Magic - The Gathering®
Arabian Nights Card List
Released: December 1993. 92 cards (80 without different versions of the same card).
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|Abu Jafar||White||Summon Leper||W||0/1||If Abu dies without regenerating while participating in an attack or defense, all creatures Abu is blocking or being blocked by are also killed and may not regenerate.||U3|
|Aladdin||Red||Summon Aladdin||2RR||1/1||1RR and tap to take control of an artifact from opponent.
Artifact is returned when Aladdin is removed from play or when game ends.
|Aladdin's Lamp||Artifact||Mono Artifact||10||X: Instead of drawing a card from the top of your library, draw X cards but choose only one to put in your hand. You must shuffle the leftover cards and put them at the bottom of your library.||U2|
|Aladdin's Ring||Artifact||Mono Artifact||8||8: Do 4 damage to any target.||U2|
|Ali Baba||Red||Summon Ali Baba||R||1/1||R: Tap a wall.||U3|
|Ali from Cairo||Red||Summon Ali from Cairo||2RR||0/1||While Ali is in play, damage that would reduce you to less than 1 life lowers you to 1 life. All further damage is prevented.||U2|
|Army of Allah||White||Instant||1WW||All attacking creatures gain +2/+0 until end of turn.||C3|
|Bazaar of Baghdad||Land||Land||-||Tap to take two cards from your library, after which you must immediately discard three from your hand to your graveyard. If you don't have three or more cards in your hand, discard your whole hand. No spells may be cast between drawing and discarding cards.||U3|
|Bird Maiden||Red||Summon Bird Maiden||2R||1/2||Flying||C2|
|Bottle of Suleiman||Artifact||Mono Artifact||4||1: Flip a coin, with opponent calling heads or tails while coin is in the air. If the flip ends up in opponent's favor,
Bottle of Suleiman does 5 damage to you. Otherwise, a 5/5 flying Djinn immediately comes into play on your side. Use a counter to represent Djinn. Djinn is treated exactly like a normal artifact creature except that if it leaves play it is removed from the game entirely. No matter how the flip turns out, Bottle of Suleiman is discarded after use.
|Brass Man||Artifact||Artifact Creature||1||1/3||Brass Man does not untap as normal; you must pay 1 during your untap phase to untap it.||U3|
All creatures attacking in a band with Camel are immune to damage done by Deserts.
|City in a Bottle||Artifact||Continuous Artifact||2||All cards from Arabian Nights must be discarded from play, except for City in a Bottle. While City in a Bottle is in play, no further cards from Arabian Nights can be played.||U2|
|City of Brass||Land||Land||-||Tap to add 1 mana of any color to your mana pool. You suffer 1 damage whenever City of Brass becomes tapped.||U3|
|Cuombajj Witches||Black||Summon Witches||BB||1/3||Tap to do 1 damage to any target; opponent may also do 1 damage to any target. You choose your target before opponent does, but damage is inflicted simultaneously.||C4|
|Cyclone||Green||Enchantment||2GG||Put one chip on Cyclone each round during your upkeep, then pay G for each chip or discard Cyclone. If not discarded,
Cyclone immediately does 1 damage per chip to each player and each creature in play.
|Dancing Scimitar||Artifact||Artifact Creature||4||1/5||Flying||U2|
|Dandan||Blue||Summon Dandan||UU||4/1||Dandan cannot attack unless opponent has islands in play.
Dandan is destroyed immediately if at any time you have no islands in play.
|Desert||Land||Land||-||Tap to add 1 colorless mana to your mana pool or do 1 damage to an attacking creature after it deals its damage.||C11|
|Desert Nomads||Red||Summon Nomads||2R||2/2||Desertwalk
Desert Nomads are immune to damage done by Deserts.
|Desert Twister||Green||Sorcery||4GG||Destroy any card in play.||U3|
|Diamond Valley||Land||Land||-||Tap to sacrifice one of your creatures in exchange for a number of life points equal to its toughness. Note that this ability may be used after blocking has been declared.||U2|
|Drop of Honey||Green||Enchantment||G||During your upkeep, the creature in play with the lowest power is destroyed and cannot be regenerated. If there is a tie you choose which to destroy. Drop of Honey must be discarded if there are no creatures in play.||U2|
|Ebony Horse||Artifact||Mono Artifact||3||2: Remove one of your attacking creatures from combat.
Treat this as if the creature never attacked, except that defenders assigned to block it cannot choose to block another creature.
|El-Hajjaj||Black||Summon El-Hajjaj||1BB||1/1||You gain 1 life for every point of damage El-Hajjaj inflicts.||U2|
|Elephant Graveyard||Land||Land||-||Tap to add 1 colorless mana to your mana pool or regenerate an Elephant or Mammoth.||U2|
|Erg Raiders||Black||Summon Raiders||1B||2/3||If you do not attack with Raiders, they do 2 damage to you at end of turn. Raiders do no damage to you during the turn in which they are summoned.||C3|
|Erhnam Djinn||Green||Summon Djinn||3G||4/5||During your upkeep, you must choose one of opponent's non-wall creatures in play. Until your next upkeep, that creature gains the forestwalk ability. If opponent has no creatures, ignore this effect.||U2|
|Eye for an Eye||White||Instant||WW||Can be cast only when a creature or spell does damage to you. Eye for an Eye does an equal amount of damage to the controller of that creature or spell. If some spell or effect reduces the amount of damage you receive, it does not reduce the damage dealt by Eye for an Eye.||U3|
|Fishliver Oil (a)||Blue||Enchant Creature||1U||Target creature gains islandwalk ability.||C3|
|Fishliver Oil (b)||Blue||Enchant Creature||1U||Target creature gains islandwalk ability.||C1|
|Flying Carpet||Artifact||Mono Artifact||4||2: Gives one creature flying ability until end of turn.
If that creature is destroyed before end of turn, so is Flying
|Flying Men||Blue||Summon Flying Men||U||1/1||Flying||C5|
|Ghazban Ogre||Green||Summon Ogre||G||2/2||During its current controller's upkeep, the player with the highest life total takes control of Ghazban Ogre.||C4|
|Giant Tortoise (a)||Blue||Summon Tortoise||1U||1/1||Giant Tortoise gains +0/+3 while untapped.||C3|
|Giant Tortoise (b)||Blue||Summon Tortoise||1U||1/1||Giant Tortoise gains +0/+3 while untapped.||C1|
|Guardian Beast||Black||Summon Guardian||3B||2/4||As long as Guardian Beast is untapped, your non-creature artifacts cannot be further enchanted, destroyed, or taken under someone else's control. If something occurs that would destroy the Guardian Beast and artifacts simultaneously, the Guardian Beast is destroyed but your artifacts are not. If an artifact is enchanted or stolen while
Guardian Beast is tapped, it remains so when Guardian
Beast becomes untapped.
|Hasran Ogress||Black||Summon Ogre||BB||3/2||Unless you pay 2 each time Hasran Ogress attacks, Hasran
Ogress does 3 damage to you.
|Hurr Jackal||Red||Summon Jackal||R||1/1||Tap to prevent a target creature from regenerating for the remainder of the turn.||C4|
|Ifh-Biff Efreet||Green||Summon Efreet||2GG||3/3||Flying
While Ifh-Biff Efreet is in play, any player can pay G to have
Ifh-Biff Efreet do 1 damage to each player and each flying creature in play. This ability does not tap the Ifh-Biff Efreet, and can be used as soon as it is successfully summoned.
|Island Fish Jasconius||Blue||Summon Island Fish||4UUU||6/8||You must pay UUU during your untap phase to untap
Island Fish. Island Fish cannot attack unless opponent has islands in play. Island Fish is destroyed immediately if at any time you have no islands in play.
|Island of Wak-Wak||Land||Land||-||Tap to reduce target flying creature's power to 0.||U2|
|Jandor's Ring||Artifact||Mono Artifact||6||2: Discard a card you just drew from your library, and draw another card to replace it.||U2|
|Jandor's Saddlebags||Artifact||Mono Artifact||2||3: Untap a creature.||U2|
|Jeweled Bird||Artifact||Mono Artifact||1||Draw a card, and exchange Jeweled Bird for your contribution to the ante. Your former contribution goes to your graveyard. Remove this card from your deck before playing if you are not playing for ante.||U3|
|Jihad||White||Enchantment||WWW||Choose a color. As long as opponent has cards of this color in play, all white creatures gain +2/+1. Jihad must be discarded immediately if at any time opponent has no cards of this color in play.||U2|
|Junun Efreet||Black||Summon Efreet||1BB||3/3||Flying
You must pay BB during your upkeep or Jun�n Efreet is destroyed and may not regenerate.
|Juzam Djinn||Black||Summon Djinn||2BB||5/5||Juzam Djinn does 1 damage to you during your upkeep.||U2|
|Khabal Ghoul||Black||Summon Ghoul||2B||1/1||At the end of each turn, put a +1/+1 counter on Khabal
Ghoul for each other creature that died during the turn and was not regenerated.
|King Suleiman||White||Summon King||1W||1/1||Tap to destroy an Efreet or Djinn.||U2|
|Kird Ape||Red||Summon Ape||R||1/1||Kird Ape gains +1/+2 if you have any forests in play.||C5|
|Library of Alexandria||Land||Land||-||Tap to add 1 colorless mana to your mana pool or draw a card from your library; you may use the card-drawing ability only if you have exactly seven cards in your hand.||U3|
|Magnetic Mountain||Red||Enchantment||1RR||Blue creatures do not untap as normal. During their untap phases, players must spend 4 for each blue creature they wish to untap. This cost must be paid in addition to any other untap cost a given blue creature may already require.||U3|
|Merchant Ship||Blue||Summon Ship||U||0/2||If Merchant Ship attacks and is not blocked, you gain 2 life.
Merchant Ship cannot attack unless opponent has islands in play.
Merchant Ship is destroyed immediately if at any time you have no islands in play.
|Metamorphosis||Green||Sorcery||G||Sacrifice a creature of yours in play for an amount of mana equal to its casting cost plus 1. This mana can be of any one color, and can only be used to summon creatures.||C4|
|Mijae Djinn||Red||Summon Djinn||RRR||6/3||If you choose to attack with Mijae Djinn, flip a coin immediately after attack is announced; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Mijae Djinn is tapped but does not attack.||U2|
|Moorish Cavalry||White||Summon Cavalry||2WW||3/3||Trample||C4|
|Mountain||Land||Land||-||Tap to add R to your mana pool.||C1|
|Nafs Asp||Green||Summon Asp||G||1/1||If Asp inflicts any damage on your opponent, your opponent must spend 1 before the draw phase of his or her next turn or lose an additional 1 life.||C3|
|Oasis||Land||Land||-||Tap to prevent 1 damage to any creature||U4|
|Old Man of the Sea||Blue||Summon Marid||1UU||2/3||Tap to gain control of a creature with power no greater than
Old Man's power. If Old Man becomes untapped, you lose control of this creature; you may choose not to untap Old
Man as normal. You also lose control of the creature if Old
Man dies or if the creature's power becomes greater than Old Man's.
|Oubliette||Black||Enchantment||1BB||Select a creature in play when Oubliette is cast. That creature is considered out of play as long as Oubliette is in play.
Hence the creature cannot be the target of spells and cannot receive damage, use special powers, attack, or defend. All counters and enchantments on the creature remain but are also out of play. If Oubliette is removed, creature returns to play tapped.
|Piety||White||Instant||2W||All defending creatures gain +0/+3 until end of turn.||C3|
|Pyramids||Artifact||Poly Artifact||6||2: Prevents a land from being destroyed, or removes an enchantment from any land.||U2|
|Repentant Blacksmith||White||Summon Smith||1W||1/2||Protection from red||U2|
|Ring of Ma'ruf||Artifact||Mono Artifact||5||5: Instead of drawing a card from the top of your library, select one of your cards from outside the game. This card can be any card you have that you're not using in your deck or that for some reason has left the game. Ring of Ma'ruf is removed from the game entirely after use.||U2|
|Rukh Egg||Red||Summon Egg||3R||0/3||If Rukh Egg goes to the graveyard, a 4/4 red flying creature comes into play on your side at the end of that turn. Use a counter to represent Rukh. Rukh is treated exactly like a normal creature except that if it leaves play it is removed from the game entirely.||C3|
|Sandals of Abdallah||Artifact||Mono Artifact||4||2: Gives one creature islandwalk ability until end of turn.
If that creature is destroyed before end of turn, so are Sandals.
|Sandstorm||Green||Instant||G||All attacking creatures suffer 1 damage.||C4|
|Serendib Djinn||Blue||Summon Djinn||2UU||5/6||Flying
During your upkeep, you must choose one of your own lands and destroy it. If you destroy an island in this manner,
Serendib Djinn does 3 damage to you. Serendib Djinn is destroyed immediately if at any time you have no land in play.
|Serendib Efreet||Blue||Summon Efreet||2U||3/4||Flying
Serendib Efreet does 1 damage to you during your upkeep.
|Shahrazad||White||Sorcery||WW||Players must leave game in progress as it is and use the cards left in their libraries as decks with which to play a subgame of Magic. When subgame is over, players shuffle these cards, return them to libraries, and resume game in progress, with any loser of subgame halving his or her remaining life points, rounding down. Effects that prevent damage may not be used to counter this loss of life. The subgame has no ante; using less than forty cards may be necessary.||U2|
|Sindbad||Blue||Summon Sindbad||1U||1/1||Tap to draw a card from your library, but discard that card if it is not a land.||U3|
|Singing Tree||Green||Summon Singing Tree||3G||0/3||Tap to reduce an attacking creature's power to 0.||U2|
|Sorceress Queen||Black||Summon Sorceress||1BB||1/1||Tap to make another creature 0/2 until end of turn. Treat this exactly as if the numbers in the lower right of the target card were 0/2. All special characteristics and enchantments on the creature are unaffected.||U3|
|Stone-Throwing Devils||Black||Summon Devils||B||1/1||First strike||C3|
|Unstable Mutation||Blue||Enchant Creature||U||Target creature gains +3/+3. Each round, put a -1/-1 counter on the creature during its controller's upkeep. These counters remain even if this enchantment is removed before the creature dies.||C5|
|War Elephant||White||Summon Elephant||3W||2/2||Trample, bands||C3|
|Wyluli Wolf||Green||Summon Wolf||1G||1/1||Tap to give any creature in play +1/+1 until end of turn.||C4|
|Ydwen Efreet||Red||Summon Efreet||RRR||3/6||If you choose to block with Ydwen Efreet, flip a coin immediately after defense is announced; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Ydwen Efreet cannot block this turn.||U2|