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Magic - The Gathering®


The Dark Card List

Released: August 1994. 119 cards.

Statistics

C1C3U1U2Sum
White-86519
Blue-86519
Black-76518
Red-76518
Green-76518
Multi-color-3--3
Artifact--21820
Land1-3-4
Total1403543119

Sort by clicking on the table headers.

Name Color Type Cost Pwr/Tgh Text Rarity
Amnesia Blue Sorcery 3UUU Look at target player's hand. Target player discards all non-land cards in his or her hand. U2
Angry Mob White Summon Mob 2WW Trample
During your turn, the *s below are both equal to the total number of swamps all opponents control. During any other player's turn, * equals 0.
U2
Apprentice Wizard Blue Summon Wizard 1UU 0/1 U, TAP: Add 3 to your mana pool. This ability is played as an interrupt. U1
Ashes to Ashes Black Sorcery 1BB Ashes to Ashes removes two target non-artifact creatures from the game and does 5 damage to you. C3
Ball Lightning Red Summon Ball Lightning RRR 6/1 Trample
Ball Lightning may attack on the turn during which it is summoned. Ball Lightning is buried at the end of the turn during which it is summoned.
U1
Banshee Black Summon Banshee 2BB 0/1 X, TAP: Banshee does X damage-half (rounded up) to you and half (rounded down) to any one target. U2
Barl's Cage Artifact Artifact 4 3: Target creature does not untap as normal during its controller's next untap phase. U1
Blood Moon Red Enchantment 2R All non-basic lands are now basic mountains. U1
Blood of the Martyr White Instant WWW For the remainder of the turn, you may redirect damage done to any number of creatures to yourself instead. U2
Bog Imp Black Summon Imp 1B 1/1 Flying C3
Bog Rats Black Summon Rats B 1/1 Cannot be blocked by walls. C3
Bone Flute Artifact Artifact 3 2, TAP: All creatures get -1/-0 until end of turn. U2
Book of Rass Artifact Artifact 6 2: Pay 2 life to draw one card. Effects that prevent or redirect damage may not be used to counter this loss of life. U2
Brainwash White Enchant Creature W Target creature may not attack unless its controller pays 3 in addition to any other costs required for the creature to attack. C3
Brothers of Fire Red Summon Brothers 1RR 2/2 1RR: Brothers of Fire do 1 damage to any target and 1 damage to you. U2
Carnivorous Plant Green Summon Wall 3G 4/5 - C3
Cave People Red Summon Cave People 1RR 1/4 If declared as an attacker, Cave People get +1/-2 until end of turn.
1RR, TAP: Target creature gains mountainwalk until end of turn.
U2
City of Shadows Land Land - TAP: Sacrifice one of your creatures, but remove it from the game instead of placing it in your graveyard. Put a counter on City of Shadows.
TAP: Add X colorless mana to your mana pool, where X is the number of counters on City of Shadows.
U1
Cleansing White Sorcery WWW All land is destroyed. Players may prevent Cleansing from destroying specific lands by paying 1 life for each land they wish to protect. Effects that prevent or redirect damage may not be used to counter this loss of life. U1
Coal Golem Artifact Artifact Creature 5 3/3 3: Sacrifice Coal Golem to add RRR to your mana pool. This ability is played as an interrupt. U2
Curse Artifact Black Enchant Artifact 2BB During his or her upkeep, controller of target artifact may choose to bury target artifact. If controller chooses not to bury target artifact, Curse Artifact does 2 damage to him or her. U2
Dance of Many Blue Enchantment UU When Dance of Many is brought into play, choose a target summon card in play. Then put a token creature in play and treat it as if you have just brought an exact copy of target summon card into play. If Dance of Many leaves play, remove token creature from game. If token creature leaves play, destroy Dance of Many. If you do not pay UU during your upkeep, Dance of Many is destroyed. U1
Dark Heart of the Wood Multi-color Enchantment BG You may sacrifice a forest to gain 3 life.
Counts as both a black card and a green card.
C3
Dark Sphere Artifact Artifact 0 TAP: Sacrifice Dark Sphere to prevent half of the damage done to you by a single source, rounded down. U2
Deep Water Blue Enchantment UU U: All mana-producing lands you control provide U instead of their normal mana until end of turn. C3
Diabolic Machine Artifact Artifact Creature 7 4/4 3: Regenerates U2
Drowned, The Blue Summon Zombies 1U 1/1 B: Regenerates C3
Dust to Dust White Sorcery 1WW Removes two target artifacts from the game. C3
Eater of the Dead Black Summon Eater 4B 3/4 0: Take one creature from any graveyard and remove it from the game. Untap Eater of the Dead. U2
Electric Eel Blue Summon Eel U 1/1 RR: +2/+0; Electric Eel does 1 damage to you.
Electric Eel does 1 damage to you when it is brought into play.
U2
Elves of Deep Shadow Green Summon Elves G 1/1 TAP: Add B to your mana pool, and Elves of Deep Shadow do 1 damage to you. This ability is played as an interrupt. U2
Erosion Blue Enchant Land UUU Target land is destroyed unless its controller pays 1 or pays
1 life during his or her upkeep. Effects that prevent or redirect damage may not be used to counter this loss of life.
C3
Eternal Flame Red Sorcery 2RR Eternal Flame does an amount of damage to your opponent equal to the number of mountains you control, but it also does half that amount of damage to you, rounding up. U1
Exorcist White Summon Exorcist WW 1/1 1W, TAP: Target black creature is destroyed. U1
Fallen, The Black Summon Fallen 1BBB 2/3 During its controller's upkeep, The Fallen does 1 damage to each opponent it has previously damaged. U2
Fasting White Enchantment W You may choose to skip your draw phase; if you do so, you gain 2 life. If you draw a card for any reason, Fasting is destroyed. During your upkeep, put a hunger counter on
Fasting. When Fasting has five hunger counters on it, it is destroyed.
U2
Fellwar's Stone Artifact Artifact 2 TAP: Add 1 mana to your mana pool. This mana may be of any color that any of opponent's lands can produce. This ability is played as an interrupt. U2
Festival White Instant W Opponent may not declare an attack this turn. Play during opponent's upkeep phase. C3
Fire and Brimstone White Instant 3WW Fire and Brimstone does 4 damage to target player and 4 damage to you. Can only be used during a turn in which target player has declared an attack. U2
Fire Drake Red Summon Drake 1RR 1/2 Flying U2
Fissure Red Instant 3RR Target land or creature is buried. C3
Flood Blue Enchantment U UU: Target non-flying creature becomes tapped. U2
Fountain of Youth Artifact Artifact 0 2, TAP: Gain 1 life. U2
Frankenstein's Monster Black Summon Monster XBB 0/1 When Frankenstein's Monster is brought into play, if you do not take X creatures from your graveyard and remove them from the game, Frankenstein's Monster is countered.
For each creature removed from your graveyard in this way, you may choose to give Frankenstein's Monster a permanent
+2/+0, +1/+1, or +0/+2.
U1
Gaea's Touch Green Enchantment GG You may put one additional land in play during each of your turns, but that land must be a basic forest.
You may sacrifice Gaea's Touch to add GG to your mana pool. This ability is played as an interrupt.
C3
Ghost Ship Blue Summon Ship 2UU 2/4 Flying, UUU: Regenerates C3
Giant Shark Blue Summon Shark 5U 4/4 If Giant Shark blocks or is blocked by a creature that has taken damage this turn, Giant Shark gains +2/+0 and trample until end of turn. Giant Shark cannot attack unless opponent controls at least one island. Giant Shark is buried immediately if at any time controller controls no islands. C3
Goblin Caves Red Enchant Land 1RR If target land is a basic mountain, all Goblins gain +0/+2. C3
Goblin Digging Team Red Summon Goblins R 1/1 TAP: Sacrifice Goblin Digging Team to destroy target wall. C3
Goblin Hero Red Summon Goblin 2R 2/2 - C3
Goblin Rock Sled Red Summon Rock Sled 1R 3/1 Rock Sled may not attack unless opponent controls at least one mountain. Rock Sled does not untap as normal during your untap phase if it attacked during your last turn. C3
Goblin Shrine Red Enchant Land 1RR If target land is a basic mountain, all Goblins gain +1/0.
Goblin Shrine does 1 damage to all Goblins if it leaves play.
C3
Goblin Wizard Red Summon Goblin 2RR 1/1 TAP: Take a Goblin from your hand and put it directly into play. Treat this goblin as if it were just summoned.
R: Target Goblin gains protection from white until end of turn.
U1
Goblins of the Flarg Red Summon Goblins R 1/1 Mountainwalk
Goblins of the Flarg are buried if controller controls any
Dwarves.
C3
Grave Robbers Black Summon Robbers 1BB 1/1 B, TAP: Take one artifact from any graveyard and remove it from the game. Gain 2 life. U1
Hidden Path Green Enchantment 2GGGG All green creatures gain forestwalk. U1
Holy Light White Instant 2W All non-white creatures get -1/-1 until end of turn. C3
Inferno Red Instant 5RR Inferno does 6 damage to all players and all creatures. U1
Inquisition Black Sorcery 2B Look at target player's hand. Inquisition does 1 damage to target player for each white card in his or her hand. C3
Knights of Thorn White Summon Knights 3W 2/2 Protection from red, banding U1
Land Leeches Green Summon Leeches 1GG 2/2 First strike C3
Leviathan Blue Summon Leviathan 5UUUU 10/10 Trample
Leviathan comes into play tapped, and does not untap as normal during your untap phase. Sacrifice two islands during your upkeep phase to untap Leviathan. Leviathan may not attack unless you sacrifice two islands during your attack.
U1
Living Armor Artifact Artifact 4 TAP: Sacrifice Living Armor to put a +0/+X counter on target creature, where X is target creature's casting cost. U2
Lurker Green Summon Lurker 2G 2/3 Lurker may not be the target of any spell unless Lurker was declared as an attacker or blocker this turn. U1
Mana Clash Red Sorcery R You and target player each flip a coin. Mana Clash does 1 damage to any player whose coin comes up tails. Repeat this process until both players' coins come up heads at the same time. U1
Mana Vortex Blue Enchantment 1UU Each player who controls land sacrifices one land during his or her upkeep. If at any time there are no lands in play,
Mana Vortex is destroyed. If you do not sacrifice a land when
Mana Vortex is cast, Mana Vortex is countered.
U1
Marsh Gas Black Instant B All creatures get -2/-0 until end of turn. C3
Marsh Goblins Multi-color Summon Goblins BR 1/1 Swampwalk
Counts as both a black card and a red card.
C3
Marsh Viper Green Summon Viper 3G 1/2 If Marsh Viper damages opponent, opponent gets two poison counters. If opponent ever has ten or more poison counters, opponent loses game. C3
Martyr's Cry White Sorcery WW All white creatures are removed from the game. Players must draw one card for each white creature they control that is lost in this manner. U1
Maze of Ith Land Land - TAP: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat. C1
Merfolk Assassin Blue Summon Merfolk UU 1/2 TAP: Destroy target creature that has islandwalk. U2
Mind Bomb Blue Sorcery U Mind Bomb does 3 damage to each player. All players may discard up to three cards of their choice from their hands.
Each card a player discards in this manner prevents 1 damage to that player from Mind Bomb.
U1
Miracle Worker White Summon Miracle Worker W 1/1 TAP: Destroy target enchantment card on a creature you control. C3
Morale White Instant 1WW All attacking creatures gain +1/+1 until end of turn. C3
Murk Dwellers Black Summon Murk Dwellers 3B 2/2 When attacking, Murk Dwellers gain +2/+0 if not blocked. C3
Nameless Race Black Summon Nameless Race 3B */* Trample
Pay * life when bringing Nameless Race into play. Effects that prevent or redirect damage may not be used to counter this loss of life. When Nameless Race is brought into play,
* may not be greater than the total number of white cards all opponents have in play and in their graveyards.
U1
Necropolis Artifact Artifact Creature 5 0/1 Counts as a wall.
0: Take a creature in your graveyard and remove it from the game. Put X +0/+1 counters on Necropolis, where X is the removed creature's casting cost.
U2
Niall Silvain Green Summon Niall Silvan GGG 2/2 GGGG, TAP: Target creature is regenerated. U1
Orc General Red Summon General 2R 2/2 TAP: Sacrifice one Orc or Goblin to give all Orcs +1/+1 until end of turn. U2
People of the Woods Green Summon People o f the Woods GG 1/* The * below represents the number of forests controlled by
People of the Woods' controller.
U2
Pikemen White Summon Pikemen 1W 1/1 Banding, first strike C3
Preacher White Summon Preacher 1WW 1/1 TAP: Gain control of one of opponent's creatures. Opponent chooses which target creature you control. If Preacher becomes untapped, you lose control of this creature; you may choose not to untap Preacher as normal during your untap phase. You also lose control of the creature if Preacher leaves play or at end of game. U1
Psychic Allergy Blue Enchantment 3UU Choose a color when casting Psychic Allergy. During opponent's upkeep, Psychic Allergy does 1 damage to opponent for each card of this color that he or she controls.
Sacrifice two islands during your upkeep or Psychic Allergy is destroyed.
U1
Rag Man Black Summon Rag Man 2BB 2/1 BBB, TAP: Look at opponent's hand.
If opponent has any creature cards in hand, he or she discards one of them at random. This ability can only be used during controller's turn.
U1
Reflecting Mirror Artifact Artifact 4 X, TAP: Target spell, which targets you, targets the player of your choice instead. X is twice the casting cost of target spell.
This ability is played as an interrupt.
U2
Riptide Blue Instant U All blue creatures become tapped. C3
Runesword Artifact Artifact 6 3, TAP: Target attacking creature gains +2/+0 until end of turn. Any creature damaged by target creature may not be regenerated this turn; if such a creature is placed in the graveyard this turn, remove it from the game. If target creature leaves play before end of turn, Runesword is buried. U2
Safe Haven Land Land - 2, TAP: Remove target creature you control from game.
This ability is played as an interrupt. During your upkeep, sacrifice Safe Haven to return all creatures it has removed from game directly into play. Treat this as if they were just summoned.
U1
Savaen Elves Green Summon Elves G 1/1 GG, TAP: Target enchant land is destroyed. C3
Scarecrow Artifact Artifact Creature 5 2/2 6, TAP: Until end of turn, all damage done to you by flying creatures is reduced to 0. U2
Scarwood Bandits Green Summon Bandits 2GG 2/2 Forestwalk
2G, TAP: Take control of target artifact.
Opponent may counter this action by paying 2. You lose control of target artifact if Scarwood Bandits leave play or at end of game.
U1
Scarwood Goblins Multi-color Summon Goblins GR 2/2 Counts as both a green card and a red card. C3
Scarwood Hag Green Summon Hag 1G 1/1 GGGG, TAP: Target creature gains forestwalk until end of turn.
TAP: Target creature loses forestwalk until end of turn.
U2
Scavenger Folk Green Summon Scavenger Folk G 1/1 G, TAP: Sacrifice Scavenger Folk to destroy target artifact. C3
Season of the Witch Black Enchantment BBB At the end of each player's turn, all of his or her untapped creatures that could have attacked but did not are destroyed.
If you do not pay 2 life during your upkeep, Season of the
Witch is destroyed. Effects that prevent or redirect damage may not be used to counter this loss of life.
U1
Sisters of the Flame Red Summon Sisters 1RR 2/2 TAP: Add R to your mana pool. This ability is played as an interrupt. U2
Skull of Orm Artifact Artifact 3 5, TAP: Bring one enchantment card from your graveyard to your hand. U2
Sorrow's Path Land Land - TAP: Exchange two of opponent's blocking creatures. This exchange may not cause an illegal block. Sorrow's Path does
2 damage to you and 2 damage to each creature you control whenever it is tapped.
U1
Spitting Slug Green Summon Slug 1GG 2/4 1G: Spitting Slug gains first strike until end of turn. If this ability is not activated, all creatures blocking or blocked by
Spitting Slug gain first strike until end of turn.
U2
Squire White Summon Squire 1W 1/2 - C3
Standing Stones Artifact Artifact 3 1, TAP: Pay 1 life and add 1 mana of any color to your mana pool. This ability is played as an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life. U2
Stone Calendar Artifact Artifact 5 Your spells cost up to 1 less to cast; casting cost of spells cannot go below 0. U1
Sunken City Blue Enchantment UU All blue creatures gain +1/+1.
If you do not pay UU during your upkeep, Sunken City is destroyed.
C3
Tangle Kelp Blue Enchant Creature U Target creature does not untap during its controller's untap phase if it attacked during its controller's last turn. Target creature becomes tapped when Tangle Kelp is cast. U2
Tivadar's Crusade White Sorcery 1WW All Goblins are destroyed. U2
Tormod's Crypt Artifact Artifact 0 TAP: Sacrifice Tormod's Crypt to remove all cards in target player's graveyard from the game. U2
Tower of Coireall Artifact Artifact 2 TAP: Target creature cannot be blocked by walls until end of turn. U2
Tracker Green Summon Tracker 2G 2/2 GG, TAP: Tracker does an amount of damage equal to its power to target creature. Target creature does an amount of damage equal to its power to Tracker. U1
Uncle Istvan Black Summon Uncle Istvan 1BBB 1/3 All damage done to Uncle Istvan by creatures is reduced to 0. U2
Venom Green Enchant Creature 1GG All non-wall creatures target creature blocks or is blocked by are destroyed at the end of combat. C3
Wand of Ith Artifact Artifact 4 3, TAP: Look at one card at random from target player's hand. If the card is not a land, target player must choose either to discard it or pay an amount of life equal to its casting cost. If the card is a land, target player must choose either to discard it or pay 1 life. Effects that prevent or redirect damage may not be used to counter this loss of life. Can only be used during controller's turn. U2
War Barge Artifact Artifact 4 3: Target creature gains islandwalk until end of turn. If War
Barge leaves play this turn, target creature is buried.
U2
Water Wurm Blue Summon Wurm U 1/1 Water Worm gains +0/+1 if opponent controls at least one island. C3
Whippoorwill Green Summon Whipporwill G 1/1 GG, TAP: Until end of turn, target creature may not regenerate and damage done to target creature may not be prevented or redirected. If target creature goes to the graveyard, remove it from game. U2
Witch Hunter White Summon Hunter 2WW 1/1 TAP: Witch Hunter does 1 damage to target player.
1WW, TAP: Return target creature opponent controls from play to owner's hand. Enchantments on target creature are destroyed.
U1
Word of Binding Black Sorcery XBB X target creatures become tapped. C3
Worms of the Earth Black Enchantment 2BBB No new land may be brought into play. During any player's upkeep, any player may destroy Worms of the Earth by sacrificing two lands or taking 5 damage from Worms of the Earth. U1
Wormwood Treefolk Green Summon Treefolk 3GG 4/4 GG: Wormwood Treefolk gains forestwalk until end of turn and does 2 damage to you.
BB: Wormwood Treefolk gains swampwalk until end of turn and does 2 damage to you.
U1