Magic - The Gathering®
Alpha Card List
Released: August 1993. 295 cards (290 without different versions of the same card).
Sort by clicking on the table headers.
|Air Elemental||Blue||Summon Elemental||3UU||4/4||Flying||U1|
|Ancestral Recall||Blue||Instant||U||Draw 3 cards or force opponent to draw 3 cards.||R1|
|Animate Artifact||Blue||Enchant Artifact||3U||Target artifact is now a creature with both power and toughness equal to its casting cost; target retains all its original abilities as well. This will destroy artifacts with 0 casting cost.||U1|
|Animate Dead||Black||Enchant Dead Creature||1B||Any creature in either player's graveyard comes into play on your side with -1 to its original power. If this enchantment is removed, or at end of game, target creature is returned to its owner's graveyard. Target creature may be killed as normal.||U1|
|Animate Wall||White||Enchant Wall||W||Target wall can now attack. Target wall's power and toughness are unchanged, even if its power is 0.||R1|
|Ankh of Mishra||Artifact||Continuous Artifact||2||Ankh does 2 damage to anyone who puts a new land into play.||R1|
|Armageddon||White||Sorcery||3W||All lands in play are destroyed.||R1|
|Aspect of Wolf||Green||Enchant Creature||1G||Target creature's power and toughness are increased by half the number of forests you have in play, rounding down for power and up for toughness.||R1|
|Bad Moon||Black||Enchantment||1B||All black creatures in play gain +1/+1.||R1|
|Badlands||Land||Land||-||Tap to add either R or B to your mana pool.
Counts as both mountains and swamp and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
|Balance||White||Sorcery||1W||Whichever player has more lands in play must discard enough lands of his or her choice to equalize the number of lands both players have in play. Cards in hand and creatures in play must be equalized the same way.
Creatures lost in this manner may not be regenerated.
|Basalt Monolith||Artifact||Mono Artifact||3||Tap to add 3 colorless mana to your mana pool. Does not untap as normal during untap phase; you may spend 3 to untap. Tapping this artifact can be played as an interrupt||U1|
|Bayou||Land||Land||-||Counts as both swamp and forest and is affected by spells that affect either. Tap to add either B or G to your mana pool.||R1|
|Benalish Hero||White||Summon Hero||W||1/1||Bands||C1|
|Berserk||Green||Instant||G||Until end of turn, target creature's current power doubles and it gains trample ability. If it attacks, target creature is destroyed at end of turn. This spell cannot be cast after current turn's attack is completed.||U1|
|Birds of Paradise||Green||Summon Mana Birds||G||0/1||Flying
Tap to add one mana of any color to your mana pool. This tap may be played as an interrupt.
|Black Knight||Black||Summon Knight||BB||2/2||Protection from white, first strike||U1|
|Black Lotus||Artifact||Mono Artifact||0||Adds 3 mana of any single color of your choice to your mana pool, then is discarded. Tapping this artifact can be played as an interrupt.||R1|
|Black Vise||Artifact||Continuous Artifact||1||If opponent has more than four cards in hand during upkeep,
Black Vise does 1 damage to opponent for each card in excess of four.
|Black Ward||White||Enchant Creature||W||Target creature gains protection from black.||U1|
|Blaze of Glory||White||Instant||W||Target defending creature can and must block all attacking creatures it can legally block. For example, a normal non-flying target defender can and must block all normal non-flying attackers at once, but it cannot block any flying creatures. Controller of target defender may distribute damage among attackers as desired. Play before defense is chosen.||R1|
|Blessing||White||Enchant Creature||WW||W: Target creature gains +1/+1 until end of turn.||R1|
|Blue Elemental Blast||Blue||Interrupt||B||Counters target red spell being cast or destroys a red card in play.||C1|
|Blue Ward||White||Enchant Creature||W||Target creature gains protection from blue.||U1|
|Bog Wraith||Black||Summon Wraith||3B||3/3||Swampwalk||U1|
|Braingeyser||Blue||Sorcery||XUU||Target player must draw X cards.||R1|
|Burrowing||Red||Enchant Creature||R||Target creature gains mountainwalk.||U1|
|Camouflage||Green||Instant||G||You may rearrange your attacking creatures and place them face down, revealing which is which only after defense is chosen. If this results in impossible blocks, such as non-flying creatures blocking flying creatures, illegal blockers cannot block this turn.||U1|
|Castle||White||Enchantment||3W||Your untapped creatures gain +0/+2. Attacking creatures lose this bonus.||U1|
|Celestial Prism||Artifact||Mono Artifact||3||2: Provides 1 mana of any color. This use can be played as an interrupt.||U1|
|Channel||Green||Sorcery||GG||Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life each. These additions are played with the speed of an interrupt. Effects that prevent damage may not be used to counter this loss of life.||U1|
|Chaos Orb||Artifact||Mono Artifact||2||1: Flip Chaos Orb onto the playing area from a height of at least one foot. Chaos Orb must turn completely over at least once or it is discarded with no effect. When Chaos Orb lands, any cards in play that it touches are destroyed, as is Chaos Orb.||R1|
|Chaoslace||Red||Interrupt||R||Changes the color of one card either being played or already in play to red. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.||R1|
|Circle of Protection: Blue||White||Enchantment||1W||1: Prevents all damage against you from one blue source.
If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.
|Circle of Protection: Green||White||Enchantment||1W||1: Prevents all damage against you from one green source.
If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.
|Circle of Protection: Red||White||Enchantment||1W||1: Prevents all damage against you from one red source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.||C1|
|Circle of Protection: White||White||Enchantment||1W||1: Prevents all damage against you from one white source.
If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.
|Clockwork Beast||Artifact||Artifact Creature||6||0/4||Put seven +1/+0 counters on Beast. After Beast attacks or blocks, discard a counter. During the untap phase, controller may buy back lost counters for 1 mana per counter; this taps
Beast if it wasn't tapped already
|Clone||Blue||Summon Clone||3U||*/*||Upon summoning, Clone acquires all characteristics, including color, of any one creature in play on either side; any creature enchantments on original creature are not copied. Clone retains these characteristics even after original creature is destroyed. Clone cannot be summoned if there are no creatures in play.||U1|
Any non-wall creature blocking Cockatrice is destroyed, as is any creature blocked by Cockatrice. Creatures destroyed in this way deal their damage before dying.
|Consecrate Land||White||Enchant Land||W||All enchantments on target land are destoyed. Land cannot be destroyed or further enchanted until Consecrate Land has been destroyed.||U1|
|Conservator||Artifact||Mono Artifact||4||3: Prevent the loss of up to 2 life.||U1|
|Contract from Below||Black||Card Type: Sorcery||B||Discard your current hand and draw eight new cards, adding the first drawn to your ante. Remove this card from your deck before playing if you are not playing for ante.||R1|
|Control Magic||Blue||Enchant Creature||2UU||You control target creature until enchantment is discarded or game ends. You can't tap target creature this turn, but if it was already tapped it stays tapped until you can untap it.
If destroyed, target creature is put in its owner's graveyard.
|Conversion||White||Enchantment||2WW||All mountains are considered plains while Conversion is in play. Pay WW during upkeep or Conversion is discarded.||U1|
|Copper Tablet||Artifact||Continuous Artifact||2||Copper Tablet does 1 damage to each player during his or her upkeep.||U1|
|Copy Artifact||Blue||Enchantment||1U||Select any artifact in play. This enchantment acts as a duplicate of that artifact; it is affected by cards that affect either enchantments or artifacts. The copy remains even if the original artifact is destroyed. Enchantments on the original artifact are not copied.||R1|
|Counterspell||Blue||Interrupt||UU||Counters target spell as it is being cast.||U1|
|Craw Wurm||Green||Summon wurm||4GG||6/4||-||C1|
|Creature Bond||Blue||Enchant Creature||1U||If target creature is destroyed, Creature Bond does an amount of damage equal to creature's toughness to creature's controller.||C1|
|Crusade||White||Enchantment||WW||All white creatures gain +1/+1.||R1|
|Crystal Rod||Artifact||Poly Artifact||1||1: Any blue spell cast by any player gives you 1 life.||U1|
|Cursed Land||Black||Enchant Land||2BB||Cursed Land does 1 damage to target land's controller during each upkeep.||U1|
|Cyclopean Tomb||Artifact||Mono Artifact||4||2: Turn any one non-swamp land into swamp during your upkeep. Mark the changed lands with tokens. If Cyclopean
Tomb is destroyed, remove one token of your choice each upkeep, returning that land to its original nature.
|Dark Ritual||Black||Interrupt||B||Add 3 black mana to your mana pool.||C1|
|Darkpact||Black||Sorcery||BBB||Without looking at it first, swap top card of your library with either card of ante; this swap is permanent. You must have a card in your library to cast this spell. Remove this card from your deck before playing if you are not playing for ante.||R1|
|Death Ward||White||Instant||W||Regenerates target creature.||C1|
|Deathgrip||Black||Enchantment||BB||BB: Destroy a green spell as it is being cast.
This action may be played as an interrupt, and does not affect green cards already in play.
|Deathlace||Black||Interrupt||B||Changes the color of one card either being played or already in play to black. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.||R1|
|Demonic Attorney||Black||Card Type: Sorcery||1BB||If opponent doesn't concede the game immediately, each player must ante an additional card from the top of his or her library. Remove this card from your deck before playing if you are not playing for ante.||R1|
|Demonic Hordes||Black||Summon Demons||3BBB||5/5||Tap to destroy 1 land. Pay BBB during upkeep or the Hordes become tapped and you lose a land of opponent's choice.||R1|
|Demonic Tutor||Black||Card Type: Sorcery||1B||You may search your library for one card and take it into your hand. Reshuffle your library afterwards.||U1|
|Dingus Egg||Artifact||Artifact||4||Whenever anyone loses a land, Egg does 2 damage to that player for each land lost.||R1|
|Disenchant||White||Instant||1W||Target enchantment or artifact must be discarded.||C1|
|Disintegrate||Red||Card Type: Sorcery||XR||Disintegrate does X damage to one target. If target dies this turn, it is removed from game entirely and cannot be regenerated. Return target to its owner's deck only when game is over.||C1|
|Disrupting Scepter||Artifact||Mono Artifact||3||3: Opponent must discard one card of his or her choice.
Can only be used during your turn.
|Dragon Whelp||Red||Summon Dragon||2RR||2/3||Flying
R: +1/+0 until end of turn; if more than RRR is spent in this way, Dragon Whelp is destroyed at end of turn.
|Drain Life||Black||Sorcery||1B||Drain Life does 1 damage to a single target for each B spent in addition to the casting cost. Caster gains 1 life for each damage inflicted. If you drain life from a creature, you cannot gain more life than the creature's toughness.||C1|
|Drain Power||Blue||Card Type: Sorcery||UU||Tap all opponent's land, takin all this mana and all mana in opponent's mana pool into your mana pool. You can't tap fewer than all opponent's lands.||R1|
|Drudge Skeletons||Black||Summon Skeletons||1B||1/1||B: Regenerates||C1|
|Dwarven Demolition Team||Red||Summon Dwarves||2R||1/1||Tap to destroy a wall.||U1|
|Dwarven Warriors||Red||Summon Dwarves||2R||1/1||Tap to make a creature of power no greater than 2 unblockable until end of turn. Other cards may later be used to increase target creature's power beyond 2 after defense is chosen.||C1|
|Earth Elemental||Red||Summon Elemental||3RR||4/5||-||U1|
|Earthbind||Red||Enchant Creature||R||If cast on a flying creature, Earthbind removes flying ability and does 2 damage to target creature; this damage occurs only once, at the time Earthbind is cast. If another spell or effect later gives target creature flying ability, Earthbind does not affect this. Earthbind has no effect on non-flying creatures.||C1|
|Earthquake||Red||Card Type: Sorcery||XR||Does X damage to each player and each non-flying creature in play.||R1|
|Elvish Archers||Green||Summon Elves||1G||1/2||First strike||R1|
|Evil Presence||Black||Enchant Land||B||Target land is now a swamp.||U1|
|False Orders||Red||Instant||R||You decide whether and how one defending creature blocks, though you can't make a choice the defender couldn't legally make. Play after defender has chosen defense but before damage is dealt.||C1|
|Farmstead||White||Enchant Land||WWW||Target land's controller gains 1 life if WW is spent during controller's upkeep. You cannot gain more than 1 life each turn through this enchantment.||R1|
|Fastbond||Green||Enchantment||G||You may put as many lands into play as you want each turn. Fastbond does 1 damage to you for every land beyond the first that you play in a single turn.||R1|
|Fear||Black||Enchant Creature||BB||Target creature cannot be blocked by any creatures other than artifact creatures and black creatures.||C1|
|Feedback||Blue||Enchant Card Enchantment||2B||Feedback does 1 damage to controller of target enchantment during each upkeep.||U1|
|Fire Elemental||Red||Summon Elemental||3RR||5/4||-||U1|
|Fireball||Red||Sorcery||XR||Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first.||C1|
|Firebreathing||Red||Enchant Creature||R||R: +1/+0||C1|
|Flashfires||Red||Card Type: Sorcery||3R||All plains in play are destroyed.||U1|
|Flight||Blue||Enchant Creature||U||Target creature is now a flying creature.||C1|
|Fog||Green||Instant||G||Creatures attack and block as normal, but none deal any damage. All attacking creatures are still tapped. Play any time before attack damage is dealt.||C1|
|Force of Nature||Green||Summon Force||2GGGG||8/8||Trample
You must pay GGGG during upkeep or Force of Nature does 8 damage to you. You may still attack with Force of Nature even if you failed to pay the upkeep.
|Forcefield||Artifact||Poly Artifact||3||1: Lose only 1 life to an unblocked creature.||R1|
|Forest||Land||Land||-||Tap to add G to your mana pool.||Dirt Common|
|Fork||Red||Interrupt||RR||Any one sorcery or instant spell just cast is duplicated. Treat
Fork as an exact copy of target spell except that Fork remains red. Caster of Fork chooses the copy's target.
|Frozen Shade||Black||Summon Shade||2B||0/1||B: +1/+1||C1|
|Fungusaur||Green||Summon Fungusaur||3G||2/2||Each time Fungusaur is damaged but not destroyed, put a
+1/+1 counter on it.
|Gaea's Liege||Green||Summon Gaea's Liege||3GGG||*/*||When defending, Gaea's Liege has power and toughness equal to the number of forests you have in play; when it's attacking, they are equal to the number of forests opponent has in play. Tap to turn any one land into a forest until
Gaea's Liege leaves play. Mark changed lands with counters, removing counters when Gaea's Liege leaves play.
|Gauntlet of Might||Artifact||Continuous Artifact||4||All red creatures gain +1/+1 and all mountains provide an extra red mana when tapped.||R1|
|Giant Growth||Green||Instant||G||Target creature gains +3/+3 until end of turn.||C1|
|Giant Spider||Green||Summon Spider||3G||2/4||Does not fly, but can block flying creatures.||C1|
|Glasses of Urza||Artifact||Mono Artifact||1||You may look at opponent's hand.||U1|
|Gloom||Black||Enchantment||2B||White spells cost 3 more mana to cast. Circles of Protection cost 3 more mana to use.||U1|
|Goblin Balloon Brigade||Red||Summon Goblins||R||1/1||R: Goblins gain flying ability until end of turn. Controller may bot choose to make Goblins fly after they have been blocked.||U1|
|Goblin King||Red||Summon Lord||1RR||2/2||Goblins in play gain mountainwalk and +1/+1 while this card remains in play.||R1|
|Granite Gargoyle||Red||Summon Gargoyle||2R||2/2||Flying; R: +0/+1||R1|
|Gray Ogre||Red||Summon Ogre||2R||2/2||-||C1|
|Green Ward||White||Enchant Creature||W||Target creature gains protection from green.||U1|
|Grizzly Bears||Green||Summon Bears||1G||2/2||-||C1|
|Guardian Angel||White||Instant||XW||Prevents X damage from being dealt to any one target. Any further damage to the same target this turn can be canceled by spending 1 mana per point of damage to be canceled.||C1|
|Healing Salve||White||Instant||W||Gain 3 life, or prevent up to 3 damage from being dealt to a single target.||C1|
|Helm of Chatzuk||Artifact||Mono Artifact||1||1: You may give one creature the ability to band until end of turn.||R1|
|Hill Giant||Red||Summon Giant||3R||3/3||-||C1|
|Hive, The||Artifact||Mono Artifact||5||5: Creates one Giant Wasp, a 1/1 flying creature. Represent
Wasps with tokens, making sure to indicate when each Wasp is tapped. Wasps can't attack during the turn created. Treat
Wasps like artifact creatures in every way, except that they are removed from the game entirely if they ever leave play.
If the Hive is destroyed, the Wasps must still be killed individually.
|Holy Armor||White||Enchant Creature||W||Target creature gains +0/+2.
W: Target creature gets extra +0/+1 until end of turn.
|Holy Strength||White||Enchant Creature||W||Target creature gains +1/+2.||C1|
|Howl from Beyond||Black||Instant||XB||Target creature gains +X/+0 until end of turn.||C1|
|Howling Mine||Artifact||Continuous Artifact||2||Each player draws one extra card each turn during his or her draw phase.||R1|
|Hurloon Minotaur||Red||Summon Minotaur||1RR||2/3||-||C1|
|Hurricane||Green||Sorcery||XG||All players and flying creatures suffer X damage.||U1|
|Hypnotic Specter||Black||Summon Specter||1BB||2/2||Flying
An opponent damaged by Specter must discard a card at random from his or her hand. Ignore this effect if opponent has no cards left in hand.
|Ice Storm||Green||Sorcery||2G||Destroys one land.||U1|
|Icy Manipulator||Artifact||Mono Artifact||4||1: You may tap any land, creature, or artifact in play on either side. No effects are generated by the target card.||U1|
|Illusionary Mask||Artifact||Poly Artifact||2||X: You can summon a creature face down so opponent doesn't know what it is. The X cost can be any amount of mana, even 0; it serves to hide the true casting cost of the creature, which you have to spend. As soon as a face-down creature receives damage, deals damage, or is tapped, you must turn it face up.||R1|
|Instill Energy||Green||Enchant Creature||G||You may untap target creature both during your untap phase and one additional time during your turn. Target creature may attack the turn it comes into play.||U1|
|Invisibility||Blue||Enchant Creature||UU||Target creature can be blocked only by walls.||C1|
|Iron Star||Artifact||Poly Artifact||1||1: Any red spell cast by any player gives you 1 life. Can only give 1 life.||U1|
|Ironclaw Orcs||Red||Summon Orcs||1R||2/2||Cannot be used to block any creature of power more than 1.||C1|
|Ironroot Treefolk||Green||Summon Treefolk||4G||3/5||-||C1|
|Island||Land||Land||-||Tap to add U to your mana pool.||Dirt Common|
|Island Sanctuary||White||Enchantment||1W||You may decline to draw a card from your library during draw phase. In exchange, until start of your next turn the only creatures that may damage you are those that fly or have islandwalk.||R1|
|Ivory Cup||Artifact||Poly Artifact||1||1: Any white spell cast by any player gives you 1 life.||U1|
|Jade Monolith||Artifact||Poly Artifact||4||1: You may take damage done to any creature on yourself instead, but you must take all of it. Source of damage is unchanged.||R1|
|Jade Statue||Artifact||Artifact Creature||4||3/6||2: Jade Statue becomes a creature for the duration of the current attack exchange. Can be a creature only during an attack or defense.||U1|
|Jayemdae Tome||Artifact||Mono Artifact||4||4: You may draw one extra card.||R1|
|Juggernaut||Artifact||Artifact Creature||4||5/3||Must attack each turn if possible. Can't be blocked by walls.||U1|
|Jump||Blue||Instant||U||Target creature is a flying creature until end of turn.||C1|
|Karma||White||Enchantment||2WW||Karma does 1 damage to player for each swamp player has in play. Damage occurs during player's upkeep.
Affects both players.
|Keldon Warlord||Red||Summon Lord||2RR||The Xs below are the number of non-wall creatures on your side, including Warlord. Thus if you have 2 other non-wall creatures, Warlord is 3/3. If one of those creatures is killed during the turn, Warlord immediately becomes 2/2.||U1|
|Kormus Bell||Artifact||Continuous Artifact||4||Treat all swamps in play as 1/1 creatures. Now they can be enchanted, killed, and so forth, and they can be tapped either for mana or to attack. Swamps have no color; they are not considered black cards.||R1|
|Kudzu||Green||Enchant Land||1GG||When target land becomes tapped, it is destroyed. Unless that was the last land in play, Kudzu is not discarded; instead, the player whose land it just destroyed may place it on any other land in play.||R1|
|Lance||White||Enchant Creature||W||Target creature gains first strike.||U1|
|Ley Druid||Green||Summon Cleric||2G||1/1||Tap Druid to untap a land of your choice. This action can be played as an interrupt.||U1|
|Library of Leng||Artifact||Continuous Artifact||1||There is no limit to size of your hand. You must skip the discard phase of your turn. If a card forces you to discard, you may choose to discard to top of your library rather than to graveyard. If discard is random, you may look at card before deciding where to discard it.||U1|
|Lich||Black||Enchantment||BBBB||You lose all life. If you gain life later in the game, instead draw one card from your library for each life. For each point of damage you suffer, you must destroy one of your cards in play. Creatures destroyed in this way cannot be regenerated. You lose if this enchantment is destroyed or if you suffer a point of damage without sending a card to the graveyard.||R1|
|Lifeforce||Green||Enchantment||GG||This use may be played as an interrupt, and does not affect black cards already in play.||U1|
|Lifelace||Green||Interrupt||G||Changes the color of one card either being played or already in play to green. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.||R1|
|Lifetap||Blue||Enchantment||UU||You gain 1 life each time any forest of opponent's becomes tapped.||U1|
|Lightning Bolt||Red||Instant||R||Lightning Bolt does 3 damage to one target.||C1|
|Living Artifact||Green||Enchant Artifact||G||Put a counter on target artifact for each life you lose. During upkeep you may trade one counter for one life, but you can only trade in one counter each turn.||R1|
|Living Lands||Green||Enchantment||3G||Treat all forests in play as 1/1 creatures. Now they can be enchanted, killed, and so forth, and they can be tapped either for mana or to attack. The living lands have no color; they are not considered green cards.||R1|
|Living Wall||Artifact||Artifact Creature||4||0/6||Counts as a wall.
|Llanowar Elves||Green||Summon Elves||G||1/1||Tap to add green mana to your mana pool. This tap can be played as an interrupt.||C1|
|Lord of Atlantis||Blue||Summon Lord of Atlantis||UU||2/2||All Merfolk in play gain islandwalk and +1/+1 while this card is in play.||R1|
|Lord of the Pit||Black||Summon Demon||4BBB||7/7||Flying, trample
You must sacrifice one of your own creatures during upkeep or Lord of the Pit does 7 damage to you. You may still attack with Lord of the Pit even if you failed to sacrifice a creature.
|Lure||Green||Enchant Creature||1GG||All creatures able to block target creature must do so. If a creature has the ability to block more than one creature,
Lure does not prevent this. If there is more than one attacking creature with Lure, defender may choose which of them each defending creature blocks.
|Magical Hack||Blue||Interrupt||U||Change the text of any card being played or already in play by replacing one basic land type with another. For example, you can change "swampwalk" to "plainswalk."||R1|
|Mahamoti Djinn||Blue||Summon Djinn||4UU||5/6||Flying||R1|
|Mana Flare||Red||Enchantment||2R||Whenever either player taps land for mana, each land produces 1 extra mana of the appropriate type.||R1|
|Mana Short||Blue||Instant||2U||All opponent's lands are tapped, and opponent's mana pool is emptied.||R1|
|Mana Vault||Artifact||Mono Artifact||1||Tap to add 3 colorless mana to your mana pool. Mana Vault doesn't untap normally during untap phase; to untap it, you must pay 4 mana. If Mana Vault remains tapped during upkeep it does 1 damage to you. Tapping this artifact can be played as an interrupt.||R1|
|Manabarbs||Red||Enchantment||3R||Whenever any land is tapped, Manabarbs does 1 damage to the land's controller.||R1|
|Meekstone||Artifact||Continuous Artifact||1||Any creature with power greater than 2 may not be untapped as normal during the untap phase.||R1|
|Merfolk of the Pearl Trident||Blue||Summon Merfolk||U||1/1||-||C1|
|Mesa Pegasus||White||Summon Pegasus||1W||1/1||Flying, bands||C1|
|Mind Twist||Black||Sorcery||XB||Opponent must discard X cards at random from hand. If opponent doesn't have enough cards in hand, entire hand is discarded.||R1|
|Mons's Goblin Raiders||Red||Summon Goblins||R||1/1||-||C1|
|Mountain||Land||Land||-||Tap to add R to your mana pool.||Dirt Common|
|Mox Emerald||Artifact||Mono Artifact||0||Add 1 green mana to your mana pool. Tapping this artifact can be played as an interrupt.||R1|
|Mox Jet||Artifact||Mono Artifact||0||Add 1 black mana to your mana pool. Tapping this artifact can be played as an interrupt.||R1|
|Mox Pearl||Artifact||Mono Artifact||0||Add 1 white mana to your mana pool. Tapping this artifact can be played as an interrupt.||R1|
|Mox Ruby||Artifact||Mono Artifact||0||Add 1 red mana to your mana pool. Tapping this artifact can be played as an interrupt.||R1|
|Mox Sapphire||Artifact||Mono Artifact||0||Add 1 blue mana to your mana pool. Tapping this artifact can be played as an interrupt.||R1|
|Natural Selection||Green||Instant||G||Look at top three cards of any player's library. You may opt to rearrange those three cards or shuffle the entire library.||R1|
|Nether Shadow||Black||Summon Shadow||BB||1/1||If Shadow is in graveyard with any combination of cards above it that includes at least three creatures, it can be returned to play during upkeep for its normal casting cost.
Shadow can attack on same turn summoned or returned to play.
|Nettling Imp||Black||Summon Imp||2B||1/1||TAP: Force a particular one of opponent's non-wall creatures to attack. If target creature cannot attack, it is killed at end of turn. This ability can only be used during opponent's turn, before the attack. May not be used on creatures summoned this turn.||U1|
|Nevinyrral's Disk||Artifact||Mono Artifact||4||1: Destroys all creatures, enchantments, and artifacts in play.
Disk begins tapped but can be untapped as usual. Disk destroys itself when used.
Nightmare's power and toughness both equal the number of swamps its controller has in play.
|Northern Paladin||White||Summon Paladin||2WW||3/3||WW and tap: Destroys a black card in play. Cannot be used to cancel a black spell as it is being cast.||R1|
|Obsianus Golem||Artifact||Artifact Creature||6||4/6||-||U1|
|Orcish Artillery||Red||Summon Orcs||1R||1/3||Tap to do 2 damage to any target, but you suffer 3 damage as well.||U1|
|Orcish Oriflamme||Red||Enchantment||1R||When attacking, all of your attacking creatures gain +1/+0.||U1|
|Paralyze||Black||Enchant Creature||B||Target creature is not untapped as normal during untap phase unless 4 mana are spent. Tap target creature when
Paralyze is cast.
|Pearled Unicorn||White||Summon Unicorn||2W||2/2||-||C1|
|Personal Incarnation||White||Summon Avatar||3WWW||6/6||Caster can redirect any or all damage done to Personal
Incarnation to self instead. The source of the damage is unchanged. If Personal Incarnation is destroyed, caster loses half his or her remaining life points, rounding up the loss.
|Pestilence||Black||Enchantment||2BB||B: Do 1 damage to each creature and to both players.
Pestilence must be discarded at end of any turn in which there are no creatures in play at end of turn.
|Phantasmal Forces||Blue||Summon Phantasm||3U||4/1||Flying
Controller must spend U during upkeep to maintain or
Phantasmal Forces are destroyed.
(Alpha) Controller must spend U during upkeep to maintain or Phantasmal Forces are destroyed.
|Phantasmal Terrain||Blue||Enchant Land||UU||Target land changes to any basic land type of caster's choice.
Land type is set when cast and may not be further altered by this enchantment.
|Phantom Monster||Blue||Summon Phantasm||3U||3/3||Flying||U1|
|Pirate Ship||Blue||Summon Ship||4U||4/3||Tap to do 1 damage to any target.
Cannot attack unless opponent has islands in play, though controller may still tap. Pirate Ship is destroyed immediately if at any time controller has no islands in play.
|Plague Rats||Black||Summon Rats||2B||The Xs below are the number of Plague Rats in play, counting both sides. Thus if there are two Plague Rats in play, each has power and toughness 2/2.||C1|
|Plains||Land||Land||-||Tap to add W to your mana pool.||Dirt Common|
|Plateau||Land||Land||-||Counts as both plain and mountain and is affected by spells that affect either. Tap to add either W or R to your mana pool.||R1|
|Power Leak||Blue||Enchant Enchantment||1U||Target enchantment costs 2 extra mana during upkeep.
If target enchantment's controller cannot or will not pay this extra mana, Power Leak does 1 damage to him or her for each unpaid mana.
|Power Sink||Blue||Interrupt||XU||Target spell is countered unless its caster spends X more mana; caster of target spell can't choose to let it be countered.
If caster of target spell doesn't have enough mana, all available mana from lands and mana pool must be paid but target spell will still be countered.
|Power Surge||Red||Enchantment||RR||Before untapping lands at the start of a turn, each player takes 1 damage for each land he or she controls but did not tap during the previous turn.||R1|
|Prodigal Sorcerer||Blue||Summon Wizard||2U||1/1||Tap to do 1 damage to any target.||C1|
|Psionic Blast||Blue||Instant||2U||Psionic Blast does 4 damage to any target, but it does 2 damage to you as well.||U1|
|Psychic Venom||Blue||Enchant Land||1U||Whenever target land becomes tapped, Psychic Venom does 2 damage to target land's controller.||C1|
|Purelace||White||Interrupt||W||Changes the color of one card either being played or already in play to white. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.||R1|
|Raging River||Red||Enchantment||RR||When you attack, non-flying defending creatures must be divided as opponent wishes between the left and right sides of the River. You then choose on which side of the River to place each attacking creature, and attacking creatures can only be blocked by flying creatures or those on the same side as the river.||R1|
|Raise Dead||Black||Sorcery||B||Return creature from your graveyard to your hand.||C1|
|Red Elemental Blast||Red||Instant||R||Counters a blue spell being cast or destroys a blue card in play.||C1|
|Red Ward||White||Enchant Creature||W||Target creature gains protection from red.||U1|
|Regeneration||Green||Enchant Creature||1G||G: Target creature regenerates.||C1|
|Regrowth||Green||Sorcery||1G||Bring any card from your graveyard to your hand.||U1|
|Resurrection||White||Sorcery||2WW||Take a creature from your graveyard and put it directly into play. Treat this creature as though it were just summoned.||U1|
|Reverse Damage||White||Instant||1WW||All damage you have taken from any one source this turn is added to your life total instead of subtracted from it.||R1|
|Righteousness||White||Instant||W||Target defending creature gains +7/+7 until end of turn.||R1|
|Roc of Kher Ridges||Red||Summon Roc||3R||3/3||Flying||R1|
|Rock Hydra||Red||Summon Hydra||XRR||0/0||Put X +1/+1 counters (heads) on Hydra. Each point of damage Hydra suffers kills one head unless controller spends
R per head. During controller's upkeep, new heads may be grown for RRR apiece.
|Rod of Ruin||Artifact||Mono Artifact||4||3: Rod of Ruin does 1 damage to any target.||U1|
|Royal Assassin||Black||Summon Assassin||1BB||1/1||Tap to destroy any tapped creature.||R1|
|Sacrifice||Black||Interrupt||B||Sacrifice one of your creatures to add to your mana pool a number of black mana equal to that creature's casting cost.||U1|
|Samite Healer||White||Summon Cleric||1W||1/1||Tap to prevent 1 damage to any target.||C1|
|Savannah||Land||Land||-||Counts as both plain and forest and is affected by spells that affect either. Tap to add either W or G to your mana pool.||R1|
|Savannah Lions||White||Summon Lions||W||2/1||-||R1|
|Scathe Zombies||Black||Summon Zombies||2B||2/2||-||C1|
|Scavenging Ghoul||Black||Summon Ghoul||3B||2/2||At the end of each turn, put one counter on the Ghoul for each other creature that was destroyed without regnerating during the turn. If Ghoul dies, you may use a counter to regenerate it; counters remain until used.||U1|
|Scrubland||Land||Land||-||Counts as both plain and swamp and is affected by spells that affect either. Tap to add either W or B to your mana pool.||R1|
|Scryb Sprites||Green||Summon Faeries||G||1/1||Flying||C1|
|Sea Serpent||Blue||Summon Serpent||5U||5/5||Serpent cannot attack unless opponent has islands in play.
Serpent is destroyed immediately if at any time controller has no islands in play.
|Sedge Troll||Red||Summon Troll||2R||2/2||B: Regenerates.
While controller has swamps in play, Sedge Troll gains
|Sengir Vampire||Black||Summon Vampire||3BB||4/4||Flying
Vampire gets a +1/+1 counter each time a creature dies during a turn in which Vampire damaged it.
|Serra Angel||White||Summon Angel||3WW||4/4||Flying
Does not tap when attacking.
|Shanodin Dryads||Green||Summon Nymphs||G||1/1||Forestwalk||C1|
|Shatter||Red||Instant||1R||Shatter destroys target artifact.||C1|
|Shivan Dragon||Red||Summon Dragon||4RR||5/5||Flying, R: +1/+0||R1|
|Simulacrum||Black||Instant||1B||All damage done to you so far this turn is instead retroactively applied to one of your creatures in play. If this damage kills the creature it can be regenerated; even if there's more than enough damage to kill the creature, you don't suffer any of it. Further damage this turn is treated normally.||U1|
|Sinkhole||Black||Sorcery||BB||Destroys any one land.||C1|
|Siren's Call||Blue||Instant||U||All of opponent's creatures that can attack must do so. Any non-wall creatures that cannot attack are destroyed at end of turn. Play only during opponent's turn, before opponent's attack. Creatures summoned this turn are unaffected by
|Sleight of Mind||Blue||Interrupt||U||Change the text of any card being played or already in play by replacing one color word with another. For example, you can change "Counters red spells" to "Counters black spells." Cannot change mana symbols.||R1|
|Smoke||Red||Enchantment||RR||Each player can only untap one creature during his or her untap phase.||R1|
|Sol Ring||Artifact||Mono Artifact||1||Add 2 colorless mana to your mana pool. Tapping this artifact can be played as an interrupt.||U1|
|Soul Net||Artifact||Poly Artifact||1||1: You gain 1 life every time a creature is destroyed, unless it is then regenerated.||U1|
|Spell Blast||Blue||Interrupt||XU||Target spell is countered; X is cost of target spell.||C1|
|Stasis||Blue||Enchantment||1U||Players do not get an untap phase. Pay U during your upkeep or Stasis is destroyed.||R1|
|Steal Artifact||Blue||Enchant Artifact||2UU||You control target artifact until enchantment is discarded or game ends. If target artifact was tapped when stolen, it stays tapped until you can untap it. If destroyed, target artifact is put in its owner's graveyard.||U1|
|Stone Giant||Red||Summon Giant||2RR||3/4||Tap to make one of your own creatures a flying creature until end of turn. Target creature, which must have toughness less than Stone Giant's power at the time it gains flying ability, is destroyed at end of turn.||U1|
|Stone Rain||Red||Sorcery||2R||Destroys any one land.||C1|
|Stream of Life||Green||Card Type: Sorcery||XG||Target player gains X life.||C1|
|Sunglasses of Urza||Artifact||Continuous Artifact||3||White mana in your mana pool can be used as either white or red mana.||R1|
|Swamp||Land||Land||-||Tap to add B to your mana pool.||Dirt Common|
|Swords to Plowshares||White||Instant||W||Target creature is removed from game entirely; return to owner's deck only when game is over. Creature's controller gains life points equal to creature's power.||U1|
|Taiga||Land||Land||-||Counts as both mountain and forest and is affected by spells that affect either. Tap to add either R or G to your mana pool.||R1|
|Terror||Black||Instant||1B||Destroy's target creature without possibility of regeneration.
Does not affect black creatures and artifact creatures.
|Thicket Basilisk||Green||Summon Basilisk||3GG||2/4||Any non-wall creature blocking Basilisk is destroyed, as is any creature blocked by Basilisk. Creatures destroyed this way deal their damage before dying.||U1|
|Thoughtlace||Blue||Interrupt||U||Changes the color of one card either being played or already in play to blue. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.||R1|
|Throne of Bone||Artifact||Poly Artifact||1||1: Any black spell cast by any player gives you 1 life.||U1|
|Timber Wolves||Green||Summon Wolves||G||1/1||Bands||R1|
|Time Vault||Artifact||Mono Artifact||2||Tap to gain an additional turn after the current one. Time
Vault doesn't untap normally during untap phase; to untap it, you must skip a turn. TIme Vault begins tapped.
|Time Walk||Blue||Sorcery||1U||Take an extra turn after this one.||R1|
|Timetwister||Blue||Sorcery||2U||Set Timetwister aside in a new graveyard pile. Shuffle your hand, library, and graveyard together into a new library and draw a new hand of seven cards, leaving all cards in play where they are; opponent must do the same.||R1|
|Tranquility||Green||Sorcery||2G||All enchantments in play must be discarded.||C1|
|Tropical Island||Land||Land||-||Counts as both forest and island and is affected by spells that affect either. Tap to add either G or U to your mana pool.||R1|
|Tsunami||Green||Sorcery||3G||All islands in play are destroyed.||U1|
|Tundra||Land||Land||-||TAP: Add either U or W to your mana pool.
Counts as both islands and plains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
|Tunnel||Red||Instant||R||Destroy's 1 wall. Target wall cannot be regenerated.||U1|
|Twiddle||Blue||Instant||U||Caster may tap or untap any one land, creature, or artifact in play.||C1|
|Two-Headed Giant of Foriys||Red||Summon Giant||4R||4/4||Trample
May block two attacking creatures; divide damage between them however controller likes.
|Underground Sea||Land||Land||-||Counts as both swamp and island and is affected by spells that affect either. Tap to add either B or U to your mana pool.||R1|
|Unholy Strength||Black||Enchant Creature||B||Target creature gains +2/+1.||C1|
|Unsummon||Blue||Instant||U||Return creature to owner's hand; enchantments on creature are discarded. Unsummon cannot be played during the damage-dealing phase of an attack.||C1|
|Uthden Troll||Red||Summon Troll||2R||2/2||R: Regenerates.||U1|
|Verduran Enchantress||Green||Summon Enchantress||1GG||0/2||While Enchantress is in play, you may immediately draw a card from your library each time you cast an enchantment.||R1|
|Vesuvan Doppelganger||Blue||Summon Doppelganger||3UU||*/*||Upon summoning, Doppelganger acquires all characteristics except color of any one creature in play on either side; any creature enchantments on the original creature are not copied
During controller's upkeep, Doppelganger may take on the characteristics of a different creature in play instead.
Doppelganger may continue to copy a creature even after that creature leaves play, but if it switches it won't be able to switch back.
|Veteran Bodyguard||White||Summon Bodyguard||3WW||2/5||Unless Bodyguard is tapped, any damage done to you by unblocked creatures is done instead to Bodyguard. You may not take this damage yourself, though you can prevent it if possible.||R1|
|Volcanic Eruption||Blue||Card Sorcery||XUUU||Destroys X mountains of your choice, and does X damage to each player and each creature in play.||R1|
|Wall of Air||Blue||Summon Wall||1UU||1/5||Flying||U1|
|Wall of Bone||Black||Summon Wall||2B||1/4||B: Regenerates.||U1|
|Wall of Brambles||Green||Summon Wall||2G||2/3||G: Regenerates.||U1|
|Wall of Fire||Red||Summon Wall||1RR||0/5||R: +1/+0||U1|
|Wall of Ice||Green||Summon Wall||2G||0/7||-||U1|
|Wall of Stone||Red||Summon Wall||1RR||0/8||-||U1|
|Wall of Swords||White||Summon Wall||3W||3/5||Flying||U1|
|Wall of Water||Blue||Summon Wall||1UU||0/5||U: +1/+0 until end of turn.||U1|
|Wall of Wood||Green||Summon Wall||G||0/3||-||C1|
|Wanderlust||Green||Enchant Creature||2G||Wanderlust does 1 damage to target creature's controller during upkeep.||U1|
|War Mammoth||Green||Summon Mammoth||3G||3/3||Trample||C1|
|Warp Artifact||Black||Enchant Artifact||BB||Warp Artifact does 1 damage to target artifact's controller at start of each turn.||R1|
|Water Elemental||Blue||Summon Elemental||3UU||5/4||-||U1|
|Weakness||Black||Enchant Creature||B||Target creature loses -2/-1; if this drops the creature's toughness below 1, it is dead.||C1|
|Web||Green||Enchant Creature||G||Target creature gains +0/+2 and can now block flying creatures, though it does not gain the ability to fly.||R1|
|Wheel of Fortune||Red||Card Type: Sorcery||2R||Both players must discard their hands and draw seven new cards.||R1|
|White Knight||White||Summon Knight||WW||2/2||Protection fromblack, first strike||U1|
|White Ward||White||Enchant Creature||W||Target creature gains protection from white.||U1|
|Wild Growth||Green||Enchant Land||G||When tapped, target land provides 1 green mana in addition to the mana it normally provides.||C1|
|Will-O'-The-Wisp||Black||Summon Will-O'-The-Wisp||B||0/1||Flying; B: Regenerates||R1|
|Winter Orb||Artifact||Continuous Artifact||2||A player may not untap more than one land during the untap phase of each of his or her turns.||R1|
|Wooden Sphere||Artifact||Poly Artifact||1||1: Any green spell cast by any player gives you 1 life.||U1|
|Word of Command||Black||Instant||BB||You may look at opponent's hand and choose any card opponent can legally play using mana from his or her mana pool or lands. Opponent must play this card immediately; you make all the decisions it calls for. This spell may not be countered after you have looked at opponent's hand.||R1|
|Wrath of God||White||Card Sorcery||2WW||All creatures in play are destroyed and cannot regenerate.||R1|
|Zombie Master||Black||Summon Lord||1BB||2/3||All zombies in play gain swampwalk and "B: Regenerates" for as long as this card remains in play.||R1|