. C1
Merfolk of the Pearl Trident Blue Summon Merfolk U 1/1 - C1
Mesa Falcon White Summon Falcon 1W 1/1 Flying
1W: +0/+1 until end of turn
C1
Mesa Pegasus White Summon Pegasus 1W 1/1 Banding, flying C1
Millstone Artifact Artifact 2 2, TAP: Put the top two cards of target player's library into his or her graveyard. R1
Mind Bomb Blue Sorcery U Mind Bomb deals 3 damage to each player. Each player may choose and discard up to three cards to prevent that amount of damage to him or her from Mind Bomb. U1
Mind Ravel Black Sorcery 2B Target player chooses and discards a card.
Draw a card at the beginning of the next turn.
C1
Mind Warp Black Sorcery X3B Look at target player's hand. He or she discards X cards of your choice. U1
Mindstab Thrull Black Summon Thrull 1BB 2/2 Sacrifice Mindstab Thrull: Defending player chooses and discards three cards. Use this ability only if
Mindstab Thrull is attacking and unblocked.
C1
Mole Worms Black Summon Worms 2B 1/1 You may choose not to untap Mole Worms during your untap phase.
TAP: Tap target land. As long as Mole Worms remains tapped, that land does not untap during its controller's untap phase.
U1
Mons's Goblin Raiders Red Summon Goblins R 1/1 - C1
Mountain Land Land - TAP: Add R to your mana pool. Land
Mountain Goat Red Summon Goat R 1/1 Mountainwalk (If defending player controls any mountains, this creature is unblockable.) C1
Murk Dwellers Black Summon Murk Dwellers 3B 2/2 If Murk Dwellers attacks and is not blocked, it gets
+2/+0 until end of turn.
C1
Nature's Lore Green Sorcery 1G Search your library for a forest card and put that card into play. Shuffle your library afterwards. C1
Necrite Black Summon Thrull 1BB 2/2 Sacrifice Necrite: Bury target creature defending player controls. Use this ability only if Necrite is attacking and unblocked. C1
Necropotence Black Enchantment BBB Skip your draw phase.
Whenever you discard a card, remove that card from the game.
Pay 1 life: Set aside the top card of your library. Put that card into your hand at the beginning of your discard phase.
R1
Nether Shadow Black Summon Shadow BB 1/1 Nether Shadow is unaffected by summoning sickness.
At the end of your upkeep, if Nether Shadow is in your graveyard with at least three creature cards above it, you may put Nether Shadow into play.
R1
Nevinyrral's Disk Artifact Artifact 4 Nevinyrral's Disk comes into play tapped.
1, TAP: Destroy all artifacts, creatures, and enchantments.
R1
Nightmare Black Summon Nightmare 5B */* Flying
Nightmare has power and toughness each equal to the number of swamps you control.
R1
Obelisk of Undoing Artifact Artifact 1 6, TAP: Return target permanent you control and own to your hand. R1
Orcish Artillery Red Summon Orcs 1RR 1/3 TAP: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. U1
Orcish Captain Red Summon Orc R 1/1 1: Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, target Orc gets +2/+0 until end of turn.
Otherwise, that Orc gets -0/-2 until end of turn.
U1
Orcish Conscripts Red Summon Orcs R 2/2 Orcish Conscripts cannot attack this turn unless at least two other creatures are attacking.
Orcish Conscripts cannot be assigned to block this turn unless at least two other creatures are blocking.
C1
Orcish Farmer Red Summon Orc 1RR 2/2 TAP: Target land is a swamp until its controller's next untap phase. C1
Orcish Oriflamme Red Enchantment 3R Attacking creatures you control get +1/+0. U1
Orcish Squatters Red Summon Orcs 4R 2/3 0: Gain control of target land defending player controls as long as you control Orcish Squatters. Orcish
Squatters deals no combat damage this turn. Use this ability only if Orcish Squatters is attacking and unblocked and only once each turn.
R1
Order of the Sacred Torch White Summon Paladin 1WW 2/2 TAP, Pay 1 life: Counter target black spell. Play this ability as an interrupt. R1
Order of the White Shield White Summon Knights WW 2/1 Protection from black
W: First strike until end of turn
WW: +1/+0 until end of turn
U1
Orgg Red Summon Orgg 3RR 6/6 Trample
Orgg cannot attack if defending player controls an untapped creature with power 3 or greater.
Orgg cannot be assigned to block any creature with power 3 or greater.
R1
Ornithopter Artifact Artifact Creature 0 0/2 Flying U1
Panic Red Instant R Play only during combat before blockers are declared.
Target creature cannot be assigned to block this turn.
Draw a card at the beginning of the next turn.
C1
Paralyze Black Enchant Creature B When Paralyze comes into play, tap enchanted creature.
Enchanted creature does not untap during its controller's untap phase. That player may pay an additional 4 during his or her upkeep to untap it.
C1
Pearled Unicorn White Summon Unicorn 2W 2/2 - C1
Pentagram of the Ages Artifact Artifact 4 4, TAP: Prevent all damage to you from one source.
Treat further damage from that source normally.
R1
Personal Incarnation White Summon Avatar 3WWW 6/6 Personal Incarnation's owner may redirect any amount of damage from it to himself or herself.
If Personal Incarnation is put into any graveyard from play, its owner loses half his or her life, rounded up.
R1
Pestilence Black Enchantment 2BB At the end of any turn, if there are no creatures in play, bury Pestilence.
B: Pestilence deals 1 damage to each creature and player.
C1
Phantasmal Forces Blue Summon Phantasm 3U 4/1 Flying
During your upkeep, pay U or bury Phantasmal Forces.
U1
Phantasmal Terrain Blue Enchant Land UU Enchanted land is a basic land type of your choice. C1
Phantom Monster Blue Summon Phantasm 3U 3/3 Flying U1
Pikemen White Summon Pikemen 1W 1/1 Banding, first strike C1
Pirate Ship Blue Summon Ship 4U 4/3 Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.)
TAP: Pirate Ship deals 1 damage to target creature or player.
R1
Pit Scorpion Black Summon Scorpion 2B 1/1 If Pit Scorpion damages any player, he or she gets a poison counter. If any player has ten or more poison counters, he or she loses the game. C1
Plague Rats Black Summon Rats 2B */* Plague Rats has power and toughness each equal to the number of Plague Rats in play. C1
Plains Land Land - TAP: Add W to your mana pool. Land
Portent Blue Sorcery U Look at the top three cards of target player's library.
Shuffle that library or put those three cards back on top of it in any order. Draw a card at the beginning of the next turn.
C1
Power Sink Blue Interrupt XU Counter target spell unless that spell's caster pays an additional X. That player draws and pays all mana from lands and mana pool until X is paid; he or she may also draw and pay mana from other sources if desired. U1
Pox Black Sorcery BBB Each player loses 1/3 of his or her life; then chooses and discards 1/3 of his or her hand; then sacrifices
1/3 of the creatures he or she controls; and then sacrifices 1/3 of the lands he or she controls. Round each loss up.
R1
Pradesh Gypsies Green Summon Gypsies 2G 1/1 1G, TAP: Target creature gets -2/-0 until end of turn. C1
Primal Clay Artifact Artifact Creature 4 */* When you play Primal Clay, choose one-Primal Clay is a 2/2 artifact creature with flying; or Primal Clay is a 3/3 artifact creature; or Primal Clay is a 1/6 artifact creature that counts as a Wall. R1
Primal Order Green Enchantment 2GG During each player's upkeep, Primal Order deals to that player an amount of damage equal to the number of nonbasic lands he or she controls. R1
Primordial Ooze Red Summon Ooze R 1/1 Primordial Ooze attacks each turn if able.
During your upkeep, put a +1/+1 counter on Primordial
Ooze. Then pay X, where X is equal to the number of these counters on Primordial Ooze, or tap Primordial
Ooze and it deals X damage to you.
U1
Prismatic Ward White Enchant Creature 1W When you play Prismatic Ward, choose a color.
All damage dealt to enchanted creature by sources of the chosen color is reduced to 0.
C1
Prodigal Sorcerer Blue Summon Wizard 2U 1/1 TAP: Prodigal Sorcerer deals 1 damage to target creature or player. C1
Psychic Venom Blue Enchant Land 1U Whenever enchanted land becomes tapped, Psychic
Venom deals 2 damage to that land's controller.
C1
Pyroblast Red Interrupt R Counter target spell if it is blue, or destroy target permanent if it is blue. (If this spell targets a permanent, play it as an instant.) U1
Pyrotechnics Red Sorcery 4R Pyrotechnics deals 4 damage divided any way you choose among any number of target creatures and/or players. U1
Rabid Wombat Green Summon Wombat 2GG 0/1 Attacking does not cause Rabid Wombat to tap.
Rabid Wombat gets +2/+2 for each creature enchantment on it.
U1
Radjan Spirit Green Summon Spirit 3G 3/2 TAP: Target creature loses flying until end of turn. U1
Rag Man Black Summon Rag Man 2BB 2/1 BBB, TAP: Look at target opponent's hand. That player discards a creature card at random. Use this ability only during your turn. R1
Raise Dead Black Sorcery B Return target creature card in your graveyard to your hand. C1
Ray of Command Blue Instant 3U Untap target creature an opponent controls and gain control of it until end of turn. That creature is unaffected by summoning sickness this turn. Tap the creature if you lose control of it at end of this turn. C1
Recall Blue Sorcery XXU Choose and discard X cards: Return X target cards in your graveyard to your hand. Remove Recall from the game. R1
Reef Pirates Blue Summon Ships 1UU 2/2 If Reef Pirates damages any opponent, put the top card of that player's library into his or her graveyard. C1
Regeneration Green Enchant Creature 1G G: Regenerate enchanted creature. C1
Remove Soul Blue Interrupt 1U Counter target summon spell. C1
Repentant Blacksmith White Summon Smith 1W 1/2 Protection from red C1
Reverse Damage White Instant 1WW All damage dealt to you so far this turn from one source is retroactively added to your life total instead of subtracted. Treat further damage from that source normally. R1
Righteousness White Instant W Target blocking creature gets +7/+7 until end of turn. R1
Rod of Ruin Artifact Artifact 4 3, TAP: Rod of Ruin deals 1 damage to target creature or player. U1
Ruins of Trokair Land Land - Ruins of Trokair comes into play tapped.
TAP: Add W to your mana pool.
TAP, Sacrifice Ruins of Trokair: Add WW to your mana pool.
U1
Sabretooth Tiger Red Summon Tiger 2R 2/1 First strike C1
Sacred Boon White Instant 1W Prevent up to 3 damage to target creature. At end of turn, put a +0/+1 counter on that creature for each 1 damage prevented in this way. U1
Samite Healer White Summon Cleric 1W 1/1 TAP: Prevent 1 damage to any creature or player. C1
Sand Silos Land Land - Sand Silos comes into play tapped.
You may choose not to untap Sand Silos during your untap phase and put a storage counter on it instead.
TAP, Remove X storage counters from Sand Silos:
Add an amount of U equal to X to your mana pool.
R1
Scaled Wurm Green Summon Wurm 7G 7/6 - C1
Scathe Zombies Black Summon Zombies 2B 2/2 - C1
Scavenger Folk Green Summon Scavenger Folk G 1/1 G, TAP, Sacrifice Scavenger Folk: Destroy target artifact. C1
Scryb Sprites Green Summon Faeries G 1/1 Flying C1
Sea Serpent Blue Summon Serpent 5U 5/5 Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.) C1
Sea Spirit Blue Summon Spirit 4U 2/3 U: +1/+0 until end of turn U1
Sea Sprite Blue Summon Faerie 1U 1/1 Flying, protection from red U1
Seasinger Blue Summon Merfolk 1UU 0/1 If you control no islands, bury Seasinger.
You may choose not to untap Seasinger during your untap phase.
TAP: Gain control of target creature whose controller controls any islands as long as you control Seasinger and Seasinger remains tapped.
U1
Segovian Leviathan Blue Summon Leviathan 4U 3/3 Islandwalk (If defending player controls any islands, this creature is unblockable.) U1
Sengir Autocrat Black Summon Autocrat 3B 2/2 When Sengir Autocrat comes into play, put three
Serf tokens into play. Treat these tokens as 0/1 black creatures.
If Sengir Autocrat leaves play, bury all Serf tokens.
R1
Seraph White Summon Angel 6W 4/4 Flying
Whenever any creature Seraph damaged this turn is put into any graveyard, put that creature into play under your control at end of turn. Bury the creature if you lose control of Seraph.
R1
Serpent Generator Artifact Artifact 6 4, TAP: Put a Poison Snake token into play. Treat this token as a 1/1 artifact creature. If any Poison
Snake damages any player, he or she gets a poison counter. If any player has ten or more poison counters, he or she loses the game.
R1
Serra Bestiary White Enchant Creature WW During your upkeep, pay WW or bury Serra Bestiary.
Enchanted creature cannot attack, block, or play any ability that includes TAP in its activation cost.
U1
Serra Paladin White Summon Paladin 2WW 2/2 TAP: Prevent 1 damage to any creature or player.
1WW, TAP: Attacking this turn does not cause target creature to tap.
U1
Shanodin Dryads Green Summon Nymphs G 1/1 Forestwalk (If defending player controls any forests, this creature is unblockable.) C1
Shapeshifter Artifact Artifact Creature 6 Shapeshifter has total power and toughness of 7, divided any way you choose, though neither can be more than 7.
When you play Shapeshifter, choose its power and toughness.
During your upkeep, choose Shapeshifter's power and toughness.
U1
Shatter Red Instant 1R Destroy target artifact. C1
Shatterstorm Red Sorcery 2RR Bury all artifacts. U1
Shield Bearer White Summon Soldier 1W 0/3 Banding C1
Shield Wall White Instant 1W All creatures you control get +0/+2 until end of turn. C1
Shivan Dragon Red Summon Dragon 4RR 5/5 Flying
R: +1/+0 until end of turn
R1
Shrink Green Instant G Target creature gets -5/-0 until end of turn. C1
Sibilant Spirit Blue Summon Spirit 5U 5/6 Flying
If Sibilant Spirit attacks, defending player may draw a card.
R1
Skull Catapult Artifact Artifact 4 1, TAP, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player. U1
Sleight of Mind Blue Interrupt U Change the text of target permanent or spell by replacing all instances of one color word with another. (For example, you may change "nongreen creature" to "nonred creature." If this spell targets a permanent, play it as an instant.) R1
Smoke Red Enchantment RR Players cannot untap more than one creature during their untap phases. R1
Sorceress Queen Black Summon Sorceress 1BB 1/1 TAP: Target creature other than Sorceress Queen is
0/2 until end of turn.
R1
Soul Barrier Blue Enchantment 2U Whenever target opponent successfully casts a summon spell, Soul Barrier deals 2 damage to him or her. That player may pay 2 to prevent this damage. C1
Soul Net Artifact Artifact 1 1: Gain 1 life. Use this ability only when a creature is put into any graveyard from play and only once for each such creature. U1
Spell Blast Blue Interrupt XU Counter target spell with total casting cost equal to X. C1
Spirit Link White Enchant Creature W For each 1 damage enchanted creature deals, gain 1 life. U1
Stampede Green Instant 1GG All attacking creatures get +1/+0 and gain trample until end of turn. R1
Stasis Blue Enchantment 1U Each player skips his or her untap phase.
During your upkeep, pay U or bury Stasis.
R1
Steal Artifact Blue Enchant Artifact 2UU Gain control of enchanted artifact. U1
Stone Giant Red Summon Giant 2RR 3/4 TAP: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. At end of turn, destroy that creature. U1
Stone Rain Red Sorcery 2R Destroy target land. C1
Stone Spirit Red Summon Spirit 4R 4/3 Stone Spirit cannot be blocked by creatures with flying. U1
Stream of Life Green Sorcery XG Target player gains X life. C1
Stromgald Cabal Black Summon Knights 1BB 2/2 TAP, Pay 1 life: Counter target white spell. Play this ability as an interrupt. R1
Sulfurous Springs Land Land - TAP: Add one colorless mana to your mana pool.
TAP: Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you.
R1
Svyelunite Temple Land Land - Svyelunite Temple comes into play tapped.
TAP: Add U to your mana pool.
TAP, Sacrifice Svyelunite Temple: Add UU to your mana pool.
U1
Swamp Land Land - TAP: Add B to your mana pool. Land
Sylvan Library Green Enchantment 1G 0: Draw two cards, then choose any two cards in your hand drawn this turn. For each of those cards, pay 4 life or put that card back on top of your library. Use this ability only during your draw phase and only once each turn. R1
Tarpan Green Summon Tarpan G 1/1 If Tarpan is put into any graveyard from play, gain 1 life. C1
Tawnos's Weaponry Artifact Artifact 2 You may choose not to untap Tawnos's Weaponry during your untap phase.
2, TAP: Target creature gets +1/+1 as long as Tawnos's
Weaponry remains tapped.
U1
Terror Black Instant 1B Bury target nonartifact, nonblack creature. C1
Thicket Basilisk Green Summon Basilisk 3GG 2/4 If Thicket Basilisk blocks or is blocked by any non-Wall creature, destroy that creature at end of combat. U1
Throne of Bone Artifact Artifact 1 1: Gain 1 life. Use this ability only when a black spell is successfully cast and only once for each such spell. U1
Thrull Retainer Black Enchant Creature B Enchanted creature gets +1/+1.
Sacrifice Thrull Retainer: Regenerate enchanted creature.
U1
Time Bomb Artifact Artifact 4 During your upkeep, put a time counter on Time Bomb.
1, TAP, Sacrifice Time Bomb: Time Bomb deals to each creature and player an amount of damage equal to the number of time counters on Time Bomb.
R1
Time Elemental Blue Summon Elemental 2U 0/2 If Time Elemental attacks or blocks, it deals 5 damage to you and is buried at end of combat.
2UU, TAP: Return target permanent with no enchantments on it to owner's hand.
R1
Titania's Song Green Enchantment 3G Each noncreature artifact loses its abilities and is an artifact creature with power and toughness each equal to its total casting cost. If Titania's Song leaves play, this effect continues until end of turn. R1
Torture Black Enchant Creature B 1B: Put a -1/-1 counter on enchanted creature. C1
Touch of Death Black Sorcery 2B Touch of Death deals 1 damage to target player and you gain 1 life.
Draw a card at the beginning of the next turn.
C1
Tranquility Green Sorcery 2G Destroy all enchantments. C1
Truce White Instant 2W Each player may draw up to two cards. For each card less than two any player draws, that player gains 2 life. R1
Tsunami Green Sorcery 3G Destroy all islands. U1
Tundra Wolves White Summon Wolves W 1/1 First strike C1
Twiddle Blue Instant U Tap or untap target artifact, creature, or land. C1
Underground River Land Land - TAP: Add one colorless mana to your mana pool.
TAP: Add U or B to your mana pool. Underground River deals 1 damage to you.
R1
Unholy Strength Black Enchant Creature B Enchanted creature gets +2/+1. C1
Unstable Mutation Blue Enchant Creature U Enchanted creature gets +3/+3.
During its controller's upkeep, put a -1/-1 counter on enchanted creature.
C1
Unsummon Blue Instant U Return target creature to owner's hand. C1
Untamed Wilds Green Sorcery 2G Search your library for a basic land card and put that card into play. Shuffle your library afterwards. U1
Updraft Blue Instant 1U Target creature gains flying until end of turn.
Draw a card at the beginning of the next turn.
C1
Urza's Avenger Artifact Artifact Creature 6 4/4 0: -1/-1 and your choice of banding, flying, first strike, or trample until end of turn R1
Urza's Bauble Artifact Artifact 0 TAP, Sacrifice Urza's Bauble: Choose a card at random from target player's hand and look at that card. Draw a card at the beginning of the next turn. U1
Urza's Mine Land Land - TAP: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Power Plant, and
Urza's Tower, add two colorless mana to your mana pool instead of one.
C1
Urza's Power Plant Land Land - TAP: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Power Plant, and Urza's
Tower, add two colorless mana to your mana pool instead of one.
C1
Urza's Tower Land Land - TAP: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Power Plant, and
Urza's Tower, add three colorless mana to your mana pool instead of one.
C1
Vampire Bats Black Summon Bats B 0/1 Flying
B: +1/+0 until end of turn. You cannot spend more than BB in this way each turn.
C1
Venom Green Enchant Creature 1GG If enchanted creature blocks or is blocked by any non-Wall creature, destroy that creature at end of combat. C1
Verduran Enchantress Green Summon Enchantress 1GG 0/2 0: Draw a card. Use this ability only when you successfully cast an enchantment spell and only once for each such spell. R1
Vodalian Soldiers Blue Summon Merfolk 1U 1/2 - C1
Wall of Air Blue Summon Wall 1UU 1/5 Flying U1
Wall of Bone Black Summon Wall 2B 1/4 B: Regenerate U1
Wall of Brambles Green Summon Wall 2G 2/3 G: Regenerate U1
Wall of Fire Red Summon Wall 1RR 0/5 R: +1/+0 until end of turn U1
Wall of Spears Artifact Artifact Creature 3 2/3 First strike
Wall of Spears counts as a Wall.
C1
Wall of Stone Red Summon Wall 1RR 0/8 - U1
Wall of Swords White Summon Wall 3W 3/5 Flying U1
Wanderlust Green Enchant Creature 2G During the upkeep of enchanted creature's controller,
Wanderlust deals 1 damage to him or her.
U1
War Mammoth Green Summon Mammoth 3G 3/3 Trample C1
Warp Artifact Black Enchant Artifact BB During the upkeep of enchanted artifact's controller,
Warp Artifact deals 1 damage to him or her.
R1
Weakness Black Enchant Creature B Enchanted creature gets -2/-1. C1
Whirling Dervish Green Summon Dervish GG 1/1 Protection from black
If Whirling Dervish damages any opponent, put a +1/+1 counter on it at end of turn.
U1
White Knight White Summon Knight WW 2/2 First strike, protection from black U1
Wild Growth Green Enchant Land G Whenever enchanted land is tapped for mana, it produces an additional G. C1
Wind Spirit Blue Summon Spirit 4U 3/2 Flying
Wind Spirit cannot be blocked by only one creature.
U1
Winds of Change Red Sorcery R Each player shuffles his or her hand into his or her library, then draws a new hand of as many cards as he or she had before. R1
Winter Blast Green Sorcery XG Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying. U1
Winter Orb Artifact Artifact 2 Players cannot untap more than one land during their untap phases. R1
Wolverine Pack Green Summon Wolverine Pack 2GG 2/4 Rampage 2 (For each creature assigned to block it beyond the first, this creature gets +2/+2 until end of turn.) U1
Wooden Sphere Artifact Artifact 1 1: Gain 1 life. Use this ability only when a green spell is successfully cast and only once for each such spell. U1
Word of Blasting Red Instant 1R Bury target Wall. Word of Blasting deals to that
Wall's controller an amount of damage equal to the
Wall's total casting cost.
U1
Wrath of God White Sorcery 2WW Bury all creatures. R1
Wretched, The Black Summon Wretched 3BB 2/5 At end of combat, gain control of all creatures blocking The Wretched as long as you control The
Wretched.
R1
Wyluli Wolf Green Summon Wolf 1G 1/1 TAP: Target creature gets +1/+1 until end of turn. R1
Xenic Poltergeist Black Summon Poltergeist 1BB 1/1 TAP: Until your next upkeep, target noncreature artifact is an artifact creature with power and toughness each equal to its total casting cost. (That artifact retains all of its original abilities.) R1
Zephyr Falcon Blue Summon Falcon 1U 1/1 Flying
Attacking does not cause Zephyr Falcon to tap.
C1
Zombie Master Black Summon Lord 1BB 2/3 All Zombies gain "B: Regenerate" and swampwalk. (If defending player controls any swamps, these creatures are unblockable.) R1
Zur's Weirding Blue Enchantment 3U Players play with their hands face up.
Whenever any player draws a card, any other player may pay 2 life to force the drawing player to discard that card.
R1