Magic - The Gathering®
Portal Spoiler Card List
Released: May 1st, 1997. 222 cards.
Statistics
Common | Land | Rare | Starter | Uncommon | Sum | |
---|---|---|---|---|---|---|
White | 17 | - | 11 | 1 | 11 | 40 |
Blue | 17 | - | 11 | - | 11 | 39 |
Black | 18 | - | 11 | - | 11 | 40 |
Red | 17 | - | 11 | 2 | 11 | 41 |
Green | 19 | - | 11 | 1 | 11 | 42 |
Land | - | 15 | - | 5 | - | 20 |
Total | 88 | 15 | 55 | 9 | 55 | 222 |
Sort by clicking on the table headers.
Name | Color | Type | Cost | Pwr/Tgh | Text | Rarity |
---|---|---|---|---|---|---|
Alabaster Dragon | White | Summon Creature | 4WW | 4/4 | Flying If Alabaster Dragon is put into your discard pile from play, shuffle Alabaster Dragon back into your deck. |
Rare |
Alluring Scent | Green | Sorcery | 1GG | Choose any one creature. This turn, all creatures able to intercept that creature do so. | Rare | |
Anaconda (Version 1) | Green | Summon Creature | 3G | 3/3 | Swampwalk (If defending player has any swamps in play, Anaconda can't be intercepted. Swamps are in play regardless of whether they're tapped or untapped.) | Starter |
Anaconda (Version 2) | Green | Summon Creature | 3G | 3/3 | Swampwalk (If defending player has any swamps in play, Anaconda can't be intercepted.) | Uncommon |
Ancestral Memories | Blue | Sorcery | 2UUU | Look at the top seven cards of your deck. Put two of them into your hand and the rest into your discard pile. | Rare | |
Angelic Blessing | White | Sorcery | 2W | Any one creature gets +3[O]/+3[D] and gains flying until the end of the turn. | Common | |
Archangel | White | Summon Creature | 5WW | 5/5 | Flying Attacking doesn't cause Archangel to tap. |
Rare |
Ardent Militia | White | Summon Creature | 4W | 2/5 | Attacking doesn't cause Ardent Militia to tap. | Uncommon |
Armageddon | White | Sorcery | 3W | Destroy all lands. (This includes your lands.) | Rare | |
Armored Pegasus | White | Summon Creature | 1W | 1/2 | Flying | Common |
Arrogant Vampire | Black | Summon Creature | 3BB | 4/3 | Flying | Uncommon |
Assassin's Blade | Black | Sorcery | 1B | Play Assassin's Blade only after you're attacked, before you declare interceptors. Destroy any one attacking creature that isn't black. |
Uncommon | |
Balance of Power | Blue | Sorcery | 3UU | If you have fewer cards in your hand than your opponent does, draw until you have the same number. (When you play Balance of Power, it doesn't count as in your hand.) |
Rare | |
Baleful Stare | Blue | Sorcery | 2U | Look at your opponent's hand. For each mountain and red card there, you draw a card. (You draw from your deck.) | Uncommon | |
Bee Sting | Green | Sorcery | 3G | Bee Sting deals 2 damage to any one creature or player. | Uncommon | |
Blaze (Version 1) | Red | Sorcery | XR | Blaze deals X damage to any one creature or player. | Starter | |
Blaze (Version 2) | Red | Sorcery | XR | Blaze deals X damage to any one creature or player. (For example, if you tap a mountain plus four other lands when you play Blaze, it deals 4 damage.) |
Uncommon | |
Blessed Reversal | White | Sorcery | 1W | Play Blessed Reversal only after you're attacked, before you declare interceptors. For each attacking creature, you gain 3 life. |
Rare | |
Blinding Light | White | Sorcery | 2W | Tap all creatures except for white creatures. (This includes your creatures.) |
Rare | |
Bog Imp | Black | Summon Creature | 1B | 1/1 | Flying | Common |
Bog Raiders | Black | Summon Creature | 2B | 2/2 | Swampwalk (If defending player has any swamps in play, Bog Raiders can't be intercepted.) | Common |
Bog Wraith | Black | Summon Creature | 3B | 3/3 | Swampwalk (If defending player has any swamps in play, Bog Wraith can't be intercepted.) | Uncommon |
Boiling Seas | Red | Sorcery | 3R | Destroy all islands. (This includes your islands.) | Uncommon | |
Border Guard | White | Summon Creature | 2W | 1/4 | - | Common |
Breath of Life | White | Sorcery | 3W | Take any one summon creature from your discard pile and put that card into play. Treat it as though you just played it from your hand. | Common | |
Bull Hippo | Green | Summon Creature | 3G | 3/3 | Islandwalk (If defending player has any islands in play, Bull Hippo can't be intercepted.) | Uncommon |
Burning Cloak | Red | Sorcery | R | Any one creature gets +2[O]/+0[D] until the end of the turn. Burning Cloak deals 2 damage to that creature. |
Common | |
Capricious Sorcerer | Blue | Summon Creature | 2U | 1/1 | On your turn, before you attack, you may tap Capricious Sorcerer to have it deal 1 damage to any one creature or player. |
Rare |
Charging Bandits | Black | Summon Creature | 4B | 3/3 | If Charging Bandits attacks, it gets +2[O]/+0[D] until the end of the turn. | Uncommon |
Charging Paladin | White | Summon Creature | 2W | 2/2 | If Charging Paladin attacks, it gets +0[O]/+3[D] until the end of the turn. | Uncommon |
Charging Rhino | Green | Summon Creature | 3GG | 4/4 | Charging Rhino can't be intercepted by more than one creature. | Rare |
Cloak of Feathers | Blue | Sorcery | U | Any one creature gains flying until the end of the turn. You draw a card. |
Common | |
Cloud Dragon | Blue | Summon Creature | 5U | 5/4 | Flying Cloud Dragon can intercept only creatures with flying. |
Rare |
Cloud Pirates | Blue | Summon Creature | U | 1/1 | Flying Cloud Pirates can intercept only creatures with flying. |
Common |
Cloud Spirit | Blue | Summon Creature | 2U | 3/1 | Flying Cloud Spirit can intercept only creatures with flying. |
Uncommon |
Command of Unsummoning | Blue | Sorcery | 2U | Play Command of Unsummoning only after you're attacked, before you declare interceptors. Return any one or two attacking creatures to their Owner's hand. |
Uncommon | |
Coral Eel | Blue | Summon Creature | 1U | 2/1 | - | Common |
Craven Giant | Red | Summon Creature | 2R | 4/1 | Craven Giant can't intercept. | Common |
Craven Knight | Black | Summon Creature | 1B | 2/2 | Craven Knight can't intercept. | Common |
Cruel Bargain | Black | Sorcery | BBB | Draw four cards. You lose half your life, rounded up. (For example, if you have 11 life, you lose 6 life.) | Rare | |
Cruel Fate | Blue | Sorcery | 4U | Look at the top five cards of your opponent's deck. Put one of them into your opponent's discard pile and the rest on top of his or her deck in any order. |
Rare | |
Cruel Tutor | Black | Sorcery | 2B | Search your deck for any card. Shuffle your deck and put that card on top of it. You lose 2 life. | Rare | |
Deep Wood | Green | Sorcery | 1G | Play Deep Wood only after you're attacked, before you declare interceptors. This turn, all damage dealt to you by attacking creatures is reduced to 0. |
Uncommon | |
Deep-Sea Serpent | Blue | Summon Creature | 4UU | 5/5 | Deep-Sea Serpent can attack only if the defending player has an island in play. | Uncommon |
Defiant Stand | White | Sorcery | 1W | Play Defiant Stand only after you're attacked, before you declare interceptors. Any one creature gets +1[O]/+3[D] until the end of the turn. If that creature is tapped, untap it. |
Uncommon | |
Deja Vu | Blue | Sorcery | 2U | Return any one sorcery card from your discard pile to your hand. | Common | |
Desert Drake | Red | Summon Creature | 3R | 2/2 | Flying | Uncommon |
Devastation | Red | Sorcery | 5RR | Destroy all creatures and lands. (This includes your creatures and lands.) | Rare | |
Devoted Hero | White | Summon Creature | W | 1/2 | - | Common |
Djinn of the Lamp | Blue | Summon Creature | 5UU | 5/6 | Flying | Rare |
Dread Charge | Black | Sorcery | 3B | This turn, your black creatures can be intercepted only by other black creatures. | Rare | |
Dread Reaper | Black | Summon Creature | 3BBB | 6/5 | Flying When Dread Reaper comes into play from your hand, you lose 5 life. (The person who plays Dread Reaper loses the life.) |
Rare |
Dry Spell | Black | Sorcery | 1B | Dry Spell deals 1 damage to each creature and player. (This includes your creatures and you.) |
Uncommon | |
Earthquake | Red | Sorcery | XR | Earthquake deals X damage to each player and each creature without flying. (This includes you and your creatures without flying.) | Rare | |
Ebon Dragon | Black | Summon Creature | 5BB | 5/4 | Flying When Ebon Dragon comes into play from your hand, you may force your opponent to choose and discard a card from his or her hand. |
Rare |
Elite Cat Warrior (Version 1) | Green | Summon Creature | 2G | 2/3 | Forestwalk (If defending player has any forests in play, Elite Cat Warrior can't be intercepted. Forests are in play regardless of whether they're tapped or untapped.) |
Common |
Elite Cat Warrior (Version 2) | Green | Summon Creature | 2G | 2/3 | Forestwalk (If defending player has any forests in play, Elite Cat Warrior can't be intercepted.) | Common |
Elven Cache | Green | Sorcery | 2GG | Return any one card from your discard pile to your hand. | Common | |
Elvish Ranger | Green | Summon Creature | 2G | 4/1 | - | Common |
Endless Cockroaches | Black | Summon Creature | 1BB | 1/1 | If Endless Cockroaches is put into your discard pile from play, return Endless Cockroaches to your hand. | Rare |
Exhaustion | Blue | Sorcery | 2U | At the beginning of your opponent's next turn, he or she skips untapping his or her creatures and lands. | Rare | |
False Peace | White | Sorcery | W | Choose any one player. That player can't attack on his or her next turn. | Common | |
Feral Shadow | Black | Summon Creature | 2B | 2/1 | Flying | Common |
Final Strike | Black | Sorcery | 2BB | Choose one of your creatures. Final Strike deals to your opponent damage equal to that creature's offense. Then, put the creature in your discard pile. | Rare | |
Fire Dragon | Red | Summon Creature | 6RRR | 6/6 | Flying When Fire Dragon comes into play from your hand, it deals to any one creature damage equal to the number of mountains you have in play. |
Rare |
Fire Imp | Red | Summon Creature | 2R | 2/1 | When Fire Imp comes into play from your hand, it deals 2 damage to any one creature. (If you're the only player with creatures, Fire Imp deals 2 damage to one of your creatures.) | Uncommon |
Fire Snake | Red | Summon Creature | 4R | 3/1 | If Fire Snake is put into your discard pile from play, destroy any one land. | Common |
Fire Tempest | Red | Sorcery | 5RR | Fire Tempest deals 6 damage to each creature and player. (This includes your creatures and you. If all players drop to 0 life or less, the game is a draw.) | Rare | |
Flashfires | Red | Sorcery | 3R | Destroy all plains. (This includes your plains.) | Uncommon | |
Fleet-Footed Monk | White | Summon Creature | 1W | 1/1 | Fleet-Footed Monk can't be intercepted by any creature with offense 2 or greater. | Common |
Flux | Blue | Sorcery | 2U | Each player chooses and discards from his or her hand any number of cards and then draws that many cards. You then draw a card. (You choose first.) | Uncommon | |
Foot Soldiers | White | Summon Creature | 3W | 2/4 | - | Common |
Forest (Version 1) | Land | Land | - | G | Starter | |
Forest (Version 2) | Land | Land | - | G | Land | |
Forest (Version 3) | Land | Land | - | G | Land | |
Forest (Version 4) | Land | Land | - | G | Land | |
Forked Lightning | Red | Sorcery | 3R | Forked Lightning deals 4 damage divided any way you choose among any one, two, or three creatures. | Rare | |
Fruition | Green | Sorcery | G | For each forest you and your opponent have in play, you gain 1 life. | Common | |
Giant Octopus | Blue | Summon Creature | 3U | 3/3 | - | Common |
Giant Spider | Green | Summon Creature | 3G | 2/4 | Giant Spider can intercept as though it had flying. | Common |
Gift of Estates | White | Sorcery | 1W | If your opponent has more lands in play than you do, search your deck for up to three plains and put them into your hand. Shuffle your deck afterwards. | Rare | |
Goblin Bully | Red | Summon Creature | 1R | 2/1 | - | Common |
Gorilla Warrior | Green | Summon Creature | 2G | 3/2 | - | Common |
Gravedigger | Black | Summon Creature | 3B | 2/2 | When Gravedigger comes into play from your hand, you may choose to return a summon creature from your discard pile to your hand. | Uncommon |
Grizzly Bears | Green | Summon Creature | 1G | 2/2 | - | Common |
Hand of Death (Version 1) | Black | Sorcery | 2B | Destroy any one creature that isn't black. (A creature is black if it has B in its cost.) | Common | |
Hand of Death (Version 2) | Black | Sorcery | 2B | Destroy any one creature that isn't black. | Common | |
Harsh Justice | White | Sorcery | 2W | Play Harsh Justice only after you're attacked, before you declare interceptors. This turn, each attacking creature that damages you also deals equal damage to the attacking player. |
Rare | |
Highland Giant | Red | Summon Creature | 2RR | 3/4 | - | Common |
Hill Giant | Red | Summon Creature | 3R | 3/3 | - | Common |
Horned Turtle | Blue | Summon Creature | 2U | 1/4 | - | Common |
Howling Fury | Black | Sorcery | 2B | Any one creature gets +4[O]/+0[D] until the end of the turn. | Common | |
Hulking Cyclops | Red | Summon Creature | 3RR | 5/5 | Hulking Cyclops can't intercept. | Uncommon |
Hulking Goblin | Red | Summon Creature | 1R | 2/2 | Hulking Goblin can't intercept. | Common |
Hurricane | Green | Sorcery | XG | Hurricane deals X damage to each player and each creature with flying. (This includes you and your creatures with flying.) | Rare | |
Ingenious Thief | Blue | Summon Creature | 1U | 1/1 | Flying When Ingenious Thief comes into play from your hand, look at your opponent's hand. |
Uncommon |
Island (Version 1) | Land | Land | - | U | Starter | |
Island (Version 2) | Land | Land | - | U | Land | |
Island (Version 3) | Land | Land | - | U | Land | |
Island (Version 4) | Land | Land | - | U | Land | |
Jungle Lion | Green | Summon Creature | G | 2/1 | Jungle Lion can't intercept. | Common |
Keen-Eyed Archers | White | Summon Creature | 2W | 2/2 | Keen-Eyed Archers can intercept as though it had flying. | Common |
King's Assassin | Black | Summon Creature | 1BB | 1/1 | On your turn, before you attack, you may tap King's Assassin to destroy any one tapped creature. |
Rare |
Knight Errant | White | Summon Creature | 1W | 2/2 | - | Common |
Last Chance | Red | Sorcery | RR | Take another turn after this one. You lose the game at the end of that turn. (You don't lose if you've already won.) | Rare | |
Lava Axe | Red | Sorcery | 4R | Lava Axe deals 5 damage to your opponent. | Common | |
Lava Flow | Red | Sorcery | 3RR | Destroy any one creature or land. | Uncommon | |
Lizard Warrior | Red | Summon Creature | 3R | 4/2 | - | Common |
Man-o'-War | Blue | Summon Creature | 2U | 2/2 | When Man-o'-War comes into play from your hand, return any one creature to its Owner's hand. (If you're the only one with creatures, return one of them to your hand.) | Uncommon |
Mercenary Knight | Black | Summon Creature | 2B | 4/4 | When Mercenary Knight comes into play from your hand, choose and discard a summon creature from your hand or destroy Mercenary Knight. | Rare |
Merfolk of the Pearl Trident | Blue | Summon Creature | U | 1/1 | - | Common |
Mind Knives | Black | Sorcery | 1B | Your opponent discards a card at random from his or her hand. | Common | |
Mind Rot | Black | Sorcery | 2B | Your opponent chooses and discards two cards from his or her hand. (If your opponent has only one card, he or she discards it.) | Common | |
Minotaur Warrior | Red | Summon Creature | 2R | 2/3 | - | Common |
Mobilize | Green | Sorcery | G | Untap all your creatures. | Common | |
Monstrous Growth (Version 1) | Green | Sorcery | 1G | Any one creature gets +4[O]/+4[D] until the end of the turn. | Common | |
Monstrous Growth (Version 2) | Green | Sorcery | 1G | Any one creature gets +4S/+4D until the end of the turn. (For example, a 6[O]/3[D] creature would become 10[O]/7[D].) | Common | |
Moon Sprite | Green | Summon Creature | 1G | 1/1 | Flying | Uncommon |
Mountain (Version 1) | Land | Land | - | R | Starter | |
Mountain (Version 2) | Land | Land | - | R | Land | |
Mountain (Version 3) | Land | Land | - | R | Land | |
Mountain (Version 4) | Land | Land | - | R | Land | |
Mountain Goat | Red | Summon Creature | R | 1/1 | Mountainwalk (If defending player has any mountains in play, Mountain Goat can't be intercepted.) | Uncommon |
Muck Rats | Black | Summon Creature | B | 1/1 | - | Common |
Mystic Denial | Blue | Sorcery | 1UU | Play Mystic Denial only in response to another player playing a summon creature or a sorcery. That card has no effect, and that player puts it into his or her discard pile. | Uncommon | |
Natural Order | Green | Sorcery | 2GG | Search your deck for a green summon creature and put that card into play. Treat it as though you just played it from your hand. Then put one of your green creatures into your discard pile. Shuffle your deck afterwards. | Rare | |
Natural Spring | Green | Sorcery | 3GG | You gain 8 life. | Uncommon | |
Nature's Cloak | Green | Sorcery | 2G | All your green creatures gain forestwalk until the end of the turn. (If defending player has any forests in play, none of your green creatures can be intercepted.) | Rare | |
Nature's Lore | Green | Sorcery | 1G | Search your deck for a forest and put that card into play. Shuffle your deck afterwards. | Common | |
Nature's Ruin | Black | Sorcery | 2B | Destroy all green creatures. (This includes your green creatures.) | Uncommon | |
Needle Storm | Green | Sorcery | 2G | Needle Storm deals 4 damage to each creature with flying. (This includes your creatures with flying.) | Uncommon | |
Noxious Toad | Black | Summon Creature | 2B | 1/1 | If Noxious Toad is put into your discard pile from play, your opponent chooses and discards a card from his or her hand. | Uncommon |
Omen | Blue | Sorcery | 1U | Look at the top three cards of your deck and return them in any order. You may choose to shuffle your deck. Then draw a card. | Common | |
Owl Familiar | Blue | Summon Creature | 1U | 1/1 | Flying When Owl Familiar comes into play from your hand, draw a card, then choose and discard a card from your hand. |
Common |
Panther Warriors | Green | Summon Creature | 4G | 6/3 | - | Common |
Path of Peace | White | Sorcery | 3W | Destroy any one creature. That creature's owner gains 4 life. | Common | |
Personal Tutor | Blue | Sorcery | U | Search your deck for a sorcery and reveal that card to all players. Shuffle your deck and put the revealed card on top of it. | Uncommon | |
Phantom Warrior | Blue | Summon Creature | 1UU | 2/2 | Phantom Warrior can't be intercepted. | Rare |
Pillaging Horde | Red | Summon Creature | 2RR | 5/5 | When Pillaging Horde comes into play from your hand, discard a card at random from your hand or destroy Pillaging Horde. | Rare |
Plains (Version 1) | Land | Land | - | W | Starter | |
Plains (Version 2) | Land | Land | - | W | Land | |
Plains (Version 3) | Land | Land | - | W | Land | |
Plains (Version 4) | Land | Land | - | W | Land | |
Plant Elemental | Green | Summon Creature | 1G | 3/4 | When Plant Elemental comes into play from your hand, destroy one of your forests or destroy Plant Elemental. |
Uncommon |
Primeval Force | Green | Summon Creature | 2GGG | 8/8 | When Primeval Force comes into play from your hand, destroy three of your forests or destroy Primeval Force. |
Rare |
Prosperity | Blue | Sorcery | XU | Each player draws X cards. | Rare | |
Pyroclasm | Red | Sorcery | 1R | Pyroclasm deals 2 damage to each creature. (This includes your creatures.) | Rare | |
Python | Black | Summon Creature | 1BB | 3/2 | - | Common |
Raging Cougar | Red | Summon Creature | 2R | 2/2 | Raging Cougar is unaffected by summoning sickness. | Common |
Raging Goblin (Version 1) | Red | Summon Creature | R | 1/1 | Raging Goblin is unaffected by summoning sickness. (It can attack the turn you play it, unless another card prevents this.) |
Starter |
Raging Goblin (Version 2) | Red | Summon Creature | R | 1/1 | Raging Goblin is unaffected by summoning sickness. | Common |
Raging Minotaur | Red | Summon Creature | 2RR | 3/3 | Raging Minotaur is unaffected by summoning sickness. | Common |
Rain of Salt | Red | Sorcery | 4RR | Destroy any two lands. | Uncommon | |
Rain of Tears | Black | Sorcery | 1BB | Destroy any one land. | Uncommon | |
Raise Dead | Black | Sorcery | B | Return any one summon creature from your discard pile to your hand. | Common | |
Redwood Treefolk | Green | Summon Creature | 4G | 3/6 | - | Common |
Regal Unicorn | White | Summon Creature | 2W | 2/3 | - | Common |
Renewing Dawn | White | Sorcery | 1W | For each mountain your opponent has in play, you gain 2 life. | Uncommon | |
Rowan Treefolk | Green | Summon Creature | 3G | 3/4 | - | Common |
Sacred Knight | White | Summon Creature | 3W | 3/2 | Sacred Knight can't be intercepted by black or red creatures. | Common |
Sacred Nectar | White | Sorcery | 1W | You gain 4 life. | Common | |
Scorching Spear | Red | Sorcery | R | Scorching Spear deals 1 damage to any one creature or player. | Common | |
Scorching Winds | Red | Sorcery | R | Play Scorching Winds only after you're attacked, before you declare interceptors. Scorching Winds deals 1 damage to each attacking creature. |
Uncommon | |
Seasoned Marshal | White | Summon Creature | 2WW | 2/2 | If Seasoned Marshal attacks, you may choose to tap any one creature. (Tapped creatures can't intercept.) | Uncommon |
Serpent Assassin | Black | Summon Creature | 3BB | 2/2 | When Serpent Assassin comes into play from your hand, you may choose to destroy any one creature that isn't black. | Rare |
Serpent Warrior | Black | Summon Creature | 2B | 3/3 | When Serpent Warrior comes into play from your hand, you lose 3 life. (The person who plays Serpent Warrior loses the life.) |
Common |
Skeletal Crocodile | Black | Summon Creature | 3B | 5/1 | - | Common |
Skeletal Snake | Black | Summon Creature | 1B | 2/1 | - | Common |
Snapping Drake | Blue | Summon Creature | 3U | 3/2 | Flying | Common |
Sorcerous Sight | Blue | Sorcery | U | Look at your opponent's hand. You draw a card. (Draw the card from your deck.) |
Common | |
Soul Shred | Black | Sorcery | 3BB | Soul Shred deals 3 damage to any one creature that isn't black. You gain 3 life. | Common | |
Spined Wurm | Green | Summon Creature | 4G | 5/4 | - | Common |
Spiritual Guardian | White | Summon Creature | 3WW | 3/4 | When Spiritual Guardian comes into play from your hand, you gain 4 life. | Rare |
Spitting Earth | Red | Sorcery | 1R | Spitting Earth deals to any one creature damage equal to the number of mountains you have in play. (This includes both tapped and untapped mountains.) | Common | |
Spotted Griffin | White | Summon Creature | 3W | 2/3 | Flying | Common |
Stalking Tiger | Green | Summon Creature | 3G | 3/3 | Stalking Tiger can't be intercepted by more than one creature. | Common |
Starlight | White | Sorcery | 1W | For each black creature your opponent has in play, you gain 3 life. | Uncommon | |
Starlit Angel | White | Summon Creature | 3WW | 3/4 | Flying | Uncommon |
Steadfastness | White | Sorcery | 1W | All your creatures get +0[O]/+3[D] until the end of the turn. | Common | |
Stern Marshal | White | Summon Creature | 2W | 2/2 | On your turn, before you attack, you may tap Stern Marshal to give any one creature +2[O]/+2[D] until the end of the turn. |
Rare |
Stone Rain | Red | Sorcery | 2R | Destroy any one land. | Common | |
Storm Crow | Blue | Summon Creature | 1U | 1/2 | Flying | Common |
Summer Bloom | Green | Sorcery | 1G | Take up to three lands from your hand and put them into play. | Rare | |
Swamp (Version 1) | Land | Land | - | B | Starter | |
Swamp (Version 2) | Land | Land | - | B | Land | |
Swamp (Version 3) | Land | Land | - | B | Land | |
Swamp (Version 4) | Land | Land | - | B | Land | |
Sylvan Tutor | Green | Sorcery | G | Search your deck for a summon creature and reveal that card to all players. Then shuffle your deck and put the revealed card on top of it. | Rare | |
Symbol of Unsummoning | Blue | Sorcery | 2U | Return any one creature to its owner's hand. You draw a card. | Common | |
Taunt | Blue | Sorcery | U | Choose any one player. On that player's next turn, all his or her creatures that can attack you must do so. | Rare | |
Temporary Truce | White | Sorcery | 1W | Each player may draw up to two cards. For each card less than two any player draws, that player gains 2 life. (You choose whether to draw first.) | Rare | |
Theft of Dreams | Blue | Sorcery | 2U | For each tapped creature your opponent has in play, you draw a card. | Uncommon | |
Thing from the Deep | Blue | Summon Creature | 6UUU | 9/9 | If Thing from the Deep attacks, destroy one of your islands or destroy Thing from the Deep. | Rare |
Thundering Wurm | Green | Summon Creature | 2G | 4/4 | When Thundering Wurm comes into play from your hand, discard a land from your hand or destroy Thundering Wurm. |
Rare |
Thundermare | Red | Summon Creature | 5R | 5/5 | Thundermare is unaffected by summoning sickness. When Thundermare comes into play from your hand, tap all other creatures. (This includes your creatures.) |
Rare |
Tidal Surge | Blue | Sorcery | 1U | Tap any one, two, or three creatures without flying. (Tapped creatures can't intercept.) |
Common | |
Time Ebb | Blue | Sorcery | 2U | Return any one creature to the top of its owner's deck. | Common | |
Touch of Brilliance | Blue | Sorcery | 3U | Draw two cards. | Common | |
Treetop Defense | Green | Sorcery | 1G | Play Treetop Defense only after you're attacked, before you declare interceptors. This turn, all your creatures can intercept as though they had flying. |
Rare | |
Undying Beast | Black | Summon Creature | 3B | 3/2 | If Undying Beast is put into your discard pile from play, put Undying Beast on top of your deck. | Common |
Untamed Wilds | Green | Sorcery | 2G | Search your deck for a plains, island, swamp, mountain, or forest and put that card into play. Shuffle your deck afterwards. | Uncommon | |
Valorous Charge | White | Sorcery | 1WW | All white creatures get +2[O]/+0[D] until the end of the turn. (This includes other players' white creatures.) | Uncommon | |
Vampiric Feast | Black | Sorcery | 5BB | Vampiric Feast deals 4 damage to any one creature or player. You gain 4 life. | Uncommon | |
Vampiric Touch | Black | Sorcery | 2B | Vampiric Touch deals 2 damage to your opponent. You gain 2 life. |
Common | |
Venerable Monk | White | Summon Creature | 2W | 2/2 | When Venerable Monk comes into play from your hand, you gain 2 life. | Uncommon |
Vengeance | White | Sorcery | 3W | Destroy any one tapped creature. | Uncommon | |
Virtue's Ruin | Black | Sorcery | 2B | Destroy all white creatures. (This includes your white creatures.) | Uncommon | |
Volcanic Dragon | Red | Summon Creature | 4RR | 4/4 | Flying Volcanic Dragon is unaffected by summoning sickness. |
Rare |
Volcanic Hammer | Red | Sorcery | 1R | Volcanic Hammer deals 3 damage to any one creature or player. | Common | |
Wall of Granite | Red | Summon Creature | 2R | 0/7 | Wall of Granite can't attack. | Uncommon |
Wall of Swords | White | Summon Creature | 3W | 3/5 | Flying Wall of Swords can't attack. |
Uncommon |
Warrior's Charge (Version 1) | White | Sorcery | 2W | All your creatures get +1[O]/+1[D] until the end of the turn. (For example, a 1S/2D creature would become 2[O]/3[D].) | Starter | |
Warrior's Charge (Version 2) | White | Sorcery | 2W | All your creatures get +1[O]/+1[D] until the end of the turn. | Common | |
Whiptail Wurm | Green | Summon Creature | 6G | 8/5 | - | Uncommon |
Wicked Pact | Black | Sorcery | 1BB | Destroy any two creatures that aren't black. You lose 5 life. (You can't play Wicked Pact unless you can choose two creatures to destroy.) |
Rare | |
Willow Dryad | Green | Summon Creature | G | 1/1 | Forestwalk (If defending player has any forests in play, Willow Dryad can't be intercepted.) | Common |
Wind Drake | Blue | Summon Creature | 2U | 2/2 | Flying | Common |
Winds of Change | Red | Sorcery | R | Each player counts the cards in his or her hand, shuffles those cards into his or her deck, and then draws that many cards. (When you play Winds of Change, it doesn't count as a card in your hand.) |
Rare | |
Winter's Grasp | Green | Sorcery | 1GG | Destroy any one land. | Uncommon | |
Withering Gaze | Blue | Sorcery | 2U | Look at your opponent's hand. For each forest and green card there, you draw a card. (You draw from your deck.) | Uncommon | |
Wood Elves | Green | Summon Creature | 2G | 1/1 | When Wood Elves comes into play from your hand, search your deck for a forest and put that card into play. Shuffle your deck afterwards. | Rare |
Wrath of God | White | Sorcery | 2WW | Put all creatures into their Owners' discard piles. (This includes your creatures.) | Rare |