Magic - The Gathering®
Fallen Empires Card List
Released: November 1994. 187 cards (102 without different versions of the same card).
Statistics
C1 | U1 | U2 | U3 | Sum | |
---|---|---|---|---|---|
White | 7 | 4 | - | 5 | 16 |
Blue | 7 | 4 | - | 5 | 16 |
Black | 7 | 4 | - | 5 | 16 |
Red | 7 | 4 | - | 5 | 16 |
Green | 7 | 4 | - | 5 | 16 |
Artifact | 1 | 10 | - | - | 11 |
Land | - | 6 | 5 | - | 11 |
Total | 36 | 36 | 5 | 25 | 102 |
Sort by clicking on the table headers.
Name | Color | Type | Cost | Pwr/Tgh | Text | Rarity |
---|---|---|---|---|---|---|
Aeolipile | Artifact | Artifact | 2 | 1, TAP: Sacrifice Aeolipile to have it deal 2 damage to any target. | U1 | |
Armor Thrull | Black | Summon Thrull | 2B | 1/3 | TAP: Sacrifice Armor Thrull to put a +1/+2 counter on a target creature. | C1 |
Balm of Restoration | Artifact | Artifact | 2 | 1, TAP: Sacrifice Balm of Restoration to gain 2 life or prevent up to 2 damage to any player or creature. | U1 | |
Basal Thrull | Black | Summon Thrull | BB | 1/2 | TAP: Sacrifice Basal Thrull to add BB to your mana pool. Play this ability as an interrupt. |
C1 |
Bottomless Vault | Land | Land | - | Comes into play tapped. You may choose not to untap Bottomless Vault during your untap phase and instead put a storage counter on it. TAP: Remove any number of storage counters from Bottomless Vault. For each storage counter removed, add B to your mana pool. |
U1 | |
Brassclaw Orcs | Red | Summon Orcs | 2R | 3/2 | Cannot be assigned to block any creature of power greater than 1. | C1 |
Breeding Pit | Black | Enchantment | 3B | During your upkeep, pay BB or bury Breeding Pit. At the end of your turn, put a Thrull token into play. Treat this token as a 0/1 black creature. |
U3 | |
Combat Medic | White | Summon Soldier | 2W | 0/2 | 1W: Prevent 1 damage to any player or creature. | C1 |
Conch Horn | Artifact | Artifact | 2 | 1, TAP: Sacrifice Conch Horn. Draw two cards, then put any one card from your hand back on top of your library. | U1 | |
Deep Spawn | Blue | Summon Homarid | 5UUU | 6/6 | Trample During your upkeep, take two cards from the top of your library and put them in your graveyard, or destroy Deep Spawn. U: Deep Spawn may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Deep Spawn is untapped, tap it. |
U3 |
Delif's Cone | Artifact | Artifact | 0 | TAP: Sacrifice Delif's Cone. If target creature you control attacks and is not blocked, you may choose to gain its power in life. If you do so, it deals no damage to opponent this turn. | C1 | |
Delif's Cube | Artifact | Artifact | 1 | 2, TAP: If target creature you control attacks and is not blocked, it deals no damage to opponent. Instead, put a cube counter on Delif's Cube. 2: Remove a cube counter to regenerate a target creature. |
U1 | |
Derelor | Black | Summon Thrull | 3B | 4/4 | Your black spells cost an additional B to cast. | U1 |
Draconian Cylix | Artifact | Artifact | 3 | 2, TAP: Discard a card at random from your hand to regenerate a target creature. | U1 | |
Dwarven Armorer | Red | Summon Dwarf | R | 0/2 | R, TAP: Discard a card from your hand to put either a +0/+1 or a +1/+0 counter on a target creature. | U1 |
Dwarven Catapult | Red | Instant | XR | Dwarven Catapult does X damage, divided evenly among all of opponent's creatures (round down). | U3 | |
Dwarven Hold | Land | Land | - | Comes into play tapped. You may choose not to untap Dwarven Hold during your untap phase and instead put a storage counter on it. TAP: Remove any number of storage counters from Dwarven Hold. For each storage counter removed, add R to your mana pool. |
U1 | |
Dwarven Lieutenant | Red | Summon Dwarf | RR | 1/2 | 1R: Target Dwarf gets +1/+0 until end of turn. | U3 |
Dwarven Ruins | Land | Land | - | Comes into play tapped. TAP: Add R to your mana pool. TAP: Sacrifice Dwarven Ruins to add RR to your mana pool. |
U2 | |
Dwarven Soldier | Red | Summon Dwarf | 1R | 2/1 | If Dwarven Soldier blocks or is blocked by Orcs, it gets +0/+2 until end of turn. |
C1 |
Ebon Praetor | Black | Summon Avatar | 4BB | 5/5 | Trample, first strike During your upkeep, put a -2/-2 counter on Ebon Praetor. You may sacrifice a creature during your upkeep to remove a -2/-2 counter from Ebon Praetor. If the creature sacrificed was a Thrull, also put a +1/+0 counter on Ebon Praetor. Only one creature may be sacrificed in this manner each turn. |
U1 |
Ebon Stronghold | Land | Land | - | Comes into play tapped. TAP: Add B to your mana pool. TAP: Sacrifice Ebon Stronghold to add BB to your mana pool. |
U2 | |
Elven Fortress | Green | Enchantment | G | 1G: Target blocking creature gets +0/+1 until end of turn. | C1 | |
Elven Lyre | Artifact | Artifact | 2 | 1, TAP: Sacrifice Elven Lyre to give a target creature +2/+2 until end of turn. | U1 | |
Elvish Farmer | Green | Summon Elf | 1G | 0/2 | During your upkeep, put a spore counter on Elvish Farmer. 0: Remove three spore counters from Elvish Farmer to pu a Saproling token into play. Treat this token as a 1/1 green creature. 0: Sacrifice a Saproling to gain 2 life. |
U1 |
Elvish Hunter | Green | Summon Elf | 1G | 1/1 | 1G, TAP: Target creature does not untap as normal during its controller's next untap phase. | C1 |
Elvish Scout | Green | Summon Elf | G | 1/1 | G, TAP: Untap a target attacking creature you control. That creature neither receives nor deals damage during combat this turn. | C1 |
Farrel's Mantle | White | Enchant Creature | 2W | If target creature attacks and is not blocked, it may deal X+2 damage to any other target creature, where X is the power of the creature Farrel's Mantle enchants. If it does so, it deals no damage to opponent this turn. |
U3 | |
Farrel's Zealot | White | Summon Townsfolk | 1WW | 2/2 | If Farrel's Zealot attacks and is not blocked, you may choose to have it deal 3 damage to a target creature. If you do so, it deals no damage to opponent this turn. | C1 |
Farrelite Priest | White | Summon Cleric | 1WW | 1/3 | 1: Add W to your mana pool. Play this ability as an interrupt. If more than 3 is spent in this way during one turn, bury Farrelite Priest at end of turn. | U3 |
Feral Thallid | Green | Summon Fungus | 3GGG | 6/3 | During your upkeep, put a spore counter on Feral Thallid. 0: Remove three spore counters from Feral Thallid to regenerate it. |
U3 |
Fungal Bloom | Green | Enchantment | GG | GG: Put a spore counter on a target Fungus. | U1 | |
Goblin Chirurgeon | Red | Summon Goblin | R | 0/2 | 0: Sacrifice a Goblin to regenerate a target creature. | C1 |
Goblin Flotilla | Red | Summon Goblins | 2R | 2/2 | At the beginning of the attack, pay R or any creatures blocking or blocked by Goblin Flotilla gain first strike until end of turn. | U1 |
Goblin Grenade | Red | Sorcery | R | Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target. | C1 | |
Goblin Kites | Red | Enchantment | 1R | R: A target creature you control, which cannot have a toughness greater than 2, gains flying until end of turn. Other effects may later be used to increase the creature's toughness. At end of turn, flip a coin; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, bury that creature. |
U3 | |
Goblin War Drums | Red | Enchantment | 2R | Each attacking creature you control that opponent chooses to block may not be blocked with fewer than two creatures. | C1 | |
Goblin Warrens | Red | Enchantment | 2R | 2R: Sacrifice two Goblins to put three Goblin tokens into play. Treat these tokens as 1/1 red creatures. |
U1 | |
Hand of Justice | White | Summon Avatar | 5W | 2/6 | TAP: Tap three target white creatures you control to destroy any target creature. | U1 |
Havenwood Battleground | Land | Land | - | Comes into play tapped. TAP: Add G to your mana pool. TAP: Sacrifice Havenwood Battleground to add GG to your mana pool. |
U2 | |
Heroism | White | Enchantment | 2W | 0: Sacrifice a white creature to have attacking red creatures deal no damage during combat this turn. The attacking player may pay 2R for an attacking creature to have it deal damage as normal. | U3 | |
High Tide | Blue | Instant | U | Until end of turn, all islands produce an additional U when tapped for mana. | C1 | |
Hollow Trees | Land | Land | - | Comes into play tapped. You may choose not to untap Hollow Trees during your untap phase and instead put a storage counter on it. TAP: Remove any number of storage counters from Hollow Trees. For each storage counter removed, add G to your mana pool. |
U1 | |
Homarid | Blue | Summon Homarid | 2U | 2/2 | Put a tide counter on Homarid when it is brought into play and during your upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are three tide counters on Homarid, it gets +1/+1. When there are four tide counters on Homarid, remove them all. |
C1 |
Homarid Shaman | Blue | Summon Homarid | 2UU | 2/1 | U: Tap a target green creature. | U1 |
Homarid Spawning Bed | Blue | Enchantment | UU | 1UU: Sacrifice a blue creature to put X Camarid tokens into play, where X is the casting cost of the sacrificed creature. Treat these tokens as 1/1 blue creatures. |
U3 | |
Homarid Warrior | Blue | Summon Homarid | 4U | 3/3 | U: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it. | C1 |
Hymn to Tourach | Black | Sorcery | BB | Target player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded. | C1 | |
Icatian Infantry | White | Summon Soldiers | W | 1/1 | 1: Bands until end of turn 1: First strike until end of turn |
C1 |
Icatian Javelineers | White | Summon Soldiers | W | 1/1 | When Icatian Javelineers is brought into play, put a javelin counter on it. TAP: Remove the javelin counter to have Icatian Javelineers deal 1 damage to any target. |
C1 |
Icatian Lieutenant | White | Summon Soldier | WW | 1/2 | 1W: Target Soldier gets +1/+0 until end of turn. | U1 |
Icatian Moneychanger | White | Summon Townsfolk | W | 0/2 | Moneychanger deals 3 damage to you when summoned; put three credit counters on Moneychanger at that time. During your upkeep, put one credit counter on Moneychanger. 0: Sacrifice Moneychanger to gain 1 life for each credit counter on it. Use this ability only during your upkeep. |
C1 |
Icatian Phalanx | White | Summon Soldiers | 4W | 2/4 | Bands | U3 |
Icatian Priest | White | Summon Cleric | W | 1/1 | 1WW: Target creature gets +1/+1 until end of turn. | U3 |
Icatian Scout | White | Summon Soldier | W | 1/1 | 1, TAP: Target creature gains first strike until end of turn. | C1 |
Icatian Skirmishes | White | Summon Soldiers | 3W | 1/1 | Bands, first strike All creatures that band with Skirmishers to attack gain first strike until end of turn. |
U1 |
Icatian Store | Land | Land | - | Comes into play tapped. You may choose not to untap Icatian Store during your untap phase and instead put a storage counter on it. TAP: Remove any number of storage counters from Icatian Store. For each storage counter removed, add W to your mana pool. |
U1 | |
Icatian Town | White | Sorcery | 5W | Put 4 Citizen tokens into play. Treat these tokens as 1/1 white creatures. | U1 | |
Implements of Sacrifice | Artifact | Artifact | 2 | 1, TAP: Sacrifice Implements of Sacrifice to add 2 mana of any one color to your mana pool. Play this ability as an interrupt. | U1 | |
Initiates of the Ebon Hand | Black | Summon Clerics | B | 1/1 | 1: Add B to your mana pool. Play this ability as an interrupt. If more than 3 is spent in this way during one turn, bury Initiates of the Ebon Hand at end of turn. |
C1 |
Merseine | Blue | Enchant Creature | 2UU | Put three net counters on Merseine when it is brought into play. Target creature Merseine enchants does not untap as normal during its controller's untap phase as long as any net counters remain. As a fast effect, target creature's controller may pay creature's casting cost to remove a net counter. | C1 | |
Mindstab Thrull | Black | Summon Thrull | 1BB | 2/2 | If Mindstab Thrull attacks and is not blocked, you may sacrifice it to force the player it attacked to discard three cards. If you do so, it deals no damage during combat this turn. If that player does not have enough cards, his or her entire hand is discarded. | C1 |
Necrite | Black | Summon Thrull | 1BB | 2/2 | If Necrite attacks and is not blocked, you may sacrifice it to bury a target creature controlled by the player Necrite attacked this turn. If you do so, Necrite deals no damage during combat this turn. | C1 |
Night Soil | Green | Enchantment | GG | 1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature. |
C1 | |
Orcish Captain | Red | Summon Orc | R | 1/1 | 1: Choose a target Orc. Flip a coin; opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, that Orc gets +2/+0 until end of turn. Otherwise, that Orc gets -0/-2 until end of turn. |
U3 |
Orcish Spy | Red | Summon Orc | R | 1/1 | TAP: Look at the top three cards of target player's library and return them in the same order. | C1 |
Orcish Veteran | Red | Summon Orc | 2R | 2/2 | Cannot be assigned to block any white creature of power greater than 1. R: First strike until end of turn |
C1 |
Order of Leitbur | White | Summon Clerics | WW | 2/1 | Protection from black WW: +1/+0 until end of turn W: First strike until end of turn |
C1 |
Order of the Ebon Hand | Black | Summon Clerics | BB | 2/1 | Protection from white BB: +1/+0 until end of turn B: First strike until end of turn |
C1 |
Orgg | Red | Summon Orgg | 3RR | 6/6 | Trample Orgg may not attack if opponent controls an untapped creature of power greater than 2. Orgg cannot be assigned to block any creature of power greater than 2. |
U1 |
Raiding Party | Red | Enchantment | 2R | Raiding Party may not be the target of white spells or effects. 0: Sacrifice an Orc to destroy all plains. A player may tap a white creature to prevent up to two plains from being destroyed. Any number of creatures may be tapped in this manner. |
U3 | |
Rainbow Vale | Land | Land | - | TAP: Add 1 mana of any color to your mana pool. Control of Rainbow Vale passes to opponent at end of turn. | U1 | |
Ring of Renewal | Artifact | Artifact | 5 | 5, TAP: Discard a card at random from your hand and draw two cards. | U1 | |
River Merfolk | Blue | Summon Merfolk | UU | 2/1 | U: Mountainwalk until end of turn | U1 |
Ruins of Trokair | Land | Land | - | Comes into play tapped. TAP: Add W to your mana pool. TAP: Sacrifice Ruins of Trokair to add WW to your mana pool. |
U2 | |
Sand Silos | Land | Land | - | Comes into play tapped. You may choose not to untap Sand Silos during your untap phase and instead put a storage counter on it. TAP: Remove any number of storage counters from Sand Silos. For each storage counter removed, add U to your mana pool. |
U1 | |
Seasinger | Blue | Summon Merfolk | 1UU | 0/1 | Bury Seasinger if you control no islands. TAP: Gain control of a target creature if its controller controls at least one island. You lose control of target creature if Seasinger leaves play, if you lose control of Seasinger, or if Seasinger becomes untapped. You may choose not to untap Seasinger as normal during your untap phase. |
U3 |
Soul Exchange | Black | Sorcery | BB | Sacrifice a creature, but remove it from the game instead of putting it in your graveyard. Take a creature from your graveyard and put it directly into play as though it were just summoned. Put a +2/+2 counter on this creature if the creature sacrificed was a Thrull. | U3 | |
Spirit Shield | Artifact | Artifact | 3 | 2, TAP: Target creature gets +0/+2 as long as Spirit Shield remains tapped. You may choose not to untap Spirit Shield as normal during your untap phase. |
U1 | |
Spore Cloud | Green | Instant | 1GG | Tap all blocking creatures. No creatures deal damage in combat this turn. Neither attacking nor blocking creatures untap as normal during their controllers' next untap phase. | C1 | |
Spore Flower | Green | Summon Fungus | GG | 0/1 | During your upkeep, put a spore counter on Spore Flower. 0: Remove three spore counters from Spore Flower. No creatures deal damage in combat this turn. |
U3 |
Svyelunite Priest | Blue | null | 1U | 1/1 | UU, TAP: Target creature may not be the target of spells or effects until end of turn. Use this ability only during your upkeep. | U3 |
Svyelunite Temple | Land | Land | - | Comes into play tapped. TAP: Add U to your mana pool. TAP: Sacrifice Svyelunite Temple to add UU to your mana pool. |
U2 | |
Thallid | Green | Summon Fungus | G | 1/1 | During your upkeep, put a spore counter on Thallid. 0: Remove three spore counters from Thallid to put a Saproling token into play. Treat this token as a 1/1 green creature. |
C1 |
Thallid Devourer | Green | Summon Fungus | 1GG | 2/2 | During your upkeep, put a spore counter on Thallid Devourer. 0: Remove three spore counters from Thallid Devourer to put a Saproling token into play. Treat this token as a 1/1 green creature. 0: Sacrifice a Saproling to give Thallid Devourer +1/+2 until end of turn. |
U3 |
Thelon's Chant | Green | Enchantment | 1GG | During your upkeep, pay G or bury Thelon's Chant. Whenever a player puts a swamp into play, Thelon's Chant deals 3 damage to him or her unless that player puts a -1/-1 counter on a target creature he or she controls. |
U3 | |
Thelon's Curse | Green | Enchantment | GG | Blue creatures do not untap as normal during their controller's untap phase. During his or her upkeep, a blue creature's controller may pay an additional U to untap it. Each creature may be untapped in this way only once per turn. |
U1 | |
Thelonite Druid | Green | Summon Cleric | 2G | 1/1 | 1G, TAP: Sacrifice a creature to turn all your forests into 2/3 creatures until end of turn. The forests still count as lands but may not be tapped for mana if they were brought into play this turn. | U3 |
Thelonite Monk | Green | Summon Cleric | 2GG | 1/2 | TAP: Sacrifice a green creature to turn a target land into a basic forest. Mark changed land with a counter. | U1 |
Thorn Thallid | Green | Summon Fungus | 1GG | 2/2 | During your upkeep, put a spore counter on Thorn Thallid. 0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target. |
C1 |
Thrull Champion | Black | Summon Thrull | 4B | 2/2 | All Thrulls get +1/+1. TAP: Take control of a target Thrull. You lose control of target Thrull if Thrull Champion leaves play or you lose control of Thrull Champion. |
U1 |
Thrull Retainer | Black | Enchant Creature | B | Target creature gets +1/+1. Sacrifice Thrull Retainer to regenerate the creature it enchants. |
U3 | |
Thrull Wizard | Black | Summon Thrull | 2B | Pow/Tgh: 1/1 1B: Counters a target black spell if caster of target spell does not pay an additional B or 3. Play this ability as an interrupt. |
U3 | |
Tidal Flats | Blue | Enchantment | U | UU: All your creatures that are blocking any non-flying creatures gain first strike until end of turn. The attacking player may pay 1 for each attacking creature to prevent Tidal Flats from giving that creature's blockers first strike. |
C1 | |
Tidal Influence | Blue | Enchantment | 2U | Put a tide counter on Tidal Influence when it is brought into play and during your upkeep. If there is one tide counter on Tidal Influence, all blue creatures get -2/-0. If there are three tide counters on Tidal Influence, all blue creatures get +2/+0. When there are four tide counters on Tidal Influence, remove them all. You may not cast Tidal Influence if there is another Tidal Influence in play. |
U3 | |
Tourach's Chant | Black | Enchantment | 1BB | During your upkeep, pay B or bury Tourach's Chant. Whenever a player puts a forest into play, Tourach's Chant deals 3 damage to him or her unless that player puts a -1/-1 counter on a target creature he or she controls. |
U3 | |
Tourach's Gate | Black | Enchant Land | 1BB | Can only be played on a target land you control. Sacrifice a Thrull to put three time counters on Tourach's Gate. During your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, bury it. 0: Tap land Tourach's Gate enchants. All attacking creatures you control get +2/-1 until end of turn. |
U1 | |
Vodalian Knights | Blue | Summon Merfolk | 1UU | 2/2 | First strike U: Flying until end of turn Vodalian Knights may not attack unless opponent controls at least one island. Bury Vodalian Knights if you control no islands. |
U1 |
Vodalian Mage | Blue | Summon Merfolk | 2U | 1/1 | U, TAP: Counters a target spell if caster of target spell does not pay an additional 1. Play this ability as an interrupt. | C1 |
Vodalian Soldiers | Blue | Summon Merfolk | 1U | 1/2 | - | C1 |
Vodalian War Machine | Blue | Summon Wall | 1UU | 0/4 | 0: Tap target Merfolk you control to allow Vodalian War Machine to attack this turn or to give Vodalian War Machine +2/+1 until end of turn. If Vodalian War Machine is put in the graveyard, all Merfolk tapped in this manner this turn are destroyed. |
U1 |
Zelyon Sword | Artifact | Artifact | 3 | 3, TAP: Target creature gets +2/+0 as long as Zelyon Sword remains tapped. You may choose not to untap Zelyon Sword as normal during your untap phase. |
U1 |