Magic - The Gathering®
5th Edition Card List
Released: March 24th, 1997. 449 cards (434 without different versions of the same card).
Statistics
C1 | Land | R1 | U1 | Sum | |
---|---|---|---|---|---|
White | 31 | - | 17 | 21 | 69 |
Blue | 31 | - | 17 | 21 | 69 |
Black | 31 | - | 17 | 21 | 69 |
Red | 31 | - | 17 | 21 | 69 |
Green | 31 | - | 17 | 21 | 69 |
Artifact | 7 | - | 36 | 21 | 64 |
Land | 3 | 5 | 11 | 6 | 25 |
Total | 165 | 5 | 132 | 132 | 434 |
Sort by clicking on the table headers.
Name | Color | Type | Cost | Pwr/Tgh | Text | Rarity |
---|---|---|---|---|---|---|
Abbey Gargoyles | White | Summon Gargoyles | 2WWW | 3/4 | Flying, protection from red | U1 |
Abyssal Specter | Black | Summon Specter | 2BB | 2/3 | Flying If Abyssal Specter damages any player, he or she chooses and discards a card. |
U1 |
Adarkar Wastes | Land | Land | - | TAP: Add one colorless mana to your mana pool. TAP: Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you. |
R1 | |
Aether Storm | Blue | Enchantment | 3U | Summon spells cannot be played. Any player may pay 4 life to bury Aether Storm. |
U1 | |
Air Elemental | Blue | Summon Elemental | 3UU | 4/4 | Flying | U1 |
Akron Legionnaire | White | Summon Legionnaire | 6WW | 8/4 | Except for Legionnaires and artifact creatures, creatures you control cannot attack. | R1 |
Alabaster Potion | White | Instant | XWW | Target player gains X life, or prevent X damage to any creature or player. | C1 | |
Aladdin's Ring | Artifact | Artifact | 8 | 8, TAP: Aladdin's Ring deals 4 damage to target creature or player. | R1 | |
Ambush Party | Red | Summon Ambush Party | 4R | 3/1 | First strike Ambush Party is unaffected by summoning sickness. |
C1 |
Amulet of Kroog | Artifact | Artifact | 2 | 2, TAP: Prevent 1 damage to any creature or player. | C1 | |
An-Havva Constable | Green | Summon Constable | 1GG | An-Havva Constable has toughness equal to 1 plus the number of green creatures in play. | R1 | |
Angry Mob | White | Summon Mob | 2WW | Trample During your turn, Angry Mob has power and toughness each equal to 2 plus the number of swamps all opponents control. During other turns, Angry Mob has power and toughness each equal to 2. |
U1 | |
Animate Dead | Black | Enchantment | 1B | When you play Animate Dead, choose target creature card in any graveyard. When Animate Dead comes into play, put that creature into play and Animate Dead becomes a creature enchantment that targets the creature. Enchanted creature gets -1/-0. If Animate Dead leaves play, bury the creature. |
U1 | |
Animate Wall | White | Enchant Creature | W | Play only on a Wall. Enchanted creature can attack as though it were not a Wall. |
R1 | |
Ankh of Mishra | Artifact | Artifact | 2 | Whenever a land comes into play, Ankh of Mishra deals 2 damage to that land's controller. |
R1 | |
Anti-Magic Aura | Blue | Enchant Creature | 2U | Enchanted creature cannot be the target of enchantments, instants, or sorceries. This effect does not bury Anti-Magic Aura. (Other enchantments on that creature are buried because their target is now illegal.) | U1 | |
Arenson's Aura | White | Enchantment | 2W | W, Sacrifice an enchantment: Destroy target enchantment. 3UU: Counter target enchantment spell. Play this ability as an interrupt. |
U1 | |
Armageddon | White | Sorcery | 3W | Destroy all lands. | R1 | |
Armor of Faith | White | Enchant Creature | W | Enchanted creature gets +1/+1. W: Enchanted creature gets +0/+1 until end of turn. |
C1 | |
Ashes to Ashes | Black | Sorcery | 1BB | Remove two target nonartifact creatures from the game. Ashes to Ashes deals 5 damage to you. | U1 | |
Ashnod's Altar | Artifact | Artifact | 3 | Sacrifice a creature: Add two colorless mana to your mana pool. Play this ability as a mana source. | U1 | |
Ashnod's Transmogrant | Artifact | Artifact | 1 | TAP, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact creature permanently. | C1 | |
Aspect of Wolf | Green | Enchant Creature | 1G | Enchanted creature gets +*/+*, where * is equal to half the number of forests you control, rounded down for power and up for toughness. | R1 | |
Atog | Red | Summon Atog | 1R | 1/2 | Sacrifice an artifact: +2/+2 until end of turn | U1 |
Aurochs | Green | Summon Aurochs | 3G | 2/3 | Trample If Aurochs attacks, it gets +1/+0 until end of turn for each other Aurochs that attacks. |
C1 |
Aysen Bureaucrats | White | Summon Bureaucrats | 1W | 1/1 | TAP: Tap target creature with power 2 or less. | C1 |
Azure Drake | Blue | Summon Drake | 3U | 2/4 | Flying | U1 |
Bad Moon | Black | Enchantment | 1B | All black creatures get +1/+1. | R1 | |
Ball Lightning | Red | Summon Ball Lightning | RRR | 6/1 | Trample Ball Lightning is unaffected by summoning sickness. At the end of any turn, bury Ball Lightning. |
R1 |
Barbed Sextant | Artifact | Artifact | 1 | 1, TAP, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Play this ability as a mana source. Draw a card at the beginning of the next turn. | C1 | |
Barl's Cage | Artifact | Artifact | 4 | 3: Target creature does not untap during its controller's next untap phase. | R1 | |
Battering Ram | Artifact | Artifact Creature | 2 | 1/1 | Banding when attacking If Battering Ram is blocked by any Wall, destroy that Wall at end of combat. |
C1 |
Benalish Hero | White | Summon Hero | W | 1/1 | Banding | C1 |
Binding Grasp | Blue | Enchant Creature | 3U | During your upkeep, pay 1U or bury Binding Grasp. Gain control of enchanted creature. That creature gets +0/+1. |
U1 | |
Bird Maiden | Red | Summon Bird Maiden | 2R | 1/2 | Flying | C1 |
Birds of Paradise | Green | Summon Mana Birds | G | 0/1 | Flying TAP: Add one mana of any color to your mana pool. Play this ability as a mana source. |
R1 |
Black Knight | Black | Summon Knight | BB | 2/2 | First strike, protection from white | U1 |
Blessed Wine | White | Instant | 1W | Gain 1 life. Draw a card at the beginning of the next turn. |
C1 | |
Blight | Black | Enchant Land | BB | If enchanted land becomes tapped, destroy it at end of turn. | U1 | |
Blinking Spirit | White | Summon Blinking Spirit | 3W | 2/2 | 0: Return Blinking Spirit to owner's hand. | R1 |
Blood Lust | Red | Instant | 1R | Target creature gets +4/-4 until end of turn. If this reduces that creature's toughness to less than 1, the creature's toughness is 1. | C1 | |
Bog Imp | Black | Summon Imp | 1B | 1/1 | Flying | C1 |
Bog Rats | Black | Summon Rats | B | 1/1 | Bog Rats cannot be blocked by Walls. | C1 |
Bog Wraith | Black | Summon Wraith | 3B | 3/3 | Swampwalk (If defending player controls any swamps, this creature is unblockable.) | U1 |
Boomerang | Blue | Instant | UU | Return target permanent to owner's hand. | C1 | |
Bottle of Suleiman | Artifact | Artifact | 4 | 1, Sacrifice Bottle of Suleiman: Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Bottle of Suleiman deals 5 damage to you. Otherwise, put a Djinn token into play. Treat this token as a 5/5 artifact creature with flying. |
R1 | |
Bottomless Vault | Land | Land | - | Bottomless Vault comes into play tapped. You may choose not to untap Bottomless Vault during your untap phase and put a storage counter on it instead. TAP, Remove X storage counters from Bottomless Vault: Add an amount of B equal to X to your mana pool. |
R1 | |
Brainstorm | Blue | Instant | U | Draw three cards. Then, put any two cards from your hand on top of your library in any order. | C1 | |
Brainwash | White | Enchant Creature | W | Enchanted creature cannot attack this turn unless its controller pays an additional 3. | C1 | |
Brassclaw Orcs | Red | Summon Orcs | 2R | 3/2 | Brassclaw Orcs cannot be assigned to block any creature with power 2 or greater. | C1 |
Breeding Pit | Black | Enchantment | 3B | During your upkeep, pay BB or bury Breeding Pit. At the end of your turn, put a Thrull token into play. Treat this token as a 0/1 black creature. |
U1 | |
Broken Visage | Black | Instant | 4B | Bury target nonartifact attacking creature and put a Shadow token into play. Treat this token as a black creature with the same power and toughness as that attacking creature. At end of turn, bury the token. |
R1 | |
Brothers of Fire | Red | Summon Brothers | 1RR | 2/2 | 1RR: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. | C1 |
Brushland | Land | Land | - | TAP: Add one colorless mana to your mana pool. TAP: Add G or W to your mana pool. Brushland deals 1 damage to you. |
R1 | |
Brute, The | Red | Enchant Creature | 1R | Enchanted creature gets +1/+0. RRR: Regenerate enchanted creature. |
C1 | |
Carapace | Green | Enchant Creature | G | Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature. |
C1 | |
Caribou Range | White | Enchant Land | 2WW | Play only on a land you control. WW, Tap enchanted land: Put a Caribou token into play. Treat this token as a 0/1 white creature. Sacrifice a Caribou token: Gain 1 life. |
R1 | |
Carrion Ants | Black | Summon Ants | 2BB | 0/1 | 1: +1/+1 until end of turn | U1 |
Castle | White | Enchantment | 3W | Each untapped creature you control gets +0/+2 unless it is attacking. | U1 | |
Cat Warriors | Green | Summon Cat Warriors | 1GG | 2/2 | Forestwalk (If defending player controls any forests, this creature is unblockable.) | C1 |
Cave People | Red | Summon Cave People | 1RR | 1/4 | If Cave People attacks, it gets +1/-2 until end of turn. 1RR, TAP: Target creature gains mountainwalk until end of turn. (If defending player controls any mountains, that creature is unblockable.) |
U1 |
Chub Toad | Green | Summon Toad | 2G | 1/1 | If Chub Toad blocks or is blocked, it gets +2/+2 until end of turn. | C1 |
Circle of Protection: Artifacts | White | Enchantment | 1W | 2: Prevent all damage to you from an artifact source. Treat further damage from that source normally. |
U1 | |
Circle of Protection: Black | White | Enchantment | 1W | 1: Prevent all damage to you from a black source. Treat further damage from that source normally. |
C1 | |
Circle of Protection: Blue | White | Enchantment | 1W | 1: Prevent all damage to you from a blue source. Treat further damage from that source normally. |
C1 | |
Circle of Protection: Green | White | Enchantment | 1W | 1: Prevent all damage to you from a green source. Treat further damage from that source normally. |
C1 | |
Circle of Protection: Red | White | Enchantment | 1W | 1: Prevent all damage to you from a red source. Treat further damage from that source normally. |
C1 | |
Circle of Protection: White | White | Enchantment | 1W | 1: Prevent all damage to you from a white source. Treat further damage from that source normally. |
C1 | |
City of Brass | Land | Land | - | Whenever City of Brass becomes tapped, it deals 1 damage to you. TAP: Add one mana of any color to your mana pool. |
R1 | |
Clay Statue | Artifact | Artifact Creature | 4 | 3/1 | 2: Regenerate | C1 |
Cloak of Confusion | Black | Enchant Creature | 1B | 0: Defending player discards a card at random. Enchanted creature deals no combat damage this turn. Use this ability only if enchanted creature is attacking and unblocked and only once each turn. |
C1 | |
Clockwork Beast | Artifact | Artifact Creature | 6 | 0/4 | When Clockwork Beast comes into play, put seven +1/+0 counters on it. At the end of any combat in which Clockwork Beast attacked or blocked, remove one of these counters. X, TAP: Put X +1/+0 counters on Clockwork Beast. You may have no more than seven of these counters on Clockwork Beast. Use this ability only during your upkeep. |
R1 |
Clockwork Steed | Artifact | Artifact Creature | 4 | 0/3 | Clockwork Steed cannot be blocked by artifact creatures. When Clockwork Steed comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Steed attacked or blocked, remove one of these counters. X, TAP: Put X +1/+0 counters on Clockwork Steed. You may have no more than four of these counters on Clockwork Steed. Use this ability only during your upkeep. |
U1 |
Cockatrice | Green | Summon Cockatrice | 3GG | 2/4 | Flying If Cockatrice blocks or is blocked by any non-Wall creature, destroy that creature at end of combat. |
R1 |
Colossus of Sardia | Artifact | Artifact Creature | 9 | 9/9 | Trample Colossus of Sardia does not untap during your untap phase. 9: Untap Colossus of Sardia. Use this ability only during your upkeep. |
R1 |
Conquer | Red | Enchant Land | 3RR | Gain control of enchanted land. | U1 | |
Coral Helm | Artifact | Artifact | 3 | 3, Discard a card at random: Target creature gets +2/+2 until end of turn. |
R1 | |
Counterspell | Blue | Interrupt | UU | Counter target spell. | C1 | |
Craw Giant | Green | Summon Giant | 3GGGG | 6/4 | Trample; rampage 2 (For each creature assigned to block it beyond the first, this creature gets +2/+2 until end of turn.) | U1 |
Craw Wurm | Green | Summon Wurm | 4GG | 6/4 | - | C1 |
Crimson Manticore | Red | Summon Manticore | 2RR | 2/2 | Flying R, TAP: Crimson Manticore deals 1 damage to target attacking or blocking creature. |
R1 |
Crown of the Ages | Artifact | Artifact | 2 | 4, TAP: Move target enchantment from one creature to another. The enchantment's new target must be legal. | R1 | |
Crumble | Green | Instant | G | Bury target artifact. That artifact's controller gains an amount of life equal to its total casting cost. | U1 | |
Crusade | White | Enchantment | WW | All white creatures get +1/+1. | R1 | |
Crystal Rod | Artifact | Artifact | 1 | 1: Gain 1 life. Use this ability only when a blue spell is successfully cast and only once for each such spell. | U1 | |
Cursed Land | Black | Enchant Land | 2BB | During the upkeep of enchanted land's controller, Cursed Land deals 1 damage to him or her. |
U1 | |
D'Avenant Archer | White | Summon Archer | 2W | 1/2 | TAP: D'Avenant Archer deals 1 damage to target attacking or blocking creature. | C1 |
Dance of Many | Blue | Enchantment | UU | During your upkeep, pay UU or bury Dance of Many. When you play Dance of Many, choose target summon card. When Dance of Many comes into play, put a token creature into play and treat it as an exact copy of that summon card. If either Dance of Many or the token creature leaves play, bury the other. |
R1 | |
Dancing Scimitar | Artifact | Artifact Creature | 4 | 1/5 | Flying | R1 |
Dandan | Blue | Summon Dandan | UU | 4/1 | Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.) | C1 |
Dark Maze | Blue | Summon Wall | 4U | 4/5 | 0: Dark Maze can attack this turn as though it were not a Wall. At end of turn, remove Dark Maze from the game. | C1 |
Dark Ritual | Black | Mana Source | B | Add BBB to your mana pool. | C1 | |
Death Speakers | White | Summon Speakers | W | 1/1 | Protection from black | C1 |
Death Ward | White | Instant | W | Regenerate target creature. | C1 | |
Deathgrip | Black | Enchantment | BB | BB: Counter target green spell. Play this ability as an interrupt. | U1 | |
Deflection | Blue | Interrupt | 3U | Target spell with a single target now targets a new legal target of your choice. | R1 | |
Derelor | Black | Summon Thrull | 3B | 4/4 | Your black spells cost an additional B to play. | R1 |
Desert Twister | Green | Sorcery | 4GG | Destroy target permanent. | U1 | |
Detonate | Red | Sorcery | XR | Bury target artifact with total casting cost equal to X. Detonate deals X damage to that artifact's controller. | U1 | |
Diabolic Machine | Artifact | Artifact Creature | 7 | 4/4 | 3: Regenerate | U1 |
Dingus Egg | Artifact | Artifact | 4 | Whenever a land is put into any graveyard from play, Dingus Egg deals 2 damage to that land's controller. |
R1 | |
Disenchant | White | Instant | 1W | Destroy target artifact or enchantment. | C1 | |
Disintegrate | Red | Sorcery | XR | Disintegrate deals X damage to target creature or player. That creature cannot regenerate this turn. If the creature is dealt lethal damage this turn, remove it from the game. | C1 | |
Disrupting Scepter | Artifact | Artifact | 3 | 3, TAP: Target player chooses and discards a card. Use this ability only during your turn. |
R1 | |
Divine Offering | White | Instant | 1W | Destroy target artifact. Gain an amount of life equal to that artifact's total casting cost. | C1 | |
Divine Transformation | White | Enchant Creature | 2WW | Enchanted creature gets +3/+3. | U1 | |
Dragon Engine | Artifact | Artifact Creature | 3 | 1/3 | 2: +1/+0 until end of turn | R1 |
Drain Life | Black | Sorcery | 1B | X: Drain Life deals X damage to target creature or player. Spend only black mana in this way. Gain 1 life for each 1 damage dealt, but not more than the toughness of the creature or the life total of the player Drain Life damages. | C1 | |
Drain Power | Blue | Sorcery | UU | Target player draws all mana from all lands he or she controls. Put all mana from that player's mana pool into yours. | R1 | |
Drudge Skeletons | Black | Summon Skeletons | 1B | 1/1 | B: Regenerate | C1 |
Durkwood Boars | Green | Summon Boars | 4G | 4/4 | - | C1 |
Dust to Dust | White | Sorcery | 1WW | Remove two target artifacts from the game. | U1 | |
Dwarven Catapult | Red | Instant | XR | Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls. | U1 | |
Dwarven Hold | Land | Land | - | Dwarven Hold comes into play tapped. You may choose not to untap Dwarven Hold during your untap phase and put a storage counter on it instead. TAP, Remove X storage counters from Dwarven Hold: Add an amount of R equal to X to your mana pool. |
R1 | |
Dwarven Ruins | Land | Land | - | Dwarven Ruins comes into play tapped. TAP: Add R to your mana pool. TAP, Sacrifice Dwarven Ruins: Add RR to your mana pool. |
U1 | |
Dwarven Soldier | Red | Summon Dwarf | 1R | 2/1 | If Dwarven Soldier blocks or is blocked by any Orcs, it gets +0/+2 until end of turn. | C1 |
Dwarven Warriors | Red | Summon Dwarves | 2R | 1/1 | TAP: Target creature with power 2 or less is unblockable this turn. | C1 |
Earthquake | Red | Sorcery | XR | Earthquake deals X damage to each creature without flying and each player. | R1 | |
Ebon Stronghold | Land | Land | - | TAP: Add B to your mana pool. TAP, Sacrifice Ebon Stronghold: Add BB to your mana pool. |
U1 | |
Elder Druid | Green | Summon Cleric | 3G | 2/2 | 3G, TAP: Tap or untap target artifact, creature, or land. | R1 |
Elkin Bottle | Artifact | Artifact | 3 | 3, TAP: Set the top card of your library aside face up. You may play that card as though it were in your hand. At the beginning of your next turn, bury the card if you have not played it. |
R1 | |
Elven Riders | Green | Summon Riders | 3GG | 3/3 | Elven Riders cannot be blocked except by Walls or creatures with flying. | U1 |
Elvish Archers | Green | Summon Elves | 1G | 2/1 | First strike | R1 |
Energy Flux | Blue | Enchantment | 2U | All artifacts gain "During your upkeep, pay 2 or bury this artifact." | U1 | |
Enervate | Blue | Instant | 1U | Tap target artifact, creature, or land. Draw a card at the beginning of the next turn. | C1 | |
Erg Raiders | Black | Summon Raiders | 1B | 2/3 | At the end of your turn, Erg Raiders deals 2 damage to you if it did not attack this turn. Ignore this effect if Erg Raiders has summoning sickness. | C1 |
Errantry | Red | Enchant Creature | 1R | Enchanted creature gets +3/+0 and cannot attack during any turn in which any other creatures attack. | C1 | |
Eternal Warrior | Red | Enchant Creature | R | Attacking does not cause enchanted creature to tap. | C1 | |
Evil Eye of Orms-by-Gore | Black | Summon Evil Eye | 4B | 3/6 | Evil Eye of Orms-by-Gore cannot be blocked except by Walls. Except for Evil Eyes, creatures you control cannot attack. |
U1 |
Evil Presence | Black | Enchant Land | B | Enchanted land is a swamp. | U1 | |
Eye for an Eye | White | Instant | WW | Play only when a creature, spell, or effect assigns damage to you. Eye for an Eye deals an equal amount of damage to that source's controller. | R1 | |
Fallen Angel | Black | Summon Angel | 3BB | 3/3 | Flying Sacrifice a creature: +2/+1 until end of turn |
U1 |
Fear | Black | Enchant Creature | BB | Enchanted creature cannot be blocked except by artifact creatures and black creatures. | C1 | |
Feedback | Blue | Enchant Enchantment | 2U | During the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to him or her. | U1 | |
Feldon's Cane | Artifact | Artifact | 1 | TAP, Remove Feldon's Cane from the game: Shuffle your graveyard into your library. | U1 | |
Fellwar Stone | Artifact | Artifact | 2 | TAP: Add to your mana pool one mana of any type that any opponent's lands can produce. Play this ability as a mana source. | U1 | |
Feroz's Ban | Artifact | Artifact | 6 | Summon spells cost an additional 2 to play. | R1 | |
Fire Drake | Red | Summon Drake | 1RR | 1/2 | Flying R: +1/+0 until end of turn. You cannot spend more than R in this way each turn. |
U1 |
Fireball | Red | Sorcery | XR | Pay 1 for each target beyond the first: Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. |
C1 | |
Firebreathing | Red | Enchant Creature | R | R: Enchanted creature gets +1/+0 until end of turn. | C1 | |
Flame Spirit | Red | Summon Spirit | 4R | 2/3 | R: +1/+0 until end of turn | U1 |
Flare | Red | Instant | 2R | Flare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn. |
C1 | |
Flashfires | Red | Sorcery | 3R | Destroy all plains. | U1 | |
Flight | Blue | Enchant Creature | U | Enchanted creature gains flying. | C1 | |
Flood | Blue | Enchantment | U | UU: Tap target creature without flying. | C1 | |
Flying Carpet | Artifact | Artifact | 4 | 2, TAP: Target creature gains flying until end of turn. If that creature is put into any graveyard this turn, bury Flying Carpet. | R1 | |
Fog | Green | Instant | G | Creatures deal no combat damage this turn. | C1 | |
Force of Nature | Green | Summon Force | 2GGGG | 8/8 | Trample During your upkeep, pay GGGG or Force of Nature deals 8 damage to you. |
R1 |
Force Spike | Blue | Interrupt | U | Counter target spell unless its caster pays an additional 1. | C1 | |
Forest | Land | Land | - | TAP: Add G to your mana pool. | Land | |
Forget | Blue | Sorcery | UU | Target player chooses and discards two cards, then draws as many cards as he or she discarded in this way. | R1 | |
Fountain of Youth | Artifact | Artifact | 0 | 2, TAP: Gain 1 life. | U1 | |
Foxfire | Green | Instant | 2G | Untap target attacking creature. That creature neither deals nor receives combat damage this turn. Draw a card at the beginning of the next turn. |
C1 | |
Frozen Shade | Black | Summon Shade | 2B | 0/1 | B: +1/+1 until end of turn | C1 |
Funeral March | Black | Enchant Creature | 1BB | If enchanted creature leaves play, its controller sacrifices a creature. | C1 | |
Fungusaur | Green | Summon Fungusaur | 3G | 2/2 | At the end of any turn in which Fungusaur was damaged, put a +1/+1 counter on it. | R1 |
Fyndhorn Elder | Green | Summon Elf | 2G | 1/1 | TAP: Add GG to your mana pool. Play this ability as a mana source. | U1 |
Game of Chaos | Red | Sorcery | RRR | Flip a coin; target opponent calls heads or tails while coin is in the air. The loser of the flip loses 1 life. The winner of the flip gains 1 life and may choose to repeat the process. Double the stakes each time. |
R1 | |
Gaseous Form | Blue | Enchant Creature | 2U | Enchanted creature neither deals nor receives combat damage. | C1 | |
Gauntlets of Chaos | Artifact | Artifact | 5 | 5, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control for control of target permanent of the same type that an opponent controls. Bury all enchantments played on those permanents. | R1 | |
Ghazban Ogre | Green | Summon Ogre | G | 2/2 | During your upkeep, if a player has more life than any other, he or she gains control of Ghazban Ogre. | C1 |
Giant Growth | Green | Instant | G | Target creature gets +3/+3 until end of turn. | C1 | |
Giant Spider | Green | Summon Spider | 3G | 2/4 | Giant Spider can block creatures with flying. | C1 |
Giant Strength | Red | Enchant Creature | RR | Enchanted creature gets +2/+2. | C1 | |
Glacial Wall | Blue | Summon Wall | 2U | 0/7 | - | U1 |
Glasses of Urza | Artifact | Artifact | 1 | TAP: Look at target player's hand. | U1 | |
Gloom | Black | Enchantment | 2B | White spells cost an additional 3 to play. Activated abilities of white enchantments cost an additional 3 to play. |
U1 | |
Goblin Digging Team | Red | Summon Goblins | R | 1/1 | TAP, Sacrifice Goblin Digging Team: Destroy target Wall. |
C1 |
Goblin Hero | Red | Summon Goblin | 2R | 2/2 | - | C1 |
Goblin King | Red | Summon Lord | 1RR | 2/2 | All Goblins get +1/+1 and gain mountainwalk. (If defending player controls any mountains, these creatures are unblockable.) | R1 |
Goblin War Drums | Red | Enchantment | 2R | Each creature you control cannot be blocked by only one creature. | C1 | |
Goblin Warrens | Red | Enchantment | 2R | 2R, Sacrifice two Goblins: Put three Goblin tokens into play. Treat these tokens as 1/1 red creatures. | R1 | |
Grapeshot Catapult | Artifact | Artifact Creature | 4 | 2/3 | TAP: Grapeshot Catapult deals 1 damage to target creature with flying. | C1 |
Greater Realm of Preservation | White | Enchantment | 1W | 1W: Prevent all damage to you from a black or red source. Treat further damage from that source normally. | U1 | |
Greater Werewolf | Black | Summon Lycanthrope | 4B | 2/4 | At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf. | U1 |
Grizzly Bears | Green | Summon Bears | 1G | 2/2 | - | C1 |
Havenwood Battleground | Land | Land | - | Havenwood Battleground comes into play tapped. TAP: Add G to your mana pool. TAP, Sacrifice Havenwood Battleground: Add GG to your mana pool. |
U1 | |
Heal | White | Instant | W | Prevent 1 damage to any creature or player. Draw a card at the beginning of the next turn. |
C1 | |
Healing Salve | White | Instant | W | Target player gains 3 life, or prevent up to 3 damage to any creature or player. | C1 | |
Hecatomb | Black | Enchantment | 1BB | When Hecatomb comes into play, sacrifice four creatures or bury Hecatomb. Tap a swamp you control: Hecatomb deals 1 damage to target creature or player. |
R1 | |
Helm of Chatzuk | Artifact | Artifact | 1 | 1, TAP: Target creature gains banding until end of turn. | R1 | |
Hill Giant | Red | Summon Giant | 3R | 3/3 | - | C1 |
Hipparion | White | Summon Hipparion | 1W | 1/3 | Hipparion cannot be assigned to block any creature with power 3 or greater unless you pay an additional 1. | C1 |
Hive, The | Artifact | Artifact | 5 | 5, TAP: Put a Wasp token into play. Treat this token as a 1/1 artifact creature with flying. | R1 | |
Hollow Trees | Land | Land | - | Hollow Trees comes into play tapped. You may choose not to untap Hollow Trees during your untap phase and put a storage counter on it instead. TAP, Remove X storage counters from Hollow Trees: Add an amount of G equal to X to your mana pool. |
R1 | |
Holy Strength | White | Enchant Creature | W | Enchanted creature gets +1/+2. | C1 | |
Homarid Warrior | Blue | Summon Homarid | 4U | 3/3 | U: Homarid Warrior cannot be the target of spells or effects until end of turn and does not untap during your next untap phase. Tap Homarid Warrior. | C1 |
Howl from Beyond | Black | Instant | XB | Target creature gets +X/+0 until end of turn. | C1 | |
Howling Mine | Artifact | Artifact | 2 | During each player's draw phase, that player draws an additional card. | R1 | |
Hungry Mist | Green | Summon Mist | 2GG | 6/2 | During your upkeep, pay GG or bury Hungry Mist. | C1 |
Hurkyl's Recall | Blue | Instant | 1U | Return to target player's hand all artifacts in play he or she owns. | R1 | |
Hurloon Minotaur | Red | Summon Minotaur | - | 2/3 | C1 | |
Hurricane | Green | Sorcery | XG | Hurricane deals X damage to each creature with flying and each player. | U1 | |
Hydroblast | Blue | Interrupt | U | Counter target spell if it is red, or destroy target permanent if it is red. (If this spell targets a permanent, play it as an instant.) | U1 | |
Icatian Phalanx | White | Summon Soldiers | 4W | 2/4 | Banding | U1 |
Icatian Scout | White | Summon Soldier | W | 1/1 | 1, TAP: Target creature gains first strike until end of turn. | C1 |
Icatian Store | Land | Land | - | Icatian Store comes into play tapped. You may choose not to untap Icatian Store during your untap phase and put a storage counter on it instead. TAP, Remove X storage counters from Icatian Store: Add an amount of W equal to X to your mana pool. |
R1 | |
Icatian Town | White | Sorcery | 5W | Put four Citizen tokens into play. Treat these tokens as 1/1 white creatures. | R1 | |
Ice Floe | Land | Land | - | You may choose not to untap Ice Floe during your untap phase. TAP: Tap target creature without flying that is attacking you. As long as Ice Floe remains tapped, that creature does not untap during its controller's untap phase. |
U1 | |
Imposing Visage | Red | Enchant Creature | R | Enchanted creature cannot be blocked by only one creature. | C1 | |
Incinerate | Red | Instant | 1R | Incinerate deals 3 damage to target creature or player. Creatures damaged by Incinerate cannot regenerate this turn. | C1 | |
Inferno | Red | Instant | 5RR | Inferno deals 6 damage to each creature and player. | R1 | |
Infinite Hourglass | Artifact | Artifact | 4 | During your upkeep, put a time counter on Infinite Hourglass. All creatures get +X/+0, where X is equal to the number of time counters on Infinite Hourglass. Any player may pay 3 during any upkeep to remove a time counter from Infinite Hourglass. |
R1 | |
Initiates of the Ebon Hand | Black | Summon Clerics | B | 1/1 | 1: Add B to your mana pool. If 4 or more is spent in this way during one turn, bury Initiates of the Ebon Hand at end of turn. Play this ability as a mana source. |
C1 |
Instill Energy | Green | Enchant Creature | G | Enchanted creature is unaffected by summoning sickness. 0: Untap enchanted creature. Use this ability only during your turn and only once each turn. |
U1 | |
Iron Star | Artifact | Artifact | 1 | 1: Gain 1 life. Use this ability only when a red spell is successfully cast and only once for each such spell. | U1 | |
Ironclaw Curse | Red | Enchant Creature | R | Enchanted creature gets -0/-1 and cannot be assigned to block any creature with power greater than or equal to enchanted creature's toughness. | R1 | |
Ironclaw Orcs | Red | Summon Orcs | 1R | 2/2 | Ironclaw Orcs cannot be assigned to block any creature with power 2 or greater. | C1 |
Ironroot Treefolk | Green | Summon Treefolk | 4G | 3/5 | - | C1 |
Island | Land | Land | - | TAP: Add U to your mana pool. | Land | |
Island Sanctuary | White | Enchantment | 1W | Skip drawing a card: Until the beginning of your next turn, only creatures with flying or islandwalk can attack you. Use this ability only during your draw phase and only once each turn. | R1 | |
Ivory Cup | Artifact | Artifact | 1 | 1: Gain 1 life. Use this ability only when a white spell is successfully cast and only once for each such spell. | U1 | |
Ivory Guardians | White | Summon Guardians | 4WW | 3/3 | Protection from red As long as any opponent controls any red cards in play, all Guardians get +1/+1. |
U1 |
Jade Monolith | Artifact | Artifact | 4 | 1: Redirect all damage from any creature to yourself. | R1 | |
Jalum Tome | Artifact | Artifact | 3 | 2, TAP: Draw a card, then choose and discard a card. | R1 | |
Jandor's Saddlebags | Artifact | Artifact | 2 | 3, TAP: Untap target creature. | R1 | |
Jayemdae Tome | Artifact | Artifact | 4 | 4, TAP: Draw a card. | R1 | |
Jester's Cap | Artifact | Artifact | 4 | 2, TAP, Sacrifice Jester's Cap: Look through target player's library and remove any three of those cards from the game. Shuffle that library afterwards. | R1 | |
Johtull Wurm | Green | Summon Wurm | 5G | 6/6 | For each creature assigned to block it beyond the first, Johtull Wurm gets -2/-1 until end of turn. | U1 |
Jokulhaups | Red | Sorcery | 4RR | Bury all artifacts, creatures, and lands. | R1 | |
Joven's Tools | Artifact | Artifact | 6 | 4, TAP: Target creature cannot be blocked this turn except by Walls. | U1 | |
Justice | White | Enchantment | 2WW | During your upkeep, pay WW or bury Justice. Whenever any red creature or spell assigns damage, Justice deals an equal amount of damage to that creature's or spell's controller. |
U1 | |
Juxtapose | Blue | Sorcery | 3U | Exchange with target player control of the creature with the highest total casting cost that you each control. If two or more creatures are tied for highest total casting cost creature a player controls, he or she chooses between them. Exchange control of artifacts in the same way. | R1 | |
Karma | White | Enchantment | 2WW | During each player's upkeep, Karma deals to that player an amount of damage equal to the number of swamps he or she controls. | U1 | |
Karplusan Forest | Land | Land | - | TAP: Add one colorless mana to your mana pool. TAP: Add R or G to your mana pool. Karplusan Forest deals 1 damage to you. |
R1 | |
Keldon Warlord | Red | Summon Lord | 2RR | */* | Keldon Warlord has power and toughness each equal to the number of non-Wall creatures you control. | U1 |
Killer Bees | Green | Summon Bees | 1GG | 0/1 | Flying G: +1/+1 until end of turn |
U1 |
Kismet | White | Enchantment | 3W | Artifacts, creatures, and lands target player controls come into play tapped. | U1 | |
Kjeldoran Dead | Black | Summon Dead | B | 3/1 | When Kjeldoran Dead comes into play, sacrifice a creature. B: Regenerate |
C1 |
Kjeldoran Royal Guard | White | Summon Soldiers | 3WW | 2/5 | TAP: Redirect from you to Kjeldoran Royal Guard all combat damage dealt by unblocked creatures this turn. | R1 |
Kjeldoran Skycaptain | White | Summon Soldier | 4W | 2/2 | Banding, flying, first strike | U1 |
Knight of Stromgald | Black | Summon Knight | BB | 2/1 | Protection from white B: First strike until end of turn BB: +1/+0 until end of turn |
U1 |
Krovikan Fetish | Black | Enchant Creature | 2B | Draw a card at the beginning of the turn after Krovikan Fetish comes into play. Enchanted creature gets +1/+1. |
C1 | |
Krovikan Sorcerer | Blue | Summon Wizard | 2U | 1/1 | TAP, Choose and discard a nonblack card: Draw a card. TAP, Choose and discard a black card: Draw two cards, then choose and discard one of them. |
C1 |
Labyrinth Minotaur | Blue | Summon Minotaur | 3U | 1/4 | If Labyrinth Minotaur blocks any creature, that creature does not untap during its controller's next untap phase. | C1 |
Leshrac's Rite | Black | Enchant Creature | B | Enchanted creature gains swampwalk. (If defending player controls any swamps, this creature is unblockable.) | U1 | |
Leviathan | Blue | Summon Leviathan | 5UUUU | 10/10 | Trample Leviathan comes into play tapped and does not untap during your untap phase. Leviathan cannot attack this turn unless you sacrifice two islands. Sacrifice two islands: Untap Leviathan. Use this ability only during your upkeep. |
R1 |
Ley Druid | Green | Summon Cleric | 2G | 1/1 | TAP: Untap target land. | C1 |
Lhurgoyf | Green | Summon Lhurgoyf | 2GG | Lhurgoyf has power equal to the number of creature cards in all graveyards and toughness equal to 1 plus the number of creature cards in all graveyards. | R1 | |
Library of Leng | Artifact | Artifact | 1 | Skip your discard phase. Whenever a spell or effect forces you to discard a card, you may instead discard that card to the top of your library. |
U1 | |
Lifeforce | Green | Enchantment | GG | GG: Counter target black spell. Play this ability as an interrupt. | U1 | |
Lifetap | Blue | Enchantment | UU | Whenever any forest target opponent controls becomes tapped, gain 1 life. | U1 | |
Living Artifact | Green | Enchant Artifact | G | For each 1 damage dealt to you, put a vitality counter on Living Artifact. Remove a vitality counter from Living Artifact: Gain 1 life. Use this ability only during your upkeep and only once each turn. |
R1 | |
Living Lands | Green | Enchantment | 3G | All forests are 1/1 creatures. (These creatures still count as lands.) | R1 | |
Llanowar Elves | Green | Summon Elves | G | 1/1 | TAP: Add G to your mana pool. Play this ability as a mana source. | C1 |
Lord of Atlantis | Blue | Summon Lord | UU | 2/2 | All Merfolk get +1/+1 and gain islandwalk. (If defending player controls any islands, these creatures are unblockable.) | R1 |
Lord of the Pit | Black | Summon Demon | 4BBB | 7/7 | Flying, trample During your upkeep, sacrifice a creature other than Lord of the Pit. If you cannot, Lord of the Pit deals 7 damage to you. |
R1 |
Lost Soul | Black | Summon Lost Soul | 1BB | 2/1 | Swampwalk (If defending player controls any swamps, this creature is unblockable.) | C1 |
Lure | Green | Enchant Creature | 1GG | All creatures able to block enchanted creature do so. | U1 | |
Magical Hack | Blue | Interrupt | U | Change the text of target permanent or spell by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." If this spell targets a permanent, play it as an instant.) | R1 | |
Magus of the Unseen | Blue | Summon Wizard | 1U | 1/1 | 1U, TAP: Untap target artifact an opponent controls and gain control of it until end of turn. That artifact is unaffected by summoning sickness this turn. Tap the artifact if you lose control of it at end of this turn. | R1 |
Mana Clash | Red | Sorcery | R | You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads at the same time. | R1 | |
Mana Flare | Red | Enchantment | 2R | Whenever any player taps a land for mana, it produces one additional mana of the same type. | R1 | |
Mana Vault | Artifact | Artifact | 1 | Mana Vault does not untap during your untap phase. At the end of your upkeep, if Mana Vault is tapped, it deals 1 damage to you. 4: Untap Mana Vault at end of upkeep. Use this ability only during your upkeep. TAP: Add three colorless mana to your mana pool. Play this ability as a mana source. |
R1 | |
Manabarbs | Red | Enchantment | 3R | Whenever any player taps a land for mana, Manabarbs deals 1 damage to him or her. | R1 | |
Marsh Viper | Green | Summon Viper | 3G | 1/2 | If Marsh Viper damages any player, he or she gets two poison counters. If any player has ten or more poison counters, he or she loses the game. | C1 |
Meekstone | Artifact | Artifact | 1 | Creatures with power 3 or greater do not untap during their controllers' untap phases. | R1 | |
Memory Lapse | Blue | Interrupt | 1U | Counter target spell. Put that spell on top of owner's library. | C1 | |
Merfolk of the Pearl Trident | Blue | Summon Merfolk | U | 1/1 | - | C1 |
Mesa Falcon | White | Summon Falcon | 1W | 1/1 | Flying 1W: +0/+1 until end of turn |
C1 |
Mesa Pegasus | White | Summon Pegasus | 1W | 1/1 | Banding, flying | C1 |
Millstone | Artifact | Artifact | 2 | 2, TAP: Put the top two cards of target player's library into his or her graveyard. | R1 | |
Mind Bomb | Blue | Sorcery | U | Mind Bomb deals 3 damage to each player. Each player may choose and discard up to three cards to prevent that amount of damage to him or her from Mind Bomb. | U1 | |
Mind Ravel | Black | Sorcery | 2B | Target player chooses and discards a card. Draw a card at the beginning of the next turn. |
C1 | |
Mind Warp | Black | Sorcery | X3B | Look at target player's hand. He or she discards X cards of your choice. | U1 | |
Mindstab Thrull | Black | Summon Thrull | 1BB | 2/2 | Sacrifice Mindstab Thrull: Defending player chooses and discards three cards. Use this ability only if Mindstab Thrull is attacking and unblocked. |
C1 |
Mole Worms | Black | Summon Worms | 2B | 1/1 | You may choose not to untap Mole Worms during your untap phase. TAP: Tap target land. As long as Mole Worms remains tapped, that land does not untap during its controller's untap phase. |
U1 |
Mons's Goblin Raiders | Red | Summon Goblins | R | 1/1 | - | C1 |
Mountain | Land | Land | - | TAP: Add R to your mana pool. | Land | |
Mountain Goat | Red | Summon Goat | R | 1/1 | Mountainwalk (If defending player controls any mountains, this creature is unblockable.) | C1 |
Murk Dwellers | Black | Summon Murk Dwellers | 3B | 2/2 | If Murk Dwellers attacks and is not blocked, it gets +2/+0 until end of turn. |
C1 |
Nature's Lore | Green | Sorcery | 1G | Search your library for a forest card and put that card into play. Shuffle your library afterwards. | C1 | |
Necrite | Black | Summon Thrull | 1BB | 2/2 | Sacrifice Necrite: Bury target creature defending player controls. Use this ability only if Necrite is attacking and unblocked. | C1 |
Necropotence | Black | Enchantment | BBB | Skip your draw phase. Whenever you discard a card, remove that card from the game. Pay 1 life: Set aside the top card of your library. Put that card into your hand at the beginning of your discard phase. |
R1 | |
Nether Shadow | Black | Summon Shadow | BB | 1/1 | Nether Shadow is unaffected by summoning sickness. At the end of your upkeep, if Nether Shadow is in your graveyard with at least three creature cards above it, you may put Nether Shadow into play. |
R1 |
Nevinyrral's Disk | Artifact | Artifact | 4 | Nevinyrral's Disk comes into play tapped. 1, TAP: Destroy all artifacts, creatures, and enchantments. |
R1 | |
Nightmare | Black | Summon Nightmare | 5B | */* | Flying Nightmare has power and toughness each equal to the number of swamps you control. |
R1 |
Obelisk of Undoing | Artifact | Artifact | 1 | 6, TAP: Return target permanent you control and own to your hand. | R1 | |
Orcish Artillery | Red | Summon Orcs | 1RR | 1/3 | TAP: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. | U1 |
Orcish Captain | Red | Summon Orc | R | 1/1 | 1: Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, target Orc gets +2/+0 until end of turn. Otherwise, that Orc gets -0/-2 until end of turn. |
U1 |
Orcish Conscripts | Red | Summon Orcs | R | 2/2 | Orcish Conscripts cannot attack this turn unless at least two other creatures are attacking. Orcish Conscripts cannot be assigned to block this turn unless at least two other creatures are blocking. |
C1 |
Orcish Farmer | Red | Summon Orc | 1RR | 2/2 | TAP: Target land is a swamp until its controller's next untap phase. | C1 |
Orcish Oriflamme | Red | Enchantment | 3R | Attacking creatures you control get +1/+0. | U1 | |
Orcish Squatters | Red | Summon Orcs | 4R | 2/3 | 0: Gain control of target land defending player controls as long as you control Orcish Squatters. Orcish Squatters deals no combat damage this turn. Use this ability only if Orcish Squatters is attacking and unblocked and only once each turn. |
R1 |
Order of the Sacred Torch | White | Summon Paladin | 1WW | 2/2 | TAP, Pay 1 life: Counter target black spell. Play this ability as an interrupt. | R1 |
Order of the White Shield | White | Summon Knights | WW | 2/1 | Protection from black W: First strike until end of turn WW: +1/+0 until end of turn |
U1 |
Orgg | Red | Summon Orgg | 3RR | 6/6 | Trample Orgg cannot attack if defending player controls an untapped creature with power 3 or greater. Orgg cannot be assigned to block any creature with power 3 or greater. |
R1 |
Ornithopter | Artifact | Artifact Creature | 0 | 0/2 | Flying | U1 |
Panic | Red | Instant | R | Play only during combat before blockers are declared. Target creature cannot be assigned to block this turn. Draw a card at the beginning of the next turn. |
C1 | |
Paralyze | Black | Enchant Creature | B | When Paralyze comes into play, tap enchanted creature. Enchanted creature does not untap during its controller's untap phase. That player may pay an additional 4 during his or her upkeep to untap it. |
C1 | |
Pearled Unicorn | White | Summon Unicorn | 2W | 2/2 | - | C1 |
Pentagram of the Ages | Artifact | Artifact | 4 | 4, TAP: Prevent all damage to you from one source. Treat further damage from that source normally. |
R1 | |
Personal Incarnation | White | Summon Avatar | 3WWW | 6/6 | Personal Incarnation's owner may redirect any amount of damage from it to himself or herself. If Personal Incarnation is put into any graveyard from play, its owner loses half his or her life, rounded up. |
R1 |
Pestilence | Black | Enchantment | 2BB | At the end of any turn, if there are no creatures in play, bury Pestilence. B: Pestilence deals 1 damage to each creature and player. |
C1 | |
Phantasmal Forces | Blue | Summon Phantasm | 3U | 4/1 | Flying During your upkeep, pay U or bury Phantasmal Forces. |
U1 |
Phantasmal Terrain | Blue | Enchant Land | UU | Enchanted land is a basic land type of your choice. | C1 | |
Phantom Monster | Blue | Summon Phantasm | 3U | 3/3 | Flying | U1 |
Pikemen | White | Summon Pikemen | 1W | 1/1 | Banding, first strike | C1 |
Pirate Ship | Blue | Summon Ship | 4U | 4/3 | Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.) TAP: Pirate Ship deals 1 damage to target creature or player. |
R1 |
Pit Scorpion | Black | Summon Scorpion | 2B | 1/1 | If Pit Scorpion damages any player, he or she gets a poison counter. If any player has ten or more poison counters, he or she loses the game. | C1 |
Plague Rats | Black | Summon Rats | 2B | */* | Plague Rats has power and toughness each equal to the number of Plague Rats in play. | C1 |
Plains | Land | Land | - | TAP: Add W to your mana pool. | Land | |
Portent | Blue | Sorcery | U | Look at the top three cards of target player's library. Shuffle that library or put those three cards back on top of it in any order. Draw a card at the beginning of the next turn. |
C1 | |
Power Sink | Blue | Interrupt | XU | Counter target spell unless that spell's caster pays an additional X. That player draws and pays all mana from lands and mana pool until X is paid; he or she may also draw and pay mana from other sources if desired. | U1 | |
Pox | Black | Sorcery | BBB | Each player loses 1/3 of his or her life; then chooses and discards 1/3 of his or her hand; then sacrifices 1/3 of the creatures he or she controls; and then sacrifices 1/3 of the lands he or she controls. Round each loss up. |
R1 | |
Pradesh Gypsies | Green | Summon Gypsies | 2G | 1/1 | 1G, TAP: Target creature gets -2/-0 until end of turn. | C1 |
Primal Clay | Artifact | Artifact Creature | 4 | */* | When you play Primal Clay, choose one-Primal Clay is a 2/2 artifact creature with flying; or Primal Clay is a 3/3 artifact creature; or Primal Clay is a 1/6 artifact creature that counts as a Wall. | R1 |
Primal Order | Green | Enchantment | 2GG | During each player's upkeep, Primal Order deals to that player an amount of damage equal to the number of nonbasic lands he or she controls. | R1 | |
Primordial Ooze | Red | Summon Ooze | R | 1/1 | Primordial Ooze attacks each turn if able. During your upkeep, put a +1/+1 counter on Primordial Ooze. Then pay X, where X is equal to the number of these counters on Primordial Ooze, or tap Primordial Ooze and it deals X damage to you. |
U1 |
Prismatic Ward | White | Enchant Creature | 1W | When you play Prismatic Ward, choose a color. All damage dealt to enchanted creature by sources of the chosen color is reduced to 0. |
C1 | |
Prodigal Sorcerer | Blue | Summon Wizard | 2U | 1/1 | TAP: Prodigal Sorcerer deals 1 damage to target creature or player. | C1 |
Psychic Venom | Blue | Enchant Land | 1U | Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. |
C1 | |
Pyroblast | Red | Interrupt | R | Counter target spell if it is blue, or destroy target permanent if it is blue. (If this spell targets a permanent, play it as an instant.) | U1 | |
Pyrotechnics | Red | Sorcery | 4R | Pyrotechnics deals 4 damage divided any way you choose among any number of target creatures and/or players. | U1 | |
Rabid Wombat | Green | Summon Wombat | 2GG | 0/1 | Attacking does not cause Rabid Wombat to tap. Rabid Wombat gets +2/+2 for each creature enchantment on it. |
U1 |
Radjan Spirit | Green | Summon Spirit | 3G | 3/2 | TAP: Target creature loses flying until end of turn. | U1 |
Rag Man | Black | Summon Rag Man | 2BB | 2/1 | BBB, TAP: Look at target opponent's hand. That player discards a creature card at random. Use this ability only during your turn. | R1 |
Raise Dead | Black | Sorcery | B | Return target creature card in your graveyard to your hand. | C1 | |
Ray of Command | Blue | Instant | 3U | Untap target creature an opponent controls and gain control of it until end of turn. That creature is unaffected by summoning sickness this turn. Tap the creature if you lose control of it at end of this turn. | C1 | |
Recall | Blue | Sorcery | XXU | Choose and discard X cards: Return X target cards in your graveyard to your hand. Remove Recall from the game. | R1 | |
Reef Pirates | Blue | Summon Ships | 1UU | 2/2 | If Reef Pirates damages any opponent, put the top card of that player's library into his or her graveyard. | C1 |
Regeneration | Green | Enchant Creature | 1G | G: Regenerate enchanted creature. | C1 | |
Remove Soul | Blue | Interrupt | 1U | Counter target summon spell. | C1 | |
Repentant Blacksmith | White | Summon Smith | 1W | 1/2 | Protection from red | C1 |
Reverse Damage | White | Instant | 1WW | All damage dealt to you so far this turn from one source is retroactively added to your life total instead of subtracted. Treat further damage from that source normally. | R1 | |
Righteousness | White | Instant | W | Target blocking creature gets +7/+7 until end of turn. | R1 | |
Rod of Ruin | Artifact | Artifact | 4 | 3, TAP: Rod of Ruin deals 1 damage to target creature or player. | U1 | |
Ruins of Trokair | Land | Land | - | Ruins of Trokair comes into play tapped. TAP: Add W to your mana pool. TAP, Sacrifice Ruins of Trokair: Add WW to your mana pool. |
U1 | |
Sabretooth Tiger | Red | Summon Tiger | 2R | 2/1 | First strike | C1 |
Sacred Boon | White | Instant | 1W | Prevent up to 3 damage to target creature. At end of turn, put a +0/+1 counter on that creature for each 1 damage prevented in this way. | U1 | |
Samite Healer | White | Summon Cleric | 1W | 1/1 | TAP: Prevent 1 damage to any creature or player. | C1 |
Sand Silos | Land | Land | - | Sand Silos comes into play tapped. You may choose not to untap Sand Silos during your untap phase and put a storage counter on it instead. TAP, Remove X storage counters from Sand Silos: Add an amount of U equal to X to your mana pool. |
R1 | |
Scaled Wurm | Green | Summon Wurm | 7G | 7/6 | - | C1 |
Scathe Zombies | Black | Summon Zombies | 2B | 2/2 | - | C1 |
Scavenger Folk | Green | Summon Scavenger Folk | G | 1/1 | G, TAP, Sacrifice Scavenger Folk: Destroy target artifact. | C1 |
Scryb Sprites | Green | Summon Faeries | G | 1/1 | Flying | C1 |
Sea Serpent | Blue | Summon Serpent | 5U | 5/5 | Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.) | C1 |
Sea Spirit | Blue | Summon Spirit | 4U | 2/3 | U: +1/+0 until end of turn | U1 |
Sea Sprite | Blue | Summon Faerie | 1U | 1/1 | Flying, protection from red | U1 |
Seasinger | Blue | Summon Merfolk | 1UU | 0/1 | If you control no islands, bury Seasinger. You may choose not to untap Seasinger during your untap phase. TAP: Gain control of target creature whose controller controls any islands as long as you control Seasinger and Seasinger remains tapped. |
U1 |
Segovian Leviathan | Blue | Summon Leviathan | 4U | 3/3 | Islandwalk (If defending player controls any islands, this creature is unblockable.) | U1 |
Sengir Autocrat | Black | Summon Autocrat | 3B | 2/2 | When Sengir Autocrat comes into play, put three Serf tokens into play. Treat these tokens as 0/1 black creatures. If Sengir Autocrat leaves play, bury all Serf tokens. |
R1 |
Seraph | White | Summon Angel | 6W | 4/4 | Flying Whenever any creature Seraph damaged this turn is put into any graveyard, put that creature into play under your control at end of turn. Bury the creature if you lose control of Seraph. |
R1 |
Serpent Generator | Artifact | Artifact | 6 | 4, TAP: Put a Poison Snake token into play. Treat this token as a 1/1 artifact creature. If any Poison Snake damages any player, he or she gets a poison counter. If any player has ten or more poison counters, he or she loses the game. |
R1 | |
Serra Bestiary | White | Enchant Creature | WW | During your upkeep, pay WW or bury Serra Bestiary. Enchanted creature cannot attack, block, or play any ability that includes TAP in its activation cost. |
U1 | |
Serra Paladin | White | Summon Paladin | 2WW | 2/2 | TAP: Prevent 1 damage to any creature or player. 1WW, TAP: Attacking this turn does not cause target creature to tap. |
U1 |
Shanodin Dryads | Green | Summon Nymphs | G | 1/1 | Forestwalk (If defending player controls any forests, this creature is unblockable.) | C1 |
Shapeshifter | Artifact | Artifact Creature | 6 | Shapeshifter has total power and toughness of 7, divided any way you choose, though neither can be more than 7. When you play Shapeshifter, choose its power and toughness. During your upkeep, choose Shapeshifter's power and toughness. |
U1 | |
Shatter | Red | Instant | 1R | Destroy target artifact. | C1 | |
Shatterstorm | Red | Sorcery | 2RR | Bury all artifacts. | U1 | |
Shield Bearer | White | Summon Soldier | 1W | 0/3 | Banding | C1 |
Shield Wall | White | Instant | 1W | All creatures you control get +0/+2 until end of turn. | C1 | |
Shivan Dragon | Red | Summon Dragon | 4RR | 5/5 | Flying R: +1/+0 until end of turn |
R1 |
Shrink | Green | Instant | G | Target creature gets -5/-0 until end of turn. | C1 | |
Sibilant Spirit | Blue | Summon Spirit | 5U | 5/6 | Flying If Sibilant Spirit attacks, defending player may draw a card. |
R1 |
Skull Catapult | Artifact | Artifact | 4 | 1, TAP, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player. | U1 | |
Sleight of Mind | Blue | Interrupt | U | Change the text of target permanent or spell by replacing all instances of one color word with another. (For example, you may change "nongreen creature" to "nonred creature." If this spell targets a permanent, play it as an instant.) | R1 | |
Smoke | Red | Enchantment | RR | Players cannot untap more than one creature during their untap phases. | R1 | |
Sorceress Queen | Black | Summon Sorceress | 1BB | 1/1 | TAP: Target creature other than Sorceress Queen is 0/2 until end of turn. |
R1 |
Soul Barrier | Blue | Enchantment | 2U | Whenever target opponent successfully casts a summon spell, Soul Barrier deals 2 damage to him or her. That player may pay 2 to prevent this damage. | C1 | |
Soul Net | Artifact | Artifact | 1 | 1: Gain 1 life. Use this ability only when a creature is put into any graveyard from play and only once for each such creature. | U1 | |
Spell Blast | Blue | Interrupt | XU | Counter target spell with total casting cost equal to X. | C1 | |
Spirit Link | White | Enchant Creature | W | For each 1 damage enchanted creature deals, gain 1 life. | U1 | |
Stampede | Green | Instant | 1GG | All attacking creatures get +1/+0 and gain trample until end of turn. | R1 | |
Stasis | Blue | Enchantment | 1U | Each player skips his or her untap phase. During your upkeep, pay U or bury Stasis. |
R1 | |
Steal Artifact | Blue | Enchant Artifact | 2UU | Gain control of enchanted artifact. | U1 | |
Stone Giant | Red | Summon Giant | 2RR | 3/4 | TAP: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. At end of turn, destroy that creature. | U1 |
Stone Rain | Red | Sorcery | 2R | Destroy target land. | C1 | |
Stone Spirit | Red | Summon Spirit | 4R | 4/3 | Stone Spirit cannot be blocked by creatures with flying. | U1 |
Stream of Life | Green | Sorcery | XG | Target player gains X life. | C1 | |
Stromgald Cabal | Black | Summon Knights | 1BB | 2/2 | TAP, Pay 1 life: Counter target white spell. Play this ability as an interrupt. | R1 |
Sulfurous Springs | Land | Land | - | TAP: Add one colorless mana to your mana pool. TAP: Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you. |
R1 | |
Svyelunite Temple | Land | Land | - | Svyelunite Temple comes into play tapped. TAP: Add U to your mana pool. TAP, Sacrifice Svyelunite Temple: Add UU to your mana pool. |
U1 | |
Swamp | Land | Land | - | TAP: Add B to your mana pool. | Land | |
Sylvan Library | Green | Enchantment | 1G | 0: Draw two cards, then choose any two cards in your hand drawn this turn. For each of those cards, pay 4 life or put that card back on top of your library. Use this ability only during your draw phase and only once each turn. | R1 | |
Tarpan | Green | Summon Tarpan | G | 1/1 | If Tarpan is put into any graveyard from play, gain 1 life. | C1 |
Tawnos's Weaponry | Artifact | Artifact | 2 | You may choose not to untap Tawnos's Weaponry during your untap phase. 2, TAP: Target creature gets +1/+1 as long as Tawnos's Weaponry remains tapped. |
U1 | |
Terror | Black | Instant | 1B | Bury target nonartifact, nonblack creature. | C1 | |
Thicket Basilisk | Green | Summon Basilisk | 3GG | 2/4 | If Thicket Basilisk blocks or is blocked by any non-Wall creature, destroy that creature at end of combat. | U1 |
Throne of Bone | Artifact | Artifact | 1 | 1: Gain 1 life. Use this ability only when a black spell is successfully cast and only once for each such spell. | U1 | |
Thrull Retainer | Black | Enchant Creature | B | Enchanted creature gets +1/+1. Sacrifice Thrull Retainer: Regenerate enchanted creature. |
U1 | |
Time Bomb | Artifact | Artifact | 4 | During your upkeep, put a time counter on Time Bomb. 1, TAP, Sacrifice Time Bomb: Time Bomb deals to each creature and player an amount of damage equal to the number of time counters on Time Bomb. |
R1 | |
Time Elemental | Blue | Summon Elemental | 2U | 0/2 | If Time Elemental attacks or blocks, it deals 5 damage to you and is buried at end of combat. 2UU, TAP: Return target permanent with no enchantments on it to owner's hand. |
R1 |
Titania's Song | Green | Enchantment | 3G | Each noncreature artifact loses its abilities and is an artifact creature with power and toughness each equal to its total casting cost. If Titania's Song leaves play, this effect continues until end of turn. | R1 | |
Torture | Black | Enchant Creature | B | 1B: Put a -1/-1 counter on enchanted creature. | C1 | |
Touch of Death | Black | Sorcery | 2B | Touch of Death deals 1 damage to target player and you gain 1 life. Draw a card at the beginning of the next turn. |
C1 | |
Tranquility | Green | Sorcery | 2G | Destroy all enchantments. | C1 | |
Truce | White | Instant | 2W | Each player may draw up to two cards. For each card less than two any player draws, that player gains 2 life. | R1 | |
Tsunami | Green | Sorcery | 3G | Destroy all islands. | U1 | |
Tundra Wolves | White | Summon Wolves | W | 1/1 | First strike | C1 |
Twiddle | Blue | Instant | U | Tap or untap target artifact, creature, or land. | C1 | |
Underground River | Land | Land | - | TAP: Add one colorless mana to your mana pool. TAP: Add U or B to your mana pool. Underground River deals 1 damage to you. |
R1 | |
Unholy Strength | Black | Enchant Creature | B | Enchanted creature gets +2/+1. | C1 | |
Unstable Mutation | Blue | Enchant Creature | U | Enchanted creature gets +3/+3. During its controller's upkeep, put a -1/-1 counter on enchanted creature. |
C1 | |
Unsummon | Blue | Instant | U | Return target creature to owner's hand. | C1 | |
Untamed Wilds | Green | Sorcery | 2G | Search your library for a basic land card and put that card into play. Shuffle your library afterwards. | U1 | |
Updraft | Blue | Instant | 1U | Target creature gains flying until end of turn. Draw a card at the beginning of the next turn. |
C1 | |
Urza's Avenger | Artifact | Artifact Creature | 6 | 4/4 | 0: -1/-1 and your choice of banding, flying, first strike, or trample until end of turn | R1 |
Urza's Bauble | Artifact | Artifact | 0 | TAP, Sacrifice Urza's Bauble: Choose a card at random from target player's hand and look at that card. Draw a card at the beginning of the next turn. | U1 | |
Urza's Mine | Land | Land | - | TAP: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Power Plant, and Urza's Tower, add two colorless mana to your mana pool instead of one. |
C1 | |
Urza's Power Plant | Land | Land | - | TAP: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Power Plant, and Urza's Tower, add two colorless mana to your mana pool instead of one. |
C1 | |
Urza's Tower | Land | Land | - | TAP: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Power Plant, and Urza's Tower, add three colorless mana to your mana pool instead of one. |
C1 | |
Vampire Bats | Black | Summon Bats | B | 0/1 | Flying B: +1/+0 until end of turn. You cannot spend more than BB in this way each turn. |
C1 |
Venom | Green | Enchant Creature | 1GG | If enchanted creature blocks or is blocked by any non-Wall creature, destroy that creature at end of combat. | C1 | |
Verduran Enchantress | Green | Summon Enchantress | 1GG | 0/2 | 0: Draw a card. Use this ability only when you successfully cast an enchantment spell and only once for each such spell. | R1 |
Vodalian Soldiers | Blue | Summon Merfolk | 1U | 1/2 | - | C1 |
Wall of Air | Blue | Summon Wall | 1UU | 1/5 | Flying | U1 |
Wall of Bone | Black | Summon Wall | 2B | 1/4 | B: Regenerate | U1 |
Wall of Brambles | Green | Summon Wall | 2G | 2/3 | G: Regenerate | U1 |
Wall of Fire | Red | Summon Wall | 1RR | 0/5 | R: +1/+0 until end of turn | U1 |
Wall of Spears | Artifact | Artifact Creature | 3 | 2/3 | First strike Wall of Spears counts as a Wall. |
C1 |
Wall of Stone | Red | Summon Wall | 1RR | 0/8 | - | U1 |
Wall of Swords | White | Summon Wall | 3W | 3/5 | Flying | U1 |
Wanderlust | Green | Enchant Creature | 2G | During the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to him or her. |
U1 | |
War Mammoth | Green | Summon Mammoth | 3G | 3/3 | Trample | C1 |
Warp Artifact | Black | Enchant Artifact | BB | During the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to him or her. |
R1 | |
Weakness | Black | Enchant Creature | B | Enchanted creature gets -2/-1. | C1 | |
Whirling Dervish | Green | Summon Dervish | GG | 1/1 | Protection from black If Whirling Dervish damages any opponent, put a +1/+1 counter on it at end of turn. |
U1 |
White Knight | White | Summon Knight | WW | 2/2 | First strike, protection from black | U1 |
Wild Growth | Green | Enchant Land | G | Whenever enchanted land is tapped for mana, it produces an additional G. | C1 | |
Wind Spirit | Blue | Summon Spirit | 4U | 3/2 | Flying Wind Spirit cannot be blocked by only one creature. |
U1 |
Winds of Change | Red | Sorcery | R | Each player shuffles his or her hand into his or her library, then draws a new hand of as many cards as he or she had before. | R1 | |
Winter Blast | Green | Sorcery | XG | Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying. | U1 | |
Winter Orb | Artifact | Artifact | 2 | Players cannot untap more than one land during their untap phases. | R1 | |
Wolverine Pack | Green | Summon Wolverine Pack | 2GG | 2/4 | Rampage 2 (For each creature assigned to block it beyond the first, this creature gets +2/+2 until end of turn.) | U1 |
Wooden Sphere | Artifact | Artifact | 1 | 1: Gain 1 life. Use this ability only when a green spell is successfully cast and only once for each such spell. | U1 | |
Word of Blasting | Red | Instant | 1R | Bury target Wall. Word of Blasting deals to that Wall's controller an amount of damage equal to the Wall's total casting cost. |
U1 | |
Wrath of God | White | Sorcery | 2WW | Bury all creatures. | R1 | |
Wretched, The | Black | Summon Wretched | 3BB | 2/5 | At end of combat, gain control of all creatures blocking The Wretched as long as you control The Wretched. |
R1 |
Wyluli Wolf | Green | Summon Wolf | 1G | 1/1 | TAP: Target creature gets +1/+1 until end of turn. | R1 |
Xenic Poltergeist | Black | Summon Poltergeist | 1BB | 1/1 | TAP: Until your next upkeep, target noncreature artifact is an artifact creature with power and toughness each equal to its total casting cost. (That artifact retains all of its original abilities.) | R1 |
Zephyr Falcon | Blue | Summon Falcon | 1U | 1/1 | Flying Attacking does not cause Zephyr Falcon to tap. |
C1 |
Zombie Master | Black | Summon Lord | 1BB | 2/3 | All Zombies gain "B: Regenerate" and swampwalk. (If defending player controls any swamps, these creatures are unblockable.) | R1 |
Zur's Weirding | Blue | Enchantment | 3U | Players play with their hands face up. Whenever any player draws a card, any other player may pay 2 life to force the drawing player to discard that card. |
R1 |